Various skill improvements.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-03-18 23:50:21 +00:00
parent 9bb75d6a97
commit 8d1410672d
13 changed files with 44 additions and 34 deletions

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@ -4758,7 +4758,6 @@
<hitTime>6750</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
@ -4836,7 +4835,6 @@
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>

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@ -1857,7 +1857,10 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>22</amount>
<amount>
<value level="1">22</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@ -1869,7 +1872,10 @@
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>70</amount>
<amount>
<value level="1">70</value>
<value level="2">85</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">

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@ -55,6 +55,8 @@
<value level="6">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18815" toLevel="6" name="Tanzanite">
<!-- Tanzanite - Barrier can be used. -->
@ -67,6 +69,8 @@
<value level="6">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18816" toLevel="1" name="Gust - Dance">
<!-- The gust makes you dance a cheerful dance. -->

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@ -4710,7 +4710,6 @@
<hitTime>6750</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
@ -4787,7 +4786,6 @@
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>

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@ -1843,7 +1843,10 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>22</amount>
<amount>
<value level="1">22</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@ -1855,7 +1858,10 @@
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>70</amount>
<amount>
<value level="1">70</value>
<value level="2">85</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">

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@ -53,12 +53,10 @@
<value level="4">icon.etc_bm_jewel_topaz_i00</value>
<value level="5">icon.etc_bm_jewel_topaz_i00</value>
<value level="6">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18815" toLevel="6" name="Tanzanite">
<!-- Tanzanite - Barrier can be used. -->
@ -69,12 +67,10 @@
<value level="4">icon.etc_bm_jewel_tanzanite</value>
<value level="5">icon.etc_bm_jewel_tanzanite</value>
<value level="6">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18816" toLevel="1" name="Gust - Dance">
<!-- The gust makes you dance a cheerful dance. -->

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@ -276,7 +276,7 @@
<item itemId="21706" count="1" /> <!-- Power Shirt -->
</item>
<item id="1091017" cat="5" paymentType="0" price="150" panelType="0" recommended="0" startSale="315558000" endSale="2127452400" dayOfWeek="127" startHour="0" startMinute="0" stopHour="23" stopMinute="59" stock="-1" maxStock="-1" salePercent="0" minLevel="0" maxLevel="0" minBirthday="0" maxBirthday="0" restrictionDay="0" availableCount="0">
<item itemId="29248" count="1" /> <!-- Reconstruction Society's Enchantment Pack -->
<item itemId="48214" count="1" /> <!-- Reconstruction Society's Enchantment Pack -->
</item>
<item id="1090583" cat="5" paymentType="0" price="59" panelType="0" recommended="0" startSale="315558000" endSale="2127452400" dayOfWeek="127" startHour="0" startMinute="0" stopHour="23" stopMinute="59" stock="-1" maxStock="-1" salePercent="0" minLevel="0" maxLevel="0" minBirthday="0" maxBirthday="0" restrictionDay="0" availableCount="0">
<item itemId="34624" count="1" /> <!-- Sayha's Shirt -->

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@ -6102,9 +6102,9 @@
<value level="17">-34</value>
</POLE>
</effect>
<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">
<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>

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@ -853,8 +853,8 @@
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">120</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="11">120</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
<coolTime>500</coolTime>

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@ -292,7 +292,7 @@
</effect>
</endEffects>
</skill>
<skill id="10803" toLevel="4" name="Time Bomb">
<skill id="10803" toLevel="6" name="Time Bomb">
<!-- Boom! -->
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
@ -309,6 +309,8 @@
<value level="2">33546</value>
<value level="3">35088</value>
<value level="4">36630</value>
<value level="5">38265</value>
<value level="6">39900</value>
</power>
<saveHp>10</saveHp>
</effect>

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@ -4902,7 +4902,6 @@
<hitTime>6750</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-704</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
@ -4986,7 +4985,6 @@
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>

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@ -1857,7 +1857,10 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>22</amount>
<amount>
<value level="1">22</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@ -1869,7 +1872,10 @@
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>70</amount>
<amount>
<value level="1">70</value>
<value level="2">85</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">

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@ -68,12 +68,10 @@
<value level="4">icon.etc_bm_jewel_topaz_i00</value>
<value level="5">icon.etc_bm_jewel_topaz_i00</value>
<value level="6">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18815" toLevel="6" name="Tanzanite">
<!-- Tanzanite - Barrier can be used. -->
@ -84,12 +82,10 @@
<value level="4">icon.etc_bm_jewel_tanzanite</value>
<value level="5">icon.etc_bm_jewel_tanzanite</value>
<value level="6">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="7">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="8">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="9">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
<value level="10">icon.bm_jewel_tanzanite_high_lv1_lavianrose</value>
</icon>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
</skill>
<skill id="18816" toLevel="1" name="Gust - Dance">
<!-- The gust makes you dance a cheerful dance. -->