Namo dialog and teleports.

This commit is contained in:
MobiusDev 2017-09-08 13:42:34 +00:00
parent 6e5a37b2c3
commit 8457231a61
6 changed files with 36 additions and 6 deletions

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@ -0,0 +1,9 @@
<html><body>Namo:<br>
After the sixth seal was broken, a rift appeared between the dimension and Material Realm. No thanks to this rift, the Undead encroach at night while dragons are up to no good during the day. Danger now always lurks at the base in Dragon Valley.<br>
Dragon Valley is the most dangerous in the <font color="LEVEL">south</font>, so do be careful!<br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport TownOfGiran">"Town of Giran"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DragonValleyJunction">"Dragon Valley Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport WhirlingVortexJunction">"Whirling Vortex Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport EntranceToAntharasLair">"Entrance to Antharas's Lair"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -32,6 +32,7 @@ import ai.AbstractNpcAI;
public final class MercenaryTeleport extends AbstractNpcAI
{
// NPCs
private static final int NAMO = 33973;
private static final int MERCENARY = 33971;
private static final int MERCENARY_CAPTAIN = 33970;
// Locations
@ -55,8 +56,8 @@ public final class MercenaryTeleport extends AbstractNpcAI
private MercenaryTeleport()
{
addStartNpc(MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(MERCENARY, MERCENARY_CAPTAIN);
addStartNpc(NAMO, MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(NAMO, MERCENARY, MERCENARY_CAPTAIN);
}
@Override

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@ -0,0 +1,9 @@
<html><body>Namo:<br>
After the sixth seal was broken, a rift appeared between the dimension and Material Realm. No thanks to this rift, the Undead encroach at night while dragons are up to no good during the day. Danger now always lurks at the base in Dragon Valley.<br>
Dragon Valley is the most dangerous in the <font color="LEVEL">south</font>, so do be careful!<br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport TownOfGiran">"Town of Giran"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DragonValleyJunction">"Dragon Valley Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport WhirlingVortexJunction">"Whirling Vortex Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport EntranceToAntharasLair">"Entrance to Antharas's Lair"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -32,6 +32,7 @@ import ai.AbstractNpcAI;
public final class MercenaryTeleport extends AbstractNpcAI
{
// NPCs
private static final int NAMO = 33973;
private static final int MERCENARY = 33971;
private static final int MERCENARY_CAPTAIN = 33970;
// Locations
@ -55,8 +56,8 @@ public final class MercenaryTeleport extends AbstractNpcAI
private MercenaryTeleport()
{
addStartNpc(MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(MERCENARY, MERCENARY_CAPTAIN);
addStartNpc(NAMO, MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(NAMO, MERCENARY, MERCENARY_CAPTAIN);
}
@Override

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@ -0,0 +1,9 @@
<html><body>Namo:<br>
After the sixth seal was broken, a rift appeared between the dimension and Material Realm. No thanks to this rift, the Undead encroach at night while dragons are up to no good during the day. Danger now always lurks at the base in Dragon Valley.<br>
Dragon Valley is the most dangerous in the <font color="LEVEL">south</font>, so do be careful!<br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport TownOfGiran">"Town of Giran"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport DragonValleyJunction">"Dragon Valley Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport WhirlingVortexJunction">"Whirling Vortex Junction"</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest MercenaryTeleport EntranceToAntharasLair">"Entrance to Antharas's Lair"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

View File

@ -32,6 +32,7 @@ import ai.AbstractNpcAI;
public final class MercenaryTeleport extends AbstractNpcAI
{
// NPCs
private static final int NAMO = 33973;
private static final int MERCENARY = 33971;
private static final int MERCENARY_CAPTAIN = 33970;
// Locations
@ -55,8 +56,8 @@ public final class MercenaryTeleport extends AbstractNpcAI
private MercenaryTeleport()
{
addStartNpc(MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(MERCENARY, MERCENARY_CAPTAIN);
addStartNpc(NAMO, MERCENARY, MERCENARY_CAPTAIN);
addFirstTalkId(NAMO, MERCENARY, MERCENARY_CAPTAIN);
}
@Override