Proper naming for skill mastery related effects.
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@@ -959,13 +959,13 @@ public class Formulas
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return false;
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}
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final int val = (int) actor.getStat().getAdd(Stat.SKILL_CRITICAL, -1);
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final int val = (int) actor.getStat().getAdd(Stat.SKILL_MASTERY, -1);
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if (val == -1)
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{
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return false;
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}
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final double chance = BaseStat.values()[val].calcBonus(actor) * actor.getStat().getMul(Stat.SKILL_CRITICAL_PROBABILITY, 1);
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final double chance = BaseStat.values()[val].calcBonus(actor) * actor.getStat().getMul(Stat.SKILL_MASTERY_RATE, 1);
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return ((Rnd.nextDouble() * 100.) < (chance * Config.SKILL_MASTERY_CHANCE_MULTIPLIERS[actor.getActingPlayer().getClassId().getId()]));
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}
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@@ -241,8 +241,8 @@ public enum Stat
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RECIPE_COMMON("CommonRecipeLimit"),
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// Skill mastery
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SKILL_CRITICAL("skillCritical"),
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SKILL_CRITICAL_PROBABILITY("skillCriticalProbability"),
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SKILL_MASTERY("skillMastery"),
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SKILL_MASTERY_RATE("skillMasteryRate"),
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// Vitality
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VITALITY_CONSUME_RATE("vitalityConsumeRate"),
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