AttackEndTime rework and proper MovementTaskManager comments.
This commit is contained in:
@@ -310,9 +310,11 @@ public class CreatureAI extends AbstractAI
|
||||
return;
|
||||
}
|
||||
|
||||
if (_actor.isAttackingNow())
|
||||
final long currentTime = System.nanoTime();
|
||||
final long attackEndTime = _actor.getAttackEndTime();
|
||||
if (attackEndTime > currentTime)
|
||||
{
|
||||
ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), _actor.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
|
||||
ThreadPool.schedule(new CastTask(_actor, skill, target, item, forceUse, dontMove), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@@ -1176,7 +1176,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == ItemTemplate.SLOT_LR_HAND);
|
||||
final int timeAtk = Formulas.calculateTimeBetweenAttacks(_stat.getPAtkSpd());
|
||||
final int timeToHit = Formulas.calculateTimeToHit(timeAtk, weaponType, isTwoHanded, false);
|
||||
_attackEndTime = System.nanoTime() + (TimeUnit.MILLISECONDS.toNanos(timeAtk));
|
||||
final long currentTime = System.nanoTime();
|
||||
_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(timeAtk);
|
||||
// Precaution. It has happened in the past. Probably impossible to happen now, but will not risk it.
|
||||
if (_attackEndTime < currentTime)
|
||||
{
|
||||
_attackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
|
||||
}
|
||||
|
||||
// Make sure that char is facing selected target
|
||||
// also works: setHeading(Util.convertDegreeToClientHeading(Util.calculateAngleFrom(this, target)));
|
||||
@@ -1225,7 +1231,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Calculate and set the disable delay of the bow in function of the Attack Speed
|
||||
_disableRangedAttackEndTime = System.nanoTime() + TimeUnit.MILLISECONDS.toNanos(reuse);
|
||||
_disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(reuse);
|
||||
// Precaution. It happened in the past for _attackEndTime. Will not risk it.
|
||||
if (_disableRangedAttackEndTime < currentTime)
|
||||
{
|
||||
_disableRangedAttackEndTime = currentTime + TimeUnit.MILLISECONDS.toNanos(Integer.MAX_VALUE);
|
||||
}
|
||||
_hitTask = ThreadPool.schedule(() -> onHitTimeNotDual(weaponItem, attack, timeToHit, timeAtk), timeToHit);
|
||||
break;
|
||||
}
|
||||
@@ -3344,13 +3355,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
// called from AIAccessor only
|
||||
|
||||
/**
|
||||
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
|
||||
* Calculate movement data for a move to location action and add the Creature to MOVING_OBJECTS of MovementTaskManager (only called by AI Accessor).<br>
|
||||
* <br>
|
||||
* <b><u>Concept</u>:</b><br>
|
||||
* <br>
|
||||
* At the beginning of the move action, all properties of the movement are stored in the MoveData object called <b>_move</b> of the Creature.<br>
|
||||
* The position of the start point and of the destination permit to estimated in function of the movement speed the time to achieve the destination.<br>
|
||||
* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
|
||||
* All Creature in movement are identified in <b>MOVING_OBJECTS</b> of MovementTaskManager that will call the updatePosition method of those Creature each 0.1s.<br>
|
||||
* <br>
|
||||
* <b><u>Actions</u>:</b>
|
||||
* <ul>
|
||||
@@ -3358,7 +3369,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
* <li>Calculate distance (dx,dy) between current position and destination including offset</li>
|
||||
* <li>Create and Init a MoveData object</li>
|
||||
* <li>Set the Creature _move object to MoveData object</li>
|
||||
* <li>Add the Creature to movingObjects of the GameTimeTaskManager</li>
|
||||
* <li>Add the Creature to MOVING_OBJECTS of the MovementTaskManager</li>
|
||||
* <li>Create a task to notify the AI that Creature arrives at a check point of the movement</li>
|
||||
* </ul>
|
||||
* <font color=#FF0000><b><u>Caution</u>: This method DOESN'T send Server->Client packet MoveToPawn/MoveToLocation.</b></font><br>
|
||||
@@ -3664,7 +3675,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
{
|
||||
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
|
||||
}
|
||||
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by GameTimeTaskManager
|
||||
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
|
||||
}
|
||||
|
||||
public boolean moveToNextRoutePoint()
|
||||
@@ -3734,7 +3745,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
// Set the Creature _move object to MoveData object
|
||||
_move = m;
|
||||
|
||||
// Add the Creature to moving objects of the GameTimeTaskManager.
|
||||
// Add the Creature to moving objects of the MovementTaskManager.
|
||||
// The MovementTaskManager manages object movement.
|
||||
MovementTaskManager.getInstance().registerMovingObject(this);
|
||||
|
||||
@@ -3744,8 +3755,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_ARRIVED_REVALIDATE), 2000);
|
||||
}
|
||||
|
||||
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive
|
||||
// to destination by GameTimeTaskManager
|
||||
// the CtrlEvent.EVT_ARRIVED will be sent when the character will actually arrive to destination by MovementTaskManager
|
||||
|
||||
// Send a Server->Client packet MoveToLocation to the actor and all Player in its _knownPlayers
|
||||
broadcastMoveToLocation();
|
||||
|
@@ -266,14 +266,18 @@ public class UseItem implements IClientIncomingPacket
|
||||
// Create and Bind the next action to the AI
|
||||
player.getAI().setNextAction(new NextAction(CtrlEvent.EVT_FINISH_CASTING, CtrlIntention.AI_INTENTION_CAST, () -> player.useEquippableItem(item, true)));
|
||||
}
|
||||
else if (player.isAttackingNow())
|
||||
else // Equip or unEquip.
|
||||
{
|
||||
// Equip or unEquip.
|
||||
ThreadPool.schedule(() -> player.useEquippableItem(item, false), player.getAttackEndTime() - TimeUnit.MILLISECONDS.toNanos(System.currentTimeMillis()));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.useEquippableItem(item, true);
|
||||
final long currentTime = System.nanoTime();
|
||||
final long attackEndTime = player.getAttackEndTime();
|
||||
if (attackEndTime > currentTime)
|
||||
{
|
||||
ThreadPool.schedule(() -> player.useEquippableItem(item, false), TimeUnit.NANOSECONDS.toMillis(attackEndTime - currentTime));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.useEquippableItem(item, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
Reference in New Issue
Block a user