Increased and merged NPC interaction distances.
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dd8bfd30d1
commit
8ce7e99ab3
@ -110,9 +110,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
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public class L2Npc extends L2Character
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{
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/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
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public static final int INTERACTION_DISTANCE = 150;
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/** The talking interaction distance of the L2NpcInstance */
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public static final int INTERACTION_DISTANCE_TALK = 200;
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public static final int INTERACTION_DISTANCE = 250;
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/** Maximum distance where the drop may appear given this NPC position. */
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public static final int RANDOM_ITEM_DROP_LIMIT = 70;
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/** The L2Spawn object that manage this L2NpcInstance */
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@ -508,7 +506,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE_TALK, true, false))
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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{
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return false;
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}
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@ -1494,7 +1494,7 @@ public final class L2PcInstance extends L2Playable
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final L2Npc target = getLastFolkNPC();
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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quest.notifyEvent(event, target, this);
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}
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@ -1502,7 +1502,7 @@ public final class L2PcInstance extends L2Playable
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{
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final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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final L2Npc npc = (L2Npc) object;
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quest.notifyEvent(event, npc, this);
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@ -110,7 +110,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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return;
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}
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE_TALK))
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
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{
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// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
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return;
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@ -159,7 +159,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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{
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final L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
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}
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@ -110,9 +110,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
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public class L2Npc extends L2Character
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{
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/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
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public static final int INTERACTION_DISTANCE = 150;
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/** The talking interaction distance of the L2NpcInstance */
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public static final int INTERACTION_DISTANCE_TALK = 200;
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public static final int INTERACTION_DISTANCE = 250;
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/** Maximum distance where the drop may appear given this NPC position. */
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public static final int RANDOM_ITEM_DROP_LIMIT = 70;
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/** The L2Spawn object that manage this L2NpcInstance */
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@ -508,7 +506,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE_TALK, true, false))
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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{
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return false;
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}
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@ -1494,7 +1494,7 @@ public final class L2PcInstance extends L2Playable
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final L2Npc target = getLastFolkNPC();
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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quest.notifyEvent(event, target, this);
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}
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@ -1502,7 +1502,7 @@ public final class L2PcInstance extends L2Playable
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{
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final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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final L2Npc npc = (L2Npc) object;
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quest.notifyEvent(event, npc, this);
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@ -110,7 +110,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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return;
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}
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE_TALK))
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
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{
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// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
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return;
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@ -159,7 +159,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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{
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final L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
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}
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@ -110,9 +110,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
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public class L2Npc extends L2Character
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{
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/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
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public static final int INTERACTION_DISTANCE = 150;
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/** The talking interaction distance of the L2NpcInstance */
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public static final int INTERACTION_DISTANCE_TALK = 200;
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public static final int INTERACTION_DISTANCE = 250;
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/** Maximum distance where the drop may appear given this NPC position. */
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public static final int RANDOM_ITEM_DROP_LIMIT = 70;
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/** The L2Spawn object that manage this L2NpcInstance */
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@ -508,7 +506,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE_TALK, true, false))
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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{
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return false;
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}
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@ -1496,7 +1496,7 @@ public final class L2PcInstance extends L2Playable
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final L2Npc target = getLastFolkNPC();
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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quest.notifyEvent(event, target, this);
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}
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@ -1504,7 +1504,7 @@ public final class L2PcInstance extends L2Playable
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{
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final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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final L2Npc npc = (L2Npc) object;
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quest.notifyEvent(event, npc, this);
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@ -110,7 +110,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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return;
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}
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE_TALK))
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
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{
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// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
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return;
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@ -159,7 +159,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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{
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final L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
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}
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@ -110,9 +110,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
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public class L2Npc extends L2Character
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{
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/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
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public static final int INTERACTION_DISTANCE = 150;
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/** The talking interaction distance of the L2NpcInstance */
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public static final int INTERACTION_DISTANCE_TALK = 200;
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public static final int INTERACTION_DISTANCE = 250;
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/** Maximum distance where the drop may appear given this NPC position. */
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public static final int RANDOM_ITEM_DROP_LIMIT = 70;
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/** The L2Spawn object that manage this L2NpcInstance */
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@ -508,7 +506,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE_TALK, true, false))
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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{
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return false;
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}
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@ -1507,7 +1507,7 @@ public final class L2PcInstance extends L2Playable
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final L2Npc target = getLastFolkNPC();
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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quest.notifyEvent(event, target, this);
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}
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@ -1515,7 +1515,7 @@ public final class L2PcInstance extends L2Playable
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{
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final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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final L2Npc npc = (L2Npc) object;
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quest.notifyEvent(event, npc, this);
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@ -110,7 +110,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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return;
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}
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE_TALK))
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
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{
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// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
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return;
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@ -159,7 +159,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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{
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final L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
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}
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@ -110,9 +110,7 @@ import com.l2jmobius.gameserver.util.Broadcast;
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public class L2Npc extends L2Character
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{
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/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
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public static final int INTERACTION_DISTANCE = 150;
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/** The talking interaction distance of the L2NpcInstance */
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public static final int INTERACTION_DISTANCE_TALK = 200;
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public static final int INTERACTION_DISTANCE = 250;
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/** Maximum distance where the drop may appear given this NPC position. */
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public static final int RANDOM_ITEM_DROP_LIMIT = 70;
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/** The L2Spawn object that manage this L2NpcInstance */
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@ -508,7 +506,7 @@ public class L2Npc extends L2Character
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{
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return false;
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}
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else if (!isInsideRadius(player, INTERACTION_DISTANCE_TALK, true, false))
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else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
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{
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return false;
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}
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@ -1471,7 +1471,7 @@ public final class L2PcInstance extends L2Playable
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final L2Npc target = getLastFolkNPC();
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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quest.notifyEvent(event, target, this);
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}
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@ -1479,7 +1479,7 @@ public final class L2PcInstance extends L2Playable
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{
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final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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final L2Npc npc = (L2Npc) object;
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quest.notifyEvent(event, npc, this);
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@ -110,7 +110,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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return;
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}
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE_TALK))
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if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
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{
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// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
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return;
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@ -159,7 +159,7 @@ public final class RequestBypassToServer implements IClientIncomingPacket
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{
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final L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false))
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if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
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{
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((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
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}
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