Prelude of War related skill updates.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-14 11:40:40 +00:00
parent 7c1d92d947
commit 89e15eceae
25 changed files with 876 additions and 745 deletions

View File

@ -419,6 +419,9 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

View File

@ -420,6 +420,9 @@
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Wrath" skillId="30777" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

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@ -409,6 +409,9 @@
<skill skillName="Triple Sonic Slash" skillId="30775" skillLvl="7" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

View File

@ -397,6 +397,9 @@
<skill skillName="Force Storm" skillId="30769" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

View File

@ -418,6 +418,9 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

View File

@ -387,6 +387,9 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Force Intention" skillId="30819" skillLvl="1" getLevel="105" levelUpSp="1753765925">
<item id="39738" count="8" /> <!-- Rune Stone -->
</skill>
<!-- Fafurion Updates -->
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="8" getLevel="106" levelUpSp="2104519110" />

View File

@ -228,6 +228,11 @@
<skill skillName="Right Sidestep" skillId="30508" skillLvl="27" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Eminent Stability" skillId="30542" skillLvl="11" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Fist Weapon Mastery" skillId="30540" skillLvl="15" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="15" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="9" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Lateral Hit" skillId="30500" skillLvl="29" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Gravity Hit" skillId="30504" skillLvl="17" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Pressure Punch" skillId="30505" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
@ -243,6 +248,11 @@
<skill skillName="Left Sidestep" skillId="30507" skillLvl="25" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Right Sidestep" skillId="30508" skillLvl="28" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eminent Stability" skillId="30542" skillLvl="12" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Fist Weapon Mastery" skillId="30540" skillLvl="16" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="16" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="10" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Lateral Hit" skillId="30500" skillLvl="30" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Gravity Hit" skillId="30504" skillLvl="18" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Pressure Punch" skillId="30505" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
@ -258,6 +268,10 @@
<skill skillName="Left Sidestep" skillId="30507" skillLvl="26" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Right Sidestep" skillId="30508" skillLvl="29" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eminent Stability" skillId="30542" skillLvl="13" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Fist Weapon Mastery" skillId="30540" skillLvl="17" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Light Armor Mastery" skillId="30541" skillLvl="17" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Attribute Resistance" skillId="30543" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Distortion" skillId="30512" skillLvl="4" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Steel Mind" skillId="30520" skillLvl="4" getLevel="110" levelUpSp="17455723311" />

View File

@ -188,6 +188,11 @@
<skill skillName="Storm Rage" skillId="30006" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Eminent Quick Recovery" skillId="30042" skillLvl="11" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Blunt Weapon Mastery" skillId="30040" skillLvl="15" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Robe Mastery" skillId="30041" skillLvl="15" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Eminent Attribute Resistance" skillId="30043" skillLvl="9" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Hydro Attack" skillId="30001" skillLvl="29" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hydro Strike" skillId="30004" skillLvl="26" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Compelling Wind" skillId="30014" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
@ -199,6 +204,11 @@
<skill skillName="Divine Storm" skillId="30029" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Storm Rage" skillId="30006" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eminent Quick Recovery" skillId="30042" skillLvl="12" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Blunt Weapon Mastery" skillId="30040" skillLvl="16" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Robe Mastery" skillId="30041" skillLvl="16" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Eminent Attribute Resistance" skillId="30043" skillLvl="10" getLevel="108" levelUpSp="6061015038" />
<skill skillName="Hydro Attack" skillId="30001" skillLvl="30" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hydro Strike" skillId="30004" skillLvl="27" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Compelling Wind" skillId="30014" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
@ -210,6 +220,10 @@
<skill skillName="Divine Storm" skillId="30029" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Storm Rage" skillId="30006" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eminent Quick Recovery" skillId="30042" skillLvl="13" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Blunt Weapon Mastery" skillId="30040" skillLvl="17" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Robe Mastery" skillId="30041" skillLvl="17" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Eminent Attribute Resistance" skillId="30043" skillLvl="11" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Sayha's Blessing" skillId="30022" skillLvl="3" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Windy Refuge" skillId="30010" skillLvl="3" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Squall" skillId="30017" skillLvl="5" getLevel="110" levelUpSp="17455723311" />

View File

@ -680,12 +680,9 @@
<skill id="1927" toLevel="1" name="Sigel Aura">
<!-- Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
<icon>icon.icon_sigel</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<toggleGroupId>0</toggleGroupId>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sigel Force -->
@ -730,15 +727,12 @@
</effect>
</effects>
</skill>
<skill id="1929" toLevel="1" name="Tyrr Aura">
<skill id="1929" toLevel="1" name="Tyrr Force">
<!-- Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
<icon>icon.icon_tir</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<toggleGroupId>0</toggleGroupId>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Tyrr Force -->
@ -774,15 +768,12 @@
</effect>
</effects>
</skill>
<skill id="1931" toLevel="1" name="Othell Aura">
<skill id="1931" toLevel="1" name="Othell Force">
<!-- Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
<icon>icon.icon_othel</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<operateType>AU</operateType>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Othell Force -->
@ -818,15 +809,12 @@
</effect>
</effects>
</skill>
<skill id="1933" toLevel="1" name="Yul Aura">
<skill id="1933" toLevel="1" name="Yul Force">
<!-- Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
<icon>icon.icon_yr</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Yul Force -->
@ -862,15 +850,12 @@
</effect>
</effects>
</skill>
<skill id="1935" toLevel="1" name="Feoh Aura">
<skill id="1935" toLevel="1" name="Feoh Force">
<!-- Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
<icon>icon.icon_feoh</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<operateType>AU</operateType>
<magicLvl>85</magicLvl>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Feoh Force -->
@ -906,15 +891,12 @@
</effect>
</effects>
</skill>
<skill id="1937" toLevel="1" name="Wynn Aura">
<skill id="1937" toLevel="1" name="Wynn Force">
<!-- Casts Wynn Force on entire party, which decreases P./ M. Skill MP Consumption by 3%. -->
<icon>icon.icon_wynn</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Wynn Force -->
@ -956,15 +938,12 @@
</effect>
</effects>
</skill>
<skill id="1939" toLevel="1" name="Aeore Aura">
<skill id="1939" toLevel="1" name="Aeore Force">
<!-- Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
<icon>icon.icon_eolh</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Aeore Force -->

