Pattern skill additions.

Contributed by Gram.
This commit is contained in:
MobiusDevelopment 2022-04-27 05:19:47 +00:00
parent 9ddc0814b9
commit 8a021216b2
2 changed files with 662 additions and 36 deletions

View File

@ -499,33 +499,346 @@
<operateType>A1</operateType>
</skill>
<skill id="83017" toLevel="21" name="Pattern (STR) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">25</value>
<value level="5">50</value>
<value level="6">75</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">150</value>
<value level="10">175</value>
<value level="11">200</value>
<value level="12">225</value>
<value level="13">250</value>
<value level="14">275</value>
<value level="15">300</value>
<value level="16">325</value>
<value level="17">350</value>
<value level="18">375</value>
<value level="19">400</value>
<value level="20">425</value>
<value level="21">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
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<value level="1">0</value>
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83018" toLevel="21" name="Pattern (CON) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
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<value level="19">520</value>
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<value level="21">585</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83019" toLevel="21" name="Pattern (DEX) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
<effect name="ShotsBonus">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83020" toLevel="21" name="Pattern (INT) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
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<value level="5">50</value>
<value level="6">75</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">150</value>
<value level="10">175</value>
<value level="11">200</value>
<value level="12">225</value>
<value level="13">250</value>
<value level="14">275</value>
<value level="15">300</value>
<value level="16">325</value>
<value level="17">350</value>
<value level="18">375</value>
<value level="19">400</value>
<value level="20">425</value>
<value level="21">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83021" toLevel="21" name="Pattern (MEN) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
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<value level="8">187</value>
<value level="9">225</value>
<value level="10">262</value>
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<value level="16">487</value>
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<value level="18">562</value>
<value level="19">600</value>
<value level="20">637</value>
<value level="21">675</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83022" toLevel="21" name="Pattern (WIT) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
<effect name="ShotsBonus">
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<value level="20">3</value>
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@ -499,33 +499,346 @@
<operateType>A1</operateType>
</skill>
<skill id="83017" toLevel="21" name="Pattern (STR) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">25</value>
<value level="5">50</value>
<value level="6">75</value>
<value level="7">100</value>
<value level="8">125</value>
<value level="9">150</value>
<value level="10">175</value>
<value level="11">200</value>
<value level="12">225</value>
<value level="13">250</value>
<value level="14">275</value>
<value level="15">300</value>
<value level="16">325</value>
<value level="17">350</value>
<value level="18">375</value>
<value level="19">400</value>
<value level="20">425</value>
<value level="21">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83018" toLevel="21" name="Pattern (CON) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
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<value level="6">97</value>
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<value level="8">162</value>
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<value level="10">227</value>
<value level="11">260</value>
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<value level="18">487</value>
<value level="19">520</value>
<value level="20">552</value>
<value level="21">585</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83019" toLevel="21" name="Pattern (DEX) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
<effect name="ShotsBonus">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83020" toLevel="21" name="Pattern (INT) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
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<value level="20">425</value>
<value level="21">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83021" toLevel="21" name="Pattern (MEN) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
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</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="83022" toLevel="21" name="Pattern (WIT) Lv. 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
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</amount>
<mode>PER</mode>
</effect>
<effect name="ShotsBonus">
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<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">1</value>
<value level="18">1.5</value>
<value level="19">2</value>
<value level="20">3</value>
<value level="21">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>