Buff harmony effect after dance.

Contributed by MacuK.
This commit is contained in:
MobiusDevelopment 2021-10-31 10:48:37 +00:00
parent 77b5a1a784
commit 86fc18126c
5 changed files with 340 additions and 162 deletions

View File

@ -5370,35 +5370,68 @@
</skill>
<skill id="267" toLevel="2" name="Song of Hunter">
<!-- Elven hunters' song. P. Critical Rate $s1 -->
<icon>icon.skill0267</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WARDING</abnormalType>
<affectRange>1000</affectRange>
<icon>
<value level="1">icon.skill0267</value>
<value level="2">icon.song_of_hunter_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_HUNTER</abnormalType>
<affectRange>1200</affectRange>
<affectLimit>10-12</affectLimit>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>
<value level="1">SINGLE</value>
<value level="2">RANGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>45405</skillId>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>45405</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value level="1">0</value>
<value level="2">60</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">60</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -5484,34 +5517,64 @@
<skill id="271" toLevel="2" name="Dance of Fire">
<!-- Dark Elven fire-praising dance. P. Critical Damage $s1 -->
<icon>icon.skill0271</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1200</affectRange>
<affectLimit>10-12</affectLimit>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>
<value level="1">SINGLE</value>
<value level="2">RANGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>45407</skillId>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>45407</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="CriticalDamage">
<amount>40</amount>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">4</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">4</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -5561,33 +5624,60 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1200</affectRange>
<affectLimit>10-12</affectLimit>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>
<value level="1">SINGLE</value>
<value level="2">RANGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>45406</skillId>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>45406</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="PAtk">
<amount>200</amount>
<amount>
<value level="1">0</value>
<value level="2">250</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">250</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@ -168,24 +168,26 @@
</skill>
<skill id="304" toLevel="2" name="Song of Earth">
<!-- Elven earth-praising song. P. Def. $s1 M. Def. $s2 -->
<icon>icon.skill0304</icon>
<icon>
<value level="1">icon.skill0304</value>
<value level="2">icon.song_of_earth_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_EARTH</abnormalType>
<affectRange>1200</affectRange>
<affectLimit>10-12</affectLimit>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<magicLevel>40</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
@ -195,15 +197,43 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>
<value level="1">SINGLE</value>
<value level="2">RANGE</value>
</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>
<value level="1">0</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>45404</skillId>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>45404</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="PhysicalDefence">
<amount>200</amount>
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>250</amount>
<amount>
<value level="1">0</value>
<value level="2">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -228,15 +258,12 @@
<value level="2">200</value>
</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
</magicLevel>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>
<value level="1">SINGLE</value>
@ -255,10 +282,7 @@
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>
<value level="1">45543</value>
<value level="2">45543</value>
</skillId>
<skillId>45543</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@ -420,10 +444,7 @@
<value level="2">200</value>
</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
</magicLevel>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
@ -447,10 +468,7 @@
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>
<value level="1">45544</value>
<value level="2">45544</value>
</skillId>
<skillId>45544</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>

View File

@ -158,79 +158,102 @@
</skill>
<skill id="45404" toLevel="2" name="Song of Earth">
<!-- Elven earth-praising song. <Enchanter> P. Def. $s1 M. Def. $s1 <Nearby characters> P. Def. $s2 M. Def. $s2 -->
<icon>icon.skill0304</icon>
<icon>
<value level="1">icon.skill0304</value>
<value level="2">icon.song_of_earth_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_EARTH</abnormalType>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>200</amount>
<amount>
<value level="1">200</value>
<value level="2">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>250</amount>
<amount>
<value level="1">250</value>
<value level="2">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>SONG_OF_EARTH</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45405" toLevel="2" name="Song of Hunter">
<!-- Elven hunter-praising song. <Enchanter> All Critical Rate $s1 <Nearby characters> All Critical Rate $s2 -->
<icon>icon.skill0267</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WARDING</abnormalType>
<affectRange>1000</affectRange>
<icon>
<value level="1">icon.skill0267</value>
<value level="2">icon.song_of_hunter_02</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_HUNTER</abnormalType>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>100</amount>
<amount>
<value level="1">100</value>
<value level="2">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>SONG_OF_HUNTER</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45406" toLevel="2" name="Dance of Warrior">
@ -240,70 +263,101 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1200</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>200</amount>
<amount>
<value level="1">200</value>
<value level="2">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>DANCE_OF_WARRIOR</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45407" toLevel="2" name="Dance of Fire">
<!-- Dark elven fire-praising dance. <Enchanter> P. Critical Damage $s1 P. Skill Critical Damage $s2 M. Skill Critical Damage $s2 <Nearby characters> P. Skill Critical Damage $s3 M. Skill Critical Damage $s3 -->
<icon>icon.skill0271</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">50</value>
</mpConsume>
<magicLevel>40</magicLevel>
<mpConsume>50</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>40</amount>
<amount>
<value level="1">40</value>
<value level="2">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>DANCE_OF_FIRE</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45408" toLevel="4" name="Blessed by Sayha">

View File

@ -1270,11 +1270,15 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<effectPoint>200</effectPoint>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>SONG_OF_WIND</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>40</magicLevel>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1283,7 +1287,7 @@
<effects>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="1">20</value>
<value level="2">30</value>
</amount>
<mode>DIFF</mode>
@ -1294,6 +1298,15 @@
<value level="2">5</value>
</SUPPRESSION>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>SONG_OF_WIND</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45544" toLevel="2" name="Dance of Fury">
@ -1306,10 +1319,14 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<effectPoint>200</effectPoint>
<effectPoint>
<value level="1">0</value>
<value level="2">200</value>
</effectPoint>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1338,6 +1355,15 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Synergy">
<!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
<requiredSlots>DANCE_OF_FURY</requiredSlots>
<partyBuffSkillId>45403</partyBuffSkillId>
<minSlot>2</minSlot>
<skillLevelScaleTo>5</skillLevelScaleTo>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="45545" toLevel="1" name="Meteor">

View File

@ -1679,9 +1679,13 @@
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="damageModifier" type="xs:decimal" />
<xs:element name="optionalSlots" type="xs:string" />
<xs:element name="requiredSlots" type="xs:string" />
<xs:element name="partyBuffSkillId" type="xs:unsignedShort" />
<xs:element name="minSlot" type="xs:unsignedByte" />
<xs:element name="skillLevelScaleTo" type="xs:unsignedByte" />
<xs:element name="percentTo" type="xs:unsignedByte" />
<xs:element name="percentFrom" type="xs:unsignedByte" />
<xs:element name="skillLevelScaleTo" type="xs:unsignedByte" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="PISTOLS" type="xs:byte" />
@ -2047,21 +2051,7 @@
</xs:element>
<xs:element minOccurs="0" name="slot" type="xs:string" />
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="skillId">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">