Ertheia Wizard skill fixes.
Contributed by animus.
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@ -33,8 +33,7 @@
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<for>
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<effect name="MagicalAttack" />
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<effect name="TriggerSkillByDamage">
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<param skillId="30002" skillLevel="1" />
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<!-- Storm Sign -->
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<param skillId="30002" skillLevel="1" /> <!-- Storm Sign -->
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<param chance="100" />
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<param targetType="ONE" />
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</effect>
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@ -57,7 +56,6 @@
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</for>
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</skill>
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<skill id="30003" levels="17" name="Hydro Flare">
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<!-- AUTO GENERATED SKILL -->
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<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
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<table name="#power">114 120 130 140 150 157 162 167 172 501 515 543 571 599 627 655 683</table>
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<table name="#mpConsumes">47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70</table>
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@ -80,7 +78,6 @@
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</for>
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</skill>
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<skill id="30004" levels="22" name="Hydro Strike">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon. -->
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<table name="#magicLevel">40 44 48 52 56 58 64 68 72 76 78 80 82 84 85 87 89 91 93 95 97 99</table>
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<table name="#power">57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574</table>
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@ -119,7 +116,6 @@
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</for>
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</skill>
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<skill id="30006" levels="8" name="Storm Rage">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
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<table name="#mpConsumes">134 135 136 137 138 138 139 141</table>
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<table name="#power"> 255 269 283 297 311 325 339 353 </table>
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@ -139,7 +135,6 @@
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</for>
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</skill>
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<skill id="30007" levels="12" name="Hydro Drain">
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<!-- AUTO GENERATED SKILL -->
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<!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
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<table name="#power">123 127 130 134 386 396 416 436 456 476 496 516</table>
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<table name="#mpConsumes">63 64 65 66 67 67 68 68 68 69 69 70</table>
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@ -183,7 +178,6 @@
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</for>
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</skill>
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<skill id="30009" levels="10" name="Deceptive Blink">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon. -->
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<table name="#mpConsumes"> 77 78 79 80 81 82 82 83 83 84 </table>
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<set name="icon" val="icon.skill30009" />
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@ -201,7 +195,6 @@
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</effect>
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</skill>
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<skill id="30010" levels="1" name="Windy Refuge">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move. -->
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<set name="icon" val="icon.skill30010" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -212,9 +205,18 @@
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="180000" />
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<set name="isMagic" val="1" />
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<set name="castRange" val="0" />
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<for>
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<effect name="Buff">
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<add stat="regHp" val="266" /> <!-- Retail Value -->
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<add stat="regMp" val="74" /> <!-- Retail Value -->
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</effect>
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<effect name="DispelByCategory">
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<param slot="debuff" rate="100" max="10" />
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</effect>
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</for>
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</skill>
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<skill id="30011" levels="12" name="Threatening Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon. -->
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<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
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<set name="icon" val="icon.skill30011" />
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@ -231,14 +233,12 @@
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="300" />
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<param chance="80" />
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<param skillId="30002" skillLevel="3" />
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<!-- Counter Critical -->
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<param skillId="30002" skillLevel="3" /> <!-- Counter Critical -->
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<param targetType="SELF" />
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</effect>
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</for>
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</skill>
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<skill id="30012" levels="22" name="Air Rush">
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<!-- AUTO GENERATED SKILL -->
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<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
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<table name="#power"> 57 66 74 83 92 101 110 118 127 136 141 145 150 154 376 397 418 438 459 480 501 522 </table>
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<table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table>
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@ -268,8 +268,7 @@
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<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" />
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<param chance="100" />
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<param skillId="30002" skillLevel="1" />
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<!-- Storm Sign -->
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<param skillId="30002" skillLevel="1" /> <!-- Storm Sign -->
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<param targetType="ONE" />
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</effect>
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</skill>
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@ -287,7 +286,6 @@
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<set name="isMagic" val="1" />
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</skill>
