Sync with L2jServer HighFive Mar 25th 2015.

This commit is contained in:
MobiusDev
2015-03-25 06:48:51 +00:00
parent e0c66b1412
commit 82606870c0
194 changed files with 2619 additions and 2869 deletions

View File

@@ -18,8 +18,8 @@
*/
package com.l2jserver.gameserver.instancemanager;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2World;
@@ -32,7 +32,7 @@ import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
public class BoatManager
{
private final Map<Integer, L2BoatInstance> _boats = new HashMap<>();
private final Map<Integer, L2BoatInstance> _boats = new ConcurrentHashMap<>();
private final boolean[] _docksBusy = new boolean[3];
public static final int TALKING_ISLAND = 1;
@@ -103,11 +103,12 @@ public class BoatManager
npcDat.set("basePDef", 100);
npcDat.set("baseMDef", 100);
L2BoatInstance boat = new L2BoatInstance(new L2CharTemplate(npcDat));
_boats.put(boat.getObjectId(), boat);
final L2BoatInstance boat = new L2BoatInstance(new L2CharTemplate(npcDat));
boat.setHeading(heading);
boat.setXYZInvisible(x, y, z);
boat.spawnMe();
_boats.put(boat.getObjectId(), boat);
return boat;
}