Buff harmony effect after dance.
Contributed by MacuK.
This commit is contained in:
parent
77b5a1a784
commit
86fc18126c
@ -5370,35 +5370,68 @@
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</skill>
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<skill id="267" toLevel="2" name="Song of Hunter">
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<!-- Elven hunters' song. P. Critical Rate $s1 -->
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<icon>icon.skill0267</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalType>SONG_OF_WARDING</abnormalType>
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<affectRange>1000</affectRange>
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<icon>
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<value level="1">icon.skill0267</value>
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<value level="2">icon.song_of_hunter_02</value>
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</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SONG_OF_HUNTER</abnormalType>
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<affectRange>1200</affectRange>
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<affectLimit>10-12</affectLimit>
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<hitTime>2500</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">200</value>
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</effectPoint>
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<hitTime>2500</hitTime>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">95</value>
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</magicLevel>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">50</value>
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</mpConsume>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>
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<value level="1">SINGLE</value>
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<value level="2">RANGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="2">30</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>45405</skillId>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>45405</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</skillLevel>
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</effect>
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</selfEffects>
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<effects>
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<effect name="CriticalRate">
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<amount>100</amount>
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<amount>
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<value level="1">0</value>
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<value level="2">60</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">60</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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@ -5484,34 +5517,64 @@
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<skill id="271" toLevel="2" name="Dance of Fire">
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<!-- Dark Elven fire-praising dance. P. Critical Damage $s1 -->
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<icon>icon.skill0271</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalType>DANCE_OF_WARRIOR</abnormalType>
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<affectRange>1000</affectRange>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>DANCE_OF_FIRE</abnormalType>
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<affectRange>1200</affectRange>
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<affectLimit>10-12</affectLimit>
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<hitTime>2500</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">200</value>
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</effectPoint>
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<hitTime>2500</hitTime>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">95</value>
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</magicLevel>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">50</value>
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</mpConsume>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>
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<value level="1">SINGLE</value>
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<value level="2">RANGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="2">30</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>45407</skillId>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>45407</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</skillLevel>
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</effect>
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</selfEffects>
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<effects>
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<effect name="CriticalDamage">
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<amount>40</amount>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">4</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -5561,33 +5624,60 @@
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalType>DANCE_OF_FIRE</abnormalType>
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<affectRange>1000</affectRange>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>DANCE_OF_WARRIOR</abnormalType>
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<affectRange>1200</affectRange>
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<affectLimit>10-12</affectLimit>
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<hitTime>2500</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">200</value>
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</effectPoint>
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<hitTime>2500</hitTime>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">95</value>
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</magicLevel>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">50</value>
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</mpConsume>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>
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<value level="1">SINGLE</value>
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<value level="2">RANGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="2">30</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>45406</skillId>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>45406</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</skillLevel>
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</effect>
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</selfEffects>
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<effects>
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<effect name="PAtk">
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<amount>200</amount>
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<amount>
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<value level="1">0</value>
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<value level="2">250</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MAtk">
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<amount>
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<value level="1">0</value>
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<value level="2">250</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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@ -168,24 +168,26 @@
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</skill>