View File

@ -75,16 +75,16 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">844</value>
<value level="2">979</value>
<value level="3">1135</value>
<value level="4">1277</value>
<value level="5">1447</value>
<value level="6">1535</value>
<value level="7">1629</value>
<value level="8">1728</value>
<value level="9">1833</value>
<value level="10">1945</value>
<value level="1">1689</value>
<value level="2">1958</value>
<value level="3">2270</value>
<value level="4">2555</value>
<value level="5">2895</value>
<value level="6">3071</value>
<value level="7">3258</value>
<value level="8">3457</value>
<value level="9">3667</value>
<value level="10">3890</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -541,19 +541,19 @@
<effect name="AirBind" />
<effect name="PhysicalAttack">
<power>
<value level="1">13634</value>
<value level="2">14179</value>
<value level="3">15269</value>
<value level="4">16359</value>
<value level="5">17449</value>
<value level="6">18539</value>
<value level="7">19629</value>
<value level="8">20719</value>
<value level="9">22354</value>
<value level="10">23444</value>
<value level="11">24534</value>
<value level="12">25689</value>
<value level="13">26844</value>
<value level="1">19087</value>
<value level="2">19850</value>
<value level="3">21376</value>
<value level="4">22902</value>
<value level="5">24428</value>
<value level="6">25954</value>
<value level="7">27480</value>
<value level="8">29066</value>
<value level="9">31295</value>
<value level="10">32821</value>
<value level="11">34347</value>
<value level="12">35964</value>
<value level="13">37581</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
@ -645,19 +645,19 @@
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">16556</value>
<value level="2">17218</value>
<value level="3">18542</value>
<value level="4">19866</value>
<value level="5">21190</value>
<value level="6">22514</value>
<value level="7">23838</value>
<value level="8">25162</value>
<value level="9">27148</value>
<value level="10">28472</value>
<value level="11">29796</value>
<value level="12">31199</value>
<value level="13">32602</value>
<value level="1">23178</value>
<value level="2">24105</value>
<value level="3">25958</value>
<value level="4">27812</value>
<value level="5">29666</value>
<value level="6">31519</value>
<value level="7">33373</value>
<value level="8">35226</value>
<value level="9">38007</value>
<value level="10">39860</value>
<value level="11">41714</value>
<value level="12">43678</value>
<value level="13">45642</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -742,19 +742,19 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">20451</value>
<value level="2">22087</value>
<value level="3">23723</value>
<value level="4">25359</value>
<value level="5">26995</value>
<value level="6">28631</value>
<value level="7">30267</value>
<value level="8">31903</value>
<value level="9">34357</value>
<value level="10">35175</value>
<value level="11">36811</value>
<value level="12">38545</value>
<value level="13">40279</value>
<value level="1">28631</value>
<value level="2">30921</value>
<value level="3">33212</value>
<value level="4">35502</value>
<value level="5">37793</value>
<value level="6">40083</value>
<value level="7">42373</value>
<value level="8">44664</value>
<value level="9">48099</value>
<value level="10">49245</value>
<value level="11">51535</value>
<value level="12">53963</value>
<value level="13">56390</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -833,16 +833,16 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11253</value>
<value level="2">12603</value>
<value level="3">13953</value>
<value level="4">15303</value>
<value level="5">16653</value>
<value level="6">18453</value>
<value level="7">19353</value>
<value level="8">20253</value>
<value level="9">20253</value>
<value level="10">20253</value>
<value level="1">14439</value>
<value level="2">15436</value>
<value level="3">16433</value>
<value level="4">17430</value>
<value level="5">18426</value>
<value level="6">19423</value>
<value level="7">20420</value>
<value level="8">21417</value>
<value level="9">22474</value>
<value level="10">23531</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
@ -926,18 +926,18 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10174</value>
<value level="2">10833</value>
<value level="3">11492</value>
<value level="4">12150</value>
<value level="5">12809</value>
<value level="6">13468</value>
<value level="7">14126</value>
<value level="8">14897</value>
<value level="9">15623</value>
<value level="10">16349</value>
<value level="11">17119</value>
<value level="12">17889</value>
<value level="1">14243</value>
<value level="2">15166</value>
<value level="3">16088</value>
<value level="4">17010</value>
<value level="5">17932</value>
<value level="6">18855</value>
<value level="7">19776</value>
<value level="8">20855</value>
<value level="9">21872</value>
<value level="10">22888</value>
<value level="11">23966</value>
<value level="12">25044</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
@ -1023,19 +1023,19 @@
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">10314</value>
<value level="2">11026</value>
<value level="3">11738</value>
<value level="4">12450</value>
<value level="5">13162</value>
<value level="6">13874</value>
<value level="7">14586</value>
<value level="8">15298</value>
<value level="9">18045</value>
<value level="10">19013</value>
<value level="11">19981</value>
<value level="12">21007</value>
<value level="13">22033</value>
<value level="1">14439</value>
<value level="2">15436</value>
<value level="3">16433</value>
<value level="4">17430</value>
<value level="5">18426</value>
<value level="6">19423</value>
<value level="7">20420</value>
<value level="8">21417</value>
<value level="9">25263</value>
<value level="10">26618</value>
<value level="11">27973</value>
<value level="12">29409</value>
<value level="13">30846</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -1124,19 +1124,19 @@
<effect name="BlockActions" />
<effect name="PhysicalAttack">
<power>
<value level="1">14300</value>
<value level="2">14789</value>
<value level="3">15769</value>
<value level="4">16748</value>
<value level="5">17727</value>
<value level="6">18707</value>
<value level="7">19686</value>
<value level="8">20666</value>
<value level="9">23468</value>
<value level="10">24612</value>
<value level="11">25756</value>
<value level="12">26969</value>
<value level="13">28182</value>
<value level="1">20020</value>
<value level="2">20704</value>
<value level="3">22076</value>
<value level="4">23447</value>
<value level="5">24817</value>
<value level="6">26189</value>
<value level="7">27560</value>
<value level="8">28932</value>
<value level="9">32855</value>
<value level="10">34456</value>
<value level="11">36058</value>
<value level="12">37756</value>
<value level="13">39454</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
@ -1939,7 +1939,7 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
@ -1952,7 +1952,7 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@ -2057,17 +2057,17 @@
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">11738</value>
<value level="2">12450</value>
<value level="3">13162</value>
<value level="4">13874</value>
<value level="5">14586</value>
<value level="6">15298</value>
<value level="7">18045</value>
<value level="8">19013</value>
<value level="9">19981</value>
<value level="10">21007</value>
<value level="11">22033</value>
<value level="1">16433</value>
<value level="2">17430</value>
<value level="3">18426</value>
<value level="4">19423</value>
<value level="5">20420</value>
<value level="6">21417</value>
<value level="7">25263</value>
<value level="8">26618</value>
<value level="9">27973</value>
<value level="10">29409</value>
<value level="11">30846</value>
</power>
</effect>
</effects>
@ -5595,15 +5595,15 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11997</value>
<value level="2">14177</value>
<value level="3">16357</value>
<value level="4">18101</value>
<value level="5">18973</value>
<value level="6">19845</value>
<value level="7">20717</value>
<value level="8">21641</value>
<value level="9">22565</value>
<value level="1">16795</value>
<value level="2">19847</value>
<value level="3">22899</value>
<value level="4">25341</value>
<value level="5">26562</value>
<value level="6">27783</value>
<value level="7">29003</value>
<value level="8">30297</value>
<value level="9">31591</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
@ -5720,14 +5720,14 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">17927</value>
<value level="2">18411</value>
<value level="3">18895</value>
<value level="4">19863</value>
<value level="5">20831</value>
<value level="6">21799</value>
<value level="7">22825</value>
<value level="8">23851</value>
<value level="1">25097</value>
<value level="2">25775</value>
<value level="3">26453</value>
<value level="4">27808</value>
<value level="5">29163</value>
<value level="6">30518</value>
<value level="7">31955</value>
<value level="8">33391</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>

