diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/instances/LabyrinthOfBelis/LabyrinthOfBelis.java b/L2J_Mobius_Helios/dist/game/data/scripts/instances/LabyrinthOfBelis/LabyrinthOfBelis.java
index a05e55df7f..33ba79efe5 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/instances/LabyrinthOfBelis/LabyrinthOfBelis.java
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/instances/LabyrinthOfBelis/LabyrinthOfBelis.java
@@ -56,7 +56,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
private static final int ELECTRICITY_GENERATOR = 33216;
private static final int NEMERTESS = 22984;
// Items
- private static final int SARIL_NECKLACE = 17580;
+ // private static final int SARIL_NECKLACE = 17580;
private static final int BELIS_MARK = 17615;
// Skills
private static final SkillHolder CURRENT_SHOCK = new SkillHolder(14698, 1);
@@ -375,7 +375,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
{
if (world.isStatus(4))
{
- if (getRandom(100) > 60)
+ if (getRandom(100) > 10)
{
npc.dropItem(player, BELIS_MARK, 1);
}
@@ -399,10 +399,9 @@ public final class LabyrinthOfBelis extends AbstractInstance
case NEMERTESS:
{
final QuestState qs = player.getQuestState(Q10331_StartOfFate.class.getSimpleName());
- if (qs.isCond(3))
+ if (qs.isCond(1))
{
- qs.setCond(4, true);
- giveItems(player, SARIL_NECKLACE, 1);
+ qs.setCond(2, true);
}
npc.deleteMe();
playMovie(player, Movie.SC_TALKING_ISLAND_BOSS_ENDING);
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32975-02.htm b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32975-02.htm
index e72c1e33f7..e8f2b6c84a 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32975-02.htm
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32975-02.htm
@@ -1,5 +1,5 @@
Theodore:
Seekers are scholars and warriors dedicated to searching through the Ruins of Ye Sagira.
However, they recently ran into a spot of bother after the local monsters decided to get all territorial. Now, a good number of my Seekers are injured, and the work just keeps on piling up...
-
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10330_ToTheRuinsOfYeSagira/Q10330_ToTheRuinsOfYeSagira.java b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10330_ToTheRuinsOfYeSagira/Q10330_ToTheRuinsOfYeSagira.java
index fca9cf6cf3..6316d420ac 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10330_ToTheRuinsOfYeSagira/Q10330_ToTheRuinsOfYeSagira.java
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10330_ToTheRuinsOfYeSagira/Q10330_ToTheRuinsOfYeSagira.java
@@ -83,7 +83,6 @@ public final class Q10330_ToTheRuinsOfYeSagira extends Quest
case "32146-02.htm":
case "32146-03.htm":
case "32169-05.htm":
- case "32169-06.htm":
{
htmltext = event;
break;
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-07.html
index c61c59ff93..93e05a19f2 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-07.html
@@ -1,17 +1,4 @@
Grand Master Valfar:
You're now strong enough to head out into the world and make a name for yourself. Are you ready to be made a Trooper?
-
-
-
-
-
-
-
-
Main weapon: ancient sword; Armor: light armor
-Specialty: melee attacker - charging attack
-
-
-
-
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-08.html
index 318ffb6b73..5d9026c01f 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-08.html
@@ -1,17 +1,4 @@
Grand Master Valfar:
You're now strong enough to head out into the world and make a name for yourself. Are you ready to be made a Warder?
-
-
-
-
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-09.html
deleted file mode 100644
index 238244b2bb..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-09.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Trooper ]
-
-
-
-
-
-
-
-
-
- Characteristics
- With ancient swords and rapiers at their disposal, these magic warriors can also debuff and self-buff. Their light armor may not provide much protection, but their high damage can end the battle before it begins.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-10.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-10.html
deleted file mode 100644
index e6843a1e14..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32146-10.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Warder ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Armed with rapiers, crossbows, and various trapping skills, these magic warriors are a formidable force even from afar. Their crossbow range starts out relatively small, but increases with experience.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-07.html
index 1332f67458..ffd7ac6337 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-07.html
@@ -1,27 +1,6 @@
Grand Master Rivian:
Thank you. Now, let me awaken your dormant powers.
Which class would you like to be?
-
-
-
-
-
-
-
-
Main weapon: one-handed sword/shield; Armor: heavy armor
-Specialty: defensive fighter - great defense
-
-
-
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-08.html
index 80d46bd7d7..58bec52f86 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-08.html
@@ -1,27 +1,6 @@
Grand Master Rivian:
Thank you. Now, let me awaken your dormant powers.
