Removed all non existing skill enchants.
Contributed by Iris.
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Load Diff
@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="100" levels="15" name="Stun Attack" enchantGroup1="2">
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<skill id="100" levels="15" name="Stun Attack">
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<!-- A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30. -->
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<table name="#effectPoints">-96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173</table>
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<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
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<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33</table>
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<table name="#power">36 39 42 49 53 57 66 71 77 88 94 101 115 123 131</table>
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<table name="#ench1Power">794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="1" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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@ -31,8 +29,6 @@
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<set name="reuseDelay" val="3000" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="SHOCK" />
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<cond msgId="113" addName="1">
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<using kind="BLUNT" />
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</cond>
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@ -41,7 +37,7 @@
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
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<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2">
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<!-- A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344. -->
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<table name="#effectPoints">-327 -337 -346 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665</table>
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<table name="#magicLevel">34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
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@ -50,7 +46,6 @@
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<table name="#ench1ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
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<table name="#ench2mpConsume">107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65</table>
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<table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784</table>
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<table name="#ench34pmDef">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="1" />
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<set name="abnormalTime" val="9" />
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@ -79,8 +74,6 @@
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="power" val="#ench2Power" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<enchant4 name="magicLevel" val="#enchMagicLvl" />
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<cond msgId="113" addName="1">
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<using kind="BOW" />
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</cond>
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@ -98,26 +91,8 @@
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<param chance="40" />
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</effect>
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</enchant1for>
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<enchant3for>
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<effect name="PhysicalAttack" />
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<effect name="Stun">
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<mul stat="pDef" val="#ench34pmDef" />
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</effect>
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<effect name="TargetCancel">
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<param chance="40" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="PhysicalAttack" />
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<effect name="Stun">
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<mul stat="mDef" val="#ench34pmDef" />
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</effect>
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<effect name="TargetCancel">
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<param chance="40" />
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</effect>
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</enchant4for>
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</skill>
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<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1">
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<!-- Instantly reduces enemy's Speed. Effect 2. -->
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<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
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<table name="#effectPoints">-341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
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@ -127,8 +102,6 @@
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<table name="#runSpd">0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
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<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
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<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
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<table name="#ench3-runSpd">0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5</table>
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<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="#abnormalLevels" />
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<set name="abnormalTime" val="60" />
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@ -153,17 +126,11 @@
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<for>
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<effect name="Debuff">
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<mul stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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<enchant3for>
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<effect name="Debuff">
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<mul stat="runSpd" val="#ench3-runSpd" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="103" levels="4" name="Corpse Plague">
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<!-- Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5. -->
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@ -220,7 +187,7 @@
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</effect>
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</for>
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</skill>
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<skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
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<skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2">
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<!-- Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. -->
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<table name="#effectPoints">-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
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<table name="#magicLevel">34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74</table>
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@ -230,8 +197,6 @@
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<table name="#ench1Power">65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77</table>
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<table name="#ench2mpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
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<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
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<table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
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<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="2" />
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<set name="abnormalTime" val="60" />
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@ -260,22 +225,12 @@
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
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<enchant3 name="activateRate" val="#ench3ActivateRates" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<enchant4 name="elementPower" val="#enchElementPower" />
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<enchant4 name="magicLevel" val="#enchMagicLvl" />
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<for>
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<effect name="MagicalAttack" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.8" />
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</effect>
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</for>
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<enchant3for>
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<effect name="MagicalAttack" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.8" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="106" levels="14" name="Veil">
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<!-- Blurs enemy's vision, discouraging aggressive behavior. -->
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@ -301,14 +256,13 @@
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<effect name="Passive" />
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</for>
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</skill>
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<skill id="107" levels="9" name="Holy Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<skill id="107" levels="9" name="Holy Aura" enchantGroup1="1" enchantGroup2="1">
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<!-- Instantaneous hold attack upon nearby undead monsters. The spell has no effect if cast on a held target. -->
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<table name="#effectPoints">-549 -566 -582 -597 -611 -624 -635 -646 -655</table>
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<table name="#magicLevel">58 60 62 64 66 68 70 72 74</table>
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<table name="#mpConsume">40 42 43 45 46 48 49 50 51</table>
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<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
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<table name="#ench2mpConsume">50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26</table>
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<table name="#ench3defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="1" />
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<set name="abnormalTime" val="10" />
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@ -333,7 +287,6 @@
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<cond msgId="144">
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<target race="UNDEAD" />
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</cond>
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@ -343,14 +296,6 @@
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<param HOLD="100" />
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</effect>
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</for>
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<enchant3for>
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<effect name="Root">
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<mul stat="defCritRate" val="#ench3defCritRate" />
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</effect>
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<effect name="DefenceTrait">
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<param HOLD="100" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="109" levels="1" name="Ogre Spirit Totem">
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<!-- The spirit of the Ogre possesses you, temporarily increasing P. Def. and M. Def. when using hand-to-hand combat weapons. Speed and Evasion are decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill. -->