View File

@ -278,14 +278,14 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">33505</value>
<value level="2">34353</value>
<value level="3">35201</value>
<value level="4">36897</value>
<value level="5">38593</value>
<value level="6">40289</value>
<value level="7">42087</value>
<value level="8">43885</value>
<value level="1">46907</value>
<value level="2">48094</value>
<value level="3">49281</value>
<value level="4">51655</value>
<value level="5">54030</value>
<value level="6">56404</value>
<value level="7">58921</value>
<value level="8">61439</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -356,14 +356,14 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">18151</value>
<value level="2">18641</value>
<value level="3">19131</value>
<value level="4">20111</value>
<value level="5">21091</value>
<value level="6">22071</value>
<value level="7">23110</value>
<value level="8">24149</value>
<value level="1">25411</value>
<value level="2">26097</value>
<value level="3">26783</value>
<value level="4">28155</value>
<value level="5">29527</value>
<value level="6">30899</value>
<value level="7">32354</value>
<value level="8">33808</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>

View File

@ -9,7 +9,7 @@
<value level="2">90</value>
<value level="3">95</value>
</magicLvl>
<operateType>T</operateType>
<operateType>AU</operateType>
<isMagic>6</isMagic>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
@ -17,35 +17,37 @@
<effectPoint>2</effectPoint>
<mpConsume>20</mpConsume>
<targetType>NONE</targetType>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="1">100</value>
<value level="2">130</value>
<value level="3">150</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
<magicType>0</magicType>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
</effects>
</skill>
@ -517,16 +519,24 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
</effect>
<effect name="TriggerSkillByAttack">
<isCritical>false</isCritical>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId> <!-- Lightning Force -->
<skillLevel>1</skillLevel>
<effect name="PAtk">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">32</value>
<value level="9">33</value>
<value level="10">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -2195,7 +2205,7 @@
</skill>
<skill id="10280" toLevel="1" name="Momentum Charge">
<!-- Continuously consumes HP to produce Momentum. -->
<icon>icon.skill10283</icon>
<icon>icon.skill10280</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>T</operateType>
@ -2311,7 +2321,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FocusMomentum">
<maxCharges>15</maxCharges>
<maxCharges>10</maxCharges>
</effect>
</effects>
</skill>

