Flame Rice 20 and 30 percent.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment 2020-03-25 13:06:28 +00:00
parent b5b5e5d79a
commit 8b5295b9b5
22 changed files with 434 additions and 40 deletions

View File

@ -1165,11 +1165,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

View File

@ -121,6 +121,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to receive Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

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@ -84,11 +84,27 @@
</skill>
<skill id="39109" toLevel="1" name="Improved Scroll of Resurrection">
<icon>icon.etc_scroll_of_resurrection_i01</icon>
<operateType>A1</operateType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<effectRange>600</effectRange>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49542</itemConsumeId> <!-- Improved Scroll of Resurrection -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>50</power>
</effect>
</effects>
</skill>
<skill id="39110" toLevel="1" name="Teleport Device - Entrance to Enchanted Valley">
<!-- Teleports to Entrance to Enchanted Valley. Cooldown - 60 minutes. -->
@ -109,8 +125,33 @@
<skill id="39113" toLevel="1" name="Golden Necklace of Mermaid">
<!-- Increases XP/SP gain by 50% for 1 hours. Cooldown - 30 minutes. Effect remains after death. -->
<icon>icon.general_fuel_i00</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49585</itemConsumeId>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>50</amount>
</effect>
<effect name="SpModify">
<amount>50</amount>
</effect>
</effects>
</skill>
<skill id="39114" toLevel="3" name="Refined Queen Ant's Ring">
<!-- Poison Chance and Resistance +20%, P/M Accuracy +3, P/M Attack +7%, P. Crit. Damage +10%, M. Crit. Damage +5%. -->
@ -587,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Increases XP and SP gain by 30% for 20 minutes. Cooldown - 10 minutes. The effect does not disappear after character's death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR + 1, INT + 1. -->
@ -866,7 +930,7 @@
</skill>
<skill id="39150" toLevel="1" name="Sayha's Holy Water">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="39151" toLevel="1" name="Armor Supply Box (A-grade)">
<icon>icon.etc_treasure_box_i07</icon>
@ -1440,17 +1504,168 @@
</skill>
<skill id="39174" toLevel="1" name="+8 Weapon Supply Box (B-grade)">
<icon>icon.etc_treasure_box_i07</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49789</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="4.0">
<item id="175" count="1" minEnchant="8" maxEnchant="8" /> <!-- Art of Battle Axe -->
</item>
<item chance="4.0">
<item id="267" count="1" minEnchant="8" maxEnchant="8" /> <!-- Arthro Nail -->
</item>
<item chance="4.0">
<item id="268" count="1" minEnchant="8" maxEnchant="8" /> <!-- Bellion Cestus -->
</item>
<item chance="4.0">
<item id="287" count="1" minEnchant="8" maxEnchant="8" /> <!-- Bow of Peril -->
</item>
<item chance="4.0">
<item id="79" count="1" minEnchant="8" maxEnchant="8" /> <!-- Damascus -->
</item>
<item chance="4.0">
<item id="284" count="1" minEnchant="8" maxEnchant="8" /> <!-- Dark Elven Longbow -->
</item>
<item chance="4.0">
<item id="171" count="1" minEnchant="8" maxEnchant="8" /> <!-- Deadman's Glory -->
</item>
<item chance="4.0">
<item id="234" count="1" minEnchant="8" maxEnchant="8" /> <!-- Demon's Dagger -->
</item>
<item chance="4.0">
<item id="300" count="1" minEnchant="8" maxEnchant="8" /> <!-- Great Axe -->
</item>
<item chance="4.0">
<item id="78" count="1" minEnchant="8" maxEnchant="8" /> <!-- Great Sword -->
</item>
<item chance="4.0">
<item id="7883" count="1" minEnchant="8" maxEnchant="8" /> <!-- Guardian's Sword -->
</item>
<item chance="4.0">
<item id="91" count="1" minEnchant="8" maxEnchant="8" /> <!-- Heavy War Axe -->
</item>
<item chance="4.0">
<item id="7900" count="1" minEnchant="8" maxEnchant="8" /> <!-- Ice Storm Hammer -->
</item>
<item chance="4.0">
<item id="7893" count="1" minEnchant="8" maxEnchant="8" /> <!-- Kaim Vanul's Bones -->
</item>
<item chance="4.0">
<item id="142" count="1" minEnchant="8" maxEnchant="8" /> <!-- Keshanberk -->
</item>
<item chance="4.0">
<item id="229" count="1" minEnchant="8" maxEnchant="8" /> <!-- Kris -->
</item>
<item chance="4.0">
<item id="97" count="1" minEnchant="8" maxEnchant="8" /> <!-- Lance -->
</item>
<item chance="4.0">
<item id="264" count="1" minEnchant="8" maxEnchant="8" /> <!-- Pata -->
</item>
<item chance="4.0">
<item id="7892" count="1" minEnchant="8" maxEnchant="8" /> <!-- Spell Breaker -->
</item>
<item chance="4.0">
<item id="92" count="1" minEnchant="8" maxEnchant="8" /> <!-- Spirit's Staff -->
</item>
<item chance="4.0">
<item id="210" count="1" minEnchant="8" maxEnchant="8" /> <!-- Staff of Evil Spirits -->
</item>
<item chance="4.0">
<item id="7901" count="1" minEnchant="8" maxEnchant="8" /> <!-- Star Buster -->
</item>
<item chance="4.0">
<item id="148" count="1" minEnchant="8" maxEnchant="8" /> <!-- Sword of Valhalla -->
</item>
<item chance="4.0">
<item id="243" count="1" minEnchant="8" maxEnchant="8" /> <!-- Twilight Knife -->
</item>
<item chance="4.0">
<item id="7889" count="1" minEnchant="8" maxEnchant="8" /> <!-- Wizard's Tear -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="39175" toLevel="1" name="+16 Weapon Supply Box (C-grade)">
<icon>icon.etc_treasure_box_i07</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49790</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3">
<item id="242" count="1" minEnchant="16" maxEnchant="16" /> <!-- Soulfire Dirk -->
</item>
<item chance="8.3">
<item id="7887" count="1" minEnchant="16" maxEnchant="16" /> <!-- Mysterious Sword -->
</item>
<item chance="8.3">
<item id="72" count="1" minEnchant="16" maxEnchant="16" /> <!-- Stormbringer -->
</item>
<item chance="8.3">
<item id="71" count="1" minEnchant="16" maxEnchant="16" /> <!-- Flamberge -->
</item>
<item chance="8.3">
<item id="281" count="1" minEnchant="16" maxEnchant="16" /> <!-- Crystallized Ice Bow -->
</item>
<item chance="8.3">
<item id="193" count="1" minEnchant="16" maxEnchant="16" /> <!-- Stick of Faith -->
</item>
<item chance="8.3">
<item id="160" count="1" minEnchant="16" maxEnchant="16" /> <!-- Battle Axe -->
</item>
<item chance="8.3">
<item id="161" count="1" minEnchant="16" maxEnchant="16" /> <!-- Silver Axe -->
</item>
<item chance="8.3">
<item id="192" count="1" minEnchant="16" maxEnchant="16" /> <!-- Crystal Staff -->
</item>
<item chance="8.3">
<item id="194" count="1" minEnchant="16" maxEnchant="16" /> <!-- Heavy Doom Axe -->
</item>
<item chance="8.3">
<item id="302" count="1" minEnchant="16" maxEnchant="16" /> <!-- Body Slasher -->
</item>
<item chance="8.3">
<item id="263" count="1" minEnchant="16" maxEnchant="16" /> <!-- Chakram -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="39176" toLevel="1" name="Red Libra Supplies Lv. 1">
<icon>icon.event_mahum_coinbox</icon>