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@ -381,7 +326,7 @@
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</effect>
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</for>
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</skill>
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<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1">
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<!-- Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1. -->
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<table name="#abnormalLevels">1 2</table>
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<table name="#effectPoints">204 438</table>
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@ -391,7 +336,6 @@
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<table name="#pDef">1800 3600</table>
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<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
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<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
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<table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49</table>
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<table name="#enchabnormalLevel">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<table name="#enchmDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
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@ -412,7 +356,6 @@
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="reuseDelay" val="#ench2reuseDelay" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<for>
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<effect name="ImmobileBuff">
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<add stat="pDef" val="#pDef" />
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@ -434,14 +377,6 @@
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<sub stat="cancelVuln" val="80" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff">
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<add stat="pDef" val="#enchpDef" />
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<add stat="mDef" val="#enchmDef" />
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<sub stat="cancelVuln" val="80" />
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<mul stat="runSpd" val="#ench3decreasePenalty" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
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<!-- Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1. -->
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@ -531,7 +466,7 @@
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</effect>
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</for>
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</skill>
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<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1">
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<!-- Instantly reduces enemy's P. Atk Effect 2. -->
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<table name="#abnormalLevels">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
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<table name="#effectPoints">-152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
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@ -541,7 +476,6 @@
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<table name="#pAtk">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
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<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
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<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
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<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="#abnormalLevels" />
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<set name="abnormalTime" val="30" />
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@ -566,19 +500,11 @@
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<enchant3 name="power" val="#ench3Attack" />
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<for>
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<effect name="Debuff">
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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<enchant3for>
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<effect name="Debuff">
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<mul stat="pAtk" val="0.77" />
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</effect>
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<effect name="PhysicalAttack" />
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</enchant3for>
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</skill>
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<skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1">
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<!-- Instantly reduces P. Atk. of surrounding enemies. Effect 3. -->
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@ -668,7 +594,7 @@
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
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<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1">
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<!-- Temporarily increases maximum HP and restores HP. Effect 1. -->
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<table name="#abnormalLevels">1 2 3 4 5 6</table>
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<table name="#power">10 15 20 25 30 35</table>
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@ -677,7 +603,6 @@
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<table name="#magicLevel">28 40 49 58 64 70</table>
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<table name="#mpConsume">13 18 22 27 30 33</table>
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<table name="#ench1Reuse">148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000</table>
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<table name="#ench2pAtk">1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<set name="abnormalLevel" val="#abnormalLevels" />
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<set name="abnormalTime" val="600" />
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@ -692,7 +617,6 @@
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<set name="targetType" val="SELF" />
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant1 name="reuseDelay" val="#ench1Reuse" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<for>
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<effect name="MaxHp">
|
||||
<param power="#power" />
|
||||
@ -703,26 +627,14 @@
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="MaxHp">
|
||||
<param power="35" />
|
||||
<param type="PER" />
|
||||
<param heal="false" />
|
||||
<add stat="pAtk" val="#ench2pAtk" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="35" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly decreases enemy's P. Def. Effect 3. -->
|
||||
<table name="#effectPoints">-190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
|
||||
<table name="#magicLevel">40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">18 19 22 23 24 25 28 28 29 30 32 33 33 34 35</table>
|
||||
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
|
||||
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="3" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -746,19 +658,11 @@
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="power" val="#ench3Attack" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="0.77" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="0.77" />
|
||||
</effect>
|
||||
<effect name="PhysicalAttack" />
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases M. Def. Effect 1. -->
|
||||
@ -933,15 +837,12 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="134" levels="1" name="Toughness" enchantGroup1="1">
|
||||
<skill id="134" levels="1" name="Toughness">
|
||||
<!-- Increases resistance to Sleep, Hold and Poison attacks. -->
|
||||
<table name="#ench1Traits">21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0134" />
|
||||
<set name="magicLevel" val="1" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="20" />
|
||||
@ -949,20 +850,11 @@
|
||||
<param POISON="20" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="#ench1Traits" />
|
||||
<param SLEEP="#ench1Traits" />
|
||||
<param POISON="#ench1Traits" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1">
|
||||
<skill id="137" levels="4" name="Critical Chance">
|
||||
<!-- Critical rate increases. -->
|
||||
<table name="#magicLevel">28 40 49 58</table>
|
||||
<table name="#rate">1.2 1.3 1.4 1.5</table>
|
||||
<table name="#ench1rate">1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0137" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -973,11 +865,6 @@
|
||||
<mul stat="critRate" val="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="critRate" val="#ench1rate" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="139" levels="3" name="Guts">
|
||||
<!-- Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1. -->
|
||||
@ -1054,19 +941,14 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="144" levels="37" name="Dual Weapon Mastery">
|
||||
<!-- Increases attack power when using dual weapons. -->
|
||||
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
|
||||
<table name="#pAtk">23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3</table>
|
||||
<table name="#ench1pAtk">137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167</table>
|
||||
<table name="#ench2pAtkSpd">1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0144" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#pAtk">
|
||||
@ -1074,73 +956,38 @@
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#ench1pAtk">
|
||||
<using kind="DUAL" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="129.3">
|
||||
<using kind="DUAL" />
|
||||
</add>
|
||||
<mul stat="pAtkSpd" val="#ench2pAtkSpd">
|
||||
<using kind="DUAL" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="146" levels="45" name="Anti Magic" enchantGroup1="1">
|
||||
<skill id="146" levels="45" name="Anti Magic">
|
||||
<!-- Increases M. Def. -->
|
||||
<table name="#magicLevel">4 7 11 14 17 20 23 25 28 30 33 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
|
||||
<table name="#magicSuccRes">1 1 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3</table>
|
||||
<table name="#mDef">10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108</table>
|
||||
<table name="#ench1mDef">113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0146" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<mul stat="magicSuccRes" val="#magicSuccRes" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="mDef" val="#ench1mDef" />
|
||||
<mul stat="magicSuccRes" val="1.3" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1">
|
||||
<skill id="147" levels="51" name="Magic Resistance">
|
||||
<!-- Increases M. Def. -->
|
||||
<table name="#magicLevel">18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
|
||||
<table name="#magicSuccRes">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2</table>
|
||||
<table name="#mDef">19 20 22 23 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108</table>
|
||||
<table name="#ench1mDef">113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0147" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<mul stat="magicSuccRes" val="#magicSuccRes" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="mDef" val="#ench1mDef" />
|
||||
<mul stat="magicSuccRes" val="1.2" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="148" levels="8" name="Vital Force">
|
||||
<!-- Allows quick recovery while one is sitting. -->
|
||||
@ -1176,19 +1023,16 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1">
|
||||
<skill id="153" levels="4" name="Shield Mastery">
|
||||
<!-- Shield defense increases. -->
|
||||
<table name="#magicLevel">20 28 40 52</table>
|
||||
<table name="#Pdef">1 1 1.1 1.1</table>
|
||||
<table name="#rShld">1.5 1.7 1.85 2</table>
|
||||
<table name="#sDef">1.3 1.4 1.5 1.6</table>
|
||||
<table name="#ench1sDef">55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0153" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="rShld" val="#rShld" />
|
||||
@ -1198,16 +1042,6 @@
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="sDef" val="#ench1sDef" />
