Sync with L2jServer HighFive Mar 25th 2015.

This commit is contained in:
MobiusDev
2015-03-25 06:48:51 +00:00
parent e0c66b1412
commit 82606870c0
194 changed files with 2619 additions and 2869 deletions

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@@ -27,8 +27,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.holders.RangeAbilityPointsHolder;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -30,7 +30,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.L2AccessLevel;
import com.l2jserver.gameserver.model.L2AdminCommandAccessRight;
import com.l2jserver.gameserver.model.StatsSet;
@@ -38,6 +37,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads administrator access levels and commands.

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@@ -26,13 +26,13 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.items.appearance.AppearanceStone;
import com.l2jserver.gameserver.model.items.appearance.AppearanceTargetType;
import com.l2jserver.gameserver.model.items.type.CrystalType;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid
@@ -109,7 +109,7 @@ public class AppearanceItemData implements IXmlReader
}
case "bodyPart":
{
final int part = ItemTable._slots.get(c.getTextContent());
final int part = ItemTable.SLOTS.get(c.getTextContent());
stone.addBodyPart(part);
break;
}

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@@ -25,10 +25,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.L2ArmorSet;
import com.l2jserver.gameserver.model.holders.ArmorsetSkillHolder;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads armor set bonuses.

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@@ -25,12 +25,12 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.enums.Sex;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.beautyshop.BeautyData;
import com.l2jserver.gameserver.model.beautyshop.BeautyItem;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author Sdw

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@@ -33,11 +33,11 @@ import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.buylist.L2BuyList;
import com.l2jserver.gameserver.model.buylist.Product;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.util.data.xml.IXmlReader;
import com.l2jserver.util.file.filter.NumericNameFilter;
/**

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@@ -29,9 +29,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.enums.CastleSide;
import com.l2jserver.gameserver.model.holders.CastleSpawnHolder;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author St3eT

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@@ -29,8 +29,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.enums.CategoryType;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads the category data with Class or NPC IDs.

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@@ -25,9 +25,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.base.ClassInfo;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads the the list of classes and it's info.

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@@ -30,13 +30,13 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.instancemanager.InstanceManager;
import com.l2jserver.gameserver.instancemanager.MapRegionManager;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.templates.L2DoorTemplate;
import com.l2jserver.gameserver.pathfinding.AbstractNodeLoc;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads doors.

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@@ -26,11 +26,11 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.items.enchant.EnchantScroll;
import com.l2jserver.gameserver.model.items.enchant.EnchantSupportItem;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads item enchant data.

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@@ -26,7 +26,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.holders.RangeChanceHolder;
import com.l2jserver.gameserver.model.items.L2Item;
@@ -34,6 +33,7 @@ import com.l2jserver.gameserver.model.items.enchant.EnchantItemGroup;
import com.l2jserver.gameserver.model.items.enchant.EnchantRateItem;
import com.l2jserver.gameserver.model.items.enchant.EnchantScrollGroup;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid
@@ -117,7 +117,7 @@ public final class EnchantItemGroupsData implements IXmlReader
final NamedNodeMap attrs = z.getAttributes();
if (attrs.getNamedItem("slot") != null)
{
rateGroup.addSlot(ItemTable._slots.get(parseString(attrs, "slot")));
rateGroup.addSlot(ItemTable.SLOTS.get(parseString(attrs, "slot")));
}
if (attrs.getNamedItem("magicWeapon") != null)
{

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@@ -27,7 +27,6 @@ import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.enums.StatFunction;
import com.l2jserver.gameserver.model.items.L2Item;
@@ -35,6 +34,7 @@ import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.CrystalType;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Enchant HP Bonus Data.

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@@ -25,10 +25,10 @@ import java.util.logging.Level;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.options.EnchantOptions;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -27,13 +27,13 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Enchant Groups information.

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@@ -25,7 +25,7 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Experience points for each level for players and pets.

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@@ -27,9 +27,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.fishing.L2Fish;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Fish information.

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@@ -25,9 +25,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.fishing.L2FishingMonster;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Fishing Monsters information.

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@@ -25,9 +25,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.fishing.L2FishingRod;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Fishing Rods information.

