Pattern skill additions.
Contributed by Gram.
This commit is contained in:
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@ -499,33 +499,346 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="83017" toLevel="21" name="Pattern (STR) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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||||
<value level="3">0</value>
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||||
<value level="4">25</value>
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||||
<value level="5">50</value>
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||||
<value level="6">75</value>
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||||
<value level="7">100</value>
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||||
<value level="8">125</value>
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||||
<value level="9">150</value>
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||||
<value level="10">175</value>
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||||
<value level="11">200</value>
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||||
<value level="12">225</value>
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||||
<value level="13">250</value>
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||||
<value level="14">275</value>
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||||
<value level="15">300</value>
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||||
<value level="16">325</value>
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||||
<value level="17">350</value>
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||||
<value level="18">375</value>
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||||
<value level="19">400</value>
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<value level="20">425</value>
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<value level="21">450</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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||||
<value level="3">0</value>
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||||
<value level="4">0</value>
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||||
<value level="5">0</value>
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||||
<value level="6">0</value>
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||||
<value level="7">0</value>
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||||
<value level="8">0</value>
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||||
<value level="9">0</value>
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||||
<value level="10">0</value>
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||||
<value level="11">0</value>
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||||
<value level="12">0</value>
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||||
<value level="13">0</value>
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||||
<value level="14">0</value>
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||||
<value level="15">0</value>
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||||
<value level="16">0</value>
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||||
<value level="17">0.5</value>
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||||
<value level="18">1</value>
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||||
<value level="19">1.5</value>
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<value level="20">2</value>
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<value level="21">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83018" toLevel="21" name="Pattern (CON) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">32</value>
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<value level="5">65</value>
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<value level="6">97</value>
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<value level="7">130</value>
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<value level="8">162</value>
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<value level="9">195</value>
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<value level="10">227</value>
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<value level="11">260</value>
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<value level="12">295</value>
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<value level="13">325</value>
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<value level="14">357</value>
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<value level="15">390</value>
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<value level="16">422</value>
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<value level="17">455</value>
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<value level="18">487</value>
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<value level="19">520</value>
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<value level="20">552</value>
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<value level="21">585</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">-1</value>
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<value level="18">-1.5</value>
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<value level="19">-2</value>
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<value level="20">-3</value>
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<value level="21">-5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83019" toLevel="21" name="Pattern (DEX) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-0.4</value>
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<value level="5">-0.8</value>
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<value level="6">-1.2</value>
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<value level="7">-1.6</value>
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<value level="8">-2</value>
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<value level="9">-2.4</value>
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<value level="10">-2.8</value>
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<value level="11">-3.2</value>
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<value level="12">-3.6</value>
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<value level="13">-4</value>
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<value level="14">-4.4</value>
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<value level="15">-4.8</value>
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<value level="16">-5.2</value>
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<value level="17">-5.6</value>
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<value level="18">-6</value>
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<value level="19">-6.4</value>
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<value level="20">-6.8</value>
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<value level="21">-7.2</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShotsBonus">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">1</value>
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<value level="18">1.5</value>
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<value level="19">2</value>
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<value level="20">3</value>
