parent
29533ee735
commit
81c5a8fe11
@ -56,7 +56,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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private static final int ELECTRICITY_GENERATOR = 33216;
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private static final int NEMERTESS = 22984;
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// Items
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private static final int SARIL_NECKLACE = 17580;
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// private static final int SARIL_NECKLACE = 17580;
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private static final int BELIS_MARK = 17615;
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// Skills
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private static final SkillHolder CURRENT_SHOCK = new SkillHolder(14698, 1);
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@ -375,7 +375,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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{
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if (world.isStatus(4))
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{
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if (getRandom(100) > 60)
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if (getRandom(100) > 10)
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{
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npc.dropItem(player, BELIS_MARK, 1);
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}
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@ -399,10 +399,9 @@ public final class LabyrinthOfBelis extends AbstractInstance
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case NEMERTESS:
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{
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final QuestState qs = player.getQuestState(Q10331_StartOfFate.class.getSimpleName());
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if (qs.isCond(3))
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if (qs.isCond(1))
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{
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qs.setCond(4, true);
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giveItems(player, SARIL_NECKLACE, 1);
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qs.setCond(2, true);
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}
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npc.deleteMe();
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playMovie(player, Movie.SC_TALKING_ISLAND_BOSS_ENDING);
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@ -1,5 +1,5 @@
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<html><body>Theodore:<br>
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Seekers are scholars and warriors dedicated to searching through the Ruins of Ye Sagira.<br>
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However, they recently ran into a spot of bother after the local monsters decided to get all territorial. Now, a good number of my Seekers are injured, and the work just keeps on piling up...<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-03.html">"Where do I sign up? I want to be a Seeker."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-03.htm">"Where do I sign up? I want to be a Seeker."</Button>
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</body></html>
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@ -83,7 +83,6 @@ public final class Q10330_ToTheRuinsOfYeSagira extends Quest
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case "32146-02.htm":
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case "32146-03.htm":
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case "32169-05.htm":
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case "32169-06.htm":
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{
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htmltext = event;
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break;
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@ -1,17 +1,4 @@
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<html><body>Grand Master Valfar:<br>
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You're now strong enough to head out into the world and make a name for yourself. Are you ready to be made a <font color="LEVEL">Trooper</font>?<br>
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<!-- Beginning of class transfer list -->
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<center>
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<!-- Class 1 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32146-09.html" value="Trooper" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: ancient sword; Armor: light armor<br1>
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Specialty: melee attacker - charging attack</font>
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</td></tr></table>
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</center>
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<!-- End of class transfer list -->
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<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;125">Trooper</Button>
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</body></html>
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@ -1,17 +1,4 @@
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<html><body>Grand Master Valfar:<br>
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You're now strong enough to head out into the world and make a name for yourself. Are you ready to be made a <font color="LEVEL">Warder</font>?<br>
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<!-- Beginning of class transfer list -->
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<center>
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<!-- Class 1 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32146-10.html" value="Warder" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: crossbow/rapier; Armor: light armor<br1>
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Specialty: ranged attacker - ranged attack</font>
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</td></tr></table>
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</center>
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<!-- End of class transfer list -->
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<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;126">Warder</Button>
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</body></html>
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@ -1,32 +0,0 @@
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Trooper ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Kamael.K01_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
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With ancient swords and rapiers at their disposal, these magic warriors can also debuff and self-buff. Their light armor may not provide much protection, but their high damage can end the battle before it begins.<br1>
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</td></tr></table>
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<!-- Previous and Next buttons -->
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32146-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;125" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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</td></tr>
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</table><!-- Decoration Table End -->
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<br>
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</body></html>
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@ -1,32 +0,0 @@
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Warder ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Kamael.K02_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
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Armed with rapiers, crossbows, and various trapping skills, these magic warriors are a formidable force even from afar. Their crossbow range starts out relatively small, but increases with experience.
