Proper naming for skill mastery related effects.
This commit is contained in:
@@ -1328,7 +1328,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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</effects>
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@@ -1340,7 +1340,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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</effects>
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@@ -1389,7 +1389,7 @@
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<power>2</power>
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<ticks>5</ticks>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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@@ -25,7 +25,7 @@
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -75,7 +75,7 @@
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -49,7 +49,7 @@
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<value level="10">110</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -186,7 +186,7 @@
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<value level="10">110</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -45,7 +45,7 @@
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</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -396,11 +396,11 @@
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -76,7 +76,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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@@ -410,7 +410,7 @@
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</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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@@ -810,7 +810,7 @@
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<amount>2</amount>
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<stat>STR</stat>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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@@ -53,7 +53,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -356,7 +356,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -47,7 +47,7 @@
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</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>STR</stat>
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</effect>
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<effect name="TriggerSkillByAttack">
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@@ -4056,7 +4056,7 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@@ -149,7 +149,7 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="MAtk">
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@@ -540,7 +540,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@@ -1065,7 +1065,7 @@
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -1234,7 +1234,7 @@
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<icon>icon.skill0330</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">30</value>
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<value level="2">50</value>
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@@ -1104,7 +1104,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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@@ -2086,7 +2086,7 @@
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<value level="3">85</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical">
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<effect name="SkillMastery">
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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@@ -1573,7 +1573,7 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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@@ -2170,7 +2170,7 @@
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<value level="3">85</value>
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</magicLevel>
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<effects>
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<effect name="SkillCritical" fromLevel="2" toLevel="3">
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<effect name="SkillMastery" fromLevel="2" toLevel="3">
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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@@ -52,7 +52,7 @@
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<effectPoint>2</effectPoint>
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<isMagic>3</isMagic>
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<effects>
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<effect name="SkillCriticalProbability">
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<effect name="SkillMasteryRate">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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@@ -282,10 +282,10 @@ ShieldDefence: Shield P. Def stat.
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ShieldDefenceRate: Shield block success rate stat.
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ShotsBonus: Additional shot damage bonus. (l2jmobius)
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SilentMove: Prevents aggressive mobs from attacking you when entering aggression range.
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SkillCritical: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillCriticalDamage: Skill critical damage stat.
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SkillCriticalProbability: Skill critical rate stat.
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SkillEvasion: Skill evasion stat.
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SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillMasteryRate: Skill critical rate stat.
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SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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