diff --git a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 9e40544962..3f658b4128 100644
--- a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 9e40544962..3f658b4128 100644
--- a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 9e40544962..3f658b4128 100644
--- a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 9e40544962..3f658b4128 100644
--- a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/model/actor/Creature.java
index f18b60cf85..bcf8ffe8a9 100644
--- a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index cf7a5f4fa0..cffa27dff1 100644
--- a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -256,14 +256,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/model/actor/Creature.java
index f18b60cf85..bcf8ffe8a9 100644
--- a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 50663ac0cc..362c93ea7d 100644
--- a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/model/actor/Creature.java
index f18b60cf85..bcf8ffe8a9 100644
--- a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 50663ac0cc..362c93ea7d 100644
--- a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 4f94704ab3..f8790fdeaa 100644
--- a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3344,13 +3355,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3358,7 +3369,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3664,7 +3675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3734,7 +3745,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3744,8 +3755,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 50663ac0cc..362c93ea7d 100644
--- a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 4d0157f0af..767255a726 100644
--- a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3344,13 +3355,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3358,7 +3369,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3664,7 +3675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3734,7 +3745,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3744,8 +3755,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 818dfd3f4f..01028a22fe 100644
--- a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -266,14 +266,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 4d0157f0af..767255a726 100644
--- a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3344,13 +3355,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3358,7 +3369,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3664,7 +3675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3734,7 +3745,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3744,8 +3755,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 818dfd3f4f..01028a22fe 100644
--- a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -266,14 +266,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/model/actor/Creature.java
index ec717573a5..4d23f5e683 100644
--- a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1186,7 +1186,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1235,7 +1241,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3354,13 +3365,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3368,7 +3379,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3674,7 +3685,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3744,7 +3755,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3754,8 +3765,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 121b56214a..fb86f44517 100644
--- a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -267,14 +267,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java
index fe2c424ece..df419d6ab7 100644
--- a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -5200,19 +5200,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature. The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
* Get current position of the Creature
* Calculate distance (dx,dy) between current position and destination including offset
* Create and Init a MoveData object
* Set the Creature _move object to MoveData object
- * Add the Creature to movingObjects of the GameTimeTaskManager
+ * Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* Create a task to notify the AI that Creature arrives at a check point of the movement
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation
*
@@ -5613,7 +5613,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -5623,7 +5623,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
ThreadPool.schedule(new NotifyAITask(CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 93271ae582..44994e15ea 100644
--- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -5246,19 +5246,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature. The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
* Get current position of the Creature
* Calculate distance (dx,dy) between current position and destination including offset
* Create and Init a MoveData object
* Set the Creature _move object to MoveData object
- * Add the Creature to movingObjects of the GameTimeTaskManager
+ * Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* Create a task to notify the AI that Creature arrives at a check point of the movement
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation
*
@@ -5659,7 +5659,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -5669,7 +5669,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
ThreadPool.schedule(new NotifyAITask(CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 273b661c8e..a2ef5ce25f 100644
--- a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -309,9 +309,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.getBowAttackEndTime() > GameTimeTaskManager.getInstance().getGameTicks())
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ final int bowAttackEndTime = _actor.getBowAttackEndTime();
+ if (bowAttackEndTime > gameTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeTaskManager.getInstance().getGameTicks()) * GameTimeTaskManager.MILLIS_IN_TICK);
+ ThreadPool.schedule(new CastTask(_actor, skill, target), (bowAttackEndTime - gameTime) * GameTimeTaskManager.MILLIS_IN_TICK);
}
else
{
diff --git a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
index b142ca89c3..c3fd27ef73 100644
--- a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1054,6 +1054,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
setHeading(Util.calculateHeadingFrom(this, target));
final int reuse = calculateReuseTime(weaponItem);
+ final long currentTime = System.nanoTime();
boolean hitted = false;
switch (getAttackType())
{
@@ -1063,13 +1064,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
return;
}
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
break;
}
case POLE:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByPole(attack, target, timeToHit);
break;
}
@@ -1077,7 +1078,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
if (!isPlayer())
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
@@ -1087,18 +1088,24 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
case DUALFIST:
case DUALDAGGER:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByDual(attack, target, timeToHit);
break;
}
default:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
+
if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
{
final Npc npc = ((Npc) this);
@@ -1226,7 +1233,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ _disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableBowAttackEndTime < gameTime)
+ {
+ _disableBowAttackEndTime = Integer.MAX_VALUE;
+ }
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -4124,13 +4137,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -4138,7 +4151,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -4435,7 +4448,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -4444,7 +4457,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -4524,8 +4537,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 8a05e9897e..83dbdf1b36 100644
--- a/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -225,14 +225,18 @@ public class UseItem implements IClientIncomingPacket
// Binding next action to AI.