Which class would you like?
-
-
-
-
-
-
-
-
Main weapon: two-handed staff; Armor: robe
-Specialty: magic attacker - water attack
-
-
-
-
-
-
-
Main weapon: two-handed staff; Armor: robe
-Specialty: healer - healing and support magic
-
-
-
-
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-09.html
deleted file mode 100644
index 30671dcfee..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-09.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Elven Knight ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Elven Knights make up for their low damage with high speed and defenses. Equipped with heavy armor, their ability to self-heal and create shields makes them commendable tanks in groups.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-10.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-10.html
deleted file mode 100644
index c876e0a10a..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-10.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Elven Scout ]
-
-
-
-
-
-
-
-
-
- Characteristics
- Elven Scouts have great evasion and speed, and can easily switch between daggers and bows, making them both melee and ranged fighters. Their attack power may be low, but their high accuracy and critical rates, as well as their self-healing skills, make them fearless solo players.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-11.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-11.html
deleted file mode 100644
index b5d6c0033b..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-11.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Elven Wizard ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Elven Wizards specialize in water and holy magic. The weakness of their magic attacks is offset by quick casting speed and the magic damage dealt by the holy unicorns they are able to summon.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-12.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-12.html
deleted file mode 100644
index 89c4cfd210..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32147-12.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Oracle ]
-
-
-
-
-
-
-
-
-
- Characteristics
- Oracles use healing spells and defensive buffs. Paired with swift casting speed and the ability to refill teammates' MP, Oracles' powers make them the ultimate team player and survivor.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-07.html
index d63edc2371..76290e2eb7 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-07.html
@@ -1,25 +1,5 @@
-High Prefect Took: Haha, I knew you would say yes! Now, as promised, let's do the class transfer!Which class you do you prefer?
-
-
-
-
-
-
-
-
Main weapon: one-handed sword/blunt weapon/spear; Armor: heavy armor
-Specialty: melee attacker - great attack power
-
-
-
-
-
-
-
Main weapon: fist; Armor: light armor
-Specialty: melee attacker - fast attack speed
-
-
-
-
+High Prefect Took:
+Haha, I knew you would say yes! Now, as promised, let's do the class transfer!Which class you do you prefer?
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-08.html
index 40030bf59e..2cc36bf6ab 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-08.html
@@ -1,16 +1,4 @@
-High Prefect Took: I knew you'd say yes! Well well, let's work on that class transfer of yours, shall we? Orc Shaman, was it?
-< !-- Beginning of class transfer list -->
-
-< !-- Class 1 -->
-
-
-
-
-
Main weapon: two-handed blunt weapon; Armor: light armor
-Specialty: group attack buffer - recovery and support magic
-
-
-< !-- End of class transfer list -->
-
+High Prefect Took:
+I knew you'd say yes! Well well, let's work on that class transfer of yours, shall we? Orc Shaman, was it?
+Orc Shaman
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-09.html
deleted file mode 100644
index 9fa9c1f379..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-09.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Orc Raider ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Born fighters, Orc Raiders wield a variety of weapons, including two-handed swords. Their ability to use skills that increase damage and defense makes them invulnerable warriors in any situation.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-10.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-10.html
deleted file mode 100644
index a92f71b67f..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-10.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Orc Monk ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Orc Monks are versatile fighters who can handle both melee and ranged battles. Though their light armor gives them little defense, their use of Totem skills can turn the tides of battle when used strategically.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-11.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-11.html
deleted file mode 100644
index ce768f2a96..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32150-11.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Orc Shaman ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Equipped with AoE curses and diverse buffs, Orc Shamans are capable of entering melee battle with heavy armor despite their lack of attack magic. Their buffs and debuffs can lead their group into victory in large-scale battles.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-07.html
index d9b0434620..fcb2ce98dd 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-07.html
@@ -1,32 +1,6 @@
High Prefect Franco:
Which path interests you?
-
-
-
-
-
-
-
-
Main weapon: one-handed sword/blunt weapon/spear; Armor: heavy armorSpecialty: melee attacker - physical attack
-
-
-
-
-
-
-
Main weapon: one-handed sword/shield; Armor: heavy armorSpecialty: defensive fighter - great defense
-
-
-
+
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-08.html
index c73d84aa40..285c77982c 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-08.html
@@ -1,26 +1,5 @@
High Prefect Franco:
Which path interests you?
