Skill Revision Part 3: Secret of Empire updates.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-01-04 13:13:31 +00:00
parent f8acdcace7
commit 81986bcbe8
17 changed files with 365 additions and 277 deletions

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@ -7321,6 +7321,14 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>POLE</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="DefenceTrait">
<POLE>
@ -7337,6 +7345,21 @@
<value level="11">-20</value>
</POLE>
</effect>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-14</value>
<value level="6">-15</value>
<value level="7">-16</value>
<value level="8">-17</value>
<value level="9">-18</value>
<value level="10">-19</value>
<value level="11">-20</value>
</BLUNT>
</effect>
</effects>
</skill>
<skill id="287" toLevel="3" name="Lionheart">

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@ -1728,7 +1728,8 @@
<value level="9">8233</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>25</criticalChance>
<pDefMod>0.8</pDefMod>
</effect>
</effects>
</skill>
@ -1774,6 +1775,10 @@
<chanceBoost>300</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
</skill>
<skill id="345" toLevel="5" name="Sonic Rage">

View File

@ -114,6 +114,7 @@
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
@ -286,7 +287,6 @@
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@ -1573,7 +1573,17 @@
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">-5</value>
<value level="5">-5</value>
<value level="6">-5</value>
<value level="7">-5</value>
<value level="8">-5</value>
<value level="9">-5</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
@ -2630,7 +2640,7 @@
<!-- Allows to evade P./ M. Skill for 1 min. -->
<icon>icon.skill0446</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>60</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
@ -2645,7 +2655,11 @@
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
<amount>70</amount>
</effect>
<effect name="SkillEvasion">
<magicType>1</magicType>
<amount>70</amount>
</effect>
</effects>
</skill>
@ -2653,7 +2667,7 @@
<!-- For 40 sec., returns received 20% damage back to the enemy. -->
<icon>icon.skill0447</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>40</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>337</effectPoint>
<hitTime>500</hitTime>
@ -2666,8 +2680,8 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
<effect name="DamageShield">
<amount>20</amount>
</effect>
</effects>
</skill>

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@ -2714,6 +2714,7 @@
<power>8049</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk -->
@ -2751,6 +2752,7 @@
<power>7043</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
@ -2789,6 +2791,7 @@
<power>8452</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod>
</effect>
<effect name="CallSkill">
<skillId>23300</skillId> <!-- Ghost Piercing -->

View File

@ -187,7 +187,7 @@
<!-- Widely swings a two-handed weapon to attack nearby enemies with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a two-handed sword/ two-handed blunt to be equipped. Critical. Over-hit. -->
<icon>icon.skill0814</icon>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>100</affectRange>
<coolTime>733</coolTime>
<effectPoint>
<value level="1">-169</value>
@ -200,7 +200,7 @@
<value level="8">-190</value>
<value level="9">-193</value>
</effectPoint>
<hitTime>1067</hitTime>
<hitTime>1833</hitTime>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>

View File

@ -4781,7 +4781,7 @@
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
<icon>icon.skill0991</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -4876,7 +4876,7 @@
<maxAttackerLevel>100</maxAttackerLevel>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<chance>15</chance>
<chance>20</chance>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Focus Sonic -->
@ -4894,7 +4894,7 @@
</skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage>
<chance>30</chance>
<chance>40</chance>
<targetType>SELF</targetType>
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
@ -4993,18 +4993,6 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>

View File

@ -3174,7 +3174,7 @@
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>

View File

@ -2865,7 +2865,7 @@
<value level="22">22</value>
<value level="23">23</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
@ -2980,29 +2980,29 @@
<effects>
<effect name="HealOverTime">
<power>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">18</value>
<value level="4">23</value>
<value level="5">27</value>
<value level="6">31</value>
<value level="7">35</value>
<value level="8">39</value>
<value level="9">43</value>
<value level="10">45</value>
<value level="11">46</value>
<value level="12">58</value>
<value level="13">50</value>
<value level="14">52</value>
<value level="15">53</value>
<value level="16">55</value>
<value level="17">56</value>
<value level="18">58</value>
<value level="19">60</value>
<value level="20">62</value>
<value level="21">64</value>
<value level="22">66</value>
<value level="23">68</value>
<value level="1">19</value>
<value level="2">24</value>
<value level="3">28</value>
<value level="4">33</value>
<value level="5">36</value>
<value level="6">41</value>
<value level="7">46</value>
<value level="8">49</value>
<value level="9">54</value>
<value level="10">59</value>
<value level="11">62</value>
<value level="12">67</value>
<value level="13">72</value>
<value level="14">75</value>
<value level="15">80</value>
<value level="16">84</value>
<value level="17">89</value>
<value level="18">94</value>
<value level="19">95</value>
<value level="20">99</value>
<value level="21">102</value>
<value level="22">103</value>
<value level="23">105</value>
</power>
<ticks>1</ticks>
</effect>
@ -8272,7 +8272,7 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>

View File

@ -1987,23 +1987,23 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -2036,19 +2036,19 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpRegen">
<amount>10</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -2056,7 +2056,7 @@
<slot>DEBUFF</slot>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@ -2085,29 +2085,41 @@
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
@ -2139,11 +2151,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
@ -2161,37 +2173,45 @@
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effect>
<effect name="PAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@ -2434,8 +2454,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2532,8 +2552,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2613,8 +2633,8 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
<value level="1">10</value>
<value level="2">20</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -2638,6 +2658,34 @@
</condition>
</conditions>
<effects>
<effect name="MagicalEvasion">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">3</value>
<value level="2">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">3</value>
@ -2874,8 +2922,8 @@
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">60</value>
<value level="2">70</value>
<value level="1">30</value>
<value level="2">40</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -3701,8 +3749,6 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

