Updated quest To the Ruins of Ye Sagira (10330).

Contributed by gyo.
This commit is contained in:
MobiusDev
2016-01-20 11:50:11 +00:00
parent fe1cadb093
commit 8c71d8ee98
8 changed files with 18 additions and 14 deletions

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@@ -1,4 +1,4 @@
<html><body>Lakcis:<br>
I wouln't advise sight-seeing in a place like this, friend. Unless you enjoy being eaten alive, that is.<br>
This quest can only be started by characters working on the quest "To the Esagria Ruins".)
I wouldn't advise sight-seeing in a place like this, friend. Unless you enjoy being eaten alive, that is.<br>
(This quest can only be started by characters working on the quest "To the Esagria Ruins")
</body></html>

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@@ -1,4 +1,4 @@
<html><body>Lakcis:<br>
If there were no monsters, the investigations would be so much easier...<br>
(You've already completed this quest.)
(You've already completed this quest)
</body></html>

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@@ -3,5 +3,5 @@ You want to go to Ye Sagira? For what reason?<br1>
There are not many rangers left at the <font color="LEVEL">Ruins of Ye Sagira</font>... maybe one or two per exploration zone, but they're not fighters, and can't help you if you find yourself in danger.<br>
Idiots go there without a plan, and idiots get hurt. That's how I broke my...<br>
No, no... That's not why I got hurt. Anyway. Are you really going there?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10330_ToTheRuinsOfYeSagira 33448-03.html">"Yes."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10330_ToTheRuinsOfYeSagira 33448-03.htm">"Yes."</Button>
</body></html>

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@@ -1,4 +1,4 @@
<html><head><body>Atran:<br>
<html><body>Atran:<br>
Well then, it is my duty to help you as much as I can.<br>
To get to the ruins, follow the path you came, only in the opposite direction. Walk until you meet <font color="LEVEL">Lakcis</font> - he stands at the <font color="LEVEL">Ruins of Ye Sagira Entrance</font> . <br1>
He's a scholar, so can't go into Ruins of Ye Sagira. Go help him.

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@@ -1,4 +1,4 @@
<html><head><body>Atran:<br>
<html><body>Atran:<br>
You're still free?<br>
(You've already completed this quest.)
(You've already completed this quest)
</body></html>

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@@ -0,0 +1,4 @@
<html><body>Atran:<br>
What's an Ertheia doing here?<br>
(Ertheia is excluded from this quest.)
</body></html>

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@@ -16,6 +16,7 @@
*/
package quests.Q10330_ToTheRuinsOfYeSagira;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
@@ -35,11 +36,9 @@ public class Q10330_ToTheRuinsOfYeSagira extends Quest
// Npcs
private static final int ATRAN = 33448;
private static final int LAKCIS = 32977;
// Items
private static final ItemHolder LEATHER_SHIRT = new ItemHolder(22, 1);
private static final ItemHolder LEATHER_PANTS = new ItemHolder(29, 1);
// Level Condition
private static final int MIN_LEVEL = 8;
private static final int MAX_LEVEL = 20;
@@ -49,9 +48,10 @@ public class Q10330_ToTheRuinsOfYeSagira extends Quest
super(10330, Q10330_ToTheRuinsOfYeSagira.class.getSimpleName(), "To the Ruins of Ye Sagira");
addStartNpc(ATRAN);
addTalkId(ATRAN, LAKCIS);
addCondMinLevel(MIN_LEVEL, "33448-05.html");
addCondMaxLevel(MAX_LEVEL, "33448-05.html");
addCondCompletedQuest(Q10329_BackupSeekers.class.getSimpleName(), "33448-05.html");
addCondMinLevel(MIN_LEVEL, "33448-05.htm");
addCondMaxLevel(MAX_LEVEL, "33448-05.htm");
addCondCompletedQuest(Q10329_BackupSeekers.class.getSimpleName(), "33448-05.htm");
addCondNotRace(Race.ERTHEIA, "33448-07.html");
}
@Override
@@ -72,7 +72,7 @@ public class Q10330_ToTheRuinsOfYeSagira extends Quest
htmltext = event;
break;
}
case "33448-03.html":
case "33448-03.htm":
{
qs.startQuest();
htmltext = event;
@@ -82,7 +82,7 @@ public class Q10330_ToTheRuinsOfYeSagira extends Quest
{
if (qs.isStarted())
{
showOnScreenMsg(player, NpcStringId.ARMOR_HAS_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
showOnScreenMsg(player, NpcStringId.ARMOR_HAS_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 10000);
giveAdena(player, 620, true);
giveItems(player, LEATHER_SHIRT);
giveItems(player, LEATHER_PANTS);