-
-
-
-
-
-
-
-
Main weapon: two-handed staff; Armor: robe
-Specialty: magic attacker - fire attack
-
-
-
-
-
-
-
Main weapon: two-handed staff; Armor: robe
-Specialty: healer - healing and support magic
-
-
-
-
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-09.html
deleted file mode 100644
index 6bf36a4a4b..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-09.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Warrior ]
-
-
-
-
-
-
-
-
-
- Characteristics
- Warriors are versatile fighters, who can learn a wide variety of skills depending on the weapon of their choice. With a wide selection in armor as well, they might find solo play a bit of a challenge without healing skills, but play the role of a damage dealer without a hitch in a group.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-10.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-10.html
deleted file mode 100644
index ec51217e25..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-10.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Human Knight ]
-
-
-
-
-
-
-
-
-
- Characteristics
- All-around defense shields, Human Knights are steady as a rock. Equipped with heavy armor and either a one-handed sword or one-handed blunt weapon, they use shields and self-healing skills to attack and defend.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-11.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-11.html
deleted file mode 100644
index e3de1b49a3..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-11.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Rogue ]
-
-
-
-
-
-
-
-
-
- Characteristics
- Renowned for their attack speed, Rogues are masters of the dagger and the bow. Their light armor may absorb little damage, but they boast the highest speed and evasion rate of all Human classes.
-
-
-
-
-
-
-
-
-
-
-
->
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-12.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-12.html
deleted file mode 100644
index 397a92ad73..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-12.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Wizard ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Clad in cloth robes, Wizards have low defenses. But do not be fooled, for they are formidable damage dealers who can fend for themselves with dark magic, elemental magic, and servitors.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-13.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-13.html
deleted file mode 100644
index fe60ff7df7..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32153-13.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Cleric ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Suited for group play, Clerics are versatile team players that juggle the role of healer and secondary attack buffer. Able to handle both robe and light armor, they possess high defenses and endurance, making them a tough ally in battle.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-07.html
index 3a540b147d..b819fd60c2 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-07.html
@@ -1,26 +1,5 @@
-
-Head Blacksmith Moka: I knew you would give it a try. Well then, let's start working on your class transfer. Which path would you like to take?
-
-
-
-
-
-
-
-
Main weapon: blunt weapon/spear; Armor: heavy armor
-Specialty: melee attacker - critical attack
-
-
-
-
-
-
-
Main weapon: blunt weapon/spear; Armor: heavy armor
-Specialty: melee attacker - summon Mechanic Golem
-
-
-
-
+Head Blacksmith Moka:
+I knew you would give it a try. Well then, let's start working on your class transfer. Which path would you like to take?
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-08.html
deleted file mode 100644
index fd91a542ed..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-08.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Scavenger ]
-
-
-
-
-
-
-
-
-
- Characteristics
- Scavengers' greatest gift is their ability to use Spoil and Sweeper skills to gain additional loot from enemies. They fight best with blunt weapons and shields in small groups, while equipping them with spears is likely to be more efficient in large groups.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-09.html
deleted file mode 100644
index f46dd50409..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32157-09.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Artisan ]
-
-
-
-
-
-
-
-
-
- Characteristics
- These master crafters can create anything from weapons and armors to accessories. They fight with blunt weapons and polearms, and are capable of summoning golems and siege weapons to battle.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-07.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-07.html
index 67bef99942..b1d29416d7 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-07.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-07.html
@@ -1,26 +1,6 @@
<Grand Magister Devon:
-Thank you for your help. Now, let me awaken your dormant powers as promised. On which path do you wish to pursue your destiny? Pick a class.
-
-
-
-
-
-
-
-
Main weapon: one-handed sword/shield; Armor: heavy armor
-Specialty: defensive fighter - great defense
-
-
-
+You have done well. Good job.
+You were just as I expected. Now I will awaken your potencial ability as I promised. On which path do you wish to pursue your destiny? Tell me what class you want transfer to.
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-08.html
index f8e67cc6fe..8ba4590a66 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-08.html
@@ -1,26 +1,6 @@
Grand Magister Devon:
-Thank you for your help. Now, let me awaken your dormant powers as promised. Which new class would you like?
-
-
Main weapon: two-handed staff; Armor: robe
-Specialty: healer - healing and support magic
-
-
-
-
+You have done well. Good job.
+You were just as I expected. Now I will awaken your potencial ability as I promised. On which path do you wish to pursue your destiny? Tell me what class you want transfer to.
+
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-09.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-09.html
deleted file mode 100644
index 25b1304946..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-09.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
-
-
-
[ Palus Knight ]
-
-
-
-
-
-
-
-
-
- Characteristics
- With great physical and shield defense, Palus Knights are trustworthy tanks in a group, who also happen to deal high damage and command a variety of debuffs.
