Cyrax changes.
Source: Liamxroy
This commit is contained in:
		@@ -14,10 +14,18 @@
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package ai.bosses.Cyrax;
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import org.l2jmobius.commons.util.CommonUtil;
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import org.l2jmobius.gameserver.model.Party;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillCaster;
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import org.l2jmobius.gameserver.model.variables.NpcVariables;
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import ai.AbstractNpcAI;
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@@ -28,18 +36,161 @@ public class Cyrax extends AbstractNpcAI
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{
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	// NPC
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	private static final int CYRAX = 29374;
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	// Skills
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	private static final SkillHolder AQUA_WAVE = new SkillHolder(32742, 1);
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	private static final SkillHolder SURGE_WAVE = new SkillHolder(32743, 1);
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	// Item
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	private static final int FONDUS_STONE = 80322;
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	public Cyrax()
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	{
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		addKillId(CYRAX);
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		registerMobs(CYRAX);
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	}
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	@Override
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	public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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	{
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		switch (event)
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		{
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			case "MANAGE_SKILLS":
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			{
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				if (npc != null)
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				{
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					manageSkills(npc);
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				}
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				break;
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			}
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		}
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		return super.onAdvEvent(event, npc, player);
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	}
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	@Override
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	public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon, Skill skill)
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	{
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		if (npc.getId() == CYRAX)
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		{
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			if (skill == null)
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			{
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				refreshAiParams(attacker, npc, (damage * 1000));
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			}
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			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
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			{
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				refreshAiParams(attacker, npc, ((damage / 3) * 100));
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			}
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			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
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			{
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				refreshAiParams(attacker, npc, (damage * 20));
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			}
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			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
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			{
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				refreshAiParams(attacker, npc, (damage * 10));
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			}
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			else
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			{
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				refreshAiParams(attacker, npc, ((damage / 3) * 20));
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			}
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			manageSkills(npc);
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		}
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		return super.onAttack(npc, attacker, damage, isSummon);
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	}
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	private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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	{
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		refreshAiParams(attacker, npc, damage, damage);
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	}
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	private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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	{
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		final int newAggroVal = damage + getRandom(3000);
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		final int aggroVal = aggro + 1000;
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		final NpcVariables vars = npc.getVariables();
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		for (int i = 0; i < 3; i++)
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		{
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			if (attacker == vars.getObject("c_quest" + i, Creature.class))
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			{
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				if (vars.getInt("i_quest" + i) < aggroVal)
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				{
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					vars.set("i_quest" + i, newAggroVal);
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				}
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				return;
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			}
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		}
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		final int index = CommonUtil.getIndexOfMinValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
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		vars.set("i_quest" + index, newAggroVal);
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		vars.set("c_quest" + index, attacker);
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	}
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	@Override
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	public String onSpellFinished(Npc npc, PlayerInstance player, Skill skill)
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	{
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		startQuestTimer("MANAGE_SKILLS", 1000, npc, null);
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		return super.onSpellFinished(npc, player, skill);
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	}
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	private void manageSkills(Npc npc)
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	{
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		if (npc.isCastingNow(SkillCaster::isAnyNormalType) || npc.isCoreAIDisabled() || !npc.isInCombat())
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		{
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			return;
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		}
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		final NpcVariables vars = npc.getVariables();
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		for (int i = 0; i < 3; i++)
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		{
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			final Creature attacker = vars.getObject("c_quest" + i, Creature.class);
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			if ((attacker == null) || ((npc.calculateDistance3D(attacker) > 9000) || attacker.isDead()))
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			{
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				vars.set("i_quest" + i, 0);
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			}
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		}
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		final int index = CommonUtil.getIndexOfMaxValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
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		final Creature player = vars.getObject("c_quest" + index, Creature.class);
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		final int i2 = vars.getInt("i_quest" + index);
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		if ((i2 > 0) && (getRandom(100) < 70))
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		{
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			vars.set("i_quest" + index, 500);
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		}
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		SkillHolder skillToCast = null;
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		if ((player != null) && !player.isDead())
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		{
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			if (getRandom(100) < 30)
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			{
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				skillToCast = SURGE_WAVE;
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			}
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			else
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			{
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				skillToCast = AQUA_WAVE;
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			}
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		}
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		if ((skillToCast != null) && SkillCaster.checkUseConditions(npc, skillToCast.getSkill()))
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		{
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			npc.setTarget(player);
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			npc.doCast(skillToCast.getSkill());
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		}
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	}
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	@Override
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	public String onKill(Npc npc, PlayerInstance killer, boolean isSummon)
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	{
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		npc.dropItem(killer, FONDUS_STONE, 1);
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		if (killer.isInParty())
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		{
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			final Party party = killer.getParty();
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			if (party.getCommandChannel() != null)
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			{
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				giveItems(party.getCommandChannel().getLeader(), FONDUS_STONE, 1);
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			}
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			else
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			{
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				giveItems(party.getLeader(), FONDUS_STONE, 1);
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			}
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		}
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		else
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		{
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			giveItems(killer, FONDUS_STONE, 1);
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		}
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		return super.onKill(npc, killer, isSummon);
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	}
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										176
									
								
								L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/bosses/Cyrax/TempleEliteWizard.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										176
									
								
								L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/bosses/Cyrax/TempleEliteWizard.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,176 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
 | 
			