View File

@ -881,19 +881,19 @@
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">89</value>
<value level="3">93</value>
<value level="4">97</value>
<value level="5">101</value>
<value level="6">105</value>
<value level="7">109</value>
<value level="8">113</value>
<value level="9">117</value>
<value level="10">121</value>
<value level="11">125</value>
<value level="12">131</value>
<value level="13">137</value>
<value level="1">102</value>
<value level="2">106</value>
<value level="3">111</value>
<value level="4">116</value>
<value level="5">121</value>
<value level="6">126</value>
<value level="7">130</value>
<value level="8">135</value>
<value level="9">140</value>
<value level="10">145</value>
<value level="11">150</value>
<value level="12">157</value>
<value level="13">164</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ticks>1</ticks>
@ -991,16 +991,16 @@
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">91</value>
<value level="3">97</value>
<value level="4">103</value>
<value level="5">109</value>
<value level="6">117</value>
<value level="7">121</value>
<value level="8">125</value>
<value level="9">131</value>
<value level="10">137</value>
<value level="1">102</value>
<value level="2">109</value>
<value level="3">116</value>
<value level="4">123</value>
<value level="5">130</value>
<value level="6">140</value>
<value level="7">145</value>
<value level="8">150</value>
<value level="9">157</value>
<value level="10">164</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ticks>1</ticks>
@ -1086,17 +1086,17 @@
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">91</value>
<value level="3">97</value>
<value level="4">103</value>
<value level="5">109</value>
<value level="6">111</value>
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value level="10">131</value>
<value level="11">137</value>
<value level="1">102</value>
<value level="2">106</value>
<value level="3">114</value>
<value level="4">121</value>
<value level="5">128</value>
<value level="6">135</value>
<value level="7">140</value>
<value level="8">145</value>
<value level="9">150</value>
<value level="10">157</value>
<value level="11">164</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ticks>1</ticks>
@ -1186,17 +1186,17 @@
<effects>
<effect name="MagicalDamOverTime">
<power>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">93</value>
<value level="4">99</value>
<value level="5">105</value>
<value level="6">111</value>
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value level="10">131</value>
<value level="11">137</value>
<value level="1">102</value>
<value level="2">104</value>
<value level="3">111</value>
<value level="4">118</value>
<value level="5">126</value>
<value level="6">133</value>
<value level="7">140</value>
<value level="8">145</value>
<value level="9">150</value>
<value level="10">157</value>
<value level="11">164</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ticks>1</ticks>
@ -1276,18 +1276,18 @@
<effect name="AirBind" />
<effect name="MagicalAttack">
<power>
<value level="1">147</value>
<value level="2">151</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">164</value>
<value level="6">168</value>
<value level="7">172</value>
<value level="8">198</value>
<value level="9">204</value>
<value level="10">210</value>
<value level="11">220</value>
<value level="12">230</value>
<value level="1">191</value>
<value level="2">196</value>
<value level="3">202</value>
<value level="4">208</value>
<value level="5">213</value>
<value level="6">218</value>
<value level="7">223</value>
<value level="8">257</value>
<value level="9">265</value>
<value level="10">273</value>
<value level="11">286</value>
<value level="12">299</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@ -3414,19 +3414,19 @@
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">168</value>
<value level="2">170</value>
<value level="3">175</value>
<value level="4">180</value>
<value level="5">185</value>
<value level="6">189</value>
<value level="7">194</value>
<value level="8">199</value>
<value level="9">222</value>
<value level="10">228</value>
<value level="11">234</value>
<value level="12">246</value>
<value level="13">258</value>
<value level="1">218</value>
<value level="2">221</value>
<value level="3">227</value>
<value level="4">234</value>
<value level="5">240</value>
<value level="6">245</value>
<value level="7">252</value>
<value level="8">258</value>
<value level="9">288</value>
<value level="10">296</value>
<value level="11">304</value>
<value level="12">319</value>
<value level="13">335</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@ -3445,7 +3445,7 @@
<shieldDefPercent>40</shieldDefPercent>
</effect>
<effect name="Speed">
<amount>-150</amount>
<amount>-300</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@ -1861,19 +1861,19 @@
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1969,19 +1969,19 @@
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
<value fromLevel="3" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2116,21 +2116,21 @@
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="9">6</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">188</value>
<value level="2">202</value>
<value level="3">215</value>
<value level="4">227</value>
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value level="8">266</value>
<value level="9">278</value>
<value level="1">244</value>
<value level="2">262</value>
<value level="3">279</value>
<value level="4">295</value>
<value level="5">314</value>
<value level="6">322</value>
<value level="7">330</value>
<value level="8">345</value>
<value level="9">361</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@ -2292,33 +2292,35 @@
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="9">6</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">188</value>
<value level="2">202</value>
<value level="3">215</value>
<value level="4">227</value>
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
<value level="1">244</value>
<value level="2">262</value>
<value level="3">279</value>
<value level="4">295</value>
<value level="5">314</value>
<value level="6">322</value>
<value level="7">330</value>
<value level="8">345</value>
<value level="9">361</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power>
</effect>
</effects>
@ -2432,15 +2434,15 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">188</value>
<value level="2">202</value>
<value level="3">215</value>
<value level="4">227</value>
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value level="8">266</value>
<value level="9">278</value>
<value level="1">244</value>
<value level="2">262</value>
<value level="3">279</value>
<value level="4">295</value>
<value level="5">314</value>
<value level="6">322</value>
<value level="7">330</value>
<value level="8">345</value>
<value level="9">361</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@ -4284,12 +4286,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">249</value>
<value level="2">256</value>
<value level="3">264</value>
<value level="4">272</value>
<value level="5">284</value>
<value level="6">296</value>
<value level="1">323</value>
<value level="2">332</value>
<value level="3">343</value>
<value level="4">353</value>
<value level="5">369</value>
<value level="6">384</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
@ -4375,12 +4377,12 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">249</value>
<value level="2">256</value>
<value level="3">264</value>
<value level="4">272</value>
<value level="5">284</value>
<value level="6">296</value>
<value level="1">323</value>
<value level="2">332</value>
<value level="3">343</value>
<value level="4">353</value>
<value level="5">369</value>
<value level="6">384</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>