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<br1>
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</td></tr></table>
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<!-- Previous and Next buttons -->
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32146-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;126" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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</td></tr>
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</table><!-- Decoration Table End -->
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</body></html>
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@ -1,27 +1,6 @@
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<html><body>Grand Master Rivian:<br>
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Thank you. Now, let me awaken your dormant powers.<br>
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Which <font color="LEVEL">class</font> would you like to be?<br>
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<!-- Beginning of class transfer list -->
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<center>
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<!-- Class 1 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32147-09.html" value="Elven Knight" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: one-handed sword/shield; Armor: heavy armor<br1>
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Specialty: defensive fighter - great defense</font>
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</td></tr></table>
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<!-- Class 2 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32147-10.html" value="Elven Scout" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: dagger/bow; Armor: light armor<br1>
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Specialty: ranged attacker - ranged attack</font>
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</td></tr></table>
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</center>
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<!-- End of class transfer list -->
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<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;19">Elven Knight</Button><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;22">Elven Scout</Button>
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</body></html>
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@ -1,27 +1,6 @@
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<html><body>Grand Master Rivian:<br>
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Thank you. Now, let me awaken your dormant powers.<br>
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Which <font color="LEVEL">class</font> would you like?<br>
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<!-- Beginning of class transfer list -->
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<center>
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<!-- Class 1 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32147-11.html" value="Elven Wizard" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
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Specialty: magic attacker - water attack</font>
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</td></tr></table>
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<!-- Class 2 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32147-12.html" value="Oracle" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
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Specialty: healer - healing and support magic</font>
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</td></tr></table>
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</center>
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<!-- End of class transfer list -->
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<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;26">Elven Wizard</Button><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;29">Oracle</Button>
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</body></html>
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@ -1,32 +0,0 @@
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Elven Knight ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Elf.E01_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
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Elven Knights make up for their low damage with high speed and defenses. Equipped with heavy armor, their ability to self-heal and create shields makes them commendable tanks in groups.
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<br1>
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</td></tr></table>
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<!-- Previous and Next buttons -->
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32147-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;19" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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</td></tr>
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</table><!-- Decoration Table End -->
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</body></html>
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@ -1,33 +0,0 @@
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Elven Scout ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Elf.E02_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
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Elven Scouts have great evasion and speed, and can easily switch between daggers and bows, making them both melee and ranged fighters. Their attack power may be low, but their high accuracy and critical rates, as well as their self-healing skills, make them fearless solo players.
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<br1>
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</td></tr></table>
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<!-- Previous and Next buttons -->
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32147-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;22" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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</td></tr>
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</table><!-- Decoration Table End -->
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<br>
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</body></html>
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@ -1,32 +0,0 @@
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Elven Wizard ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Elf.E03_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
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Elven Wizards specialize in water and holy magic. The weakness of their magic attacks is offset by quick casting speed and the magic damage dealt by the holy unicorns they are able to summon.
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<br1>
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</td></tr></table>
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<!-- Previous and Next buttons -->
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32147-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;26" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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</td></tr>
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</table><!-- Decoration Table End -->
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</body></html>
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<html><body scroll="no">
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<!-- Decoration Table -->
