AttackEndTime rework and proper MovementTaskManager comments.
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@@ -5246,19 +5246,19 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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/**
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* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
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* Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).<br>
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* <br>
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* <b><u>Concept</u>:</b><br>
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* <br>
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* At the beginning of the move action, all properties of the movement are stored in the MoveData object called <b>_move</b> of the Creature. The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.<br>
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* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
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* All Creature in movement are identified in <b>MOVING_OBJECTS</b> of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
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* <br>
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* <b><u>Actions</u>:</b><br>
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* <li>Get current position of the Creature</li>
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* <li>Calculate distance (dx,dy) between current position and destination including offset</li>
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* <li>Create and Init a MoveData object</li>
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* <li>Set the Creature _move object to MoveData object</li>
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* <li>Add the Creature to movingObjects of the GameTimeTaskManager</li>
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* <li>Add the Creature to MOVING_OBJECTS of the MovementTaskManager</li>
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* <li>Create a task to notify the AI that Creature arrives at a check point of the movement</li><br>
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* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation </b></font><br>
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* <br>
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@@ -5659,7 +5659,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Set the Creature _move object to MoveData object
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_move = m;
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// Add the Creature to moving objects of the GameTimeTaskManager.
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// Add the Creature to moving objects of the MovementTaskManager.
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// The MovementTaskManager manages object movement.
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MovementTaskManager.getInstance().registerMovingObject(this);
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@@ -5669,7 +5669,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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ThreadPool.schedule(new NotifyAITask(CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
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}
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
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// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
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// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
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broadcastMoveToLocation();
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