AttackEndTime rework and proper MovementTaskManager comments.
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@@ -309,9 +309,11 @@ public class CreatureAI extends AbstractAI
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return;
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}
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if (_actor.getBowAttackEndTime() > GameTimeTaskManager.getInstance().getGameTicks())
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final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
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final int bowAttackEndTime = _actor.getBowAttackEndTime();
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if (bowAttackEndTime > gameTime)
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{
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ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeTaskManager.getInstance().getGameTicks()) * GameTimeTaskManager.MILLIS_IN_TICK);
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ThreadPool.schedule(new CastTask(_actor, skill, target), (bowAttackEndTime - gameTime) * GameTimeTaskManager.MILLIS_IN_TICK);
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}
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else
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{
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@@ -1054,6 +1054,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
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setHeading(Util.calculateHeadingFrom(this, target));
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final int reuse = calculateReuseTime(weaponItem);
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final long currentTime = System.nanoTime();
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boolean hitted = false;
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switch (getAttackType())
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{
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@@ -1063,13 +1064,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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{
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return;
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}
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_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
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hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
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break;
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}
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case POLE:
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{
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_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
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hitted = doAttackHitByPole(attack, target, timeToHit);
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break;
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}
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@@ -1077,7 +1078,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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{
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if (!isPlayer())
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{
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_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
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hitted = doAttackHitSimple(attack, target, timeToHit);
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break;
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}
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@@ -1087,18 +1088,24 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case DUALFIST:
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case DUALDAGGER:
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{
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_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
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hitted = doAttackHitByDual(attack, target, timeToHit);
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break;
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}
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default:
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{
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_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
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hitted = doAttackHitSimple(attack, target, timeToHit);
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break;
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}
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}
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// Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
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if (_attackEndTime < currentTime)
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{
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_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
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}
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if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
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{
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final Npc npc = ((Npc) this);
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@@ -1226,7 +1233,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
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// Calculate and set the disable delay of the bow in function of the Attack Speed
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_disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
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final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
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_disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
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// Precaution. It happened in the past for _attackEndTime. Will not risk it.
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if (_disableBowAttackEndTime < gameTime)
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{
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_disableBowAttackEndTime = Integer.MAX_VALUE;
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}
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// Add this hit to the Server-Client packet Attack
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attack.addHit(target, damage1, miss1, crit1, shld1);
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@@ -4124,13 +4137,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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/**
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* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
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* Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).<br>
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* <br>
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* <b><u>Concept</u>:</b><br>
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* <br>
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* At the beginning of the move action, all properties of the movement are stored in the MoveData object called <b>_move</b> of the Creature.<br>
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* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.<br>
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* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
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* All Creature in movement are identified in <b>MOVING_OBJECTS</b> of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
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* <br>
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* <b><u>Actions</u>:</b>
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* <ul>
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@@ -4138,7 +4151,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* <li>Calculate distance (dx,dy) between current position and destination including offset</li>
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* <li>Create and Init a MoveData object</li>
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* <li>Set the Creature _move object to MoveData object</li>
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* <li>Add the Creature to movingObjects of the GameTimeTaskManager</li>
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* <li>Add the Creature to MOVING_OBJECTS of the MovementTaskManager</li>
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* <li>Create a task to notify the AI that Creature arrives at a check point of the movement</li>
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* </ul>
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* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.</b></font><br>
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@@ -4435,7 +4448,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// Set the Creature _move object to MoveData object
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_move = m;
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// Add the Creature to moving objects of the GameTimeTaskManager.
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// Add the Creature to moving objects of the MovementTaskManager.
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// The MovementTaskManager manages object movement.
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MovementTaskManager.getInstance().registerMovingObject(this);
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@@ -4444,7 +4457,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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{
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ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
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}
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
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}
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public boolean moveToNextRoutePoint()
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@@ -4524,8 +4537,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
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}
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
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// to destination by GameTimeTaskManager
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
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// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
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broadcastMoveToLocation();
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@@ -225,14 +225,18 @@ public class UseItem implements IClientIncomingPacket
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// Binding next action to AI.
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player.getAI().setNextAction(nextAction);
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}
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else if (player.isAttackingNow())
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else // Equip or unEquip.
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{
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// Equip or unEquip.
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ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.MILLISECONDS.convert(player.getAttackEndTime() - System.nanoTime(), TimeUnit.NANOSECONDS));
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}
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else
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{
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player.useEquippableItem(item, true);
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final long currentTime = System.nanoTime();
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final long attackEndTime = player.getAttackEndTime();
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if (attackEndTime > currentTime)
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{
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ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
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}
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else
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{
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player.useEquippableItem(item, true);
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}
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}
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}
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else
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