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<value level="21">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83020" toLevel="21" name="Pattern (INT) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">25</value>
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<value level="5">50</value>
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<value level="6">75</value>
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<value level="7">100</value>
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<value level="8">125</value>
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<value level="9">150</value>
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<value level="10">175</value>
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<value level="11">200</value>
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<value level="12">225</value>
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<value level="13">250</value>
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<value level="14">275</value>
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<value level="15">300</value>
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<value level="16">325</value>
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<value level="17">350</value>
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<value level="18">375</value>
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<value level="19">400</value>
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<value level="20">425</value>
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<value level="21">450</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">0.5</value>
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<value level="18">1</value>
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<value level="19">1.5</value>
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<value level="20">2</value>
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<value level="21">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83021" toLevel="21" name="Pattern (MEN) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">37</value>
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<value level="5">75</value>
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<value level="6">112</value>
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<value level="7">150</value>
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<value level="8">187</value>
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<value level="9">225</value>
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<value level="10">262</value>
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<value level="11">300</value>
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<value level="12">337</value>
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<value level="13">375</value>
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<value level="14">412</value>
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<value level="15">450</value>
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<value level="16">487</value>
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<value level="17">525</value>
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<value level="18">562</value>
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<value level="19">600</value>
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<value level="20">637</value>
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<value level="21">675</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">-1</value>
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<value level="18">-1.5</value>
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<value level="19">-2</value>
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<value level="20">-3</value>
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<value level="21">-5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83022" toLevel="21" name="Pattern (WIT) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceMagicCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">-0.4</value>
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<value level="5">-0.8</value>
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<value level="6">-1.2</value>
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<value level="7">-1.6</value>
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<value level="8">-2</value>
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<value level="9">-2.4</value>
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<value level="10">-2.8</value>
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<value level="11">-3.2</value>
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<value level="12">-3.6</value>
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<value level="13">-4</value>
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<value level="14">-4.4</value>
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<value level="15">-4.8</value>
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<value level="16">-5.2</value>
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<value level="17">-5.6</value>
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<value level="18">-6</value>
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<value level="19">-6.4</value>
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<value level="20">-6.8</value>
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<value level="21">-7.2</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShotsBonus">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">1</value>
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<value level="18">1.5</value>
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<value level="19">2</value>
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<value level="20">3</value>
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<value level="21">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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@ -499,33 +499,346 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="83017" toLevel="21" name="Pattern (STR) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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||||
<value level="3">0</value>
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<value level="4">25</value>
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<value level="5">50</value>
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<value level="6">75</value>
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<value level="7">100</value>
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<value level="8">125</value>
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<value level="9">150</value>
|
||||
<value level="10">175</value>
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||||
<value level="11">200</value>
|
||||
<value level="12">225</value>
|
||||
<value level="13">250</value>
|
||||
<value level="14">275</value>
|
||||
<value level="15">300</value>
|
||||
<value level="16">325</value>
|
||||
<value level="17">350</value>
|
||||
<value level="18">375</value>
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||||
<value level="19">400</value>
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||||
<value level="20">425</value>
