Added isDead validation before pet casts skill.
Contributed by Lito.
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@@ -140,7 +140,7 @@ public class BabyPet extends Pet
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// if the owner is dead, merely wait for the owner to be resurrected
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// if the pet is still casting from the previous iteration, allow the cast to complete...
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if (!owner.isDead() && !_baby.isCastingNow() && !_baby.isBetrayed())
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if (!owner.isDead() && !_baby.isDead() && !_baby.isCastingNow() && !_baby.isBetrayed())
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{
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// casting automatically stops any other action (such as autofollow or a move-to).
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// We need to gather the necessary info to restore the previous state.
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