Proper naming for skill mastery related effects.

This commit is contained in:
MobiusDevelopment
2021-04-30 11:13:48 +00:00
parent e9cdce08f7
commit 88cfda013d
437 changed files with 1863 additions and 1863 deletions

View File

@@ -959,13 +959,13 @@ public class Formulas
return false;
}
final int val = (int) actor.getStat().getAdd(Stat.SKILL_CRITICAL, -1);
final int val = (int) actor.getStat().getAdd(Stat.SKILL_MASTERY, -1);
if (val == -1)
{
return false;
}
final double chance = BaseStat.values()[val].calcBonus(actor) * actor.getStat().getMul(Stat.SKILL_CRITICAL_PROBABILITY, 1);
final double chance = BaseStat.values()[val].calcBonus(actor) * actor.getStat().getMul(Stat.SKILL_MASTERY_RATE, 1);
return ((Rnd.nextDouble() * 100.) < (chance * Config.SKILL_MASTERY_CHANCE_MULTIPLIERS[actor.getActingPlayer().getClassId().getId()]));
}

View File

@@ -241,8 +241,8 @@ public enum Stat
RECIPE_COMMON("CommonRecipeLimit"),
// Skill mastery
SKILL_CRITICAL("skillCritical"),
SKILL_CRITICAL_PROBABILITY("skillCriticalProbability"),
SKILL_MASTERY("skillMastery"),
SKILL_MASTERY_RATE("skillMasteryRate"),
// Vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate"),