Skill Forgotten Lord's Tattoo (29508) adjustments.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-08-17 06:03:51 +00:00
parent b3c92bebee
commit 89a65f97bf

View File

@@ -40,193 +40,74 @@
<operateType>P</operateType>
<effects>
<!-- StatUp Handled by hennaList.xml -->
<effect name="PveMagicalSkillDefenceBonus">
<effect name="DamageByAttack">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
<value fromLevel="1" toLevel="4">-1</value>
<value level="5">-2</value>
<value fromLevel="6" toLevel="7">-3</value>
<value fromLevel="8" toLevel="9">-4</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
<type>ENEMY_ALL</type>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<effect name="DamageByAttack">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
<value fromLevel="1" toLevel="4">-1</value>
<value level="5">-2</value>
<value fromLevel="6" toLevel="7">-3</value>
<value fromLevel="8" toLevel="9">-4</value>
<value level="10">-5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<type>PK</type>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">400</value>
<value level="7">520</value>
<value level="8">728</value>
@@ -237,11 +118,7 @@
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">200</value>
<value level="7">240</value>
<value level="8">336</value>
@@ -252,11 +129,7 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">380</value>
<value level="7">494</value>
<value level="8">692</value>
@@ -267,11 +140,7 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">320</value>
<value level="7">416</value>
<value level="8">582</value>
@@ -282,45 +151,27 @@
</effect>
<effect name="VitalityExpRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">3</value>
<value fromLevel="7" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
</effect>
</effects>