|
||||
<mul stat="sDef" val="1.6" />
|
||||
<mul stat="rShld" val="2" />
|
||||
<mul stat="pDef" val="1.1">
|
||||
<using kind="HEAVY" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="163" levels="1" name="Spellcraft">
|
||||
<!-- Doubles the spell casting speed when wearing a robe jacket and robe pants. -->
|
||||
@ -1247,11 +1081,10 @@
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1">
|
||||
<skill id="168" levels="3" name="Boost Attack Speed">
|
||||
<!-- Attack speed increases. -->
|
||||
<table name="#magicLevel">36 46 58</table>
|
||||
<table name="#rate">1.05 1.07 1.1</table>
|
||||
<table name="#ench1rate">1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13</table>
|
||||
<set name="icon" val="icon.skill0168" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1261,17 +1094,11 @@
|
||||
<mul stat="pAtkSpd" val="#rate" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#ench1rate" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="169" levels="2" name="Quick Step" enchantGroup1="1">
|
||||
<skill id="169" levels="2" name="Quick Step">
|
||||
<!-- Moving speed increases. -->
|
||||
<table name="#magicLevel">28 43</table>
|
||||
<table name="#spd">7 11</table>
|
||||
<table name="#ench1spd">12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15</table>
|
||||
<set name="icon" val="icon.skill0169" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1281,11 +1108,6 @@
|
||||
<add stat="runSpd" val="#spd" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="runSpd" val="#ench1spd" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="171" levels="8" name="Esprit">
|
||||
<!-- Increases HP/MP regeneration while running. -->
|
||||
@ -1401,7 +1223,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
|
||||
<skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615. -->
|
||||
<table name="#effectPoints">-183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
|
||||
<table name="#magicLevel">38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
|
||||
@ -1409,7 +1231,6 @@
|
||||
<table name="#power">738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653</table>
|
||||
<table name="#ench1Power">3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826</table>
|
||||
<table name="#ench2mpConsume">74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39</table>
|
||||
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="castRange" val="40" />
|
||||
@ -1431,18 +1252,6 @@
|
||||
<enchant1 name="power" val="#ench1Power" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant3 name="element" val="0" /> <!-- Fire -->
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="element" val="1" /> <!-- Water -->
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant5 name="element" val="2" /> <!-- Wind -->
|
||||
<enchant5 name="elementPower" val="#enchElementPower" />
|
||||
<enchant5 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant6 name="element" val="3" /> <!-- Earth -->
|
||||
<enchant6 name="elementPower" val="#enchElementPower" />
|
||||
<enchant6 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD,BLUNT" />
|
||||
</cond>
|
||||
@ -1450,11 +1259,10 @@
|
||||
<effect name="PhysicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="191" levels="6" name="Focus Mind" enchantGroup1="1">
|
||||
<skill id="191" levels="6" name="Focus Mind">
|
||||
<!-- Increases MP regeneration. -->
|
||||
<table name="#magicLevel">36 43 49 55 64 72</table>
|
||||
<table name="#regMp">3.1 3.5 3.9 4.3 4.7 5.1</table>
|
||||
<table name="#ench1regMp">5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8</table>
|
||||
<set name="icon" val="icon.skill0191" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1464,17 +1272,11 @@
|
||||
<add stat="regMp" val="#regMp" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="regMp" val="#ench1regMp" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="193" levels="7" name="Critical Power" enchantGroup1="1">
|
||||
<skill id="193" levels="7" name="Critical Power">
|
||||
<!-- Increases the power of a critical attack. -->
|
||||
<table name="#crit">32 56 93 177 295 384 406</table>
|
||||
<table name="#magicLevel">24 32 40 52 64 72 74</table>
|
||||
<table name="#ench1crit">430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516</table>
|
||||
<set name="icon" val="icon.skill0193" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1484,11 +1286,6 @@
|
||||
<add stat="critDmgAdd" val="#crit" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="critDmgAdd" val="#ench1crit" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="194" levels="1" name="Lucky">
|
||||
<!-- Prevents the Death Penalty while you are Level 9 or lower. -->
|
||||
@ -1546,11 +1343,10 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1">
|
||||
<skill id="198" levels="3" name="Boost Evasion">
|
||||
<!-- Increase evasion. -->
|
||||
<table name="#magicLevel">24 46 58</table>
|
||||
<table name="#rEvas">2 3 4</table>
|
||||
<table name="#ench1rEvas">5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8</table>
|
||||
<set name="icon" val="icon.skill0198" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1560,10 +1356,5 @@
|
||||
<add stat="rEvas" val="#rEvas" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="rEvas" val="#ench1rEvas" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
</list>
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="400" levels="10" name="Tribunal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
|
||||
<skill id="400" levels="10" name="Tribunal" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 1 1 1 1 2 2 2 2 3</table>
|
||||
<table name="#effectPoints">-1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309</table>
|
||||
@ -11,8 +11,6 @@
|
||||
<table name="#traits">-12 -12 -12 -12 -12 -16 -16 -16 -16 -20</table>
|
||||
<table name="#ench1Power">1548 1562 1576 1590 1604 1617 1631 1645 1659 1673 1686 1700 1714 1728 1742 1755 1769 1783 1797 1811 1824 1838 1852 1866 1880 1893 1907 1921 1935 1949</table> <!-- Epilogue Modification -->
|
||||
<table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100</table>
|
||||
<table name="#ench3cAtk">0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -42,9 +40,6 @@
|
||||
<enchant1 name="power" val="#ench1Power" />
|
||||
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD,BLUNT" />
|
||||
</cond>
|
||||
@ -80,25 +75,8 @@
|
||||
</effect>
|
||||
<!-- <effect name="GetAgro" /> --> <!-- Epilogue Modification -->
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Debuff">
|
||||
<mul stat="critDmg" val="#ench3cAtk" />
|
||||
<mul stat="critRate" val="0.5" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SWORD="-20" />
|
||||
<param BLUNT="-20" />
|
||||
<param DAGGER="-20" />
|
||||
<param DUAL="-20" />
|
||||
<param DUALFIST="-20" />
|
||||
<param POLE="-20" />
|
||||
<param DUALDAGGER="-20" />
|
||||
</effect>
|
||||
<!-- <effect name="GetAgro" /> --> <!-- Epilogue Modification -->
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
|
||||
<skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 1 1 1 2 2 2 2 2 3</table>
|
||||
<table name="#cAtk">0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65</table>
|
||||
@ -110,8 +88,6 @@
|
||||
<table name="#ench1Power">1769 1785 1801 1817 1833 1848 1864 1880 1896 1912 1927 1943 1959 1975 1991 2006 2022 2038 2054 2070 2085 2101 2117 2133 2149 2164 2180 2196 2212 2228</table> <!-- Epilogue Modification -->
|
||||
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
|
||||
<table name="#ench2MpConsume">70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36</table>
|
||||
<table name="#ench3rCrit">0.95 0.95 0.95 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -142,9 +118,6 @@
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2MpConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD,BLUNT,DUAL" />
|
||||
</cond>
|
||||
@ -164,23 +137,6 @@
|
||||
</effect>
|
||||
<!-- <effect name="GetAgro" /> --> <!-- Epilogue Modification -->
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Debuff">
|
||||
<mul stat="critRate" val="#ench3rCrit" />
|
||||
<mul stat="critDmg" val="0.65" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SWORD="-20" />
|
||||
<param BLUNT="-20" />
|
||||
<param DAGGER="-20" />
|
||||
<param DUAL="-20" />
|
||||
<param DUALFIST="-20" />
|
||||
<param POLE="-20" />
|
||||
<param DUALDAGGER="-20" />
|
||||
</effect>
|
||||
<!-- <effect name="GetAgro" /> --> <!-- Epilogue Modification -->
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="402" levels="10" name="Arrest" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts. -->
|
||||
@ -296,7 +252,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="405" levels="10" name="Banish Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
|
||||
<skill id="405" levels="10" name="Banish Undead" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 5 Soul Ore. -->
|
||||
<table name="#effectPoints">-523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#itemConsumeCount">6 6 7 7 8 8 9 9 10 10</table> <!-- Epilogue Modification -->
|
||||
@ -305,8 +261,6 @@
|
||||
<table name="#ench1Cost">66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34</table>
|
||||
<table name="#ench2Power">30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50</table>
|
||||
<table name="#ench2LethalStrikeRate">25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33</table>
|
||||
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
|
||||
<table name="#ench4HolyAttack">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="castRange" val="150" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
@ -325,11 +279,6 @@
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="#ench1Cost" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="power" val="#ench3Attack" />
|
||||
<enchant4 name="element" val="4" /> <!-- Holy -->
|
||||
<enchant4 name="elementPower" val="#ench4HolyAttack" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<target race="UNDEAD" />
|
||||
</cond>
|
||||
@ -351,18 +300,8 @@
|
||||
<param fullLethal="#ench2LethalStrikeRate" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="RunAway">
|
||||
<param power="30" />
|
||||
<param time="20" />
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<param fullLethal="25" />
|
||||
</effect>
|
||||
<effect name="PhysicalAttack" />
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
|
||||
<skill id="406" levels="3" name="Angelic Icon">
|
||||
<!-- By the will of your God, your fighting ability with one-handed swords significantly increases. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#cAtk">1.33 1.66 2</table>
|
||||
@ -372,12 +311,6 @@
|
||||
<table name="#pAtkSpd">1.1 1.2 1.3</table>
|
||||
<table name="#rCrit">33 66 100</table>
|
||||
<table name="#runSpd">10 20 30</table>
|
||||
<table name="#ench1def">1.503 1.506 1.51 1.513 1.516 1.52 1.523 1.526 1.53 1.533 1.536 1.54 1.543 1.546 1.55 1.553 1.556 1.56 1.563 1.566 1.57 1.573 1.576 1.58 1.583 1.586 1.59 1.593 1.596 1.6</table>
|
||||
<table name="#ench1pAtkSpd">1.305 1.31 1.315 1.32 1.325 1.33 1.335 1.34 1.345 1.35 1.35 1.36 1.365 1.37 1.375 1.38 1.385 1.39 1.395 1.4 1.405 1.41 1.415 1.42 1.425 1.43 1.435 1.44 1.445 1.45</table>
|
||||
<table name="#ench2mpConsume">167 164 161 158 155 153 150 147 144 141 138 136 133 130 127 124 121 119 116 113 110 107 104 102 99 96 93 90 87 85</table>
|
||||
<table name="#ench3reuseDelay">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
|
||||
<table name="#ench4AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="abnormalType" val="POSSESSION" />
|
||||
@ -389,13 +322,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="reuseDelay" val="#ench3reuseDelay" />
|
||||
<enchant4 name="abnormalTime" val="#ench4AbnormalTimes" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player hp="30" />
|
||||
</cond>
|
||||
@ -421,28 +347,6 @@
|
||||
<mul stat="healEffect" val="0.2" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<sub stat="debuffVuln" val="40" />
|
||||
<mul stat="pDef" val="#ench1def" />
|
||||
<mul stat="mDef" val="#ench1def" />
|
||||
<add stat="accCombat" val="6">
|
||||
<using kind="SWORD,BLUNT" />
|
||||
</add>
|
||||
<add stat="runSpd" val="30" />
|
||||
<mul stat="pAtkSpd" val="#ench1pAtkSpd">
|
||||
<using kind="SWORD,BLUNT" />
|
||||
</mul>
|
||||
<add stat="critRate" val="100">
|
||||
<using kind="SWORD" />
|
||||
</add>
|
||||
<mul stat="critDmg" val="2">
|
||||
<using kind="BLUNT" />
|
||||
</mul>
|
||||
<sub stat="cancelVuln" val="40" />
