L2Attackable no longer implements Runnable.
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8f200b5606
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -58,7 +58,7 @@ import com.l2jmobius.gameserver.templates.item.L2WeaponType;
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* This class manages AI of L2Attackable.<BR>
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* <BR>
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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// protected static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class);
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@ -90,13 +90,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* Return True if the target is autoattackable (depends on the actor type).<BR>
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* <BR>
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@ -312,10 +305,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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public synchronized void startAITask()
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{
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -69,7 +69,7 @@ import com.l2jmobius.gameserver.util.Util;
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* This class manages AI of L2Attackable.
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* @author Zoey76
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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// private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -132,13 +132,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* <B><U> Actor is a L2GuardInstance</U> :</B>
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* <ul>
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@ -323,7 +316,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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@ -64,7 +64,7 @@ import com.l2jmobius.gameserver.util.Util;
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/**
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* This class manages AI of L2Attackable.
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*/
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public class L2AttackableAI extends L2CharacterAI implements Runnable
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public class L2AttackableAI extends L2CharacterAI
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{
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private static final Logger LOGGER = Logger.getLogger(L2AttackableAI.class.getName());
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@ -98,13 +98,6 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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_globalAggro = -10; // 10 seconds timeout of ATTACK after respawn
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}
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@Override
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public void run()
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{
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// Launch actions corresponding to the Event Think
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onEvtThink();
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}
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/**
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* @param target The targeted WorldObject
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* @return {@code true} if target can be auto attacked due aggression.
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@ -206,7 +199,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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// If not idle - create an AI task (schedule onEvtThink repeatedly)
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if (_aiTask == null)
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{
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_aiTask = ThreadPool.scheduleAtFixedRate(this, 1000, 1000);
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_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
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}
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}
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