player.getAI().setNextAction(nextAction);
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.MILLISECONDS.convert(player.getAttackEndTime() - System.nanoTime(), TimeUnit.NANOSECONDS));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index c2097d8213..19daece758 100644
--- a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -311,9 +311,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.getBowAttackEndTime() > GameTimeTaskManager.getInstance().getGameTicks())
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ final int bowAttackEndTime = _actor.getBowAttackEndTime();
+ if (bowAttackEndTime > gameTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeTaskManager.getInstance().getGameTicks()) * GameTimeTaskManager.MILLIS_IN_TICK);
+ ThreadPool.schedule(new CastTask(_actor, skill, target), (bowAttackEndTime - gameTime) * GameTimeTaskManager.MILLIS_IN_TICK);
}
else
{
diff --git a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 1dfab2e8df..7bbbe6bd7c 100644
--- a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1103,6 +1103,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
setHeading(Util.calculateHeadingFrom(this, target));
final int reuse = calculateReuseTime(weaponItem);
+ final long currentTime = System.nanoTime();
boolean hitted = false;
switch (getAttackType())
{
@@ -1112,7 +1113,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
return;
}
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
break;
}
@@ -1122,13 +1123,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
return;
}
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse);
break;
}
case POLE:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByPole(attack, target, timeToHit);
break;
}
@@ -1136,7 +1137,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
if (!isPlayer())
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
@@ -1146,18 +1147,24 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
case DUALFIST:
case DUALDAGGER:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByDual(attack, target, timeToHit);
break;
}
default:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
+
if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
{
final Npc npc = ((Npc) this);
@@ -1285,7 +1292,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ _disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableBowAttackEndTime < gameTime)
+ {
+ _disableBowAttackEndTime = Integer.MAX_VALUE;
+ }
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -1355,7 +1368,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ _disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableBowAttackEndTime < gameTime)
+ {
+ _disableBowAttackEndTime = Integer.MAX_VALUE;
+ }
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -4309,13 +4328,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -4323,7 +4342,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -4629,7 +4648,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -4699,7 +4718,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -4709,8 +4728,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 3215fbdb8f..8119d01fc3 100644
--- a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -302,14 +302,18 @@ public class UseItem implements IClientIncomingPacket
// Binding next action to AI.
