Use of AbnormalShield effect for skills.

Contributed by Iris.
This commit is contained in:
MobiusDev
2019-01-12 07:55:17 +00:00
parent ed1df36392
commit 89d8e11288
8 changed files with 76 additions and 32 deletions

View File

@@ -2715,10 +2715,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
<max>5</max>
<effect name="AbnormalShield">
<times>5</times>
</effect>
</effects>
</skill>
@@ -2879,10 +2877,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
<max>5</max>
<effect name="AbnormalShield">
<times>5</times>
</effect>
</effects>
</skill>

View File

@@ -1489,6 +1489,21 @@
<xs:element name="DEPORT" type="xs:unsignedByte" />
<xs:element name="CHANGEBODY" type="xs:unsignedByte" />
<xs:element name="KNOCKDOWN" type="xs:unsignedByte" />
<xs:element name="times">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ZONE" type="xs:unsignedByte" />
<xs:element name="PSYCHIC" type="xs:unsignedByte" />
<xs:element name="canKill" type="xs:boolean" />