|
||||
<mul stat="healEffect" val="0.2" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="407" levels="10" name="Psycho Symphony">
|
||||
<!-- Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 229. Effect 1. -->
|
||||
@ -520,7 +424,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="409" levels="10" name="Critical Blow" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
|
||||
<skill id="409" levels="10" name="Critical Blow" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 1 1 2 2 3 3 4 4 5</table>
|
||||
<table name="#blowRate">1.1 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3</table>
|
||||
@ -530,8 +434,6 @@
|
||||
<table name="#power">1832 2091 2272 2460 2653 2850 3050 3252 3453 3653</table>
|
||||
<table name="#ench1Power">3685 3718 3751 3784 3817 3850 3883 3916 3949 3982 4014 4047 4080 4113 4146 4179 4212 4245 4278 4311 4343 4376 4409 4442 4475 4508 4541 4574 4607 4640</table>
|
||||
<table name="#ench2MpConsume">70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36</table>
|
||||
<table name="#enchDuel">3716 3780 3844 3908 3972 4036 4099 4163 4227 4291 4355 4419 4482 4546 4610 4674 4738 4802 4865 4929 4993 5057 5121 5185 5248 5312 5376 5440 5504 5568</table>
|
||||
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="15" />
|
||||
@ -555,20 +457,6 @@
|
||||
<enchant1 name="power" val="#ench1Power" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2MpConsume" />
|
||||
<enchant3 name="element" val="0" /> <!-- Fire -->
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="element" val="1" /> <!-- Water -->
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant5 name="element" val="2" /> <!-- Wind -->
|
||||
<enchant5 name="elementPower" val="#enchElementPower" />
|
||||
<enchant5 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant6 name="element" val="3" /> <!-- Earth -->
|
||||
<enchant6 name="elementPower" val="#enchElementPower" />
|
||||
<enchant6 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant7 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant7 name="pvpPower" val="#enchDuel" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</cond>
|
||||
@ -701,15 +589,13 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="413" levels="8" name="Rapid Fire" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="413" levels="8" name="Rapid Fire">
|
||||
<!-- Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
|
||||
<table name="#effectPoints">566 582 597 611 624 635 646 655</table>
|
||||
<table name="#magicLevel">60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
|
||||
<table name="#pAtk">62 67 73 78 83 89 94 100</table>
|
||||
<table name="#ench1pAtk">106 107 107 108 109 110 110 111 112 112 113 114 115 115 116 117 117 118 119 120 120 121 122 122 123 124 125 125 126 127</table>
|
||||
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="120" />
|
||||
<set name="abnormalType" val="SNIPE" />
|
||||
@ -721,7 +607,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="75000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="BOW" />
|
||||
</cond>
|
||||
@ -738,21 +623,8 @@
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#ench1pAtk">
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
<mul stat="pAtkSpd" val="1.2">
|
||||
<using kind="BOW" />
|
||||
</mul>
|
||||
<mul stat="pAtkRange" val="0.5">
|
||||
<using kind="BOW" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="414" levels="8" name="Dead Eye" enchantGroup1="1">
|
||||
<skill id="414" levels="8" name="Dead Eye">
|
||||
<!-- Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
|
||||
<table name="#accCombat">1 1 2 2 2 3 3 3</table>
|
||||
@ -760,7 +632,6 @@
|
||||
<table name="#magicLevel">60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">28 29 30 31 32 33 34 35</table>
|
||||
<table name="#pAtk">124 134 155 155 166 177 188 199</table>
|
||||
<table name="#ench1pAtk">211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="120" />
|
||||
<set name="abnormalType" val="SNIPE" />
|
||||
@ -791,22 +662,6 @@
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="0.8"> <!-- Epilogue Modification -->
|
||||
<using kind="BOW" />
|
||||
</mul>
|
||||
<add stat="pAtk" val="#ench1pAtk">
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
<add stat="accCombat" val="3">
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
<mul stat="critDmg" val="1.2">
|
||||
<using kind="BOW" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="415" levels="3" name="Spirit of Sagittarius">
|
||||
<!-- Temporarily decreases the MP consumption of a physical skill. Effect 2. -->
|
||||
@ -856,13 +711,12 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="417" levels="5" name="Pain of Sagittarius" enchantGroup1="1">
|
||||
<skill id="417" levels="5" name="Pain of Sagittarius">
|
||||
<!-- Regenerates your MP by sacrificing your HP. -->
|
||||
<table name="#amount">36 39 41 43 46</table>
|
||||
<table name="#effectPoints">549 582 611 635 655</table>
|
||||
<table name="#hpConsume">318 343 366 387 407</table>
|
||||
<table name="#magicLevel">58 62 66 70 74</table>
|
||||
<table name="#ench1amount">47 47 47 47 47 47 47 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 50 50 50 50 50 50</table>
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="2000" />
|
||||
<set name="hpConsume" val="#hpConsume" />
|
||||
@ -876,11 +730,6 @@
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="ManaHeal">
|
||||
<param power="#ench1amount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="418" levels="3" name="Quiver of Holding">
|
||||
<!-- Increases your weight capacity. -->
|
||||
@ -926,7 +775,7 @@
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="420" levels="3" name="Zealot">
|
||||
<!-- By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#cAtk">1.33 1.66 2</table>
|
||||
@ -937,9 +786,6 @@
|
||||
<table name="#pAtkSpd">1.1 1.2 1.3</table>
|
||||
<table name="#rCrit">33 66 100</table>
|
||||
<table name="#runSpd">10 20 30</table>
|
||||
<table name="#ench1hpConsume">200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102</table>
|
||||
<table name="#ench1mpConsume">133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68</table>
|
||||
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="abnormalType" val="PD_UP_SPECIAL" />
|
||||
@ -952,9 +798,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="hpConsume" val="#ench1hpConsume" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<cond msgId="113" addName="1">
|
||||
<player hp="30" />
|
||||
</cond>
|
||||
@ -980,15 +823,13 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="421" levels="5" name="Fell Swoop" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="421" levels="5" name="Fell Swoop">
|
||||
<!-- Temporarily increases the number of enemies affected by your spear attack. An equipped spear is required to use this skill. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3 4 5</table>
|
||||
<table name="#atkCountMax">1 2 3 4 5</table>
|
||||
<table name="#effectPoints">549 582 611 635 655</table>
|
||||
<table name="#magicLevel">58 62 66 70 74</table>
|
||||
<table name="#mpConsume">27 29 31 33 34</table>
|
||||
<table name="#ench1atkCountMax">6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8</table>
|
||||
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="120" />
|
||||
<set name="abnormalType" val="POLEARM_ATTACK" />
|
||||
@ -1000,7 +841,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="75000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="POLE" />
|
||||
</cond>
|
||||
@ -1009,19 +849,12 @@
|
||||
<add stat="atkCountMax" val="#atkCountMax" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="atkCountMax" val="#ench1atkCountMax" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="422" levels="3" name="Polearm Accuracy" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="422" levels="3" name="Polearm Accuracy">
|
||||
<!-- Increases your Accuracy when using a spear. While in use, MP is continuously consumed. -->
|
||||
<table name="#accCombat">2 3 4</table>
|
||||
<table name="#magicLevel">58 66 74</table>
|
||||
<table name="#mpConsume">11 13 14</table>
|
||||
<table name="#ench1accCombat">5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7</table>
|
||||
<table name="#ench2mpConsume">0.49 0.48 0.47 0.46 0.45 0.44 0.43 0.42 0.41 0.4 0.39 0.38 0.37 0.36 0.35 0.34 0.33 0.32 0.31 0.3 0.29 0.28 0.27 0.26 0.25 0.24 0.23 0.22 0.21 0.2</table>
|
||||
<set name="abnormalVisualEffect" val="NONE" />
|
||||
<set name="icon" val="icon.skill0422" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
@ -1036,22 +869,6 @@
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="MpConsumePerLevel" ticks="5">
|
||||
<param power="0.5" />
|
||||
<add stat="accCombat" val="#ench1accCombat">
|
||||
<using kind="POLE" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="MpConsumePerLevel" ticks="5">
|
||||
<param power="#ench2mpConsume" />
|
||||
<add stat="accCombat" val="4">
|
||||
<using kind="POLE" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="423" levels="3" name="Infernal Form">
|
||||
<!-- Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 1. -->
|
||||
@ -1079,15 +896,12 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="424" levels="3" name="War Frenzy" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="424" levels="3" name="War Frenzy">
|
||||
<!-- Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts. -->
|
||||
<table name="#magicLevel">58 66 74</table>
|
||||
<table name="#mpConsume">13 14 15</table>
|
||||
<table name="#trait_shock">5 10 15</table>
|
||||
<table name="#trait_sleep">10 20 30</table>
|
||||
<table name="#ench1Trait_shock">16 16 16 17 17 17 18 18 18 19 19 19 19 20 20 20 21 21 21 22 22 22 22 23 23 23 24 24 24 25</table>
|
||||
<table name="#ench1Trait_sleep">31 31 31 32 32 32 33 33 33 34 34 34 34 35 35 35 36 36 36 37 37 37 37 38 38 38 39 39 39 40</table>
|
||||
<table name="#ench2mpConsume">0.98 0.97 0.96 0.94 0.93 0.92 0.9 0.89 0.88 0.86 0.85 0.84 0.82 0.81 0.8 0.78 0.77 0.76 0.74 0.73 0.72 0.7 0.69 0.68 0.66 0.65 0.64 0.62 0.61 0.6</table>
|
||||
<set name="abnormalVisualEffect" val="NONE" />
|
||||
<set name="icon" val="icon.skill0424" />
|
||||
<set name="magicLevel" val="#magicLevel" />
|
||||
@ -1103,24 +917,6 @@
|
||||
<param SLEEP="#trait_sleep" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="MpConsumePerLevel" ticks="5">
|
||||
<param power="1" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#ench1Trait_shock" />
|
||||
<param SLEEP="#ench1Trait_sleep" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="MpConsumePerLevel" ticks="5">
|
||||
<param power="#ench2mpConsume" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="15" />
|
||||
<param SLEEP="30" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="425" levels="1" name="Hawk Spirit Totem">
|
||||
<!-- The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill. -->
|
||||
@ -1185,9 +981,8 @@
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="targetType" val="PARTY_NOTME" />
|
||||
</skill>
|
||||
<skill id="428" levels="1" name="Inner Rhythm" enchantGroup1="5">
|
||||
<skill id="428" levels="1" name="Inner Rhythm">
|
||||
<!-- MP consumption for singing and dancing is decreased. -->
|
||||
<table name="#ench1DanceMpConsumeRate">0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.88 0.87</table>
|
||||
<set name="icon" val="icon.skill0428" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1197,22 +992,13 @@
|
||||
<mul stat="danceMpConsumeRate" val="0.9" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="danceMpConsumeRate" val="#ench1DanceMpConsumeRate" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="429" levels="1" name="Knighthood" enchantGroup1="5">
|
||||
<skill id="429" levels="1" name="Knighthood">
|
||||
<!-- Increases P. Def. when wearing heavy armor. Shield defense is increased. -->
|
||||
<table name="#ench1pDef">93 94 94 95 95 96 96 97 97 98 99 99 100 100 101</table>
|
||||
<table name="#ench1sDef">1.1 1.1 1.1 1.1 1.1 1.11 1.11 1.11 1.11 1.11 1.11 1.12 1.12 1.12 1.12</table>
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="icon" val="icon.skill0429" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="87.1">
|
||||
@ -1221,25 +1007,13 @@
|
||||
<mul stat="sDef" val="1.1" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="#ench1pDef">
|
||||
<using kind="HEAVY" />
|
||||
</add>
|
||||
<mul stat="sDef" val="#ench1sDef" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="430" levels="1" name="Master of Combat" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="430" levels="1" name="Master of Combat">
