Support for RestorationRandom effect enchanted products.

This commit is contained in:
MobiusDev
2018-05-22 14:25:51 +00:00
parent 78c068ad18
commit 828a1586e6
28 changed files with 829 additions and 80 deletions

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1237,6 +1237,8 @@
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedShort" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1241,6 +1241,8 @@
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedShort" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1273,6 +1273,8 @@
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedShort" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1292,6 +1292,8 @@
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedShort" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1355,7 +1355,9 @@
<xs:element name="item">
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
<xs:attribute name="count" type="xs:unsignedByte" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1355,7 +1355,9 @@
<xs:element name="item">
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
<xs:attribute name="count" type="xs:unsignedByte" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}

View File

@@ -17,7 +17,10 @@
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
@@ -27,16 +30,17 @@ import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* Restoration Random effect implementation.<br>
* This effect is present in item skills that "extract" new items upon usage.<br>
* This effect has been unhardcoded in order to work on targets as well.
* @author Zoey76
* @author Zoey76, Mobius
*/
public final class RestorationRandom extends AbstractEffect
{
@@ -46,10 +50,10 @@ public final class RestorationRandom extends AbstractEffect
{
for (StatsSet group : params.getList("items", StatsSet.class))
{
final List<ItemHolder> items = new ArrayList<>();
final List<RestorationItemHolder> items = new ArrayList<>();
for (StatsSet item : group.getList(".", StatsSet.class))
{
items.add(new ItemHolder(item.getInt(".id"), item.getInt(".count")));
items.add(new RestorationItemHolder(item.getInt(".id"), item.getInt(".count"), item.getInt(".minEnchant", 0), item.getInt(".maxEnchant", 0)));
}
_products.add(new L2ExtractableProductItem(items, group.getFloat(".chance")));
}
@@ -67,7 +71,7 @@ public final class RestorationRandom extends AbstractEffect
final double rndNum = 100 * Rnd.nextDouble();
double chance = 0;
double chanceFrom = 0;
final List<ItemHolder> creationList = new ArrayList<>();
final List<RestorationItemHolder> creationList = new ArrayList<>();
// Explanation for future changes:
// You get one chance for the current skill, then you can fall into
@@ -96,13 +100,35 @@ public final class RestorationRandom extends AbstractEffect
return;
}
for (ItemHolder createdItem : creationList)
final Map<L2ItemInstance, Long> extractedItems = new HashMap<>();
for (RestorationItemHolder createdItem : creationList)
{
if ((createdItem.getId() <= 0) || (createdItem.getCount() <= 0))
{
continue;
}
player.addItem("Extract", createdItem.getId(), (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE), effector, true);
long itemCount = (long) (createdItem.getCount() * Config.RATE_EXTRACTABLE);
final L2ItemInstance newItem = player.addItem("Extract", createdItem.getId(), itemCount, effector, false);
if (createdItem.getMaxEnchant() > 0)
{
newItem.setEnchantLevel(Rnd.get(createdItem.getMinEnchant(), createdItem.getMaxEnchant()));
}
if (extractedItems.get(newItem) != null)
{
extractedItems.put(newItem, extractedItems.get(newItem) + itemCount);
}
else
{
extractedItems.put(newItem, itemCount);
}
}
for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
{
sendMessage(player, entry.getKey(), entry.getValue());
}
}
@@ -111,4 +137,27 @@ public final class RestorationRandom extends AbstractEffect
{
return L2EffectType.EXTRACT_ITEM;
}
private void sendMessage(L2PcInstance player, L2ItemInstance item, Long count)
{
final SystemMessage sm;
if (count > 1)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S2_S1);
sm.addItemName(item);
sm.addLong(count);
}
else if (item.getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_A_S1_S2);
sm.addInt(item.getEnchantLevel());
sm.addItemName(item);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_OBTAINED_S1);
sm.addItemName(item);
}
player.sendPacket(sm);
}
}

View File

@@ -1355,7 +1355,9 @@
<xs:element name="item">
<xs:complexType>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
<xs:attribute name="count" type="xs:unsignedByte" use="required" />
<xs:attribute name="count" type="xs:unsignedInt" use="required" />
<xs:attribute name="minEnchant" type="xs:unsignedInt" />
<xs:attribute name="maxEnchant" type="xs:unsignedInt" />
</xs:complexType>
</xs:element>
</xs:sequence>

View File

@@ -18,17 +18,17 @@ package com.l2jmobius.gameserver.model;
import java.util.List;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
/**
* @author Zoey76
*/
public class L2ExtractableProductItem
{
private final List<ItemHolder> _items;
private final List<RestorationItemHolder> _items;
private final double _chance;
public L2ExtractableProductItem(List<ItemHolder> items, double chance)
public L2ExtractableProductItem(List<RestorationItemHolder> items, double chance)
{
_items = items;
_chance = chance;
@@ -37,7 +37,7 @@ public class L2ExtractableProductItem
/**
* @return the the production list.
*/
public List<ItemHolder> getItems()
public List<RestorationItemHolder> getItems()
{
return _items;
}

View File

@@ -0,0 +1,56 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
/**
* @author Mobius
*/
public class RestorationItemHolder
{
private final int _id;
private final long _count;
private final int _minEnchant;
private final int _maxEnchant;
public RestorationItemHolder(int id, long count, int minEnchant, int maxEnchant)
{
_id = id;
_count = count;
_minEnchant = minEnchant;
_maxEnchant = maxEnchant;
}
public int getId()
{
return _id;
}
public long getCount()
{
return _count;
}
public int getMinEnchant()
{
return _minEnchant;
}
public int getMaxEnchant()
{
return _maxEnchant;
}
}