View File

@ -579,19 +579,19 @@
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value level="1">15338</value>
<value level="2">15951</value>
<value level="3">17178</value>
<value level="4">18404</value>
<value level="5">19630</value>
<value level="6">20857</value>
<value level="7">22083</value>
<value level="8">23310</value>
<value level="9">27308</value>
<value level="10">28494</value>
<value level="11">29681</value>
<value level="12">30939</value>
<value level="13">32197</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -712,19 +712,19 @@
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value level="1">15338</value>
<value level="2">16564</value>
<value level="3">17791</value>
<value level="4">19017</value>
<value level="5">20244</value>
<value level="6">21470</value>
<value level="7">22696</value>
<value level="8">23923</value>
<value level="9">29570</value>
<value level="10">30855</value>
<value level="11">32140</value>
<value level="12">33502</value>
<value level="13">34864</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -780,19 +780,19 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">550</value>
<value level="2">558</value>
<value level="3">612</value>
<value level="4">666</value>
<value level="5">720</value>
<value level="6">774</value>
<value level="7">828</value>
<value level="8">876</value>
<value level="9">924</value>
<value level="10">972</value>
<value level="11">1020</value>
<value level="12">1068</value>
<value level="13">1116</value>
<value level="1">73</value>
<value level="2">74</value>
<value level="3">76</value>
<value level="4">79</value>
<value level="5">82</value>
<value level="6">84</value>
<value level="7">87</value>
<value level="8">90</value>
<value level="9">93</value>
<value level="10">96</value>
<value level="11">99</value>
<value level="12">102</value>
<value level="13">105</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@ -832,19 +832,19 @@
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">24801</value>
<value level="2">25793</value>
<value level="3">27777</value>
<value level="4">29761</value>
<value level="5">31745</value>
<value level="6">33729</value>
<value level="7">35713</value>
<value level="8">37697</value>
<value level="9">40673</value>
<value level="10">42657</value>
<value level="11">44641</value>
<value level="12">46744</value>
<value level="13">48847</value>
<value level="1">26041</value>
<value level="2">27082</value>
<value level="3">29165</value>
<value level="4">31249</value>
<value level="5">33332</value>
<value level="6">35415</value>
<value level="7">37498</value>
<value level="8">39581</value>
<value level="9">42706</value>
<value level="10">44789</value>
<value level="11">46873</value>
<value level="12">49081</value>
<value level="13">51289</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -855,19 +855,19 @@
</pDefMod>
</effect>
<effect name="PAtk">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
@ -3369,7 +3369,7 @@
<icon>icon.skill11533</icon>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>
@ -3405,12 +3405,12 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">38826</value>
<value level="2">44708</value>
<value level="3">46888</value>
<value level="4">49068</value>
<value level="5">51379</value>
<value level="6">53690</value>
<value level="1">40767</value>
<value level="2">46943</value>
<value level="3">49232</value>
<value level="4">51521</value>
<value level="5">53947</value>
<value level="6">56374</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -3419,27 +3419,32 @@
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
<effect name="PAtk">
<amount>-50</amount>
<effect name="PhysicalSkillPower">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-50</amount>
<effect name="MagicCriticalRate">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<effect name="CriticalRate">
<amount>-80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="Confuse" abnormalTime="3">
<chance>100</chance>
</effect>
</endEffects>
</skill>
<skill id="11547" toLevel="10" name="Superior HP Recovery">
<!-- HP Recovery Bonus +$s1. STR +$s2. -->

View File

@ -364,7 +364,7 @@
<CROSSBOW>10</CROSSBOW>
</effect>
<effect name="PhysicalDefence">
<amount>5</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -372,11 +372,27 @@
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
@ -398,7 +414,7 @@
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>5</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@ -406,14 +422,18 @@
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="CallSkill">
<effect name="TriggerSkillByAttack">
<isCritical>false</isCritical>
<chance>30</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>5</skillLevel>
</effect>