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<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
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<tr><td>
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<table border="0" cellpadding="2" cellspacing="0">
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<tr><td height="12"><!-- Empty Space --></td></tr>
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<tr><td height="20" align="center"><font style="subtitle">[ Oracle ]</font></td></tr>
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<!-- Image -->
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<tr><td align="center" height="166">
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<table border="0" cellpadding="6" cellspacing="1">
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<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Elf.E04_001" width="256" height="150"></td></tr></table>
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</td></tr>
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<!-- Description -->
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<tr><td height="8"><!-- Empty Space --></td></tr>
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<tr><td align="center">
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<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
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<font style="subtitle">Characteristics</font><br1>
|
||||
Oracles use healing spells and defensive buffs. Paired with swift casting speed and the ability to refill teammates' MP, Oracles' powers make them the ultimate team player and survivor.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32147-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;29" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,25 +1,5 @@
|
||||
<html><body>High Prefect Took:<br>Haha, I knew you would say yes! Now, as promised, let's do the class transfer!Which <font color="LEVEL">class</font> you do you prefer? <br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32150-09.html" value="Orc Raider" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: one-handed sword/blunt weapon/spear; Armor: heavy armor<br1>
|
||||
Specialty: melee attacker - great attack power</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32150-10.html" value="Orc Monk" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: fist; Armor: light armor<br1>
|
||||
Specialty: melee attacker - fast attack speed</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
<html><body>High Prefect Took:<br>
|
||||
Haha, I knew you would say yes! Now, as promised, let's do the class transfer!Which <font color="LEVEL">class</font> you do you prefer? <br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;45">Orc Raider</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;47">Orc Monk</Button>
|
||||
</body></html>
|
@ -1,16 +1,4 @@
|
||||
<html><body>High Prefect Took:<br>I knew you'd say yes! Well well, let's work on that class transfer of yours, shall we? <font color="LEVEL">Orc Shaman</font>, was it?<br>
|
||||
< !-- Beginning of class transfer list -->
|
||||
<center>
|
||||
< !-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32150-11.html" value="Orc Shaman" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: two-handed blunt weapon; Armor: light armor<br1>
|
||||
Specialty: group attack buffer - recovery and support magic</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
< !-- End of class transfer list -->
|
||||
<br>
|
||||
<html><body>High Prefect Took:<br>
|
||||
I knew you'd say yes! Well well, let's work on that class transfer of yours, shall we? <font color="LEVEL">Orc Shaman</font>, was it?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;47">Orc Monk</Button>Orc Shaman</Button>
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Orc Raider ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Orc.OC01_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Born fighters, Orc Raiders wield a variety of weapons, including two-handed swords. Their ability to use skills that increase damage and defense makes them invulnerable warriors in any situation.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32150-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;45" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Orc Monk ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Orc.OC02_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Orc Monks are versatile fighters who can handle both melee and ranged battles. Though their light armor gives them little defense, their use of Totem skills can turn the tides of battle when used strategically.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32150-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;47" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Orc Shaman ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Orc.OC03_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Equipped with AoE curses and diverse buffs, Orc Shamans are capable of entering melee battle with heavy armor despite their lack of attack magic. Their buffs and debuffs can lead their group into victory in large-scale battles.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32150-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;50" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +1,6 @@
|
||||
<html><body>High Prefect Franco:<br>
|
||||
Which path interests you?<br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32153-09.html" value="Warrior" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: one-handed sword/blunt weapon/spear; Armor: heavy armor<br1>Specialty: melee attacker - physical attack</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32153-10.html" value="Human Knight" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: one-handed sword/shield; Armor: heavy armor<br1>Specialty: defensive fighter - great defense</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 3 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32153-11.html" value="Rogue" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: dagger/bow; Armor: light armor<br1>Specialty: melee attacker - critical attack</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;1">Warrior</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;4">Human Knight</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;7">Rogue</Button><br>
|
||||
</body></html>
|
@ -1,26 +1,5 @@
|
||||
<html><body>High Prefect Franco:<br>
|
||||
Which path interests you?<br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32153-12.html" value="Wizard" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
|
||||
Specialty: magic attacker - fire attack</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32153-13.html" value="Cleric" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
|
||||
Specialty: healer - healing and support magic</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;11">Wizard</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;15">Cleric</Button>
|
||||
</body></html>
|
@ -1,33 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Warrior ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Human.H02_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Warriors are versatile fighters, who can learn a wide variety of skills depending on the weapon of their choice. With a wide selection in armor as well, they might find solo play a bit of a challenge without healing skills, but play the role of a damage dealer without a hitch in a group.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32153-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;1" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Human Knight ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Human.H01_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
