Addition of StatAddForLevel effect.

This commit is contained in:
MobiusDevelopment
2021-02-04 09:29:11 +00:00
parent da4a4ab88c
commit 881bd8046e
51 changed files with 867 additions and 0 deletions

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@@ -325,6 +325,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SphericBarrier", SphericBarrier::new);
EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);

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@@ -0,0 +1,49 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Mobius
*/
public class StatAddForLevel extends AbstractEffect
{
private final int _level;
private final Stat _stat;
private final double _amount;
public StatAddForLevel(StatSet params)
{
_level = params.getInt("level", 0);
_stat = params.getEnum("stat", Stat.class);
_amount = params.getDouble("amount", 0);
}
@Override
public void pump(Creature effected, Skill skill)
{
if (effected.getLevel() == _level)
{
effected.getStat().mergeAdd(_stat, _amount);
}
}
}

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@@ -294,6 +294,7 @@ Speed: Speed stat.
SphericBarrier: Blocks damage and buff/debuff incoming from outside the specified range.
SpModify: Bonus SP stat.
Spoil: Spoils a mob activating its extra sweep drop.
StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
StatByMoveType: Adds stat based on your movement type (standing, running, walking).