Addition of missing parameters.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-09-18 04:23:01 +00:00
parent d46b12d904
commit 844d19955c
2 changed files with 16 additions and 11 deletions

View File

@ -386,7 +386,7 @@
<item id="36513" name="Elcyum Powder" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 units of Elcyum Powder to a Merchant of Mammon to receive an Elcyum Crystal. -->
<set name="icon" val="icon.etc_broken_crystal_gold_i00" />
<set name="price" val="4000000" />
<set name="price" val="1000000" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="MATERIAL" />
<set name="commissionItemType" val="GEMSTONE" />
@ -394,7 +394,7 @@
<item id="36514" name="Elcyum Crystal" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 Elcyum Crystals to a Merchant of Mammon to receive Elcyum. -->
<set name="icon" val="icon.etc_earth_crystal_1_i00" />
<set name="price" val="40000000" />
<set name="price" val="10000000" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="MATERIAL" />
<set name="commissionItemType" val="GEMSTONE" />
@ -402,7 +402,7 @@
<item id="36515" name="Elcyum" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/ augmentation. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i0" />
<set name="price" val="400000000" />
<set name="price" val="100000000" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="MATERIAL" />
<set name="commissionItemType" val="GEMSTONE" />

View File

@ -1968,12 +1968,18 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>25</amount>
<chance>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">20</value>
</chance>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -3134,9 +3140,8 @@
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
<value level="8">107</value>
<value level="7">109</value>
<value level="8">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">107</value>
<value level="8">109</value>
</magicLvl>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<isMagic>1</isMagic>