ShotsBonusFinalizer base value based on weapon grade and enchant level.

Contributed by kamikadzz.
This commit is contained in:
MobiusDevelopment
2022-10-07 14:56:57 +00:00
parent 0f112452c3
commit 8a07c185ab
3 changed files with 60 additions and 3 deletions

View File

@@ -41,7 +41,26 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted())
{
baseValue += (weapon.getEnchantLevel() * 0.3) / 100;
switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 0.5) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
}
}
if (player.getActiveRubyJewel() != null)
{

View File

@@ -41,7 +41,26 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted())
{
baseValue += (weapon.getEnchantLevel() * 0.3) / 100;
switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 0.5) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
}
}
if (player.getActiveRubyJewel() != null)
{

View File

@@ -41,7 +41,26 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted())
{
baseValue += (weapon.getEnchantLevel() * 0.3) / 100;
switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 0.5) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
}
}
if (player.getActiveRubyJewel() != null)
{