View File

@ -14,25 +14,25 @@
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
</amount>
<mode>PER</mode>
</effect>
@ -1430,19 +1430,19 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">153</value>
<value level="2">158</value>
<value level="3">163</value>
<value level="4">167</value>
<value level="5">171</value>
<value level="6">176</value>
<value level="7">180</value>
<value level="8">185</value>
<value level="9">203</value>
<value level="10">209</value>
<value level="11">215</value>
<value level="12">221</value>
<value level="13">227</value>
<value level="1">206</value>
<value level="2">213</value>
<value level="3">220</value>
<value level="4">225</value>
<value level="5">230</value>
<value level="6">237</value>
<value level="7">243</value>
<value level="8">249</value>
<value level="9">274</value>
<value level="10">282</value>
<value level="11">290</value>
<value level="12">298</value>
<value level="13">306</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@ -1528,19 +1528,19 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">117</value>
<value level="2">119</value>
<value level="3">123</value>
<value level="4">126</value>
<value level="5">129</value>
<value level="6">133</value>
<value level="7">136</value>
<value level="8">139</value>
<value level="9">149</value>
<value level="10">151</value>
<value level="11">157</value>
<value level="12">163</value>
<value level="13">169</value>
<value level="1">157</value>
<value level="2">160</value>
<value level="3">166</value>
<value level="4">170</value>
<value level="5">174</value>
<value level="6">179</value>
<value level="7">183</value>
<value level="8">187</value>
<value level="9">201</value>
<value level="10">203</value>
<value level="11">211</value>
<value level="12">220</value>
<value level="13">228</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>

View File

@ -1439,10 +1439,10 @@
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">148</value>
<value level="2">164</value>
<value level="3">180</value>
<value level="4">194</value>
<value level="1">185</value>
<value level="2">205</value>
<value level="3">225</value>
<value level="4">243</value>
</mpConsume>
<mpInitialConsume>
<value level="1">37</value>
@ -1463,7 +1463,12 @@
<effectPoint>560</effectPoint>
<conditions>
<condition name="RemainMpPer">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">100</value>
</amount>
<percentType>LESS</percentType>
</condition>
</conditions>

View File

@ -851,19 +851,19 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value level="1">15338</value>
<value level="2">16564</value>
<value level="3">17791</value>
<value level="4">19017</value>
<value level="5">20244</value>
<value level="6">21470</value>
<value level="7">22696</value>
<value level="8">23923</value>
<value level="9">29570</value>
<value level="10">30855</value>
<value level="11">32140</value>
<value level="12">33502</value>
<value level="13">34864</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
@ -931,15 +931,15 @@
<effects>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">13</value>
<value level="8">15</value>
<value level="9">17</value>
<value level="1">13</value>
<value level="2">14</value>
<value level="3">15</value>
<value level="4">17</value>
<value level="5">18</value>
<value level="6">19</value>
<value level="7">21</value>
<value level="8">23</value>
<value level="9">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -1235,19 +1235,31 @@
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1270,7 +1282,7 @@
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalTime>12</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">99</value>
@ -1296,19 +1308,19 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="1">146</value>
<value level="2">150</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">166</value>
<value level="6">172</value>
<value level="7">176</value>
<value level="8">182</value>
<value level="9">188</value>
<value level="10">194</value>
<value level="11">200</value>
<value level="12">206</value>
<value level="13">212</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
@ -1328,23 +1340,29 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value level="1">24336</value>
<value level="2">25310</value>
<value level="3">27256</value>
<value level="4">29203</value>
<value level="5">31150</value>
<value level="6">33097</value>
<value level="7">35043</value>
<value level="8">36990</value>
<value level="9">39910</value>
<value level="10">41857</value>
<value level="11">43803</value>
<value level="12">45867</value>
<value level="13">47930</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
@ -1373,12 +1391,18 @@
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
<skillLevel>2</skillLevel>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
@ -1403,9 +1427,7 @@
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<castRange>200</castRange>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -1426,22 +1448,21 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="1">130</value>
<value level="2">132</value>
<value level="3">136</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">156</value>
<value level="8">160</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
<value level="12">176</value>
<value level="13">180</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<operateType>DA3</operateType>
<reuseDelay>15000</reuseDelay>
<effectPoint>-702</effectPoint>
<basicProperty>NONE</basicProperty>
@ -1449,6 +1470,7 @@
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1458,6 +1480,16 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpBlink">
<direction>BACK</direction>
<range>400</range>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@ -1483,28 +1515,8 @@
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
@ -1513,6 +1525,46 @@
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
<pveEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pveEffects>
<pvpEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pvpEffects>
</skill>
<skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P./ M. Def. by $s3 for $s2 -->
@ -1655,19 +1707,19 @@
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">27268</value>
<value level="2">28358</value>
<value level="3">30538</value>
<value level="4">32718</value>
<value level="5">34898</value>
<value level="6">37078</value>
<value level="7">39258</value>
<value level="8">41438</value>
<value level="9">44708</value>
<value level="10">46888</value>
<value level="11">49068</value>
<value level="12">51379</value>
<value level="13">53690</value>
<value level="1">28631</value>
<value level="2">29775</value>
<value level="3">32064</value>
<value level="4">34353</value>
<value level="5">36642</value>
<value level="6">38931</value>
<value level="7">41220</value>
<value level="8">43509</value>
<value level="9">46943</value>
<value level="10">49232</value>
<value level="11">51521</value>
<value level="12">53947</value>
<value level="13">56374</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
@ -2157,11 +2209,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>15</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
@ -2248,19 +2300,19 @@
</effect>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">21642</value>
<value level="2">22507</value>
<value level="3">24237</value>
<value level="4">25967</value>
<value level="5">27697</value>
<value level="6">29427</value>
<value level="7">31157</value>
<value level="8">32887</value>
<value level="9">40673</value>
<value level="10">42657</value>
<value level="11">44641</value>
<value level="12">46744</value>
<value level="13">48847</value>
<value level="1">22724</value>
<value level="2">23632</value>
<value level="3">25448</value>
<value level="4">27265</value>
<value level="5">29081</value>
<value level="6">30898</value>
<value level="7">32714</value>
<value level="8">34531</value>
<value level="9">42706</value>
<value level="10">44789</value>
<value level="11">46873</value>
<value level="12">49081</value>
<value level="13">51289</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>