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<skill id="304" toLevel="2" name="Song of Earth">
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<!-- Elven earth-praising song. P. Def. $s1 M. Def. $s2 -->
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<icon>icon.skill0304</icon>
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<icon>
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<value level="1">icon.skill0304</value>
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<value level="2">icon.song_of_earth_02</value>
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</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalType>SONG_OF_VITALITY</abnormalType>
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<affectRange>1000</affectRange>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SONG_OF_EARTH</abnormalType>
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<affectRange>1200</affectRange>
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<affectLimit>10-12</affectLimit>
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<hitTime>2500</hitTime>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">200</value>
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</effectPoint>
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<hitTime>2500</hitTime>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">95</value>
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</magicLevel>
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<magicLevel>40</magicLevel>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">50</value>
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@ -195,15 +197,43 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>
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<value level="1">SINGLE</value>
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<value level="2">RANGE</value>
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</affectScope>
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<affectObject>FRIEND</affectObject>
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="2">30</value>
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</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>45404</skillId>
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</condition>
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>45404</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</skillLevel>
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</effect>
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</selfEffects>
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<effects>
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<effect name="PhysicalDefence">
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<amount>200</amount>
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<amount>
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<value level="1">0</value>
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<value level="2">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>250</amount>
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<amount>
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<value level="1">0</value>
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<value level="2">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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@ -228,15 +258,12 @@
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<value level="2">200</value>
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</effectPoint>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">40</value>
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</magicLevel>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>
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<value level="1">SINGLE</value>
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@ -255,10 +282,7 @@
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>
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<value level="1">45543</value>
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<value level="2">45543</value>
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</skillId>
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<skillId>45543</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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@ -420,10 +444,7 @@
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<value level="2">200</value>
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</effectPoint>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">40</value>
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</magicLevel>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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@ -447,10 +468,7 @@
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</conditions>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>
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<value level="1">45544</value>
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<value level="2">45544</value>
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</skillId>
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<skillId>45544</skillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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@ -158,79 +158,102 @@
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</skill>
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<skill id="45404" toLevel="2" name="Song of Earth">
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<!-- Elven earth-praising song. <Enchanter> P. Def. $s1 M. Def. $s1 <Nearby characters> P. Def. $s2 M. Def. $s2 -->
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<icon>icon.skill0304</icon>
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<icon>
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<value level="1">icon.skill0304</value>
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<value level="2">icon.song_of_earth_02</value>
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</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<abnormalType>SONG_OF_VITALITY</abnormalType>
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<affectRange>1000</affectRange>
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<effectPoint>
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<value level="1">0</value>
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<value level="2">200</value>
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</effectPoint>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SONG_OF_EARTH</abnormalType>
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<hitTime>2500</hitTime>
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<isMagic>3</isMagic> <!-- Dance Skill -->
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<magicLevel>
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<value level="1">40</value>
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<value level="2">95</value>
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</magicLevel>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">50</value>
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</mpConsume>
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<magicLevel>40</magicLevel>
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<mpConsume>50</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalDefence">
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<amount>200</amount>
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<amount>
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<value level="1">200</value>
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<value level="2">500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>250</amount>