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<skill id="30014" levels="12" name="Compelling Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
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<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
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<set name="icon" val="icon.skill30014" />
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@ -314,7 +312,6 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="30016" levels="3" name="Eye of the Storm">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
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<table name="#mpConsumes"> 18 37 40 </table>
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<set name="icon" val="icon.skill30016" />
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@ -363,7 +360,6 @@
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<set name="isMagic" val="1" />
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</skill>
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<skill id="30019" levels="8" name="Sayha's Word">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
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<table name="#power">533 561 589 617 645 673 701 729</table>
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<table name="#mpConsumes"> 670 677 682 687 690 694 699 705 </table>
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@ -389,7 +385,6 @@
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</for>
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</skill>
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<skill id="30020" levels="1" name="Sayha's Fury">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
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<set name="icon" val="icon.skill30020" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -412,15 +407,13 @@
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<param castSkillId="1401" />
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<!-- Major Heal -->
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<param chance="100" />
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<param skillId="30026" skillLevel="3" />
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<!-- PvP Armor - Heal -->
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<param skillId="30026" skillLevel="3" /> <!-- PvP Armor - Heal -->
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<param targetType="ONE" />
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<param allowWeapons="SWORD,BLUNT" />
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</effect>
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</for>
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</skill>
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<skill id="30022" levels="1" name="Sayha's Blessing">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
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<set name="icon" val="icon.skill30022" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -448,7 +441,6 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="30026" levels="3" name="Lightning Squall">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 50 Power added to M. Atk., and decreases Speed by 20. -->
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<table name="#power"> 50 100 150 </table>
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<set name="icon" val="icon.skill30026" />
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@ -475,7 +467,6 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="30029" levels="1" name="Divine Storm">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
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<table name="#power">448</table>
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<set name="icon" val="icon.iconskill30007" />
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@ -503,12 +494,16 @@
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="30031" levels="1" name="Magic Potential">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Max. M. Critical Rate to 550. -->
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<set name="icon" val="icon.skill30025" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="0" />
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<for>
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<effect name="Buff">
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<set stat="mCritRate" val="550" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : When equipped with a blunt weapon, M. Atk. +17% and + 10, Casting Spd. + 5%. -->
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<!-- Level 2 : When equipped with a blunt weapon, M. Atk. +17% and + 57, Casting Spd. + 5%. -->
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@ -618,24 +613,53 @@
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</for>
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</skill>
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<skill id="30043" levels="2" name="Eminent Attribute Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Wind Resistance + 30. -->
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<!-- Level 1: Wind Resistance + 30. -->
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<!-- Level 2: Wind Resistance + 30, Holy Resistance +30. -->
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<table name="#magicLevel"> 76 85 </table>
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<table name="#elementwind"> 30 30 </table>
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<table name="#elementholy"> 0 30 </table>
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<set name="icon" val="icon.skill11006" />
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<set name="magicLevel" val="#magicLevel" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="windRes" val="#elementwind" />
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<add stat="holyRes" val="#elementholy" />
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</effect>
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</for>
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</skill>
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<skill id="30044" levels="2" name="Eminent Trait Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Hold/Mental Resistance + 30. -->
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<table name="#magicLevel"> 76 85 </table>
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<table name="#elementholdm"> 30 30 </table>
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<table name="#elementhatep"> 0 30 </table>
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<set name="icon" val="icon.skill10005" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="DefenceTrait">
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<param HOLD="#elementholdm" />
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<param PARALYZE="#elementholdm" />
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<param SLEEP="#elementholdm" />
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<param SHOCK="#elementholdm" />
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<param DERANGEMENT="#elementhatep" />
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</effect>
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</for>
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</skill>
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<skill id="30045" levels="3" name="Eminent Ability">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 2. -->
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<!-- LeveL 1: INT + 2. -->
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<!-- LeveL 1: INT + 4. -->
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<!-- LeveL 1: INT + 16. -->
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<table name="#magicLevel"> 40 76 85 </table>
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<table name="#tableINT"> 2 4 16 </table>
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<set name="icon" val="icon.skill11253" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="#tableINT" />
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</effect>
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</for>
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</skill>
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</list>
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