View File

@ -206,67 +206,27 @@
<value level="12">176</value>
<value level="13">180</value>
</mpConsume>
<operateType>DA3</operateType>
<operateType>A2</operateType>
<effectPoint>-702</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">20668</value>
<value level="2">21494</value>
<value level="3">23146</value>
<value level="4">24798</value>
<value level="5">26450</value>
<value level="6">28102</value>
<value level="7">29754</value>
<value level="8">31406</value>
<value level="9">33884</value>
<value level="10">35536</value>
<value level="11">37188</value>
<value level="12">38939</value>
<value level="13">40690</value>
</power>
<overHit>true</overHit>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
</skill>
<skill id="19523" toLevel="1" name="Maximum Blow">
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
@ -1036,9 +996,8 @@
<!-- Wields the burning chain to draw nearby enemies to you with $s1 power. Ignites them for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill19556</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>90</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@ -1100,17 +1059,17 @@
<effect name="BlockActions" />
<effect name="PhysicalAttack">
<power>
<value level="1">14300</value>
<value level="2">14789</value>
<value level="3">15769</value>
<value level="4">16748</value>
<value level="5">17727</value>
<value level="6">18707</value>
<value level="7">19686</value>
<value level="8">20666</value>
<value level="9">23468</value>
<value level="10">24612</value>
<value level="11">25756</value>
<value level="1">15166</value>
<value level="2">16088</value>
<value level="3">17010</value>
<value level="4">17932</value>
<value level="5">18855</value>
<value level="6">19776</value>
<value level="7">20855</value>
<value level="8">21872</value>
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@ -1168,13 +1127,13 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34353</value>
<value level="2">35201</value>
<value level="3">36897</value>
<value level="4">38593</value>
<value level="5">40289</value>
<value level="6">42087</value>
<value level="7">43885</value>
<value level="1">48094</value>
<value level="2">49281</value>
<value level="3">51655</value>
<value level="4">54030</value>
<value level="5">56404</value>
<value level="6">58921</value>
<value level="7">61439</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
@ -1314,13 +1273,13 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">35222</value>
<value level="2">35826</value>
<value level="3">43471</value>
<value level="4">45591</value>
<value level="5">47711</value>
<value level="6">49958</value>
<value level="7">52205</value>
<value level="1">49310</value>
<value level="2">54356</value>
<value level="3">60859</value>
<value level="4">63827</value>
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
@ -1384,13 +1343,13 @@
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">35222</value>
<value level="2">38826</value>
<value level="3">43471</value>
<value level="4">45591</value>
<value level="5">47711</value>
<value level="6">49958</value>
<value level="7">52205</value>
<value level="1">49310</value>
<value level="2">54356</value>
<value level="3">60859</value>
<value level="4">63827</value>
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@ -1502,13 +1461,13 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">35222</value>
<value level="2">38826</value>
<value level="3">43471</value>
<value level="4">45591</value>
<value level="5">47711</value>
<value level="6">49958</value>
<value level="7">52205</value>
<value level="1">49310</value>
<value level="2">54356</value>
<value level="3">60859</value>
<value level="4">63827</value>
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@ -1596,17 +1555,17 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10833</value>
<value level="2">11492</value>
<value level="3">12150</value>
<value level="4">12809</value>
<value level="5">13468</value>
<value level="6">14126</value>
<value level="7">14897</value>
<value level="8">15623</value>
<value level="9">16349</value>
<value level="10">17119</value>
<value level="11">17889</value>
<value level="1">15166</value>
<value level="2">16088</value>
<value level="3">17010</value>
<value level="4">17932</value>
<value level="5">18855</value>
<value level="6">19776</value>
<value level="7">20855</value>
<value level="8">21872</value>
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
@ -1776,17 +1735,17 @@
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">10833</value>
<value level="2">11492</value>
<value level="3">12150</value>
<value level="4">12809</value>
<value level="5">13468</value>
<value level="6">14126</value>
<value level="7">14897</value>
<value level="8">15623</value>
<value level="9">16349</value>
<value level="10">17119</value>
<value level="11">17889</value>
<value level="1">15166</value>
<value level="2">16088</value>
<value level="3">17010</value>
<value level="4">17932</value>
<value level="5">18855</value>
<value level="6">19776</value>
<value level="7">20855</value>
<value level="8">21872</value>
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
</power>
<criticalChance>5</criticalChance>
</effect>
@ -2085,17 +2044,17 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10833</value>
<value level="2">11492</value>
<value level="3">12150</value>
<value level="4">12809</value>
<value level="5">13468</value>
<value level="6">14126</value>
<value level="7">14897</value>
<value level="8">15623</value>
<value level="9">16349</value>
<value level="10">17119</value>
<value level="11">17889</value>
<value level="1">15166</value>
<value level="2">16088</value>
<value level="3">17010</value>
<value level="4">17932</value>
<value level="5">18855</value>
<value level="6">19776</value>
<value level="7">20855</value>
<value level="8">21872</value>
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
</power>
<overHit>true</overHit>
<chance>90</chance>