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<amount>
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<value level="1">250</value>
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<value level="2">500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Synergy">
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<!-- Party Solidarity -->
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<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
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<requiredSlots>SONG_OF_EARTH</requiredSlots>
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<partyBuffSkillId>45403</partyBuffSkillId>
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<minSlot>2</minSlot>
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<skillLevelScaleTo>5</skillLevelScaleTo>
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<ticks>5</ticks>
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</effect>
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</effects>
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</skill>
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<skill id="45405" toLevel="2" name="Song of Hunter">
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<!-- Elven hunter-praising song. <Enchanter> All Critical Rate $s1 <Nearby characters> All Critical Rate $s2 -->
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<icon>icon.skill0267</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>SONG_OF_WARDING</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<icon>
|
||||
<value level="1">icon.skill0267</value>
|
||||
<value level="2">icon.song_of_hunter_02</value>
|
||||
</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<effectPoint>
|
||||
<value level="1">0</value>
|
||||
<value level="2">200</value>
|
||||
</effectPoint>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>SONG_OF_HUNTER</abnormalType>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">95</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">50</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<amount>
|
||||
<value level="1">100</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">150</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Synergy">
|
||||
<!-- Party Solidarity -->
|
||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||
<requiredSlots>SONG_OF_HUNTER</requiredSlots>
|
||||
<partyBuffSkillId>45403</partyBuffSkillId>
|
||||
<minSlot>2</minSlot>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45406" toLevel="2" name="Dance of Warrior">
|
||||
@ -240,70 +263,101 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DANCE_OF_FIRE</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>
|
||||
<value level="1">0</value>
|
||||
<value level="2">200</value>
|
||||
</effectPoint>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
|
||||
<affectRange>1200</affectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">95</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">50</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>200</amount>
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">600</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">600</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Synergy">
|
||||
<!-- Party Solidarity -->
|
||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||
<requiredSlots>DANCE_OF_WARRIOR</requiredSlots>
|
||||
<partyBuffSkillId>45403</partyBuffSkillId>
|
||||
<minSlot>2</minSlot>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45407" toLevel="2" name="Dance of Fire">
|
||||
<!-- Dark elven fire-praising dance. <Enchanter> P. Critical Damage $s1 P. Skill Critical Damage $s2 M. Skill Critical Damage $s2 <Nearby characters> P. Skill Critical Damage $s3 M. Skill Critical Damage $s3 -->
|
||||
<icon>icon.skill0271</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<effectPoint>
|
||||
<value level="1">0</value>
|
||||
<value level="2">200</value>
|
||||
</effectPoint>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>DANCE_OF_FIRE</abnormalType>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">95</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">50</value>
|
||||
</mpConsume>
|
||||
<magicLevel>40</magicLevel>
|
||||
<mpConsume>50</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>40</amount>
|
||||
<amount>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Synergy">
|
||||
<!-- Party Solidarity -->
|
||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||
<requiredSlots>DANCE_OF_FIRE</requiredSlots>
|
||||
<partyBuffSkillId>45403</partyBuffSkillId>
|
||||
<minSlot>2</minSlot>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45408" toLevel="4" name="Blessed by Sayha">
|
||||
|
@ -1270,11 +1270,15 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<effectPoint>200</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">0</value>
|
||||
<value level="2">200</value>
|
||||
</effectPoint>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>SONG_OF_WIND</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<magicLevel>40</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1283,7 +1287,7 @@
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
@ -1294,6 +1298,15 @@
|
||||
<value level="2">5</value>
|
||||
</SUPPRESSION>
|
||||
</effect>
|
||||
<effect name="Synergy">
|
||||
<!-- Party Solidarity -->
|
||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||
<requiredSlots>SONG_OF_WIND</requiredSlots>
|
||||
<partyBuffSkillId>45403</partyBuffSkillId>
|
||||
<minSlot>2</minSlot>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45544" toLevel="2" name="Dance of Fury">
|
||||
@ -1306,10 +1319,14 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<effectPoint>200</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">0</value>
|
||||
<value level="2">200</value>
|
||||
</effectPoint>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>DANCE_OF_FURY</abnormalType>
|
||||
<hitTime>2500</hitTime>
|
||||
<isMagic>3</isMagic> <!-- Dance Skill -->
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -1338,6 +1355,15 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Synergy">
|
||||
<!-- Party Solidarity -->
|
||||
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
|
||||
<requiredSlots>DANCE_OF_FURY</requiredSlots>
|
||||
<partyBuffSkillId>45403</partyBuffSkillId>
|
||||
<minSlot>2</minSlot>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45545" toLevel="1" name="Meteor">
|
||||
|
@ -1679,9 +1679,13 @@
|
||||
<xs:element name="attackSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="adjustLevel" type="xs:boolean" />
|
||||
<xs:element name="damageModifier" type="xs:decimal" />
|
||||
<xs:element name="optionalSlots" type="xs:string" />
|
||||
<xs:element name="requiredSlots" type="xs:string" />
|
||||
<xs:element name="partyBuffSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="minSlot" type="xs:unsignedByte" />
|
||||
<xs:element name="skillLevelScaleTo" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="percentFrom" type="xs:unsignedByte" />
|
||||
<xs:element name="skillLevelScaleTo" type="xs:unsignedByte" />
|
||||
<xs:element name="closeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="rangeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="PISTOLS" type="xs:byte" />
|
||||
@ -2047,21 +2051,7 @@
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="slot" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="mode" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillId">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="skillLevel">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
|
Loading…
Reference in New Issue
Block a user