All-around defense shields, Human Knights are steady as a rock. Equipped with heavy armor and either a one-handed sword or one-handed blunt weapon, they use shields and self-healing skills to attack and defend.<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32153-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;4" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Rogue ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Human.H03_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Renowned for their attack speed, Rogues are masters of the dagger and the bow. Their light armor may absorb little damage, but they boast the highest speed and evasion rate of all Human classes.<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32153-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;7" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Wizard ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Human.H04_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Clad in cloth robes, Wizards have low defenses. But do not be fooled, for they are formidable damage dealers who can fend for themselves with dark magic, elemental magic, and servitors.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32153-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;11" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Cleric ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Human.H05_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Suited for group play, Clerics are versatile team players that juggle the role of healer and secondary attack buffer. Able to handle both robe and light armor, they possess high defenses and endurance, making them a tough ally in battle.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32153-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;15" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,26 +1,5 @@
|
||||
<html><body>
|
||||
Head Blacksmith Moka:<br>I knew you would give it a try. Well then, let's start working on your <font color="LEVEL">class transfer</font>. Which path would you like to take?<br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32157-08.html" value="Scavenger" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: blunt weapon/spear; Armor: heavy armor<br1>
|
||||
Specialty: melee attacker - critical attack</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32157-09.html" value="Artisan" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: blunt weapon/spear; Armor: heavy armor<br1>
|
||||
Specialty: melee attacker - summon Mechanic Golem</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
I knew you would give it a try. Well then, let's start working on your <font color="LEVEL">class transfer</font>. Which path would you like to take?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;54">Scavenger</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;56">Artisan</Button>
|
||||
</body></html>
|
@ -1,33 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Scavenger ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Dwarf.DW01_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Scavengers' greatest gift is their ability to use Spoil and Sweeper skills to gain additional loot from enemies. They fight best with blunt weapons and shields in small groups, while equipping them with spears is likely to be more efficient in large groups.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32157-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;54" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,33 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Artisan ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Dwarf.DW02_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
These master crafters can create anything from weapons and armors to accessories. They fight with blunt weapons and polearms, and are capable of summoning golems and siege weapons to battle.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32157-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;56" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,26 +1,6 @@
|
||||
<html><<body>Grand Magister Devon:<br>
|
||||
Thank you for your help. Now, let me awaken your dormant powers as promised. On which path do you wish to pursue your destiny? Pick a <font color="LEVEL">class</font>.<br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32160-09.html" value="Palus Knight" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: one-handed sword/shield; Armor: heavy armor<br1>
|
||||
Specialty: defensive fighter - great defense</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32160-10.html" value="Assassin" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: dagger; Armor: light armor<br1>
|
||||
Specialty: melee attacker - critical attack</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
You have done well. Good job.<br>
|
||||
You were just as I expected. Now I will awaken your potencial ability as I promised. On which path do you wish to pursue your destiny? Tell me what class you want transfer to.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;32">Palus Knight</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;35">Assassin</Button>
|
||||
</body></html>
|
@ -1,26 +1,6 @@
|
||||
<html><head><body>Grand Magister Devon:<br>
|
||||
Thank you for your help. Now, let me awaken your dormant powers as promised. Which new <font color="LEVEL">class</font> would you like? <br>
|
||||
<!-- Beginning of class transfer list -->
|
||||
<center>
|
||||
<!-- Class 1 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32160-11.html" value="Elven Wizard" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
|
||||
Specialty: magic attacker - wind attack</font>
|
||||
</td></tr></table>
|
||||
<!-- Class 2 -->
|
||||
<table width=296 cellpadding=1>
|
||||
<tr><td>
|
||||
<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10331_StartOfFate 32160-12.html" value="Shillien Oracle" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
|
||||
</td></tr></table>
|
||||
<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
|
||||
<tr><td align=center><font color=ffa500>Main weapon: two-handed staff; Armor: robe<br1>
|
||||
Specialty: healer - healing and support magic</font>
|
||||
</td></tr></table>
|
||||
</center>
|
||||
<!-- End of class transfer list -->
|
||||
<br>
|
||||
You have done well. Good job.<br>
|
||||
You were just as I expected. Now I will awaken your potencial ability as I promised. On which path do you wish to pursue your destiny? Tell me what class you want transfer to.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;39">Elven Wizard</Button><br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10331_StartOfFate classChange;42">Shillien</Button>
|
||||
</body></html>
|
@ -1,33 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Palus Knight ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Darkelf.DE01_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
With great physical and shield defense, Palus Knights are trustworthy tanks in a group, who also happen to deal high damage and command a variety of debuffs.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32160-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;32" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
<br>
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Assassin ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Darkelf.DE02_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Able to use both daggers and bows, Assassins are fearless in melee and ranged battle. Of all similar classes, they boast the highest attack damage, and have a number of buffs and debuffs that make for a great variety in battle tactics. Do not pick a fight with them thoughtlessly, for they are specialists in fighting mid-movement!
