Heroic skills for Classic Kamael and Essence.
Contributed by Iris.
This commit is contained in:
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@ -1,11 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="heroSkillTree">
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<!-- Confirmed CT2.5 -->
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<skill skillName="Heroic Miracle" skillId="395" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Berserker" skillId="396" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Valor" skillId="1374" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Grandeur" skillId="1375" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Dread" skillId="1376" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Miracle" skillId="53100" skillLevel="1" getLevel="1" />
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</skillTree>
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</list>
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@ -4,12 +4,74 @@
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<!-- Skill of the Olympiad Hero. Max HP +850. During attack Atk. Spd., Casting Spd. and Speed are increased. The buff of continual MP recovery is activated. -->
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<icon>icon.skill0912</icon>
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<operateType>P</operateType>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<magicTypes>0;1;2;3;4</magicTypes>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<chance>70</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="MaxHp">
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<amount>850</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="53101" toLevel="1" name="Heroic Miracle">
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<!-- Atk. Spd. by +100, Casting Spd. +100, Speed +20. Continual MP recovery is activated. -->
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<icon>icon.skill0912</icon>
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<operateType>A1</operateType>
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<magicLevel>-1</magicLevel>
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<isMagic>4</isMagic>
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<reuseDelay>100000</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>HERO_BUFF</abnormalType>
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<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
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<isTriggeredSkill>true</isTriggeredSkill>
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<blockedInOlympiad>true</blockedInOlympiad>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ManaHealOverTime">
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<power>80</power>
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<ticks>1</ticks>
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</effect>
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</effects>
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</skill>
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</list>
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@ -379,8 +379,8 @@
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="maxLevel">
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<xs:complexType>
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<xs:sequence>
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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@ -414,6 +414,7 @@
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<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="isAround" type="xs:boolean" />
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<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" maxOccurs="unbounded" name="skillLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
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<xs:element minOccurs="0" name="type" type="xs:string" />
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<xs:element minOccurs="0" name="level" type="xs:unsignedByte" />
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@ -1352,7 +1353,21 @@
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<xs:element name="MAX_MP" type="xs:unsignedByte" />
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<xs:element name="PHYSICAL_ATTACK_SPEED" type="xs:unsignedByte" />
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<xs:element name="MAGIC_ATTACK_SPEED" type="xs:unsignedByte" />
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<xs:element name="pDefMod" type="xs:decimal" />
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<xs:element name="pDefMod">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:decimal">
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<xs:attribute name="level" type="xs:decimal" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="transformationId" type="xs:unsignedByte" />
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<xs:element name="distance" type="xs:unsignedByte" />
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<xs:element name="speed" type="xs:unsignedShort" />
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@ -1764,6 +1779,8 @@
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="slot" type="xs:string" />
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<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="mode" type="xs:string" />
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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@ -1,11 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="heroSkillTree">
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<!-- Confirmed CT2.5 -->
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<skill skillName="Heroic Miracle" skillId="395" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Berserker" skillId="396" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Valor" skillId="1374" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Grandeur" skillId="1375" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Dread" skillId="1376" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Miracle" skillId="53100" skillLevel="1" getLevel="1" />
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</skillTree>
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</list>
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@ -4,12 +4,74 @@
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<!-- Skill of the Olympiad Hero. Max HP +850. During attack Atk. Spd., Casting Spd. and Speed are increased. The buff of continual MP recovery is activated. -->
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<icon>icon.skill0912</icon>
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<operateType>P</operateType>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<magicTypes>0;1;2;3;4</magicTypes>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<chance>70</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="MaxHp">
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<amount>850</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="53101" toLevel="1" name="Heroic Miracle">
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<!-- Atk. Spd. +100, Casting Spd. +100, Speed +20. Continuously recovers MP while active. -->
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<icon>icon.skill0912</icon>
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<operateType>A1</operateType>
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<magicLevel>-1</magicLevel>
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<isMagic>4</isMagic>
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<reuseDelay>100000</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>HERO_BUFF</abnormalType>
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<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
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<isTriggeredSkill>true</isTriggeredSkill>
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<blockedInOlympiad>true</blockedInOlympiad>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ManaHealOverTime">
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<power>80</power>
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<ticks>1</ticks>
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</effect>
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</effects>
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</skill>
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</list>
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@ -2026,6 +2026,8 @@
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="slot" type="xs:string" />
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<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="mode" type="xs:string" />
