Proper naming for skill mastery related effects.
This commit is contained in:
@@ -312,10 +312,10 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new);
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EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new);
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EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new);
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EffectHandler.getInstance().registerHandler("SkillCritical", SkillCritical::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillMastery", SkillMastery::new);
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EffectHandler.getInstance().registerHandler("SkillMasteryRate", SkillMasteryRate::new);
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EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
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EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
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EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
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@@ -26,11 +26,11 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCritical extends AbstractEffect
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public class SkillMastery extends AbstractEffect
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{
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private final BaseStat _stat;
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public SkillCritical(StatSet params)
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public SkillMastery(StatSet params)
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{
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_stat = params.getEnum("stat", BaseStat.class, BaseStat.STR);
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}
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@@ -38,6 +38,6 @@ public class SkillCritical extends AbstractEffect
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@Override
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public void pump(Creature effected, Skill skill)
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{
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effected.getStat().mergeAdd(Stat.SKILL_CRITICAL, _stat.ordinal());
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effected.getStat().mergeAdd(Stat.SKILL_MASTERY, _stat.ordinal());
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}
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}
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@@ -22,10 +22,10 @@ import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Sdw
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*/
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public class SkillCriticalProbability extends AbstractStatPercentEffect
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public class SkillMasteryRate extends AbstractStatPercentEffect
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{
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public SkillCriticalProbability(StatSet params)
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public SkillMasteryRate(StatSet params)
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{
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super(params, Stat.SKILL_CRITICAL_PROBABILITY);
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super(params, Stat.SKILL_MASTERY_RATE);
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}
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}
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@@ -1328,7 +1328,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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</effects>
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@@ -1340,7 +1340,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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</effects>
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@@ -1389,7 +1389,7 @@
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<power>2</power>
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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@@ -25,7 +25,7 @@
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -75,7 +75,7 @@
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -49,7 +49,7 @@
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<value level="10">110</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -186,7 +186,7 @@
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<value level="10">110</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -45,7 +45,7 @@
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</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -396,11 +396,11 @@
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -80,7 +80,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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@@ -447,7 +447,7 @@
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</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -826,7 +826,7 @@
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<amount>2</amount>
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<stat>STR</stat>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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@@ -410,7 +410,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -53,7 +53,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -378,7 +378,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -47,7 +47,7 @@
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="TriggerSkillByAttack">
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@@ -4165,7 +4165,7 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@@ -149,7 +149,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -1096,7 +1096,7 @@
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<amount>-10</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">0</value>
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<value level="2">14</value>
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@@ -3004,7 +3004,7 @@
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<icon>icon.skill3238</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">0.55</value>
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<value level="2">0.65</value>
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@@ -1818,7 +1818,7 @@
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<icon>icon.ensoul_big_p</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value fromLevel="1" toLevel="15">{5+index}</value>
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</amount>
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@@ -2114,7 +2114,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -2280,7 +2280,7 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -2948,7 +2948,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -540,7 +540,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@@ -1065,7 +1065,7 @@
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -1234,7 +1234,7 @@
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<icon>icon.skill0330</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">30</value>
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<value level="2">50</value>
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@@ -1578,7 +1578,7 @@
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<icon>icon.skill1532</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -1667,7 +1667,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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@@ -1739,7 +1739,7 @@
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<icon>icon.skill0330</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">30</value>
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<value level="2">60</value>
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@@ -2083,7 +2083,7 @@
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<icon>icon.skill0330</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">30</value>
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<value level="2">60</value>
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@@ -1100,7 +1100,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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@@ -222,7 +222,7 @@
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -1272,7 +1272,7 @@
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -2343,7 +2343,7 @@
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<value level="3">85</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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@@ -1738,7 +1738,7 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@@ -2335,7 +2335,7 @@
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<value level="3">85</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical" fromLevel="2" toLevel="3">
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<effect name="SkillMastery" fromLevel="2" toLevel="3">
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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@@ -52,7 +52,7 @@
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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@@ -280,10 +280,10 @@ ShieldDefence: Shield P. Def stat.
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ShieldDefenceRate: Shield block success rate stat.
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ShotsBonus: Additional shot damage bonus. (l2jmobius)
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SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
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SkillCritical: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillCriticalDamage: Skill critical damage stat.
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SkillCriticalProbability: Skill critical rate stat.
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SkillEvasion: Skill evasion stat.
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SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillMasteryRate: Skill critical rate stat.
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SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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Block a user