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-10.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-10.html
deleted file mode 100644
index 955b0ae3f7..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-10.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Assassin ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Able to use both daggers and bows, Assassins are fearless in melee and ranged battle. Of all similar classes, they boast the highest attack damage, and have a number of buffs and debuffs that make for a great variety in battle tactics. Do not pick a fight with them thoughtlessly, for they are specialists in fighting mid-movement!
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-11.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-11.html
deleted file mode 100644
index 61d18a736f..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-11.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Dark Wizard ]
-
-
-
-
-
-
-
-
-
-Characteristics
-Dark Wizards' slow casting may be the enemy's only window of escape, for the power of their magic is thunderous. Equipped with dark healing magic and the ability to swap HP into MP, Dark Wizards display surprising endurance, and can be almost invincible when casting at a distance.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-12.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-12.html
deleted file mode 100644
index ad25ad7c56..0000000000
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-12.html
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
-
-
-
-
[ Shillien Oracle ]
-
-
-
-
-
-
-
-
-
-Characteristics
-As hallmark group buffers, Shillien Oracles cast various buffs and healing skills. Though healers at heart, they are also able to play the role of secondary buffers by acquiring attack-related buffs. Their lack of direct attack magic renders them unsuitable for dangerous solo play.
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-15.htm b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-15.htm
index 15cf5f1540..5d94b264ed 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-15.htm
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/32160-15.htm
@@ -1,3 +1,3 @@
Grand Magister Devon:
-Congratulations on your Class Transfer to Assasin! The destiny that I see in you is shaped by light, but edged in shadows.. whether that light belongs to the moon or sun depends on the choices you make. Now go to the administration office and find the Lord of Glame Kakai. He will help you onward.
+Congratulations on your Class Transfer to Assasin! The destiny that I see in you is shaped by light, but edged in shadows.. whether that light belongs to the moon or sun depends on the choices you make. Now go to the administration office and find the Lord of Flame Kakai. He will help you onward.
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/Q10331_StartOfFate.java b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/Q10331_StartOfFate.java
index 4cdff095dd..0efe4323d5 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/Q10331_StartOfFate.java
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10331_StartOfFate/Q10331_StartOfFate.java
@@ -17,7 +17,6 @@
package quests.Q10331_StartOfFate;
import com.l2jmobius.Config;
-import com.l2jmobius.gameserver.data.xml.impl.MultisellData;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.QuestSound;
import com.l2jmobius.gameserver.enums.Race;
@@ -41,7 +40,7 @@ import com.l2jmobius.gameserver.util.Util;
/**
* Start of Fate (10331)
* @URL https://l2wiki.com/Start_of_Fate
- * @author Gladicek, Gigi
+ * @author Gladicek, Gigi, Stayway
*/
public final class Q10331_StartOfFate extends Quest
{
@@ -58,7 +57,7 @@ public final class Q10331_StartOfFate extends Quest
private static final int SOE = 736;
private static final int SOULSHOT = 1463;
private static final int BLESSED_SPIRITSHOT = 3948;
- // private static final int PAULINAS_SET_D_GRADE = 46849; //TODO implament
+ private static final int PAULINAS_SET_D_GRADE = 46849;
private static final int PROOF_OF_COURAGE = 17821;
// Misc
private static final int MIN_LEVEL = 18;
@@ -102,29 +101,6 @@ public final class Q10331_StartOfFate extends Quest
case "32160-08.html": // Dark Elven Mage
case "32150-07.html": // Orc Fighter
case "32150-08.html": // Orc Mage
- /**
- * 1st class transfer htmls for each class
- */
- case "32146-09.html": // Trooper
- case "32146-10.html": // Warder
- case "32153-09.html": // Warrior
- case "32153-10.html": // Knight
- case "32153-11.html": // Rogue
- case "32153-12.html": // Wizard
- case "32153-13.html": // Cleric
- case "32157-08.html": // Scavenger
- case "32157-09.html": // Artisan
- case "32147-09.html": // Elven Knight
- case "32147-10.html": // Elven Scout
- case "32147-11.html": // Elven Wizard