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<value level="21">450</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>
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<value level="1">0</value>
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||||
<value level="2">0</value>
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||||
<value level="3">0</value>
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||||
<value level="4">0</value>
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||||
<value level="5">0</value>
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||||
<value level="6">0</value>
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||||
<value level="7">0</value>
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||||
<value level="8">0</value>
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||||
<value level="9">0</value>
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||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
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||||
<value level="17">0.5</value>
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||||
<value level="18">1</value>
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||||
<value level="19">1.5</value>
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<value level="20">2</value>
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<value level="21">3</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="83018" toLevel="21" name="Pattern (CON) Lv. 3">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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||||
<effect name="PhysicalDefence">
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||||
<amount>
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||||
<value level="1">0</value>
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||||
<value level="2">0</value>
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||||
<value level="3">0</value>
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||||
<value level="4">32</value>
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||||
<value level="5">65</value>
|
||||
<value level="6">97</value>
|
||||
<value level="7">130</value>
|
||||
<value level="8">162</value>
|
||||
<value level="9">195</value>
|
||||
<value level="10">227</value>
|
||||
<value level="11">260</value>
|
||||
<value level="12">295</value>
|
||||
<value level="13">325</value>
|
||||
<value level="14">357</value>
|
||||
<value level="15">390</value>
|
||||
<value level="16">422</value>
|
||||
<value level="17">455</value>
|
||||
<value level="18">487</value>
|
||||
<value level="19">520</value>
|
||||
<value level="20">552</value>
|
||||
<value level="21">585</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">-1</value>
|
||||
<value level="18">-1.5</value>
|
||||
<value level="19">-2</value>
|
||||
<value level="20">-3</value>
|
||||
<value level="21">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83019" toLevel="21" name="Pattern (DEX) Lv. 3">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceSkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">-0.4</value>
|
||||
<value level="5">-0.8</value>
|
||||
<value level="6">-1.2</value>
|
||||
<value level="7">-1.6</value>
|
||||
<value level="8">-2</value>
|
||||
<value level="9">-2.4</value>
|
||||
<value level="10">-2.8</value>
|
||||
<value level="11">-3.2</value>
|
||||
<value level="12">-3.6</value>
|
||||
<value level="13">-4</value>
|
||||
<value level="14">-4.4</value>
|
||||
<value level="15">-4.8</value>
|
||||
<value level="16">-5.2</value>
|
||||
<value level="17">-5.6</value>
|
||||
<value level="18">-6</value>
|
||||
<value level="19">-6.4</value>
|
||||
<value level="20">-6.8</value>
|
||||
<value level="21">-7.2</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">1</value>
|
||||
<value level="18">1.5</value>
|
||||
<value level="19">2</value>
|
||||
<value level="20">3</value>
|
||||
<value level="21">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83020" toLevel="21" name="Pattern (INT) Lv. 3">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">50</value>
|
||||
<value level="6">75</value>
|
||||
<value level="7">100</value>
|
||||
<value level="8">125</value>
|
||||
<value level="9">150</value>
|
||||
<value level="10">175</value>
|
||||
<value level="11">200</value>
|
||||
<value level="12">225</value>
|
||||
<value level="13">250</value>
|
||||
<value level="14">275</value>
|
||||
<value level="15">300</value>
|
||||
<value level="16">325</value>
|
||||
<value level="17">350</value>
|
||||
<value level="18">375</value>
|
||||
<value level="19">400</value>
|
||||
<value level="20">425</value>
|
||||
<value level="21">450</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">0.5</value>
|
||||
<value level="18">1</value>
|
||||
<value level="19">1.5</value>
|
||||
<value level="20">2</value>
|
||||
<value level="21">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83021" toLevel="21" name="Pattern (MEN) Lv. 3">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">37</value>
|
||||
<value level="5">75</value>
|
||||
<value level="6">112</value>
|
||||
<value level="7">150</value>
|
||||
<value level="8">187</value>
|
||||
<value level="9">225</value>
|
||||
<value level="10">262</value>
|
||||
<value level="11">300</value>
|
||||
<value level="12">337</value>
|
||||
<value level="13">375</value>
|
||||
<value level="14">412</value>
|
||||
<value level="15">450</value>
|
||||
<value level="16">487</value>
|
||||
<value level="17">525</value>
|
||||
<value level="18">562</value>
|
||||
<value level="19">600</value>
|
||||
<value level="20">637</value>
|
||||
<value level="21">675</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">-1</value>
|
||||
<value level="18">-1.5</value>
|
||||
<value level="19">-2</value>
|
||||
<value level="20">-3</value>
|
||||
<value level="21">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83022" toLevel="21" name="Pattern (WIT) Lv. 3">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceMagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">-0.4</value>
|
||||
<value level="5">-0.8</value>
|
||||
<value level="6">-1.2</value>
|
||||
<value level="7">-1.6</value>
|
||||
<value level="8">-2</value>
|
||||
<value level="9">-2.4</value>
|
||||
<value level="10">-2.8</value>
|
||||
<value level="11">-3.2</value>
|
||||
<value level="12">-3.6</value>
|
||||
<value level="13">-4</value>
|
||||
<value level="14">-4.4</value>
|
||||
<value level="15">-4.8</value>
|
||||
<value level="16">-5.2</value>
|
||||
<value level="17">-5.6</value>
|
||||
<value level="18">-6</value>
|
||||
<value level="19">-6.4</value>
|
||||
<value level="20">-6.8</value>
|
||||
<value level="21">-7.2</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShotsBonus">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">0</value>
|
||||
<value level="5">0</value>
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">0</value>
|
||||
<value level="10">0</value>
|
||||
<value level="11">0</value>
|
||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
|
||||
<value level="14">0</value>
|
||||
<value level="15">0</value>
|
||||
<value level="16">0</value>
|
||||
<value level="17">1</value>
|
||||
<value level="18">1.5</value>
|
||||
<value level="19">2</value>
|
||||
<value level="20">3</value>
|
||||
<value level="21">4</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user