Support for RestorationRandom effect enchanted products.

This commit is contained in:
MobiusDev
2018-05-22 14:25:51 +00:00
parent 78c068ad18
commit 828a1586e6
28 changed files with 829 additions and 80 deletions

View File

@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}