Addition of missing parameters.
Contributed by gamelike85.
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@ -386,7 +386,7 @@
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<item id="36513" name="Elcyum Powder" type="EtcItem">
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<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 units of Elcyum Powder to a Merchant of Mammon to receive an Elcyum Crystal. -->
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<set name="icon" val="icon.etc_broken_crystal_gold_i00" />
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<set name="price" val="4000000" />
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<set name="price" val="1000000" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="MATERIAL" />
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<set name="commissionItemType" val="GEMSTONE" />
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@ -394,7 +394,7 @@
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<item id="36514" name="Elcyum Crystal" type="EtcItem">
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<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 Elcyum Crystals to a Merchant of Mammon to receive Elcyum. -->
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<set name="icon" val="icon.etc_earth_crystal_1_i00" />
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<set name="price" val="40000000" />
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<set name="price" val="10000000" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="MATERIAL" />
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<set name="commissionItemType" val="GEMSTONE" />
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@ -402,7 +402,7 @@
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<item id="36515" name="Elcyum" type="EtcItem">
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<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/ augmentation. -->
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<set name="icon" val="icon.etc_crystal_cave_crystal_i0" />
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<set name="price" val="400000000" />
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<set name="price" val="100000000" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="MATERIAL" />
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<set name="commissionItemType" val="GEMSTONE" />
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@ -1968,12 +1968,18 @@
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>25</amount>
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<chance>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">20</value>
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</chance>
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<value level="2">-25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">-25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@ -3134,9 +3140,8 @@
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<value level="4">101</value>
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<value level="5">103</value>
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<value level="6">105</value>
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<value level="8">107</value>
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<value level="7">109</value>
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<value level="8">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="7">107</value>
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<value level="8">109</value>
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</magicLvl>
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<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
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<isMagic>1</isMagic>
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