|
||||
<!-- Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP. -->
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<table name="#enchPAtk">81 82 83 84 85 86 87 88 89 90 91 92 93 94 95</table>
|
||||
<set name="icon" val="icon.skill0430" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="80">
|
||||
@ -1248,32 +1022,9 @@
|
||||
<mul stat="maxCp" val="1.05" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#enchPAtk">
|
||||
<using kind="SWORD,BLUNT,POLE" />
|
||||
</add>
|
||||
<add stat="pAtk" val="80">
|
||||
<using kind="DUAL,DUALFIST" />
|
||||
</add>
|
||||
<mul stat="maxCp" val="1.05" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="80">
|
||||
<using kind="SWORD,BLUNT,POLE" />
|
||||
</add>
|
||||
<add stat="pAtk" val="#enchPAtk">
|
||||
<using kind="DUAL,DUALFIST" />
|
||||
</add>
|
||||
<mul stat="maxCp" val="1.05" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="431" levels="1" name="Archery" enchantGroup1="5">
|
||||
<skill id="431" levels="1" name="Archery">
|
||||
<!-- Increases attack strength and maximum attack range while using a bow. -->
|
||||
<table name="#ench1pAtk">203 206 210 213 216 220 223 226 230 233 236 240 243 246 250</table>
|
||||
<set name="icon" val="icon.skill0431" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1288,21 +1039,9 @@
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#ench1pAtk">
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
<add stat="pAtkRange" val="50">
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="432" levels="1" name="Assassination" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="432" levels="1" name="Assassination">
|
||||
<!-- Increases attack strength and the rate of deadly attack while using a dagger. -->
|
||||
<table name="#ench1pAtk">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
|
||||
<table name="#ench2blowRate">1.032 1.034 1.036 1.038 1.04 1.042 1.044 1.046 1.048 1.05 1.052 1.054 1.056 1.058 1.06</table>
|
||||
<set name="icon" val="icon.skill0432" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1315,27 +1054,9 @@
|
||||
<mul stat="blowRate" val="1.03" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#ench1pAtk">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="1.03" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="70">
|
||||
<using kind="DAGGER,DUALDAGGER" />
|
||||
</add>
|
||||
<mul stat="blowRate" val="#ench2blowRate" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="433" levels="1" name="Arcane Roar" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="433" levels="1" name="Arcane Roar">
|
||||
<!-- Increases resistance to elemental attacks and increases magic power. -->
|
||||
<table name="#ench1mAtk">1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05</table>
|
||||
<table name="#ench2Res">6 6 6 7 7 7 8 8 8 9 9 9 9 10 10</table>
|
||||
<set name="icon" val="icon.skill0433" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1349,29 +1070,9 @@
|
||||
<mul stat="mAtk" val="1.03" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="5" />
|
||||
<add stat="windRes" val="5" />
|
||||
<add stat="waterRes" val="5" />
|
||||
<add stat="earthRes" val="5" />
|
||||
<mul stat="mAtk" val="#ench1mAtk" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="#ench2Res" />
|
||||
<add stat="windRes" val="#ench2Res" />
|
||||
<add stat="waterRes" val="#ench2Res" />
|
||||
<add stat="earthRes" val="#ench2Res" />
|
||||
<mul stat="mAtk" val="1.03" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="434" levels="1" name="Necromancy" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="434" levels="1" name="Necromancy">
|
||||
<!-- Increases resistance to dark attacks and increases magic power. -->
|
||||
<table name="#ench1mAtk">1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.04 1.042 1.043 1.044 1.046 1.047 1.048 1.05</table>
|
||||
<table name="#ench2Res">11 11 11 12 12 12 13 13 13 14 14 14 14 15 15</table>
|
||||
<set name="icon" val="icon.skill0434" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1382,25 +1083,9 @@
|
||||
<mul stat="mAtk" val="1.03" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="darkRes" val="10" />
|
||||
<mul stat="mAtk" val="#ench1mAtk" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="darkRes" val="#ench2Res" />
|
||||
<mul stat="mAtk" val="1.03" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="435" levels="1" name="Summon Lore" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="435" levels="1" name="Summon Lore">
|
||||
<!-- Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills. -->
|
||||
<table name="#ench1mAtkSpd">1.051 1.052 1.054 1.055 1.056 1.058 1.059 1.06 1.062 1.063 1.064 1.066 1.067 1.068 1.07</table>
|
||||
<table name="#ench1pDef">82 84 86 88 90 92 94 96 98 100 102 104 106 108 110</table>
|
||||
<table name="#ench2mAtkSpd">1.08 1.081 1.082 1.082 1.083 1.084 1.084 1.085 1.086 1.086 1.087 1.088 1.088 1.089 1.09</table>
|
||||
<table name="#ench2pDef">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75</table>
|
||||
<set name="icon" val="icon.skill0435" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1424,48 +1109,9 @@
|
||||
</mul>
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="#ench1pDef">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<mul stat="mAtkSpd" val="#ench1mAtkSpd">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<add stat="pDef" val="60">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<mul stat="mAtkSpd" val="1.07">
|
||||
<using kind="MAGIC" />
|
||||
</mul>
|
||||
<mul stat="magicalMpConsumeRate" val="0.97">
|
||||
<using kind="MAGIC" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="Buff">
|
||||
<add stat="pDef" val="80">
|
||||
<using kind="LIGHT" />
|
||||
</add>
|
||||
<mul stat="mAtkSpd" val="1.05">
|
||||
<using kind="LIGHT" />
|
||||
</mul>
|
||||
<add stat="pDef" val="#ench2pDef">
|
||||
<using kind="MAGIC" />
|
||||
</add>
|
||||
<mul stat="mAtkSpd" val="#ench2mAtkSpd">
|
||||
<using kind="MAGIC" />
|
||||
</mul>
|
||||
<mul stat="magicalMpConsumeRate" val="0.97">
|
||||
<using kind="MAGIC" />
|
||||
</mul>
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="436" levels="1" name="Divine Lore" enchantGroup1="5">
|
||||
<skill id="436" levels="1" name="Divine Lore">
|
||||
<!-- MP consumption for magical skills is decreased. -->
|
||||
<table name="#ench2mpConsume">0.94 0.94 0.94 0.94 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.92</table>
|
||||
<set name="icon" val="icon.skill0436" />
|
||||
<set name="magicLevel" val="78" />
|
||||
<set name="operateType" val="P" />
|
||||
@ -1475,19 +1121,9 @@
|
||||
<mul stat="magicalMpConsumeRate" val="0.95" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="magicalMpConsumeRate" val="#ench2mpConsume" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="437" levels="1" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="437" levels="1" name="Song of Silence">
|
||||
<!-- Sing the Song of Silence to temporarily disable all enemy physical and magical skills. -->
|
||||
<table name="#ench1ActivateRates">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90</table>
|
||||
<table name="#ench1EffectPoints">-154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243</table>
|
||||
<table name="#ench2AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
|
||||
<table name="#ench2EffectPoints">-250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352</table>
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="120" />
|
||||
<set name="abnormalType" val="SILENCE_ALL" />
|
||||
@ -1507,13 +1143,6 @@
|
||||
<set name="reuseDelay" val="150000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<set name="isPvPOnly" val="true" />
|
||||
<enchant1 name="activateRate" val="#ench1ActivateRates" />
|
||||
<enchant1 name="effectPoint" val="#ench1EffectPoints" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<enchant2 name="effectPoint" val="#ench2EffectPoints" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
@ -1562,9 +1191,8 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="440" levels="1" name="Braveheart" enchantGroup1="5">
|
||||
<skill id="440" levels="1" name="Braveheart">
|
||||
<!-- Recovers 1000 CP by increasing your will to fight. Power 1000. -->
|
||||
<table name="#ench1amount">1010 1020 1030 1040 1050 1060 1070 1080 1090 1100 1110 1120 1130 1140 1150</table>
|
||||
<set name="effectPoint" val="669" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="icon" val="icon.skill0440" />
|
||||
@ -1578,11 +1206,6 @@
|
||||
<param power="1000" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="CpHeal">
|
||||
<param power="#ench1amount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="441" levels="1" name="Force Meditation">
|
||||
<!-- Meditate to increase HP/MP regeneration. Your body is immobilized and your P. Def. decreased while meditating. The effect is cancelled if you are attacked. Level 3 Focused Force charge required. -->
|
||||
@ -1785,14 +1408,12 @@
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="449" levels="4" name="Summon Attractive Cubic" enchantGroup1="2">
|
||||
<skill id="449" levels="4" name="Summon Attractive Cubic">
|
||||
<!-- Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals. -->
|
||||
<table name="#cubicPower">1026 1264 1530 1822</table>
|
||||
<table name="#itemConsumeCount">10 11 12 13</table> <!-- Epilogue Modification -->
|
||||
<table name="#magicLevel">62 66 70 74</table>
|
||||
<table name="#mpConsume">58 62 65 69</table>
|
||||
<table name="#ench1Power">1919 1967 2015 2061 2106 2151 2194 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235 2235</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="hitTime" val="6000" />
|
||||
<set name="icon" val="icon.skill0449" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
@ -1803,32 +1424,19 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="9" cubicDelay="8" cubicDuration="900" cubicMaxCount="300" cubicSkillChance="50" cubicPower="#cubicPower" />
|
||||
<param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="9" cubicDelay="8" cubicDuration="900" cubicMaxCount="300" cubicSkillChance="50" cubicPower="#ench1Power" />
|
||||
<param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="450" levels="10" name="Banish Seraph" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
|
||||
<skill id="450" levels="10" name="Banish Seraph">
|
||||
<!-- Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore. -->
|
||||
<table name="#effectPoints">-523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#itemConsumeCount">5 6 7 7 8 8 9 9 10 10</table>
|
||||
<table name="#magicLevel">55 58 60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">50 53 55 58 59 61 63 65 67 68</table>
|
||||
<table name="#ench1Cost">66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34</table>
|
||||
<table name="#ench2Power">30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50</table>
|
||||
<table name="#ench2LethalStrikeRate">25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33</table>
|
||||
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
|
||||
<table name="#ench4DarkAttack">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="castRange" val="150" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="effectRange" val="650" />
|
||||
@ -1843,14 +1451,6 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="4000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="#ench1Cost" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="power" val="#ench3Attack" />
|
||||
<enchant4 name="element" val="5" /> <!-- Dark -->
|
||||
<enchant4 name="elementPower" val="#ench4DarkAttack" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<target race="DIVINE" />
|
||||
</cond>
|
||||
@ -1863,25 +1463,6 @@
|
||||
<param fullLethal="25" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="RunAway">
|
||||
<param power="#ench2Power" />
|
||||
<param time="20" />
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<param fullLethal="#ench2LethalStrikeRate" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="RunAway">
|
||||
<param power="30" />
|
||||
<param time="20" />
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<param fullLethal="25" />
|
||||
</effect>
|
||||
<effect name="PhysicalAttack" />
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="451" levels="2" name="Sonic Move">
|
||||