View File

@ -499,6 +499,7 @@
<abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect>STORM_SIGN2</abnormalVisualEffect>
<operateType>A2</operateType>
<activateRate>10</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
@ -787,20 +788,20 @@
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
@ -1298,6 +1299,11 @@
<AIRBIND>90</AIRBIND>
<AGGRESSION>90</AGGRESSION>
</effect>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<DAGGER>10</DAGGER>
<BOW>10</BOW>
<DUALDAGGER>10</DUALDAGGER>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
@ -1359,6 +1365,10 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk" fromLevel="3" toLevel="5">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-15</value>
@ -1370,7 +1380,7 @@
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<chance>50</chance> <!-- Unconfirmed -->
<chance>30</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30026</skillId> <!-- Lightning Squall -->
@ -1387,7 +1397,7 @@
<rate>100</rate>
<max>99</max>
</effect>
<effect name="Speed" fromLevel="2" toLevel="7">
<effect name="Speed" fromLevel="2" toLevel="5">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
@ -1512,9 +1522,13 @@
</conditions>
<effects>
<effect name="CallSkill">
<skillId>30002</skillId> <!-- Storm Sign -->
<skillId>30002</skillId> <!-- Storm Sign Lv.3 -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>30005</skillId> <!-- Storm Sign Lv.4 -->
<skillLevel>4</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">533</value>
@ -1590,17 +1604,14 @@
</condition>
</conditions>
<effects>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<chance>50</chance> <!-- Unconfirmed -->
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30027</skillId> <!-- Destructive Bolt -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
<amount>70</amount>
<mode>DIFF</mode>

View File

@ -20,12 +20,9 @@
<skill id="30602" toLevel="1" name="Eviscerator Force">
<!-- P. Skill Critical Rate +1%. -->
<icon>icon.icon_lender</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>30603</skillId> <!-- Eviscerator Force -->
@ -66,12 +63,9 @@
<skill id="30605" toLevel="1" name="Sayha's Seer Force">
<!-- M. Skill Critical Rate +1%. -->
<icon>icon.icon_Er_wizard</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>0</toggleGroupId>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>5000</reuseDelay>
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<skillId>30606</skillId> <!-- Sayha's Seer Force -->

View File

@ -4768,15 +4768,15 @@
<pvpEffects>
<effect name="DamOverTime">
<power>
<value level="1">358</value>
<value level="2">377</value>
<value level="3">394</value>
<value level="4">412</value>
<value level="5">421</value>
<value level="6">430</value>
<value level="7">439</value>
<value level="8">448</value>
<value level="9">457</value>
<value level="1">423</value>
<value level="2">445</value>
<value level="3">466</value>
<value level="4">487</value>
<value level="5">498</value>
<value level="6">509</value>
<value level="7">520</value>
<value level="8">531</value>
<value level="9">542</value>
</power>
<ticks>1</ticks>
</effect>

View File

@ -198,6 +198,23 @@
<reuseDelay>600000</reuseDelay>
<effectPoint>673</effectPoint>
<mpConsume>192</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<chargeConsume>10</chargeConsume>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30820" toLevel="1" name="Dual Class - Renewed Energy of Power">
<!-- P. Atk. +4%, M. Atk. +6%, P./ M. Def. +4%, Atk./ Casting Spd. +4%, P./ M. Critical Rate +40, Max HP/ MP/ CP +6%. -->

View File

@ -1076,9 +1076,10 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="side" type="xs:string" />
<xs:element name="grade">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
@ -1091,7 +1092,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="side" type="xs:string" />
<xs:element name="fullLethal">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -2371,6 +2371,7 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="magicType" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="position" type="xs:string" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
@ -2507,6 +2508,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
@ -2525,6 +2527,7 @@
</xs:element>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:complexType>
@ -2546,7 +2549,21 @@
<xs:element minOccurs="0" name="BLUNT" type="xs:byte" />
<xs:element minOccurs="0" name="DUAL" type="xs:byte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="halfLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="amount">
@ -2631,7 +2648,21 @@
<xs:element name="staticChance" type="xs:boolean" />
<xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillId" type="xs:unsignedShort" />
<xs:element name="skillLevel" type="xs:unsignedByte" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="fullLethal" type="xs:unsignedByte" />
<xs:element name="halfLethal" type="xs:unsignedByte" />
<xs:element name="amount">
@ -2809,7 +2840,6 @@
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="displayInList" type="xs:boolean" />
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
<xs:element name="abnormallVL" type="xs:unsignedByte" />
<xs:element name="staticDelay" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
@ -2869,6 +2899,7 @@
</xs:complexType>
</xs:element>
<xs:element name="isHate" type="xs:boolean" />
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
<xs:element name="fenRange" type="xs:string" />
<xs:element name="affectRate" type="xs:unsignedByte" />
<xs:element name="isNecessaryToggle" type="xs:boolean" />