Proper naming for skill mastery related effects.

This commit is contained in:
MobiusDevelopment
2021-04-30 11:13:48 +00:00
parent e9cdce08f7
commit 88cfda013d
437 changed files with 1863 additions and 1863 deletions

View File

@@ -312,10 +312,10 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);
EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
EffectHandler.getInstance().registerHandler("SkillCritical", SkillCritical::new);
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);

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@@ -26,11 +26,11 @@ import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Sdw
*/
public class SkillCritical extends AbstractEffect
public class SkillMastery extends AbstractEffect
{
private final BaseStat _stat;
public SkillCritical(StatSet params)
public SkillMastery(StatSet params)
{
_stat = params.getEnum("stat", BaseStat.class, BaseStat.STR);
}
@@ -38,6 +38,6 @@ public class SkillCritical extends AbstractEffect
@Override
public void pump(Creature effected, Skill skill)
{
effected.getStat().mergeAdd(Stat.SKILL_CRITICAL, _stat.ordinal());
effected.getStat().mergeAdd(Stat.SKILL_MASTERY, _stat.ordinal());
}
}

View File

@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Sdw
*/
public class SkillCriticalProbability extends AbstractStatPercentEffect
public class SkillMasteryRate extends AbstractStatPercentEffect
{
public SkillCriticalProbability(StatSet params)
public SkillMasteryRate(StatSet params)
{
super(params, Stat.SKILL_CRITICAL_PROBABILITY);
super(params, Stat.SKILL_MASTERY_RATE);
}
}

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@@ -1328,7 +1328,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
</effects>
@@ -1340,7 +1340,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>INT</stat>
</effect>
</effects>
@@ -1389,7 +1389,7 @@
<power>2</power>
<ticks>5</ticks>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>100</amount>
<mode>PER</mode>
</effect>

View File

@@ -25,7 +25,7 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -75,7 +75,7 @@
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>50</amount>
<mode>PER</mode>
</effect>

View File

@@ -49,7 +49,7 @@
<value level="10">110</value>
</magicLevel>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
<effect name="PAtk">

View File

@@ -186,7 +186,7 @@
<value level="10">110</value>
</magicLevel>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
<effect name="PAtk">

View File

@@ -45,7 +45,7 @@
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
<effect name="PAtk">
@@ -396,11 +396,11 @@
<stat>STR</stat>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -80,7 +80,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">10</value>
<value level="2">11</value>
@@ -447,7 +447,7 @@
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
<effect name="PAtk">
@@ -826,7 +826,7 @@
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>100</amount>
<mode>PER</mode>
</effect>

View File

@@ -410,7 +410,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -53,7 +53,7 @@
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>INT</stat>
</effect>
<effect name="MAtk">

View File

@@ -378,7 +378,7 @@
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>INT</stat>
</effect>
<effect name="MAtk">

View File

@@ -47,7 +47,7 @@
</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>STR</stat>
</effect>
<effect name="TriggerSkillByAttack">
@@ -4165,7 +4165,7 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>

View File

@@ -149,7 +149,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>INT</stat>
</effect>
<effect name="MAtk">

View File

@@ -1096,7 +1096,7 @@
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">0</value>
<value level="2">14</value>

View File

@@ -3004,7 +3004,7 @@
<icon>icon.skill3238</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">0.55</value>
<value level="2">0.65</value>

View File

@@ -1818,7 +1818,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@@ -2114,7 +2114,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2280,7 +2280,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2948,7 +2948,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@@ -540,7 +540,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
@@ -1065,7 +1065,7 @@
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
@@ -1234,7 +1234,7 @@
<icon>icon.skill0330</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>

View File

@@ -1578,7 +1578,7 @@
<icon>icon.skill1532</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1667,7 +1667,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">3</value>
<value level="2">6</value>
@@ -1739,7 +1739,7 @@
<icon>icon.skill0330</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">30</value>
<value level="2">60</value>
@@ -2083,7 +2083,7 @@
<icon>icon.skill0330</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">30</value>
<value level="2">60</value>

View File

@@ -1100,7 +1100,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">15</value>
<value level="2">16</value>

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@@ -222,7 +222,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>
@@ -1272,7 +1272,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>

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@@ -2343,7 +2343,7 @@
<value level="3">85</value>
</magicLevel>
<effects>
<effect name="SkillCritical">
<effect name="SkillMastery">
<stat>INT</stat>
</effect>
<effect name="StatUp">

View File

@@ -1738,7 +1738,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@@ -2335,7 +2335,7 @@
<value level="3">85</value>
</magicLevel>
<effects>
<effect name="SkillCritical" fromLevel="2" toLevel="3">
<effect name="SkillMastery" fromLevel="2" toLevel="3">
<stat>STR</stat>
</effect>
<effect name="StatUp">

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@@ -52,7 +52,7 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillCriticalProbability">
<effect name="SkillMasteryRate">
<amount>1</amount>
<mode>PER</mode>
</effect>

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@@ -280,10 +280,10 @@ ShieldDefence: Shield P. Def stat.
ShieldDefenceRate: Shield block success rate stat.
ShotsBonus: Additional shot damage bonus. (l2jmobius)
SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
SkillCritical: Activates double debuff or cooldown reset critical based on the specified stat.
SkillCriticalDamage: Skill critical damage stat.
SkillCriticalProbability: Skill critical rate stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Skill critical rate stat.
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
SkillTurning: Stops target's casting.
SkillTurningOverTime: Stops target's casting at a fixed rate.