Sync with L2jServer HighFive Mar 25th 2015.
This commit is contained in:
@@ -29,7 +29,6 @@ import org.w3c.dom.Node;
|
||||
|
||||
import com.l2jserver.gameserver.ThreadPoolManager;
|
||||
import com.l2jserver.gameserver.ai.CtrlIntention;
|
||||
import com.l2jserver.gameserver.data.xml.IXmlReader;
|
||||
import com.l2jserver.gameserver.enums.ChatType;
|
||||
import com.l2jserver.gameserver.instancemanager.tasks.StartMovingTask;
|
||||
import com.l2jserver.gameserver.model.L2NpcWalkerNode;
|
||||
@@ -45,6 +44,7 @@ import com.l2jserver.gameserver.model.holders.NpcRoutesHolder;
|
||||
import com.l2jserver.gameserver.network.NpcStringId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
|
||||
import com.l2jserver.gameserver.util.Broadcast;
|
||||
import com.l2jserver.util.data.xml.IXmlReader;
|
||||
|
||||
/**
|
||||
* This class manages walking monsters.
|
||||
|
Reference in New Issue
Block a user