- case "32147-12.html": // Elven Oracle
- case "32160-09.html": // Palus Knight
- case "32160-10.html": // Assasin
- case "32160-11.html": // Dark Wizard
- case "32160-12.html": // Shilien Oracle
- case "32150-09.html": // Orc Raider
- case "32150-10.html": // Orc Monk
- case "32150-11.html": // Orc Shaman
{
if ((qs.getCond() >= 3) && (qs.getCond() <= 8))
{
@@ -189,7 +165,7 @@ public final class Q10331_StartOfFate extends Quest
}
default:
{
- if (event.startsWith("classChange;"))
+ if (event.startsWith("classChange;") && (getQuestItemsCount(player, SARIL_NECKLACE) >= 1))
{
final ClassId newClassId = ClassId.getClassId(Integer.parseInt(event.replace("classChange;", "")));
final ClassId currentClassId = player.getClassId();
@@ -267,15 +243,13 @@ public final class Q10331_StartOfFate extends Quest
player.store(false);
player.broadcastUserInfo();
player.sendSkillList();
- giveAdena(player, 1476, true);
giveItems(player, SOE, 10);
giveItems(player, SOULSHOT, 1500);
giveItems(player, BLESSED_SPIRITSHOT, 1500);
- // giveItems(player, PAULINAS_SET_D_GRADE, 1);
+ takeItems(player, SARIL_NECKLACE, -1);
+ giveItems(player, PAULINAS_SET_D_GRADE, 1);
giveItems(player, PROOF_OF_COURAGE, 40);
addExpAndSp(player, 296000, 15);
- MultisellData.getInstance().separateAndSend(717, player, npc, false);
- player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_009_enchant_01.htm", TutorialShowHtml.LARGE_WINDOW));
qs.exitQuest(false, true);
}
}
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/33453-03.htm b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/33453-03.htm
index 5fb015d243..9a9de29e3c 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/33453-03.htm
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/33453-03.htm
@@ -2,5 +2,5 @@
If I had the tonic, the king wouldn't have gotten so week.
He has the habit of burying his things here and there, and he's buried the tonic he needs to take here and there as well.
I've sometimes seen the monsters here find the tonic and take it with them, but me, I can't find it no matter how I try. Do you think the monsters have cleared the land of tonics? I'd be so much less worried if only I could get my hands on that tonic...
-
+
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/Q10365_ForTheSearchdogKing.java b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/Q10365_ForTheSearchdogKing.java
index f968dd6de7..c89d168fa3 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/Q10365_ForTheSearchdogKing.java
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10365_ForTheSearchdogKing/Q10365_ForTheSearchdogKing.java
@@ -146,19 +146,17 @@ public final class Q10365_ForTheSearchdogKing extends Quest
{
if (qs.isCond(2))
{
-
- {
- htmltext = "32978-01.html";
- break;
- }
+ htmltext = "32978-01.html";
}
break;
}
+
+ case State.COMPLETED:
+ {
+ htmltext = getAlreadyCompletedMsg(player);
+ break;
+ }
}
- }
- case State.COMPLETED:
- {
- htmltext = getAlreadyCompletedMsg(player);
break;
}
}
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-03.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-03.htm
similarity index 100%
rename from L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-03.html
rename to L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-03.htm
diff --git a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-08.html b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-08.html
index 7b82a53046..ec4f58b745 100644
--- a/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-08.html
+++ b/L2J_Mobius_Helios/dist/game/data/scripts/quests/Q10366_ReportOnTheSituationAtTheRuins/32978-08.html
@@ -1,4 +1,4 @@
Sebion:
This place is dangerous. I think it's best if you go back to town.
-(Only level 16-25 characters who have completed the 'Seeker Escort' may complete this quest.)
+(Only level 16-25 characters who have completed the 'For The Searchdog King' may complete this quest.)
\ No newline at end of file
diff --git a/L2J_Mobius_Helios/dist/game/data/spawns/TalkingIsland/TalkingIslandTerritory.xml b/L2J_Mobius_Helios/dist/game/data/spawns/TalkingIsland/TalkingIslandTerritory.xml
index 78ebbaf966..b34e9475c4 100644
--- a/L2J_Mobius_Helios/dist/game/data/spawns/TalkingIsland/TalkingIslandTerritory.xml
+++ b/L2J_Mobius_Helios/dist/game/data/spawns/TalkingIsland/TalkingIslandTerritory.xml
@@ -324,15 +324,6 @@
-
-
-
-
-
-
-
-
-
diff --git a/L2J_Mobius_Helios/dist/game/data/stats/items/46800-46899.xml b/L2J_Mobius_Helios/dist/game/data/stats/items/46800-46899.xml
index 70673bc0fd..0e0c195642 100644
--- a/L2J_Mobius_Helios/dist/game/data/stats/items/46800-46899.xml
+++ b/L2J_Mobius_Helios/dist/game/data/stats/items/46800-46899.xml
@@ -943,12 +943,27 @@
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1053,11 +1068,23 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+