player.getAI().setNextAction(nextAction);
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.MILLISECONDS.convert(player.getAttackEndTime() - System.nanoTime(), TimeUnit.NANOSECONDS));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index c2097d8213..19daece758 100644
--- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -311,9 +311,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.getBowAttackEndTime() > GameTimeTaskManager.getInstance().getGameTicks())
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ final int bowAttackEndTime = _actor.getBowAttackEndTime();
+ if (bowAttackEndTime > gameTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target), (_actor.getBowAttackEndTime() - GameTimeTaskManager.getInstance().getGameTicks()) * GameTimeTaskManager.MILLIS_IN_TICK);
+ ThreadPool.schedule(new CastTask(_actor, skill, target), (bowAttackEndTime - gameTime) * GameTimeTaskManager.MILLIS_IN_TICK);
}
else
{
diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 60c376b00c..86703c1670 100644
--- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -284,7 +284,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
/** Table of calculators containing all standard NPC calculator (ex : ACCURACY_COMBAT, EVASION_RATE) */
private static final Calculator[] NPC_STD_CALCULATOR = Formulas.getStdNPCCalculators();
- private CreatureAI _ai = null;
+ private volatile CreatureAI _ai = null;
/** Future Skill Cast */
protected Future> _skillCast;
@@ -1104,6 +1104,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
setHeading(Util.calculateHeadingFrom(this, target));
final int reuse = calculateReuseTime(weaponItem);
+ final long currentTime = System.nanoTime();
boolean hitted = false;
switch (getAttackType())
{
@@ -1113,7 +1114,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
return;
}
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
break;
}
@@ -1123,13 +1124,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
return;
}
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeToHit + (reuse / 2));
hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse);
break;
}
case POLE:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByPole(attack, target, timeToHit);
break;
}
@@ -1137,7 +1138,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
if (!isPlayer())
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
@@ -1147,18 +1148,24 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
case DUALFIST:
case DUALDAGGER:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitByDual(attack, target, timeToHit);
break;
}
default:
{
- _attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
+
if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
{
final Npc npc = ((Npc) this);
@@ -1286,7 +1293,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ _disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableBowAttackEndTime < gameTime)
+ {
+ _disableBowAttackEndTime = Integer.MAX_VALUE;
+ }
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -1356,7 +1369,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new HitTask(this, target, damage1, crit1, miss1, shld1, attack.hasSoulshot(), true), sAtk);
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableBowAttackEndTime = ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK) + GameTimeTaskManager.getInstance().getGameTicks();
+ final int gameTime = GameTimeTaskManager.getInstance().getGameTicks();
+ _disableBowAttackEndTime = gameTime + ((sAtk + reuse) / GameTimeTaskManager.MILLIS_IN_TICK);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableBowAttackEndTime < gameTime)
+ {
+ _disableBowAttackEndTime = Integer.MAX_VALUE;
+ }
// Add this hit to the Server-Client packet Attack
attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -4311,13 +4330,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -4325,7 +4344,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -4631,7 +4650,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -4701,7 +4720,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -4711,8 +4730,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 3215fbdb8f..8119d01fc3 100644
--- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -302,14 +302,18 @@ public class UseItem implements IClientIncomingPacket
// Binding next action to AI.
player.getAI().setNextAction(nextAction);
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.MILLISECONDS.convert(player.getAttackEndTime() - System.nanoTime(), TimeUnit.NANOSECONDS));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 33dc4e55a8..72bf42a562 100644
--- a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 6970be84ff..f87fb93582 100644
--- a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_1.0/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 6970be84ff..f87fb93582 100644
--- a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_1.5_AgeOfSplendor/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 6970be84ff..f87fb93582 100644
--- a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 6970be84ff..f87fb93582 100644
--- a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 265a24ed5a..07611c317d 100644
--- a/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.5_Zaken/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -259,14 +259,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 41f585c24b..169e3c34d3 100644
--- a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index e4eb4c9ad8..b6e0cfed67 100644
--- a/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.7_Antharas/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -256,14 +256,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 65ee8bcc9b..8e534cbd96 100644
--- a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1177,7 +1177,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1226,7 +1232,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3358,13 +3369,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3372,7 +3383,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3678,7 +3689,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3748,7 +3759,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3758,8 +3769,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 2b37a81230..cd3c98a997 100644
--- a/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.8_SevenSigns/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
index a89b3874cf..8fe58f9524 100644
--- a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1177,7 +1177,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1226,7 +1232,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3358,13 +3369,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3372,7 +3383,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3678,7 +3689,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3748,7 +3759,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3758,8 +3769,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 61b8302c2d..5b281c08d1 100644
--- a/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.9.5_Saviors/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 65ee8bcc9b..8e534cbd96 100644
--- a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1177,7 +1177,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1226,7 +1232,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3358,13 +3369,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3372,7 +3383,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3678,7 +3689,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3748,7 +3759,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3758,8 +3769,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 2b37a81230..cd3c98a997 100644
--- a/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_2.9_SecretOfEmpire/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 2f75f2d546..708ab95bf0 100644
--- a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1177,7 +1177,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1226,7 +1232,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3357,13 +3368,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3371,7 +3382,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3677,7 +3688,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3747,7 +3758,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3757,8 +3768,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 2b37a81230..cd3c98a997 100644
--- a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -265,14 +265,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 6970be84ff..f87fb93582 100644
--- a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3345,13 +3356,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3359,7 +3370,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3665,7 +3676,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3735,7 +3746,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3745,8 +3756,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index a7fb9d4f4b..1f243259d8 100644
--- a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -267,14 +267,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI.