<!-- A Sonic Force detonation significantly increases your speed. Level 2 Sonic Force charge required. An equipped Dual-Sword Weapon is required to use this skill. Effect 1. -->
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1">
|
||||
<skill id="1001" levels="10" name="Soul Cry">
|
||||
<!-- Increases one's own P. Atk. MP gets consumed continuously. -->
|
||||
<table name="#magicLevel">1 14 25 35 40 48 56 60 66 72</table>
|
||||
<table name="#mdot">0 0 1 2 2 2 3 3 4 4</table>
|
||||
@ -14,19 +14,12 @@
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="operateType" val="T" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="ManaDamOverTime" ticks="5">
|
||||
<param power="#mdot" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="ManaDamOverTime" ticks="5">
|
||||
<param power="4" />
|
||||
<add stat="pAtk" val="#ench1patk" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1002" levels="3" name="Flame Chant" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases party member's magic speed. Effect 1. -->
|
||||
@ -605,7 +598,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1028" levels="19" name="Might of Heaven" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
|
||||
<skill id="1028" levels="19" name="Might of Heaven" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Inflicts damage to undead monsters. Power 39. -->
|
||||
<table name="#effectPoints">-360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -617,7 +610,6 @@
|
||||
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 45 44 42 42 42 41 40 38 38 37 36 34 34 33 32 30 30 29 29 28 26</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7</table>
|
||||
<table name="#ench2power">88 88 88 88 89 89 89 89 90 90 90 90 91 91 91 91 91 92 92 92 92 93 93 93 93 94 94 94 94 95</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="castRange" val="400" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
@ -641,8 +633,6 @@
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant2 name="power" val="#ench2power" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<target race="UNDEAD" />
|
||||
</cond>
|
||||
@ -679,7 +669,7 @@
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1032" levels="3" name="Invigor" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1032" levels="3" name="Invigor" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases resistance to bleeding. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#effectPoints">379 457 532</table>
|
||||
@ -690,8 +680,6 @@
|
||||
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
|
||||
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
|
||||
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
|
||||
<table name="#ench3Trait_bleed">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="1200" />
|
||||
@ -717,13 +705,8 @@
|
||||
<param BLEED="#trait_bleed" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="DefenceTrait">
|
||||
<param BLEED="#ench3Trait_bleed" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1033" levels="3" name="Resist Poison" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1033" levels="3" name="Resist Poison" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases resistance to poison. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#effectPoints">331 379 418</table>
|
||||
@ -734,8 +717,6 @@
|
||||
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
|
||||
<table name="#ench3Trait_poison">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="1200" />
|
||||
@ -757,27 +738,17 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#trait_poison" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="#ench3Trait_poison" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1034" levels="13" name="Repose" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="1034" levels="13" name="Repose">
|
||||
<!-- Diminishes undead monster's will to attack. -->
|
||||
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">47 52 56 62 64 66 70 71 74 76 78 80 82</table>
|
||||
<table name="#mpInitialConsume">12 13 14 15 16 17 17 18 19 19 20 20 21</table>
|
||||
<table name="#ench1Power">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
|
||||
<table name="#ench2mpConsume">82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42</table>
|
||||
<table name="#ench2mpInitialConsume">20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="affectLimit" val="10-10" />
|
||||
<set name="affectRange" val="200" />
|
||||
<set name="hitTime" val="1500" />
|
||||
@ -790,11 +761,6 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="power" val="#ench1Power" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<cond msgId="144">
|
||||
<target race="UNDEAD" />
|
||||
</cond>
|
||||
@ -920,7 +886,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1042" levels="12" name="Hold Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1042" levels="12" name="Hold Undead" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly paralyzes undead monsters. -->
|
||||
<table name="#effectPoints">-457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -928,7 +894,6 @@
|
||||
<table name="#mpInitialConsume">26 28 31 32 33 35 36 37 38 39 40 41</table>
|
||||
<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
|
||||
<table name="#ench2mpConsume">201 200 198 196 195 192 191 188 187 185 183 181 180 177 176 175 172 171 168 167 165 163 161 160 157 156 153 152 151 148</table>
|
||||
<table name="#ench3Attack">30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -955,20 +920,12 @@
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant3 name="element" val="4" /> <!-- Holy -->
|
||||
<enchant3 name="elementPower" val="20" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="power" val="#ench3Attack" />
|
||||
<cond msgId="113" addName="1">
|
||||
<target race="UNDEAD" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Paralyze" />
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="MagicalAttack" />
|
||||
<effect name="Paralyze" />
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1043" levels="1" name="Holy Weapon" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- A temporary holy enhancement of a physical attack. Can be used on one's party members. -->
|
||||
@ -1079,7 +1036,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1047" levels="4" name="Mana Regeneration" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="1047" levels="4" name="Mana Regeneration">
|
||||
<!-- Temporarily increases ability to regenerate MP. Consumes 7 Spirit Ore. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3 4</table>
|
||||
<table name="#effectPoints">379 457 566 635</table>
|
||||
@ -1088,8 +1045,6 @@
|
||||
<table name="#mpConsume">28 35 44 52</table>
|
||||
<table name="#mpInitialConsume">7 9 11 13</table>
|
||||
<table name="#regMp">1.72 2.16 2.74 3.09</table>
|
||||
<table name="#ench1Power">3.157 3.214 3.271 3.328 3.385 3.442 3.499 3.556 3.613 3.67 3.727 3.784 3.841 3.898 3.955 4.012 4.069 4.126 4.183 4.24 4.297 4.354 4.411 4.468 4.525 4.582 4.639 4.696 4.753 4.81</table>
|
||||
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="1200" />
|
||||
<set name="abnormalType" val="MP_REGEN_UP" />
|
||||
@ -1105,17 +1060,11 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="regMp" val="#regMp" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="regMp" val="#ench1Power" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1048" levels="6" name="Blessed Soul" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases maximum MP. Effect 1. -->
|
||||
@ -1456,7 +1405,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1071" levels="14" name="Surrender To Water" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1071" levels="14" name="Surrender To Water" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly decreases enemy's resistance to water attacks and increases resistance to fire attacks. Effect 4. -->
|
||||
<table name="#effectPoints">-379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -1466,7 +1415,6 @@
|
||||
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
|
||||
<table name="#ench2mpConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
|
||||
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="4" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -1495,20 +1443,12 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="waterRes" val="20" />
|
||||
<add stat="fireRes" val="10" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="waterRes" val="20" />
|
||||
<add stat="fireRes" val="10" />
|
||||
<sub stat="waterPower" val="#enchElementPower" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1072" levels="5" name="Sleeping Cloud" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect. -->
|
||||
@ -1592,7 +1532,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1074" levels="14" name="Surrender To Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1074" levels="14" name="Surrender To Wind" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4. -->
|
||||
<table name="#effectPoints">-379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -1602,7 +1542,6 @@
|
||||
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
|
||||
<table name="#ench2mpConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
|
||||
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="4" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -1631,20 +1570,12 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="windRes" val="20" />
|
||||
<add stat="earthRes" val="10" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="windRes" val="20" />
|
||||
<add stat="earthRes" val="10" />
|
||||
<sub stat="windPower" val="#enchElementPower" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1075" levels="15" name="Peace">
|
||||
<!-- Puts target's mind at peace. Desire to attack is decreased. -->
|
||||
@ -1739,7 +1670,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1083" levels="17" name="Surrender To Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1083" levels="17" name="Surrender To Fire" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3. -->
|
||||
<table name="#abnormalLevels">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#castRange">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
|
||||
@ -1752,7 +1683,6 @@
|
||||
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
|
||||
<table name="#ench2mpConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
|
||||
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -1781,20 +1711,12 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="fireRes" val="20" />
|
||||
<add stat="waterRes" val="10" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<sub stat="fireRes" val="20" />
|
||||
<add stat="waterRes" val="10" />
|
||||
<sub stat="firePower" val="#enchElementPower" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1085" levels="3" name="Acumen" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases Casting Spd. Effect 1. -->
|
||||
@ -1930,17 +1852,12 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">
|
||||
<skill id="1092" levels="19" name="Fear">
|
||||
<!-- Instills fear into an enemy causing it to flee. -->
|
||||
<table name="#effectPoints">-162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
|
||||
<table name="#mpInitialConsume">3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
|
||||
<table name="#ench1ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
|
||||
<table name="#ench1EffectPoints">-659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 -710 -711 -713 -714 -715 -1 -1 -1 -1</table>
|
||||
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="abnormalType" val="TURN_FLEE" />
|
||||
@ -1962,12 +1879,6 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<enchant1 name="activateRate" val="#ench1ActivateRates" />
|
||||
<enchant1 name="effectPoint" val="#ench1EffectPoints" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Fear" />
|
||||
</for>
|
||||
|
@ -693,7 +693,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1148" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
|
||||
<skill id="1148" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed. -->
|
||||
<table name="#effectPoints">-418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -704,7 +704,6 @@
|
||||
<table name="#ench2mpConsume">38 38 38 38 37 37 36 36 34 34 34 34 33 33 32 32 30 30 30 30 29 29 28 28 26 26 26 26 25 25</table>
|
||||
<table name="#ench2mpInitialConsume">10 10 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6</table>
|
||||