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@ -1166,11 +1166,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

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@ -121,6 +121,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to receive Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

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@ -628,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Increases XP and SP gain by 30% for 20 minutes. Cooldown - 10 minutes. The effect does not disappear after character's death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->

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@ -1165,11 +1165,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

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@ -121,6 +121,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to receive Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

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@ -628,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Increases XP/ SP gain by 30% for 20 minutes. Cooldown - 10 minutes. The effect does not disappear after character's death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->

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@ -1165,11 +1165,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

View File

@ -831,6 +831,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to obtain Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

View File

@ -628,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Acquired XP/ SP +30% for 20 min. Cooldown - 10 min. Buff remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->

View File

@ -1165,11 +1165,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

View File

@ -831,6 +831,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to obtain Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

View File

@ -30,7 +30,7 @@
</effect>
</effects>
</skill>
<skill id="32001" toLevel="1" name="Rice Cake of Fighting Spirit - Personal">
<skill id="32001" toLevel="1" name="Rice Cake of Fighting Spirit - Event">
<!-- Acquired XP/ SP +20% for 20 min. Cooldown - 10 min. Effect remains after death. -->
<icon>icon.bm_rice_cake_i00</icon>
<abnormalLvl>1</abnormalLvl>

View File

@ -628,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Acquired XP/ SP +30% for 3 min. Cooldown - 10 min. Effect remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->

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@ -1165,11 +1165,12 @@
<set name="icon" val="icon.bm_rice_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="32001" level="1"/> <!-- Rice Cake of Fighting Spirit Event -->
</skills>
</item>
<item id="49087" name="Improved Scroll of Escape" type="EtcItem">
<!-- Magic Scroll that relocates you to the nearest village. -->

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@ -831,6 +831,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="49675" name="Hero Cube Box" type="EtcItem">
<!-- Double-click to obtain Hero Cube (7-day). Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse or transferred to another character on the same account using Dimensional Merchant. <Note>. Even if you have several of these Cubes, you can only use one. -->

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@ -515,11 +515,16 @@
<!-- Acquired XP/ SP +30% for 20 min. The effect remains after death. Cooldown: 1 min. -->
<set name="icon" val="icon.bm_rice_cake_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="STEEL" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="50134" level="1"/> <!-- Rice Cake of Flaming Fighting Spirit Event -->
</skills>
</item>
<item id="91841" name="Transformation Scroll: White Assassin" additionalName="Event" type="EtcItem">
<!-- Transforms into White Assassin for 20 minutes. The effect remains after death. White Assassin Transformation: Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. -->

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@ -30,7 +30,7 @@
</effect>
</effects>
</skill>
<skill id="32001" toLevel="1" name="Rice Cake of Fighting Spirit - Personal">
<skill id="32001" toLevel="1" name="Rice Cake of Fighting Spirit - Event">
<!-- Acquired XP/ SP +20% for 20 min. Cooldown - 10 min. Effect remains after death. -->
<icon>icon.bm_rice_cake_i00</icon>
<abnormalLvl>1</abnormalLvl>

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@ -628,9 +628,32 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Acquired XP/ SP +30% for 3 min. Cooldown - 10 min. Effect remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39135" toLevel="1" name="Chic Silver Chapeau - 30-day">
<!-- STR+1, INT+1. -->

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@ -248,9 +248,32 @@
<skill id="50134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit">
<!-- For 3 min., Acquired XP/ SP +30%. Cooldown: 1 min. The effect remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="50135" toLevel="1" name="Einhasad<61>s Protection">
<!-- For 1 h., Acquired XP/ SP +100%. Cooldown: 1 min. The effect remains after death. -->