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/model/actor/Creature.java
index e5993d1a35..e90328172f 100644
--- a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1180,7 +1180,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1229,7 +1235,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3360,13 +3371,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3374,7 +3385,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3680,7 +3691,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3750,7 +3761,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3760,8 +3771,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 7ded4ed21d..b548c9b86a 100644
--- a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -277,14 +277,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/model/actor/Creature.java
index 771560cd17..6a195d4e81 100644
--- a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1187,7 +1187,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1236,7 +1242,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3367,13 +3378,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3381,7 +3392,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3687,7 +3698,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3757,7 +3768,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3767,8 +3778,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 76ea55aa8d..c9403e2780 100644
--- a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -293,14 +293,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else
diff --git a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java
index 477eec97f6..5c84260d5c 100644
--- a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java
+++ b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
return;
}
- if (_actor.isAttackingNow())
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = _actor.getAttackEndTime();
+ if (attackEndTime > currentTime)
{
- ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
+ ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
}
else
{
diff --git a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/model/actor/Creature.java
index f2a395d96c..fee9e5d2e1 100644
--- a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -1197,7 +1197,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
- _attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
+ final long currentTime = System.nanoTime();
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
+ // Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
+ if (_attackEndTime < currentTime)
+ {
+ _attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
// Make sure that char is facing selected target
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
@@ -1246,7 +1252,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
}
// Calculate and set the disable delay of the bow in function of the Attack Speed
- _disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
+ // Precaution. It happened in the past for _attackEndTime. Will not risk it.
+ if (_disableRangedAttackEndTime < currentTime)
+ {
+ _disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
+ }
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
break;
}
@@ -3377,13 +3388,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
/**
- * Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).
+ * Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).
*
* Concept:
*
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called _move of the Creature.
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.
- * All Creature in movement are identified in movingObjects of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.
+ * All Creature in movement are identified in MOVING_OBJECTS of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.
*
* Actions:
*
@@ -3391,7 +3402,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* - Calculate distance (dx,dy) between current position and destination including offset
* - Create and Init a MoveData object
* - Set the Creature _move object to MoveData object
- * - Add the Creature to movingObjects of the GameTimeTaskManager
+ * - Add the Creature to MOVING_OBJECTS of the MovementTaskManager
* - Create a task to notify the AI that Creature arrives at a check point of the movement
*
* Caution: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.
@@ -3697,7 +3708,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
}
public boolean moveToNextRoutePoint()
@@ -3767,7 +3778,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Set the Creature _move object to MoveData object
_move = m;
- // Add the Creature to moving objects of the GameTimeTaskManager.
+ // Add the Creature to moving objects of the MovementTaskManager.
// The MovementTaskManager manages object movement.
MovementTaskManager.getInstance().registerMovingObject(this);
@@ -3777,8 +3788,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
}
- // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
- // to destination by GameTimeTaskManager
+ // the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
broadcastMoveToLocation();
diff --git a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
index 21bf550f2a..e5f8e5df4a 100644
--- a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
+++ b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/network/clientpackets/UseItem.java
@@ -295,14 +295,18 @@ public class UseItem implements IClientIncomingPacket
// Create and Bind the next action to the AI
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
}
- else if (player.isAttackingNow())
+ else // Equip or unEquip.
{
- // Equip or unEquip.
- ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
- }
- else
- {
- player.useEquippableItem(item, true);
+ final long currentTime = System.nanoTime();
+ final long attackEndTime = player.getAttackEndTime();
+ if (attackEndTime > currentTime)
+ {
+ ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
+ }
+ else
+ {
+ player.useEquippableItem(item, true);
+ }
}
}
else