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@@ -27,10 +27,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.items.L2Henna;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the henna related information.<br>

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@@ -24,8 +24,8 @@ import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class load, holds and calculates the hit condition bonuses.

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@@ -28,10 +28,10 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.items.PcItemTemplate;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Initial Equipment information.<br>

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@@ -27,7 +27,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.enums.MacroType;
import com.l2jserver.gameserver.enums.ShortcutType;
import com.l2jserver.gameserver.model.Macro;
@@ -37,6 +36,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Initial Shortcuts information.<br>

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@@ -26,9 +26,9 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.CrystalizationData;
import com.l2jserver.gameserver.model.holders.ItemChanceHolder;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -26,7 +26,7 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -31,7 +31,6 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -45,6 +44,7 @@ import com.l2jserver.gameserver.network.serverpackets.MultiSellList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.data.xml.IXmlReader;
import com.l2jserver.util.file.filter.NumericNameFilter;
public final class MultisellData implements IXmlReader

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@@ -36,7 +36,6 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.AISkillScope;
import com.l2jserver.gameserver.model.StatsSet;
@@ -51,6 +50,7 @@ import com.l2jserver.gameserver.model.holders.MinionHolder;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* NPC data parser.

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@@ -26,13 +26,13 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.options.Options;
import com.l2jserver.gameserver.model.options.OptionsSkillHolder;
import com.l2jserver.gameserver.model.options.OptionsSkillType;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -25,11 +25,11 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.enums.MountType;
import com.l2jserver.gameserver.model.L2PetData;
import com.l2jserver.gameserver.model.L2PetLevelData;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class parse and hold all pet parameters.<br>

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@@ -28,11 +28,11 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Loads player's base stats.

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@@ -24,7 +24,7 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class holds the Player Xp Percent Lost Data for each level for players.

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@@ -27,7 +27,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -35,6 +34,7 @@ import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.primeshop.PrimeShopGroup;
import com.l2jserver.gameserver.model.primeshop.PrimeShopItem;
import com.l2jserver.gameserver.network.serverpackets.primeshop.ExBRProductInfo;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author Gnacik, UnAfraid

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@@ -27,12 +27,12 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.L2RecipeInstance;
import com.l2jserver.gameserver.model.L2RecipeList;
import com.l2jserver.gameserver.model.L2RecipeStatInstance;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* The Class RecipeData.

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@@ -26,7 +26,7 @@ import java.util.logging.Level;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author NosBit

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@@ -28,7 +28,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.VehiclePathPoint;
@@ -37,6 +36,7 @@ import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
import com.l2jserver.gameserver.model.shuttle.L2ShuttleData;
import com.l2jserver.gameserver.model.shuttle.L2ShuttleEngine;
import com.l2jserver.gameserver.model.shuttle.L2ShuttleStop;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -27,10 +27,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.SiegeScheduleDate;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -26,8 +26,8 @@ import java.util.Map;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* Holds all skill learn data for all npcs.

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@@ -36,7 +36,6 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.CategoryType;
import com.l2jserver.gameserver.enums.Race;
@@ -54,6 +53,7 @@ import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class loads and manage the characters and pledges skills trees.<br>

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@@ -26,10 +26,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* This class loads and holds all static object data.

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@@ -26,11 +26,11 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.teleporter.TeleportHolder;
import com.l2jserver.gameserver.model.teleporter.TeleportLocation;
import com.l2jserver.gameserver.model.teleporter.TeleportType;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

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@@ -26,7 +26,6 @@ import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.transform.Transform;
@@ -36,6 +35,7 @@ import com.l2jserver.gameserver.model.holders.AdditionalItemHolder;
import com.l2jserver.gameserver.model.holders.AdditionalSkillHolder;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.network.serverpackets.ExBasicActionList;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* @author UnAfraid

View File

@@ -27,8 +27,8 @@ import java.util.logging.Logger;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
import com.l2jserver.gameserver.data.xml.IXmlReader;
import com.l2jserver.gameserver.model.ActionKey;
import com.l2jserver.util.data.xml.IXmlReader;
/**
* UI Data parser.