Prelude of War related skill updates.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-14 11:40:40 +00:00
parent 7c1d92d947
commit 89e15eceae
25 changed files with 876 additions and 745 deletions

View File

@@ -1076,9 +1076,10 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="side" type="xs:string" />
<xs:element name="grade">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
@@ -1091,7 +1092,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="side" type="xs:string" />
<xs:element name="fullLethal">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -2371,6 +2371,7 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="magicType" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="position" type="xs:string" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
@@ -2507,6 +2508,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
@@ -2525,6 +2527,7 @@
</xs:element>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:complexType>
@@ -2546,7 +2549,21 @@
<xs:element minOccurs="0" name="BLUNT" type="xs:byte" />
<xs:element minOccurs="0" name="DUAL" type="xs:byte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="halfLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="amount">
@@ -2631,7 +2648,21 @@
<xs:element name="staticChance" type="xs:boolean" />
<xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillId" type="xs:unsignedShort" />
<xs:element name="skillLevel" type="xs:unsignedByte" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="fullLethal" type="xs:unsignedByte" />
<xs:element name="halfLethal" type="xs:unsignedByte" />
<xs:element name="amount">
@@ -2809,7 +2840,6 @@
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="displayInList" type="xs:boolean" />
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
<xs:element name="abnormallVL" type="xs:unsignedByte" />
<xs:element name="staticDelay" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
@@ -2869,6 +2899,7 @@
</xs:complexType>
</xs:element>
<xs:element name="isHate" type="xs:boolean" />
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
<xs:element name="fenRange" type="xs:string" />
<xs:element name="affectRate" type="xs:unsignedByte" />
<xs:element name="isNecessaryToggle" type="xs:boolean" />