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@ -450,7 +450,7 @@
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>77</magicLvl>
<mpConsume>58</mpConsume>
@ -479,7 +479,7 @@
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>79</magicLvl>
<mpConsume>87</mpConsume>
@ -1174,7 +1174,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>80</magicLvl>
<mpConsume>72</mpConsume>
@ -1239,16 +1239,16 @@
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLvl>
@ -1286,16 +1286,16 @@
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">240</value>
<value level="2">252</value>
<value level="3">265</value>
<value level="4">278</value>
<value level="5">292</value>
<value level="6">312</value>
<value level="7">334</value>
<value level="8">357</value>
<value level="9">382</value>
<value level="10">409</value>
<value level="1">264</value>
<value level="2">277</value>
<value level="3">292</value>
<value level="4">306</value>
<value level="5">321</value>
<value level="6">343</value>
<value level="7">367</value>
<value level="8">393</value>
<value level="9">420</value>
<value level="10">450</value>
</power>
</effect>
</effects>

View File

@ -372,6 +372,7 @@
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
@ -426,7 +427,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<pDefMod>0.8</pDefMod>
<pDefMod>0.7</pDefMod>
</effect>
</effects>
</skill>
@ -664,11 +665,11 @@
<effects>
<effect name="HealOverTime">
<power>
<value level="1">12</value>
<value level="2">15</value>
<value level="3">17</value>
<value level="4">20</value>
<value level="5">22</value>
<value level="1">19</value>
<value level="2">24</value>
<value level="3">28</value>
<value level="4">33</value>
<value level="5">36</value>
<value level="6">41</value>
<value level="7">46</value>
<value level="8">49</value>
@ -731,7 +732,7 @@
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-13</value>
<value level="5">-15</value>
<value level="5">-14</value>
<value level="6">-15</value>
</amount>
<mode>PER</mode>
@ -743,9 +744,17 @@
<icon>icon.skill0210</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<castRange>400</castRange>
<hitTime>1000</hitTime>
<effectPoint>-204</effectPoint>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1613" toLevel="11" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
@ -813,6 +822,8 @@
<weaponType>
<item>BLUNT</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>POLE</item>
</weaponType>
</condition>
</conditions>
@ -987,7 +998,7 @@
<value level="1">188</value>
<value level="2">289</value>
<value level="3">361</value>
<value level="4">361</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">431</value>
</power>
</effect>
</effects>
@ -1224,22 +1235,94 @@
<item>DUAL</item>
</weaponType>
</condition>
<condition name="EnergySaved">
<amount>5</amount>
</condition>
</conditions>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
<effect name="BlockTarget" />
<effect name="BlockMove" />
<effect name="PvpPhysicalAttackDamageBonus">
<amount>-50</amount>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-50</amount>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>-50</amount>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1419,11 +1502,11 @@
</effect>
</effects>
</skill>
<skill id="1629" toLevel="9" name="Throw Dagger in Wrist">
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with $s1 Power added to P. Atk., and injures their wrist. Due to the wound, for $s2 there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>60</abnormalTime>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
@ -1437,17 +1520,7 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>
<value level="1">-707</value>
<value level="2">-724</value>
<value level="3">-742</value>
<value level="4">-760</value>
<value level="5">-779</value>
<value level="6">-798</value>
<value level="7">-817</value>
<value level="8">-837</value>
<value level="9">-857</value>
</effectPoint>
<effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
@ -1471,7 +1544,7 @@
<!-- Throws a dagger at an enemy with $s1 Power added to P. Atk. For $s2, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>40</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>

View File

@ -5321,39 +5321,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
<value level="12">25</value>
<value level="13">25</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">25</value>
<value level="2">27</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
<value level="13">30</value>
</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -91,39 +91,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</amount>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -189,18 +161,18 @@
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<rate>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">100</value>
<value level="12">90</value>
<value level="13">90</value>
</rate>
</effect>
</effects>
@ -296,21 +268,11 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
<value level="9">35</value>
<value level="10">35</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
@ -406,24 +368,14 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">
@ -487,18 +439,18 @@
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<rate>
<value level="1">40</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="11">90</value>
<value level="12">95</value>
<value level="13">100</value>
<value level="12">90</value>
<value level="13">90</value>
</rate>
</effect>
</effects>
@ -618,9 +570,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -636,9 +588,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -771,9 +723,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -789,9 +741,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>

View File

@ -1020,8 +1020,14 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>8264</power>
<overHit>true</overHit>
<power>
<value level="1">8264</value>
<value level="2">8597</value>
<value level="3">8945</value>
<value level="4">9302</value>
<value level="5">9674</value>
<value level="6">10061</value>
</power>
</effect>
</effects>
</skill>
@ -1041,8 +1047,14 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4132</power>
<overHit>true</overHit>
<power>
<value level="1">4132</value>
<value level="2">4298</value>
<value level="3">4470</value>
<value level="4">4647</value>
<value level="5">4834</value>
<value level="6">5027</value>
</power>
</effect>
</effects>
</skill>
@ -1053,7 +1065,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate>
<activateRate>80</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>

View File

@ -36,7 +36,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>
@ -63,7 +63,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>250</power>
<ticks>5</ticks>
</effect>
</effects>

View File

@ -22,7 +22,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>150</power>
<power>300</power>
<ticks>5</ticks>
</effect>
</effects>

View File

@ -38,7 +38,7 @@
<value level="3">132</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>500</hitTime>
<hitTime>1500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>