Added premium drop rates by item id.

This commit is contained in:
mobius 2015-01-14 09:55:43 +00:00
parent c13fe97ac2
commit 89f53b2c3d
7 changed files with 133 additions and 20 deletions

View File

@ -676,13 +676,18 @@ PremiumRateXp = 2
PremiumRateSp = 2
# Drop chance for premium players.
PremiumRateDropChance = 2
PremiumRateDropChance = 1
# Drop ammount for premium players.
PremiumRateDropAmmount = 1
# Drop amount for premium players.
PremiumRateDropAmount = 2
# Spoil chance for premium players.
PremiumRateSpoilChance = 2
PremiumRateSpoilChance = 1
# Spoil ammount for premium players.
PremiumRateSpoilAmmount = 1
# Spoil amount for premium players.
PremiumRateSpoilAmount = 2
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
PremiumRateDropChanceByItemId = 57,2
PremiumRateDropAmountByItemId = 57,2

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@ -49,16 +49,16 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + Config.RATE_XP + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Drop Ammount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Ammount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Ammount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Ammount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
@ -76,9 +76,9 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate XP: <font color=\"LEVEL\">x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + " <br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Ammount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Ammount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Expires: <font color=\"00A5FF\">" + String.valueOf(format.format(endDate)) + "</font></td></tr>");
html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + String.valueOf(format.format(System.currentTimeMillis())) + "<br><br></font></td></tr>");
html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");

View File

@ -836,9 +836,11 @@ public final class Config
public static float PREMIUM_RATE_SP;
public static Map<Integer, Float> PREMIUM_RATE_DROP_ITEMS_ID;
public static float PREMIUM_RATE_DROP_CHANCE;
public static float PREMIUM_RATE_DROP_AMMOUNT;
public static float PREMIUM_RATE_DROP_AMOUNT;
public static float PREMIUM_RATE_SPOIL_CHANCE;
public static float PREMIUM_RATE_SPOIL_AMMOUNT;
public static float PREMIUM_RATE_SPOIL_AMOUNT;
public static Map<Integer, Float> PREMIUM_RATE_DROP_CHANCE_BY_ID;
public static Map<Integer, Float> PREMIUM_RATE_DROP_AMOUNT_BY_ID;
// --------------------------------------------------
// NPC Settings
@ -2653,9 +2655,63 @@ public final class Config
PREMIUM_RATE_XP = CustomSettings.getFloat("PremiumRateXp", 2);
PREMIUM_RATE_SP = CustomSettings.getFloat("PremiumRateSp", 2);
PREMIUM_RATE_DROP_CHANCE = CustomSettings.getFloat("PremiumRateDropChance", 2);
PREMIUM_RATE_DROP_AMMOUNT = CustomSettings.getFloat("PremiumRateDropAmmount", 1);
PREMIUM_RATE_DROP_AMOUNT = CustomSettings.getFloat("PremiumRateDropAmount", 1);
PREMIUM_RATE_SPOIL_CHANCE = CustomSettings.getFloat("PremiumRateSpoilChance", 2);
PREMIUM_RATE_SPOIL_AMMOUNT = CustomSettings.getFloat("PremiumRateSpoilAmmount", 1);
PREMIUM_RATE_SPOIL_AMOUNT = CustomSettings.getFloat("PremiumRateSpoilAmount", 1);
String[] premiumDropChanceMultiplier = CustomSettings.getString("PremiumRateDropChanceByItemId", "").split(";");
PREMIUM_RATE_DROP_CHANCE_BY_ID = new HashMap<>(premiumDropChanceMultiplier.length);
if (!premiumDropChanceMultiplier[0].isEmpty())
{
for (String item : premiumDropChanceMultiplier)
{
String[] itemSplit = item.split(",");
if (itemSplit.length != 2)
{
_log.warning(StringUtil.concat("Config.load(): invalid config property -> PremiumRateDropChanceByItemId \"", item, "\""));
}
else
{
try
{
PREMIUM_RATE_DROP_CHANCE_BY_ID.put(Integer.valueOf(itemSplit[0]), Float.valueOf(itemSplit[1]));
}
catch (NumberFormatException nfe)
{
if (!item.isEmpty())
{
_log.warning(StringUtil.concat("Config.load(): invalid config property -> PremiumRateDropChanceByItemId \"", item, "\""));
}
}
}
}
}
String[] premiumDropAmountMultiplier = CustomSettings.getString("PremiumRateDropAmountByItemId", "").split(";");
PREMIUM_RATE_DROP_AMOUNT_BY_ID = new HashMap<>(premiumDropAmountMultiplier.length);
if (!premiumDropAmountMultiplier[0].isEmpty())
{
for (String item : premiumDropAmountMultiplier)
{
String[] itemSplit = item.split(",");
if (itemSplit.length != 2)
{
_log.warning(StringUtil.concat("Config.load(): invalid config property -> PremiumRateDropAmountByItemId \"", item, "\""));
}
else
{
try
{
PREMIUM_RATE_DROP_AMOUNT_BY_ID.put(Integer.valueOf(itemSplit[0]), Float.valueOf(itemSplit[1]));
}
catch (NumberFormatException nfe)
{
if (!item.isEmpty())
{
_log.warning(StringUtil.concat("Config.load(): invalid config property -> PremiumRateDropAmountByItemId \"", item, "\""));
}
}
}
}
}
// Load PvP L2Properties file (if exists)
final PropertiesParser PVPSettings = new PropertiesParser(PVP_CONFIG_FILE);

