Fixed Yul passive skills.
Contributed by champzix1.
This commit is contained in:
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fc03d4d1b7
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87138e2e15
@ -637,7 +637,6 @@
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<magicType>0</magicType>
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<weaponType>
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<weaponType>
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<item>BOW</item>
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<item>BOW</item>
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<item>CROSSBOW</item>
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<item>CROSSBOW</item>
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@ -690,7 +689,7 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="WeightLimit">
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<effect name="WeightLimit">
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<amount>51</amount>
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<amount>50</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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@ -699,7 +698,7 @@
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</effect>
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</effect>
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<effect name="AreaDamage">
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<effect name="AreaDamage">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -867,6 +866,29 @@
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<amount>1000</amount>
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<amount>1000</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">10</value>
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<value level="2">12</value>
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<value level="3">14</value>
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<value level="4">16</value>
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<value level="5">20</value>
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<value level="6">22</value>
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<value level="7">24</value>
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<value level="8">26</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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@ -3238,10 +3260,6 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<effect name="MagicalDefence">
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<amount>
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<amount>
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<value level="1">776</value>
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<value level="1">776</value>
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@ -633,7 +633,6 @@
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<magicType>0</magicType>
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<weaponType>
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<weaponType>
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<item>BOW</item>
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<item>BOW</item>
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<item>CROSSBOW</item>
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<item>CROSSBOW</item>
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@ -686,7 +685,7 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="WeightLimit">
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<effect name="WeightLimit">
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<amount>51</amount>
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<amount>50</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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@ -695,7 +694,7 @@
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</effect>
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</effect>
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<effect name="AreaDamage">
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<effect name="AreaDamage">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -863,6 +862,29 @@
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<amount>1000</amount>
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<amount>1000</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">10</value>
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<value level="2">12</value>
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<value level="3">14</value>
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<value level="4">16</value>
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<value level="5">20</value>
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<value level="6">22</value>
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<value level="7">24</value>
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<value level="8">26</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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@ -3211,10 +3233,6 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<effect name="MagicalDefence">
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<amount>
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<amount>
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<value level="1">776</value>
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<value level="1">776</value>
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@ -650,7 +650,6 @@
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<effect name="MagicMpCost">
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<effect name="MagicMpCost">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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<magicType>0</magicType>
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<weaponType>
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<weaponType>
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<item>BOW</item>
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<item>BOW</item>
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<item>CROSSBOW</item>
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<item>CROSSBOW</item>
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@ -703,7 +702,7 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="WeightLimit">
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<effect name="WeightLimit">
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<amount>51</amount>
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<amount>50</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="StatUp">
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<effect name="StatUp">
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@ -712,7 +711,7 @@
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</effect>
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</effect>
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<effect name="AreaDamage">
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<effect name="AreaDamage">
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<amount>-30</amount>
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<amount>-30</amount>
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<mode>DIFF</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -880,6 +879,29 @@
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<amount>1000</amount>
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<amount>1000</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">10</value>
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<value level="2">12</value>
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<value level="3">14</value>
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<value level="4">16</value>
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<value level="5">20</value>
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<value level="6">22</value>
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<value level="7">24</value>
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<value level="8">26</value>
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<value level="9">28</value>
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<value level="10">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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@ -3354,10 +3376,6 @@
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<value level="10">110</value>
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<value level="10">110</value>
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</magicLvl>
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</magicLvl>
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<effects>
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<effects>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<effect name="MagicalDefence">
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<amount>
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<amount>
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<value level="1">776</value>
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<value level="1">776</value>
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