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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@ -1,11 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="heroSkillTree">
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<!-- Confirmed CT2.5 -->
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<skill skillName="Heroic Miracle" skillId="395" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Berserker" skillId="396" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Valor" skillId="1374" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Grandeur" skillId="1375" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Dread" skillId="1376" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Miracle" skillId="53100" skillLevel="1" getLevel="1" />
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</skillTree>
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</list>
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<!-- Skill of the Olympiad Hero. Max HP $s1 During attack Atk. Spd., Casting Spd. and Speed are increased. The buff of continual MP recovery is activated. -->
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<icon>icon.skill0912</icon>
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<operateType>P</operateType>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<magicTypes>0;1;2;3;4</magicTypes>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<chance>70</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="MaxHp">
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<amount>850</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="53101" toLevel="1" name="Heroic Miracle">
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<!-- Atk. Spd. $s1 Casting Spd. $s1 Speed $s2 Constantly restores MP. -->
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<icon>icon.skill0912</icon>
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<operateType>A1</operateType>
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<magicLevel>-1</magicLevel>
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<isMagic>4</isMagic>
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<reuseDelay>100000</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>HERO_BUFF</abnormalType>
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<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
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<isTriggeredSkill>true</isTriggeredSkill>
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<blockedInOlympiad>true</blockedInOlympiad>
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<canBeDispelled>false</canBeDispelled>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>20</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ManaHealOverTime">
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<power>80</power>
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<ticks>1</ticks>
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</effect>
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</effects>
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</skill>
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</list>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="slot" type="xs:string" />
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<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="mode" type="xs:string" />
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<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="skillLevel">
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="heroSkillTree">
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<!-- Confirmed CT2.5 -->
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<skill skillName="Heroic Miracle" skillId="395" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Berserker" skillId="396" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Valor" skillId="1374" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Grandeur" skillId="1375" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Dread" skillId="1376" skillLevel="1" getLevel="1" />
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<skill skillName="Heroic Miracle" skillId="53100" skillLevel="1" getLevel="1" />
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</skillTree>
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</list>
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<!-- Skill of the Olympiad Hero. Max HP $s1 During attack Atk. Spd., Casting Spd. and Speed are increased. The buff of continual MP recovery is activated. -->
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<icon>icon.skill0912</icon>
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<operateType>P</operateType>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<chance>70</chance>
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<targetType>SELF</targetType>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<allowWeapons>ALL</allowWeapons>
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</effect>
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<effect name="TriggerSkillByMagicType">
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<magicTypes>0;1;2;3;4</magicTypes>
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<skillId>53101</skillId> <!-- Heroic Miracle -->
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<skillLevel>1</skillLevel>
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<chance>70</chance>
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<targetType>SELF</targetType>
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</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>850</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="53101" toLevel="1" name="Heroic Miracle">
|
||||
<!-- Atk. Spd. $s1 Casting Spd. $s1 Speed $s2 Constantly restores MP. -->
|
||||
<icon>icon.skill0912</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLevel>-1</magicLevel>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>100000</reuseDelay>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalType>HERO_BUFF</abnormalType>
|
||||
<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>80</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2147,6 +2147,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="slot" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="mode" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="skillLevel">
|
||||
|
@ -1,11 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
|
||||
<skillTree type="heroSkillTree">
|
||||
<!-- Confirmed CT2.5 -->
|
||||
<skill skillName="Heroic Miracle" skillId="395" skillLevel="1" getLevel="1" />
|
||||
<skill skillName="Heroic Berserker" skillId="396" skillLevel="1" getLevel="1" />
|
||||
<skill skillName="Heroic Valor" skillId="1374" skillLevel="1" getLevel="1" />
|
||||
<skill skillName="Heroic Grandeur" skillId="1375" skillLevel="1" getLevel="1" />
|
||||
<skill skillName="Heroic Dread" skillId="1376" skillLevel="1" getLevel="1" />
|
||||
<skill skillName="Heroic Miracle" skillId="53100" skillLevel="1" getLevel="1" />
|
||||
</skillTree>
|
||||
</list>
|
@ -4,12 +4,74 @@
|
||||
<!-- Skill of the Olympiad Hero. Max HP $s1 During attack Atk. Spd., Casting Spd. and Speed are increased. The buff of continual MP recovery is activated. -->
|
||||
<icon>icon.skill0912</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>1</magicLevel>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>70</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>53101</skillId> <!-- Heroic Miracle -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>70</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<skillId>53101</skillId> <!-- Heroic Miracle -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1;2;3;4</magicTypes>
|
||||
<skillId>53101</skillId> <!-- Heroic Miracle -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>70</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>850</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="53101" toLevel="1" name="Heroic Miracle">
|
||||
<!-- Atk. Spd. $s1 Casting Spd. $s1 Speed $s2 Constantly restores MP. -->
|
||||
<icon>icon.skill0912</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLevel>-1</magicLevel>
|
||||
<isMagic>4</isMagic>
|
||||
<reuseDelay>100000</reuseDelay>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalType>HERO_BUFF</abnormalType>
|
||||
<abnormalVisualEffect>HEROIC_MIRACLE_AVE</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>80</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2147,6 +2147,8 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="slot" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="angle" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="range" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="mode" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="skillLevel">
|
||||
|
Loading…
Reference in New Issue
Block a user