View File

@ -43,7 +43,7 @@ public class CorpseDropItem extends GeneralDropItem
@Override
protected double getGlobalAmountMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_SPOIL_AMMOUNT * Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER : Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER;
return isPremium ? Config.PREMIUM_RATE_SPOIL_AMOUNT * Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER : Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER;
}
/*

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@ -43,7 +43,7 @@ public class DeathDropItem extends GeneralDropItem
@Override
protected double getGlobalAmountMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_DROP_AMMOUNT * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER : Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
return isPremium ? Config.PREMIUM_RATE_DROP_AMOUNT * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER : Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
/*

View File

@ -69,7 +69,29 @@ public class GeneralDropItem implements IDropItem
double multiplier = 1;
// individual drop amount
Float individualDropAmountMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId());
Float individualDropAmountMultiplier = null;
if (killer.getActingPlayer().hasPremiumStatus())
{
final Float normalMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId());
final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(getItemId());
if ((normalMultiplier != null) && (premiumMultiplier != null))
{
individualDropAmountMultiplier = normalMultiplier * premiumMultiplier;
}
else if (normalMultiplier != null)
{
individualDropAmountMultiplier = normalMultiplier;
}
else if (premiumMultiplier != null)
{
individualDropAmountMultiplier = premiumMultiplier;
}
}
else
{
individualDropAmountMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId());
}
if (individualDropAmountMultiplier != null)
{
// individual amount list multiplier
@ -169,7 +191,29 @@ public class GeneralDropItem implements IDropItem
double multiplier = 1;
// individual drop chance
Float individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId());
Float individualDropChanceMultiplier = null;
if (killer.getActingPlayer().hasPremiumStatus())
{
final Float normalMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId());
final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(getItemId());
if ((normalMultiplier != null) && (premiumMultiplier != null))
{
individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
}
else if (normalMultiplier != null)
{
individualDropChanceMultiplier = normalMultiplier;
}
else if (premiumMultiplier != null)
{
individualDropChanceMultiplier = premiumMultiplier;
}
}
else
{
individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId());
}
if (individualDropChanceMultiplier != null)
{
multiplier *= individualDropChanceMultiplier;

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@ -240,6 +240,10 @@ public abstract class ItemContainer
// Updates database
float adenaRate = Config.RATE_DROP_AMOUNT_MULTIPLIER.containsKey(Inventory.ADENA_ID) ? Config.RATE_DROP_AMOUNT_MULTIPLIER.get(Inventory.ADENA_ID) : 1;
if (actor.hasPremiumStatus() && Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.containsKey(Inventory.ADENA_ID))
{
adenaRate *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(Inventory.ADENA_ID);
}
if ((item.getId() == Inventory.ADENA_ID) && (count < (10000 * adenaRate)))
{
// Small adena changes won't be saved to database all the time
@ -292,6 +296,10 @@ public abstract class ItemContainer
// Updates database
// If Adena drop rate is not present it will be x1.
float adenaRate = Config.RATE_DROP_AMOUNT_MULTIPLIER.containsKey(Inventory.ADENA_ID) ? Config.RATE_DROP_AMOUNT_MULTIPLIER.get(Inventory.ADENA_ID) : 1;
if (actor.hasPremiumStatus() && Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.containsKey(Inventory.ADENA_ID))
{
adenaRate *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(Inventory.ADENA_ID);
}
if ((itemId == Inventory.ADENA_ID) && (count < (10000 * adenaRate)))
{
// Small adena changes won't be saved to database all the time