<table name="#ench2Power">108 108 109 109 109 109 109 109 109 110 110 110 110 110 110 110 111 111 111 111 111 111 111 112 112 112 112 112 112 113</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="castRange" val="900" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
@ -729,8 +728,6 @@
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant2 name="power" val="#ench2Power" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@ -881,14 +878,11 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1157" levels="5" name="Body To Mind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1157" levels="5" name="Body To Mind">
|
||||
<!-- Sacrifices HP to regenerate MP. -->
|
||||
<table name="#amount">22 35 47 53 61</table>
|
||||
<table name="#effectPoints">243 379 495 549 611</table>
|
||||
<table name="#hpConsume">131 209 280 318 366</table>
|
||||
<table name="#ench1amount">70 70 70 70 71 71 71 71 71 71 72 72 72 72 72 72 72 73 73 73 73 73 73 74 74 74 74 74 74 75</table>
|
||||
<table name="#ench2hpConsume">359 353 347 341 335 328 322 316 310 304 297 291 285 279 273 266 260 254 248 242 235 229 223 217 211 204 198 192 186 180</table>
|
||||
<table name="#ench3Bravery">29 38 48 57 66 76 85 94 104 113 122 132 141 150 160 169 178 188 197 206 216 225 234 244 253 262 272 281 290 300</table>
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="4000" />
|
||||
<set name="hpConsume" val="#hpConsume" />
|
||||
@ -897,25 +891,11 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant2 name="hpConsume" val="#ench2hpConsume" />
|
||||
<for>
|
||||
<effect name="ManaHeal">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="ManaHeal">
|
||||
<param power="#ench1amount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant3for>
|
||||
<effect name="CpHeal">
|
||||
<param power="#ench3Bravery" />
|
||||
</effect>
|
||||
<effect name="ManaHeal">
|
||||
<param power="61" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1159" levels="22" name="Curse Death Link" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 68. -->
|
||||
@ -954,7 +934,7 @@
|
||||
<effect name="DeathLink" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1160" levels="15" name="Slow" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1160" levels="15" name="Slow" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantly reduces enemy's Speed. Effect 2. -->
|
||||
<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#effectPoints">-331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
@ -966,7 +946,6 @@
|
||||
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
|
||||
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench3rEvas">5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="60" />
|
||||
@ -993,18 +972,11 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="runSpd" val="#runSpd" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="runSpd" val="0.7" />
|
||||
<sub stat="rEvas" val="#ench3rEvas" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1163" levels="14" name="Curse Discord">
|
||||
<!-- Confuses an enemy to attack its ally. -->
|
||||
@ -1031,7 +1003,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
|
||||
<skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Instantaneous curse that reduces target's P. Atk. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
|
||||
<table name="#effectPoints">-162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
@ -1043,8 +1015,6 @@
|
||||
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
|
||||
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7</table>
|
||||
<table name="#ench3runSpd">0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85</table>
|
||||
<table name="#ench4pDef">0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
@ -1071,27 +1041,13 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pAtk" val="#pAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pAtk" val="0.77" />
|
||||
<mul stat="runSpd" val="#ench3runSpd" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
<enchant4for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pAtk" val="0.77" />
|
||||
<mul stat="pDef" val="#ench4pDef" />
|
||||
</effect>
|
||||
</enchant4for>
|
||||
</skill>
|
||||
<skill id="1167" levels="6" name="Poisonous Cloud" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1167" levels="6" name="Poisonous Cloud">
|
||||
<!-- Instantaneous poison cloud attack. Effect 3. -->
|
||||
<table name="#abnormalLevels">3 4 5 6 7 8</table>
|
||||
<table name="#dot">24 32 41 50 58 63</table>
|
||||
@ -1099,11 +1055,6 @@
|
||||
<table name="#magicLevel">25 35 48 56 64 74</table>
|
||||
<table name="#mpConsume">27 36 52 61 71 82</table>
|
||||
<table name="#mpInitialConsume">7 9 13 16 18 21</table>
|
||||
<table name="#ench1dot">64 65 65 66 67 67 68 69 69 70 70 71 72 72 73 74 74 75 76 76 77 77 78 79 79 80 81 81 82 83</table>
|
||||
<table name="#ench2MpConsume">82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42</table>
|
||||
<table name="#ench2mpInitialConsume">20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10</table>
|
||||
<table name="#ench3ActivateRates">36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="abnormalType" val="POISON" />
|
||||
@ -1127,22 +1078,11 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<set name="trait" val="POISON" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2MpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="activateRate" val="#ench3ActivateRates" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="DamOverTime" ticks="5">
|
||||
<param power="#dot" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="DamOverTime" ticks="5">
|
||||
<param power="#ench1dot" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1168" levels="7" name="Curse: Poison">
|
||||
<!-- Instantaneous poisonous curse. Effect 1. -->
|
||||
@ -1179,17 +1119,12 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
|
||||
<skill id="1169" levels="14" name="Curse Fear">
|
||||
<!-- Frightens a monster, causing it to flee. -->
|
||||
<table name="#effectPoints">-379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#magicLevel">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
|
||||
<table name="#mpConsume">28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
|
||||
<table name="#mpInitialConsume">7 8 9 10 11 11 11 12 12 13 13 13 14 14</table>
|
||||
<table name="#ench1AbnormalTimes">12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
|
||||
<table name="#ench1mpConsume">55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25</table>
|
||||
<table name="#ench1mpInitialConsume">13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
|
||||
<table name="#ench2ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="abnormalType" val="TURN_FLEE" />
|
||||
@ -1211,12 +1146,6 @@
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Fear" />
|
||||
</for>
|
||||
@ -1269,7 +1198,7 @@
|
||||
</effect>
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="1171" levels="19" name="Blazing Circle" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
|
||||
<skill id="1171" levels="19" name="Blazing Circle" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Sends out a ring of flames around oneself. Power 29. -->
|
||||
<table name="#effectPoints">-180 -190 -200 -209 -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
|
||||
<table name="#magicLevel">38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -1280,7 +1209,6 @@
|
||||
<table name="#ench2mpConsume">80 78 78 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 56 54 53 52 50 49 46 46 45 42 42 41</table>
|
||||
<table name="#ench2mpInitialConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10</table>
|
||||
<table name="#ench2Power">65 65 65 65 65 65 66 66 66 66 66 66 67 67 67 67 67 67 68 68 68 68 68 68 69 69 69 69 69 70</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
@ -1303,8 +1231,6 @@
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant2 name="power" val="#ench2Power" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@ -1333,7 +1259,7 @@
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1174" levels="22" name="Frost Wall" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
|
||||
<skill id="1174" levels="22" name="Frost Wall" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Attacks your target with a wall of ice. Power 48. -->
|
||||
<table name="#effectPoints">-286 -297 -309 -319 -325 -330 -335 -340 -345 -349 -354 -358 -363 -367 -371 -374 -378 -381 -385 -388 -390 -393</table>
|
||||
<table name="#magicLevel">50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
|
||||
@ -1344,7 +1270,6 @@
|
||||
<table name="#ench2mpConsume">80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40</table>
|
||||
<table name="#ench2mpInitialConsume">20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10</table>
|
||||
<table name="#ench2Power">77 78 78 79 79 80 80 81 81 82 82 83 83 84 84 85 85 86 86 87 87 88 88 89 89 90 90 91 91 92</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
@ -1370,8 +1295,6 @@
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant2 name="power" val="#ench2Power" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@ -1402,7 +1325,7 @@
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1176" levels="15" name="Tempest" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
|
||||
<skill id="1176" levels="15" name="Tempest" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Calls forth a severe storm to attack multiple enemies. Power 31. -->
|
||||
<table name="#effectPoints">-219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
|
||||
<table name="#magicLevel">46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
|
||||
@ -1412,7 +1335,6 @@
|
||||
<table name="#ench1Power">55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70</table>
|
||||
<table name="#ench2mpConsume">80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47</table>
|
||||
<table name="#ench2mpInitialConsume">20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11</table>
|
||||
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
@ -1436,8 +1358,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
@ -1522,7 +1442,7 @@
|
||||
<effect name="MagicalAttack" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1182" levels="3" name="Resist Aqua" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1182" levels="3" name="Resist Aqua" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases tolerance to attack by water. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#effectPoints">243 379 418</table>
|
||||
@ -1532,7 +1452,6 @@
|
||||
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
@ -1554,7 +1473,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="waterRes" val="#vuln" />
|
||||
@ -1570,11 +1488,6 @@
|
||||
<add stat="waterRes" val="#enchvuln" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="Buff">
|
||||
<add stat="waterRes" val="#ench3vuln" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1183" levels="4" name="Freezing Shackle">
|
||||
<!-- Powerful freezing attack that reduces enemy's HP while in effect. Effect 5. -->
|
||||
@ -1649,7 +1562,7 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1189" levels="3" name="Resist Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1189" levels="3" name="Resist Wind" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases resistance to attack by wind. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#effectPoints">331 379 418</table>
|
||||
@ -1659,8 +1572,6 @@
|
||||
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
|
||||
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
@ -1682,7 +1593,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="windRes" val="#vuln" />
|
||||
@ -1698,13 +1608,8 @@
|
||||
<add stat="windRes" val="#enchvuln" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="Buff">
|
||||
<add stat="windRes" val="#ench3vuln" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1191" levels="3" name="Resist Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
||||
<skill id="1191" levels="3" name="Resist Fire" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- Temporarily increases resistance to attacks by fire. Effect 1. -->
|
||||
<table name="#abnormalLevels">1 2 3</table>
|
||||
<table name="#effectPoints">285 379 418</table>
|
||||
@ -1714,8 +1619,6 @@
|
||||
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
|
||||
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
|
||||
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
|
||||
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
|
||||
