Support for RestorationRandom effect enchanted products.
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@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
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import java.util.List;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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/**
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* @author Zoey76
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*/
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public class L2ExtractableProductItem
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{
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private final List<ItemHolder> _items;
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private final List<RestorationItemHolder> _items;
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private final double _chance;
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public L2ExtractableProductItem(List<ItemHolder> items, double chance)
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public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
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{
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_items = items;
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_chance = chance;
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@ -37,7 +37,7 @@ public class L2ExtractableProductItem
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/**
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* @return the the production list.
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*/
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public List<ItemHolder> getItems()
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public List<RestorationItemHolder> getItems()
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{
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return _items;
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}
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@ -0,0 +1,56 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.holders;
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/**
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* @author Mobius
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*/
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public class RestorationItemHolder
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{
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private final int _id;
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private final long _count;
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private final int _minEnchant;
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private final int _maxEnchant;
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public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
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{
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_id = id;
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_count = count;
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_minEnchant = minEnchant;
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_maxEnchant = maxEnchant;
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}
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public int getId()
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{
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return _id;
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}
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public long getCount()
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{
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return _count;
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}
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public int getMinEnchant()
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{
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return _minEnchant;
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}
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public int getMaxEnchant()
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{
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return _maxEnchant;
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}
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}
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