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32160-07.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;35" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Dark Wizard ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Darkelf.DE03_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
Dark Wizards' slow casting may be the enemy's only window of escape, for the power of their magic is thunderous. Equipped with dark healing magic and the ability to swap HP into MP, Dark Wizards display surprising endurance, and can be almost invincible when casting at a distance.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32160-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;39" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><body scroll="no">
|
||||
<!-- Decoration Table -->
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="288" height="355" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr><td>
|
||||
<table border="0" cellpadding="2" cellspacing="0">
|
||||
<tr><td height="12"><!-- Empty Space --></td></tr>
|
||||
<tr><td height="20" align="center"><font style="subtitle">[ Shillien Oracle ]</font></td></tr>
|
||||
<!-- Image -->
|
||||
<tr><td align="center" height="166">
|
||||
<table border="0" cellpadding="6" cellspacing="1">
|
||||
<tr><td width="268" height="156" align="center"><img src="L2ClassGuide.Darkelf.DE04_001" width="256" height="150"></td></tr></table>
|
||||
</td></tr>
|
||||
<!-- Description -->
|
||||
<tr><td height="8"><!-- Empty Space --></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" width="270" cellpadding="3" cellspacing="0"><tr><td>
|
||||
<font style="subtitle">Characteristics</font><br1>
|
||||
As hallmark group buffers, Shillien Oracles cast various buffs and healing skills. Though healers at heart, they are also able to play the role of secondary buffers by acquiring attack-related buffs. Their lack of direct attack magic renders them unsuitable for dangerous solo play.
|
||||
<br1>
|
||||
</td></tr></table>
|
||||
<!-- Previous and Next buttons -->
|
||||
<center><table border=0 cellpadding=1 cellspacing=0>
|
||||
<tr><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate 32160-08.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td><td>
|
||||
<button width=100 height=28 action="bypass -h Quest Q10331_StartOfFate classChange;42" value="Class Transfer" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr>
|
||||
</table></center>
|
||||
</td></tr></table>
|
||||
</td></tr>
|
||||
</table><!-- Decoration Table End -->
|
||||
</body></html>
|
@ -1,3 +1,3 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
Congratulations on your Class Transfer to <font color="LEVEL">Assasin</font>! The destiny that I see in you is shaped by light, but edged in shadows.. whether that light belongs to the moon or sun depends on the choices you make. Now go to the administration office and find the <font color="LEVEL">Lord of Glame Kakai</font>. He will help you onward.
|
||||
Congratulations on your Class Transfer to <font color="LEVEL">Assasin</font>! The destiny that I see in you is shaped by light, but edged in shadows.. whether that light belongs to the moon or sun depends on the choices you make. Now go to the administration office and find the <font color="LEVEL">Lord of Flame Kakai</font>. He will help you onward.
|
||||
</body></html>
|
@ -17,7 +17,6 @@
|
||||
package quests.Q10331_StartOfFate;
|
||||
|
||||
import com.l2jmobius.Config;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.MultisellData;
|
||||
import com.l2jmobius.gameserver.enums.CategoryType;
|
||||
import com.l2jmobius.gameserver.enums.QuestSound;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
@ -41,7 +40,7 @@ import com.l2jmobius.gameserver.util.Util;
|
||||
/**
|
||||
* Start of Fate (10331)
|
||||
* @URL https://l2wiki.com/Start_of_Fate
|
||||
* @author Gladicek, Gigi
|
||||
* @author Gladicek, Gigi, Stayway
|
||||
*/
|
||||
public final class Q10331_StartOfFate extends Quest
|
||||
{
|
||||
@ -58,7 +57,7 @@ public final class Q10331_StartOfFate extends Quest
|
||||
private static final int SOE = 736;
|
||||
private static final int SOULSHOT = 1463;
|
||||
private static final int BLESSED_SPIRITSHOT = 3948;
|
||||
// private static final int PAULINAS_SET_D_GRADE = 46849; //TODO implament