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<set name="abnormalLevel" val="#abnormalLevels" />
|
||||
@ -1737,7 +1640,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="#vuln" />
|
||||
@ -1753,10 +1655,5 @@
|
||||
<add stat="fireRes" val="#enchvuln" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="Buff">
|
||||
<add stat="fireRes" val="#ench3vuln" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
</list>
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="1400" levels="10" name="Turn Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
|
||||
<skill id="1400" levels="10" name="Turn Undead" enchantGroup1="1" enchantGroup2="1">
|
||||
<!-- The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Consumes 3 Spirit Ore. -->
|
||||
<table name="#effectPoints">-532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
|
||||
<table name="#itemConsumeCount">3 3 4 4 4 4 5 5 5 5</table>
|
||||
@ -12,8 +12,6 @@
|
||||
<table name="#ench2mpConsume">53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27</table>
|
||||
<table name="#ench2mpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
|
||||
<table name="#ench2Time">21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60</table>
|
||||
<table name="#ench3Attack">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#ench4HolyAttack">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="castRange" val="900" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
@ -33,11 +31,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant3 name="power" val="#ench3Attack" />
|
||||
<enchant4 name="element" val="4" /> <!-- Holy -->
|
||||
<enchant4 name="elementPower" val="#ench4HolyAttack" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<cond msgId="113" addName="1">
|
||||
<target race="UNDEAD" />
|
||||
</cond>
|
||||
@ -68,16 +61,6 @@
|
||||
<param fullLethal="25" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<enchant3for>
|
||||
<effect name="RunAway">
|
||||
<param power="30" />
|
||||
<param time="20" />
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<param fullLethal="25" />
|
||||
</effect>
|
||||
<effect name="MagicalAttack" />
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690. -->
|
||||
@ -119,7 +102,7 @@
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
|
||||
<skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power 902. -->
|
||||
<table name="#amount">902 979 1050 1115 1170</table>
|
||||
<table name="#effectPoints">421 457 490 520 546</table>
|
||||
@ -128,9 +111,6 @@
|
||||
<table name="#ench1amount">1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561</table>
|
||||
<table name="#ench2MpConsume">187 184 180 177 174 171 168 165 161 158 155 152 149 145 142 139 136 133 130 126 123 120 117 114 111 107 104 101 98 95</table>
|
||||
<table name="#ench2mpInitialConsume">46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23</table>
|
||||
<table name="#ench34amount">1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301</table>
|
||||
<table name="#ench3dispelAbnormals">POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,9</table>
|
||||
<table name="#ench4dispelAbnormals">BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,9</table>
|
||||
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
@ -148,8 +128,6 @@
|
||||
<enchant2 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant2 name="mpConsume" val="#ench2MpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<enchant3 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant4 name="magicLevel" val="#enchMagicLvl" />
|
||||
<for>
|
||||
<effect name="Heal">
|
||||
<param power="#amount" />
|
||||
@ -160,22 +138,6 @@
|
||||
<param power="#ench1amount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant3for>
|
||||
<effect name="Heal">
|
||||
<param power="#ench34amount" />
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<param dispel="#ench3dispelAbnormals" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
<enchant4for>
|
||||
<effect name="Heal">
|
||||
<param power="#ench34amount" />
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<param dispel="#ench4dispelAbnormals" />
|
||||
</effect>
|
||||
</enchant4for>
|
||||
</skill>
|
||||
<skill id="1403" levels="1" name="Summon Friend">
|
||||
<!-- Summons party members to your location. The player being summoned must possess a Summoning Crystal. -->
|
||||
@ -250,10 +212,8 @@
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="1406" levels="1" name="Summon Feline King" enchantGroup1="5">
|
||||
<skill id="1406" levels="1" name="Summon Feline King">
|
||||
<!-- Summons Feline King. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
|
||||
<table name="#ench1npcId">14871 14872 14873 14874 14875 14876 14877 14878 14879 14880 14881 14882 14883 14884 14885</table>
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="hitTime" val="15000" />
|
||||
<set name="icon" val="icon.skill1406" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
@ -265,9 +225,6 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
</cond>
|
||||
@ -278,18 +235,9 @@
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Summon">
|
||||
<param npcId="#ench1npcId" />
|
||||
<param consumeItemId="1461" consumeItemCount="1" /> <!-- Epilogue Modification -->
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1407" levels="1" name="Summon Magnus the Unicorn" enchantGroup1="5">
|
||||
<skill id="1407" levels="1" name="Summon Magnus the Unicorn">
|
||||
<!-- Summons Magnus the Unicorn. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
|
||||
<table name="#ench1npcId">14886 14887 14888 14889 14890 14891 14892 14893 14894 14895 14896 14897 14898 14899 14900</table>
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="hitTime" val="15000" />
|
||||
<set name="icon" val="icon.skill1407" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
@ -301,9 +249,6 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
</cond>
|
||||
@ -314,18 +259,9 @@
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Summon">
|
||||
<param npcId="#ench1npcId" />
|
||||
<param consumeItemId="1461" consumeItemCount="1" /> <!-- Epilogue Modification -->
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1408" levels="1" name="Summon Spectral Lord" enchantGroup1="5">
|
||||
<skill id="1408" levels="1" name="Summon Spectral Lord">
|
||||
<!-- Summons Spectral Lord. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp. -->
|
||||
<table name="#ench1npcId">14901 14902 14903 14904 14905 14906 14907 14908 14909 14910 14911 14912 14913 14914 14915</table>
|
||||
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
|
||||
<set name="hitTime" val="15000" />
|
||||
<set name="icon" val="icon.skill1408" />
|
||||
<set name="inheritElementals" val="true" />
|
||||
@ -339,9 +275,6 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="magicLevel" val="#enchMagicLvl" />
|
||||
<enchant1 name="mpConsume" val="116" />
|
||||
<enchant1 name="mpInitialConsume" val="29" />
|
||||
<cond>
|
||||
<player canSummon="true" />
|
||||
</cond>
|
||||
@ -352,13 +285,6 @@
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Summon">
|
||||
<param npcId="#ench1npcId" />
|
||||
<param consumeItemId="1461" consumeItemCount="1" /> <!-- Epilogue Modification -->
|
||||
<param lifeTime="3600" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1409" levels="1" name="Cleanse">
|
||||
<!-- Cancels your target's debuffs. Consumes 1 Einhasad Holy Water. -->
|
||||
@ -450,11 +376,8 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1413" levels="1" name="Magnus' Chant" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="1413" levels="1" name="Magnus' Chant">
|
||||
<!-- Allows the Ancient Soul of Magnus to temporarily possess a party member. Consumes 40 Spirit Ore. -->
|
||||
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
|
||||
<table name="#ench2mpConsume">225 221 218 214 210 206 202 198 195 191 187 183 179 176 172</table>
|
||||
<table name="#ench2mpInitialConsume">56 55 54 53 52 51 50 49 48 47 46 45 44 44 43</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="abnormalType" val="MULTI_BUFF" />
|
||||
@ -471,9 +394,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxMp" val="1.15" />
|
||||
@ -495,12 +415,8 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1414" levels="1" name="Victories of Pa'agrio" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
|
||||
<skill id="1414" levels="1" name="Victories of Pa'agrio">
|
||||
<!-- Allows the Ancient Hero's Soul to temporarily possesses an alliance member. Consumes 40 Spirit Ore. -->
|
||||
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
|
||||
<table name="#ench2mpConsume">218 212 204 196 189 181 174 166 158 150 142 136 128 121 113</table>
|
||||
<table name="#ench2mpInitialConsume">55 53 51 49 47 45 43 41 40 38 36 34 32 30 28</table>
|
||||
<table name="#ench3decreasePenalty">0.82 0.84 0.86 0.88 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0</table>
|
||||
<set name="abnormalLevel" val="1" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="abnormalType" val="MULTI_BUFF" />
|
||||
@ -518,9 +434,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="PARTY_CLAN" />
|
||||
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxCp" val="1.2" />
|
||||
@ -541,32 +454,9 @@
|
||||
<param power="20" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxCp" val="1.2" />
|
||||
<mul stat="regCp" val="1.2" />
|
||||
<mul stat="maxMp" val="1.2" />
|
||||
<mul stat="critRate" val="1.2" />
|
||||
<mul stat="mCritPower" val="1.2" />
|
||||
<mul stat="pAtk" val="1.1" />
|
||||
<mul stat="pDef" val="1.2" />
|
||||
<mul stat="pAtkSpd" val="1.2" />
|
||||
<mul stat="mAtk" val="1.2" />
|
||||
<mul stat="mDef" val="1.2" />
|
||||
<mul stat="mAtkSpd" val="1.2" />
|
||||
<sub stat="debuffVuln" val="10" />
|
||||
<mul stat="runSpd" val="#ench3decreasePenalty" />
|
||||
</effect>
|
||||
<effect name="CpHealPercent">
|
||||
<param power="20" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="1415" levels="1" name="Pa'agrio's Emblem" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="1415" levels="1" name="Pa'agrio's Emblem">
|
||||
<!-- Temporarily increases an alliance member's resistance to buff cancelling and de-buff attacks. Effect 3. -->
|
||||
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
|
||||
<table name="#ench2mpConsume">219 212 204 196 189 181 174 166 159 151 143 136 128 121 113</table>
|
||||
<table name="#ench2mpInitialConsume">54 53 51 49 47 45 43 41 39 37 35 34 32 30 28</table>
|
||||
<set name="abnormalLevel" val="2" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
|
||||
@ -582,9 +472,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="PARTY_CLAN" />
|
||||
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<sub stat="cancelVuln" val="30" />
|
||||
@ -592,11 +479,8 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="1416" levels="1" name="Pa'agrio's Fist" enchantGroup1="5" enchantGroup2="5">
|
||||
<skill id="1416" levels="1" name="Pa'agrio's Fist">
|
||||
<!-- Increases an alliance member's maximum CP and fully restores it. Consumes 20 Spirit Ore. -->
|
||||
<table name="#ench1amount">810 820 830 840 850 860 870 880 890 900 910 920 930 940 950</table>
|
||||
<table name="#ench2mpConsume">219 212 205 196 189 181 174 166 159 151 143 136 128 121 113</table>
|
||||
<table name="#ench2mpInitialConsume">54 53 51 49 47 45 43 41 39 37 35 34 32 30 28</table>
|
||||
<set name="abnormalLevel" val="2" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="abnormalType" val="CP_UP" />
|
||||
@ -614,8 +498,6 @@
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="targetType" val="PARTY_CLAN" />
|
||||
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="maxCp" val="800" />
|
||||
@ -624,14 +506,6 @@
|
||||
<param power="800" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="maxCp" val="#ench1amount" />
|
||||
</effect>
|
||||
<effect name="CpHeal">
|
||||
<param power="#ench1amount" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="1417" levels="5" name="Aura Flash" enchantGroup1="2" enchantGroup2="2">
|
||||
<!-- Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49. -->
|
||||
|
@ -98,6 +98,7 @@ What is done
|
||||
-Changed item count to integer.
|
||||
-Adjusted luxury shop merchants.
|
||||
-Added support for merchant sell bypass.
|
||||
-Removed all non existing skill enchants.
|
||||
|
||||
TODO: Important (project unusable due to the following)
|
||||
-Adjust all skills according to Interlude description.
|
||||
|
Loading…
Reference in New Issue
Block a user