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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		||||
 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package ai.bosses.Cyrax;
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import org.l2jmobius.commons.util.CommonUtil;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.skills.SkillCaster;
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import org.l2jmobius.gameserver.model.variables.NpcVariables;
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import ai.AbstractNpcAI;
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/**
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 * @author NviX
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 */
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public class TempleEliteWizard extends AbstractNpcAI
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{
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	// NPC
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	private static final int TEMPLE_ELITE_WIZARD = 29378;
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	// Skills
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	private static final SkillHolder WATER_ARROW = new SkillHolder(32740, 1);
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	private static final SkillHolder ARROW_FLUSH = new SkillHolder(32741, 1);
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	private TempleEliteWizard()
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	{
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		registerMobs(TEMPLE_ELITE_WIZARD);
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	}
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	@Override
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	public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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	{
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		switch (event)
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		{
 | 
			
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			case "MANAGE_SKILLS":
 | 
			
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			{
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				if (npc != null)
 | 
			
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				{
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					manageSkills(npc);
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				}
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				break;
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			}
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		}
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		return super.onAdvEvent(event, npc, player);
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	}
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	@Override
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	public String onAttack(Npc npc, PlayerInstance attacker, int damage, boolean isSummon, Skill skill)
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	{
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		if (npc.getId() == TEMPLE_ELITE_WIZARD)
 | 
			
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		{
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			if (skill == null)
 | 
			
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			{
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				refreshAiParams(attacker, npc, (damage * 1000));
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			}
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			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
 | 
			
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			{
 | 
			
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				refreshAiParams(attacker, npc, ((damage / 3) * 100));
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			}
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			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
 | 
			
		||||
			{
 | 
			
		||||
				refreshAiParams(attacker, npc, (damage * 20));
 | 
			
		||||
			}
 | 
			
		||||
			else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
 | 
			
		||||
			{
 | 
			
		||||
				refreshAiParams(attacker, npc, (damage * 10));
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				refreshAiParams(attacker, npc, ((damage / 3) * 20));
 | 
			
		||||
			}
 | 
			
		||||
			manageSkills(npc);
 | 
			
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		}
 | 
			
		||||
		
 | 
			
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		return super.onAttack(npc, attacker, damage, isSummon);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	private final void refreshAiParams(Creature attacker, Npc npc, int damage)
 | 
			
		||||
	{
 | 
			
		||||
		refreshAiParams(attacker, npc, damage, damage);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
 | 
			
		||||
	{
 | 
			
		||||
		final int newAggroVal = damage + getRandom(3000);
 | 
			
		||||
		final int aggroVal = aggro + 1000;
 | 
			
		||||
		final NpcVariables vars = npc.getVariables();
 | 
			
		||||
		for (int i = 0; i < 3; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if (attacker == vars.getObject("c_quest" + i, Creature.class))
 | 
			
		||||
			{
 | 
			
		||||
				if (vars.getInt("i_quest" + i) < aggroVal)
 | 
			
		||||
				{
 | 
			
		||||
					vars.set("i_quest" + i, newAggroVal);
 | 
			
		||||
				}
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		final int index = CommonUtil.getIndexOfMinValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
 | 
			
		||||
		vars.set("i_quest" + index, newAggroVal);
 | 
			
		||||
		vars.set("c_quest" + index, attacker);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	@Override
 | 
			
		||||
	public String onSpellFinished(Npc npc, PlayerInstance player, Skill skill)
 | 
			
		||||
	{
 | 
			
		||||
		startQuestTimer("MANAGE_SKILLS", 1000, npc, null);
 | 
			
		||||
		
 | 
			
		||||
		return super.onSpellFinished(npc, player, skill);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	private void manageSkills(Npc npc)
 | 
			
		||||
	{
 | 
			
		||||
		if (npc.isCastingNow(SkillCaster::isAnyNormalType) || npc.isCoreAIDisabled() || !npc.isInCombat())
 | 
			
		||||
		{
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		final NpcVariables vars = npc.getVariables();
 | 
			
		||||
		for (int i = 0; i < 3; i++)
 | 
			
		||||
		{
 | 
			
		||||
			final Creature attacker = vars.getObject("c_quest" + i, Creature.class);
 | 
			
		||||
			if ((attacker == null) || ((npc.calculateDistance3D(attacker) > 9000) || attacker.isDead()))
 | 
			
		||||
			{
 | 
			
		||||
				vars.set("i_quest" + i, 0);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		final int index = CommonUtil.getIndexOfMaxValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
 | 
			
		||||
		final Creature player = vars.getObject("c_quest" + index, Creature.class);
 | 
			
		||||
		final int i2 = vars.getInt("i_quest" + index);
 | 
			
		||||
		if ((i2 > 0) && (getRandom(100) < 70))
 | 
			
		||||
		{
 | 
			
		||||
			vars.set("i_quest" + index, 500);
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		SkillHolder skillToCast = null;
 | 
			
		||||
		if ((player != null) && !player.isDead())
 | 
			
		||||
		{
 | 
			
		||||
			if (getRandom(100) < 30)
 | 
			
		||||
			{
 | 
			
		||||
				skillToCast = ARROW_FLUSH;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				skillToCast = WATER_ARROW;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		if ((skillToCast != null) && SkillCaster.checkUseConditions(npc, skillToCast.getSkill()))
 | 
			
		||||
		{
 | 
			
		||||
			npc.setTarget(player);
 | 
			
		||||
			npc.doCast(skillToCast.getSkill());
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	public static void main(String[] args)
 | 
			
		||||
	{
 | 
			
		||||
		new TempleEliteWizard();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user