|
||||
private static final int PAULINAS_SET_D_GRADE = 46849;
|
||||
private static final int PROOF_OF_COURAGE = 17821;
|
||||
// Misc
|
||||
private static final int MIN_LEVEL = 18;
|
||||
@ -102,29 +101,6 @@ public final class Q10331_StartOfFate extends Quest
|
||||
case "32160-08.html": // Dark Elven Mage
|
||||
case "32150-07.html": // Orc Fighter
|
||||
case "32150-08.html": // Orc Mage
|
||||
/**
|
||||
* 1st class transfer htmls for each class
|
||||
*/
|
||||
case "32146-09.html": // Trooper
|
||||
case "32146-10.html": // Warder
|
||||
case "32153-09.html": // Warrior
|
||||
case "32153-10.html": // Knight
|
||||
case "32153-11.html": // Rogue
|
||||
case "32153-12.html": // Wizard
|
||||
case "32153-13.html": // Cleric
|
||||
case "32157-08.html": // Scavenger
|
||||
case "32157-09.html": // Artisan
|
||||
case "32147-09.html": // Elven Knight
|
||||
case "32147-10.html": // Elven Scout
|
||||
case "32147-11.html": // Elven Wizard
|
||||
case "32147-12.html": // Elven Oracle
|
||||
case "32160-09.html": // Palus Knight
|
||||
case "32160-10.html": // Assasin
|
||||
case "32160-11.html": // Dark Wizard
|
||||
case "32160-12.html": // Shilien Oracle
|
||||
case "32150-09.html": // Orc Raider
|
||||
case "32150-10.html": // Orc Monk
|
||||
case "32150-11.html": // Orc Shaman
|
||||
{
|
||||
if ((qs.getCond() >= 3) && (qs.getCond() <= 8))
|
||||
{
|
||||
@ -189,7 +165,7 @@ public final class Q10331_StartOfFate extends Quest
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (event.startsWith("classChange;"))
|
||||
if (event.startsWith("classChange;") && (getQuestItemsCount(player, SARIL_NECKLACE) >= 1))
|
||||
{
|
||||
final ClassId newClassId = ClassId.getClassId(Integer.parseInt(event.replace("classChange;", "")));
|
||||
final ClassId currentClassId = player.getClassId();
|
||||
@ -267,15 +243,13 @@ public final class Q10331_StartOfFate extends Quest
|
||||
player.store(false);
|
||||
player.broadcastUserInfo();
|
||||
player.sendSkillList();
|
||||
giveAdena(player, 1476, true);
|
||||
giveItems(player, SOE, 10);
|
||||
giveItems(player, SOULSHOT, 1500);
|
||||
giveItems(player, BLESSED_SPIRITSHOT, 1500);
|
||||
// giveItems(player, PAULINAS_SET_D_GRADE, 1);
|
||||
takeItems(player, SARIL_NECKLACE, -1);
|
||||
giveItems(player, PAULINAS_SET_D_GRADE, 1);
|
||||
giveItems(player, PROOF_OF_COURAGE, 40);
|
||||
addExpAndSp(player, 296000, 15);
|
||||
MultisellData.getInstance().separateAndSend(717, player, npc, false);
|
||||
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_009_enchant_01.htm", TutorialShowHtml.LARGE_WINDOW));
|
||||
qs.exitQuest(false, true);
|
||||
}
|
||||
}
|
||||
|
@ -2,5 +2,5 @@
|
||||
If I had the tonic, the king wouldn't have gotten so week.<br>
|
||||
He has the habit of burying his things here and there, and he's buried the tonic he needs to take here and there as well.<br>
|
||||
I've sometimes seen the monsters here find the tonic and take it with them, but me, I can't find it no matter how I try. Do you think the monsters have cleared the land of tonics? I'd be so much less worried if only I could get my hands on that tonic...<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10365_ForTheSearchdogKing 33453-04.html">"I'll look for the King's tonic."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10365_ForTheSearchdogKing 33453-04.htm">"I'll look for the King's tonic."</Button>
|
||||
</body></html>
|
@ -146,19 +146,17 @@ public final class Q10365_ForTheSearchdogKing extends Quest
|
||||
{
|
||||
if (qs.isCond(2))
|
||||
{
|
||||
|
||||
{
|
||||
htmltext = "32978-01.html";
|
||||
break;
|
||||
}
|
||||
htmltext = "32978-01.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case State.COMPLETED:
|
||||
{
|
||||
htmltext = getAlreadyCompletedMsg(player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
case State.COMPLETED:
|
||||
{
|
||||
htmltext = getAlreadyCompletedMsg(player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
<html><body>Sebion:<br>
|
||||
This place is dangerous. I think it's best if you go back to town.<br>
|
||||
(Only level 16-25 characters who have completed the 'Seeker Escort' may complete this quest.)
|
||||
(Only level 16-25 characters who have completed the 'For The Searchdog King' may complete this quest.)
