Flame Rice 20 and 30 percent.
Contributed by robikbobik.
This commit is contained in:
@@ -1166,11 +1166,12 @@
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<set name="icon" val="icon.bm_rice_cake_i00" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
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</skills>
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</item>
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<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
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<!-- Magic Scroll that relocates you to the nearest village. -->
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@@ -121,6 +121,11 @@
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<set name="is_dropable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
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</skills>
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</item>
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<item id="49675" name="Hero Cube Box" type="EtcItem">
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<!-- Double-click to receive Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->
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@@ -628,9 +628,32 @@
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<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
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<!-- Increases XP and SP gain by 30% for 20 minutes. Cooldown - 10 minutes. The effect does not disappear after character's death. -->
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<icon>icon.bm_rice_cake_i01</icon>
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<operateType>A1</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>VOTE</abnormalType>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<reuseDelay>600000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>85</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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</passiveConditions>
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<effects>
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<effect name="ExpModify">
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<amount>30</amount>
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</effect>
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<effect name="SpModify">
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<amount>30</amount>
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</effect>
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</effects>
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</skill>
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<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
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<!-- STR+1, INT+1. -->
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