|
||||
</body></html>
|
@ -324,15 +324,6 @@
|
||||
<npc id="32327" x="-115193" y="230265" z="-1656" heading="14052" respawnTime="60sec" /> <!-- Adventurers' Guide -->
|
||||
<npc id="32327" x="-111700" y="231758" z="-3176" heading="16024" respawnTime="60sec" /> <!-- Adventurers' Guide -->
|
||||
<npc id="32469" x="-113487" y="249706" z="-1816" heading="18044" respawnTime="60sec" /> <!-- Eindburgh -->
|
||||
<npc id="32961" x="-116398" y="232735" z="-2896" heading="48860" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32961" x="-116398" y="233995" z="-2896" heading="43052" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32961" x="-116528" y="234247" z="-2896" heading="37556" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32962" x="-116528" y="233995" z="-2896" heading="31933" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32962" x="-116398" y="233365" z="-2896" heading="46738" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32963" x="-116268" y="233239" z="-2896" heading="17260" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32963" x="-117308" y="233239" z="-2880" heading="65437" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32963" x="-117178" y="233617" z="-2896" heading="32953" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32964" x="-116658" y="232105" z="-2896" heading="15711" respawnTime="60sec" /> <!-- Corpse -->
|
||||
<npc id="32970" x="-115159" y="249850" z="-1704" heading="6395" respawnTime="60sec" /> <!-- Whiteship -->
|
||||
<npc id="32976" x="-115090" y="230813" z="-1712" heading="19231" respawnTime="60sec" /> <!-- Bart -->
|
||||
<npc id="32977" x="-109408" y="237584" z="-2960" heading="32768" respawnTime="60sec" /> <!-- Lakcis -->
|
||||
|
@ -943,12 +943,27 @@
|
||||
<item id="46838" name="Paulina's Light Armor Box (D-grade)" type="EtcItem">
|
||||
<!-- Double click to obtain a D-grade light armor set, earrings, necklace, and ring. -->
|
||||
<set name="icon" val="icon.event_hero_treasure_box_i00" />
|
||||
<set name="default_action" val="PEEL" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_depositable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="PEEL" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ExtractableItems" />
|
||||
<capsuled_items>
|
||||
<item id="46932" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Helmet Light Armor -->
|
||||
<item id="46933" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Shirt Light Armor -->
|
||||
<item id="46934" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Gaiters Light Armor -->
|
||||
<item id="46935" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Gloves Light Armor -->
|
||||
<item id="46936" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Boots Light Armor -->
|
||||
<item id="46942" min="1" max="1" chance="100" /> <!-- Paulina's Elven Necklace -->
|
||||
<item id="46943" min="2" max="2" chance="100" /> <!-- Paulina's Elven Earrings -->
|
||||
<item id="46943" min="2" max="2" chance="100" /> <!-- Paulina's Elven Rings -->
|
||||
</capsuled_items>
|
||||
</item>
|
||||
<item id="46839" name="Paulina's Robe Box (D-grade)" type="EtcItem">
|
||||
<!-- Double click to obtain a D-grade robe set, earrings, necklace, and ring. -->
|
||||
@ -1053,11 +1068,23 @@
|
||||
<item id="46849" name="Paulina's Equipment Set (D-grade)" type="EtcItem">
|
||||
<!-- Use to obtain an equipment set appropriate to your class. Can be used only by characters between Lv. 20-39. -->
|
||||
<set name="icon" val="icon.etc_equip_item_box_i03" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_depositable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="is_freightable" val="false" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="commissionItemType" val="OTHER_ITEM" />
|
||||
<set name="default_action" val="PEEL" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="handler" val="ExtractableItems" />
|
||||
<capsuled_items>
|
||||
<item id="1341" min="1500" max="1500" chance="100" /> <!-- Bone Arrow (D-grade) -->
|
||||
<item id="46795" min="1" max="1" chance="100" /> <!-- Paulina's Light Crossbow -->
|
||||
<item id="46796" min="1" max="1" chance="100" /> <!-- Paulina's Mithril Dagger -->
|
||||
<item id="46838" min="1" max="1" chance="100" /> <!-- Paulina's Light Armor Box (D-Grade) -->
|
||||
</capsuled_items>
|
||||
</item>
|
||||
<item id="46850" name="Paulina's Equipment Set (C-grade)" type="EtcItem">
|
||||
<!-- Use to obtain an equipment set appropriate to your class. Can be used only by characters between Lv. 40-60. -->
|
||||
|
Loading…
Reference in New Issue
Block a user