Converting Ertheia quests to follow showHtmlFile logic.
This commit is contained in:
parent
79fd9f196e
commit
80e9205866
@ -2,5 +2,5 @@
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It is a devastating tale that you will soon learn. Once one of the seals that bound the Goddess of Destruction was released, many catastrophic events followed. Such was the case with the fall of Ye Sagira.<br>
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Scholars including myself were dispatched to study the ruins. Soon all other races came as well.<br>
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I cannot recall the event fully, but Theodore knows more about when the migration of all the races came to Talking Island Village. You should speak with him.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10320_LetsGoToTheCentralSquare 32972-03.htm">"Umm... Where can I find him?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10320_LetsGoToTheCentralSquare 32972-03.html">"Umm... Where can I find him?"</Button>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Theodore:<br>
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Ah, I see the Pantheon has sent another to ask me about the migration of the races here in Talking Island Village. Is this what you've come to discuss?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10320_LetsGoToTheCentralSquare 32975-02.htm">Ask about migration of races.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10320_LetsGoToTheCentralSquare 32975-02.html">Ask about migration of races.</Button>
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</body></html>
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@ -62,8 +62,8 @@ public final class Q10320_LetsGoToTheCentralSquare extends Quest
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addStartNpc(PANTHEON);
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addTalkId(PANTHEON, THEODORE);
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addEnterZoneId(TALKING_ISLAND_PRESENTATION_MOVIE_ZONE);
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addCondMaxLevel(MAX_LEVEL, "32972-01a.htm");
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addCondNotRace(Race.ERTHEIA, "32972-01b.htm");
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addCondMaxLevel(MAX_LEVEL, "32972-01a.html");
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addCondNotRace(Race.ERTHEIA, "32972-01b.html");
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}
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@Override
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@ -78,7 +78,7 @@ public final class Q10320_LetsGoToTheCentralSquare extends Quest
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String htmltext = null;
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switch (event)
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{
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case "32972-03.htm":
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case "32972-03.html":
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{
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qs.startQuest();
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qs.setCond(2); // Show arrow hack
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@ -92,7 +92,7 @@ public final class Q10320_LetsGoToTheCentralSquare extends Quest
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htmltext = event;
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break;
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}
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case "32975-02.htm":
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case "32975-02.html":
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{
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giveAdena(player, 30, true);
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addExpAndSp(player, 30, 5);
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@ -115,17 +115,17 @@ public final class Q10320_LetsGoToTheCentralSquare extends Quest
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{
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case State.CREATED:
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{
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htmltext = npc.getId() == PANTHEON ? "32972-01.htm" : "32975-04.htm";
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htmltext = npc.getId() == PANTHEON ? "32972-01.htm" : "32975-04.html";
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break;
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}
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case State.STARTED:
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{
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htmltext = npc.getId() == PANTHEON ? "32972-04.htm" : "32975-01.htm";
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htmltext = npc.getId() == PANTHEON ? "32972-04.html" : "32975-01.html";
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break;
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}
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case State.COMPLETED:
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{
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htmltext = npc.getId() == PANTHEON ? "32972-05.htm" : "32975-03.htm";
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htmltext = npc.getId() == PANTHEON ? "32972-05.html" : "32975-03.html";
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break;
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}
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}
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@ -1,5 +1,5 @@
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<html><body>Shannon:<br>
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Eh? You want to be a seeker<br>
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You look weak.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32974-02.htm">"Don't underestimate me."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32974-02.html">"Don't underestimate me."</Button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>Theodore:<br>
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Seekers are scholars and warriors dedicated to searching through the Ruins of Ye Sagira.<br>
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However, they recently ran into a spot of bother after the local monsters decided to get all territorial. Now, a good number of my Seekers are injured, and the work just keeps on piling up...<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-03.htm">"Where do I sign up? I want to be a Seeker."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-03.html">"Where do I sign up? I want to be a Seeker."</Button>
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</body></html>
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@ -48,8 +48,8 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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super(10321, Q10321_QualificationsOfTheSeeker.class.getSimpleName(), "Qualifications Of The Seeker");
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addStartNpc(THEODORE);
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addTalkId(THEODORE, SHANNON);
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addCondMaxLevel(MAX_LEVEL, "32975-01a.htm");
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addCondCompletedQuest(Q10320_LetsGoToTheCentralSquare.class.getSimpleName(), "32975-01a.htm");
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addCondMaxLevel(MAX_LEVEL, "32975-01a.html");
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addCondCompletedQuest(Q10320_LetsGoToTheCentralSquare.class.getSimpleName(), "32975-01a.html");
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}
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@Override
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@ -64,9 +64,11 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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String htmltext = null;
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switch (event)
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{
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case "32975-03.htm":
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case "32975-03.html":
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{
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qs.startQuest();
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qs.setCond(2); // show arrow hack
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qs.setCond(1);
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player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_027_Quest_01.htm", TutorialShowHtml.LARGE_WINDOW));
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htmltext = event;
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break;
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@ -76,7 +78,7 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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htmltext = event;
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break;
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}
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case "32974-02.htm":
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case "32974-02.html":
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{
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giveAdena(player, 50, true);
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addExpAndSp(player, 40, 5);
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@ -99,17 +101,17 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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{
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case State.CREATED:
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{
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htmltext = npc.getId() == THEODORE ? "32975-01.htm" : "32974-04.htm";
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htmltext = npc.getId() == THEODORE ? "32975-01.htm" : "32974-04.html";
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break;
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}
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case State.STARTED:
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{
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htmltext = npc.getId() == THEODORE ? "32975-04.htm" : "32974-01.htm";
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htmltext = npc.getId() == THEODORE ? "32975-04.html" : "32974-01.html";
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break;
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}
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case State.COMPLETED:
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{
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htmltext = npc.getId() == THEODORE ? "32975-05.htm" : "32974-03.htm";
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htmltext = npc.getId() == THEODORE ? "32975-05.html" : "32974-03.html";
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break;
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}
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}
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@ -2,5 +2,5 @@
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Why would I do that?<br1>
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Well, let me see. For starters, I'm training up the entire district, so it's kind of what I do. Second, we need all the help we can get, and third, maybe I think you might have what it takes to be someone in this place. Thought about that?<br>
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You know, suspicious isn't an attractive trait. Either you calm down and tell me where you need help, or you can jog on and find your own way.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10322_SearchingForTheMysteriousPower 32974-03.htm">"I just want to get stronger."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10322_SearchingForTheMysteriousPower 32974-03.html">"I just want to get stronger."</Button>
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</body></html>
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@ -2,5 +2,5 @@
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Did Shannon or Evain send you? Well, I guess I'll tell you what I know about the mysterious power.<br>
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It's not complicated. You just have to dedicate yourself. Practice makes perfect.<br>
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I can help if need be. What would you like to do?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10322_SearchingForTheMysteriousPower 32981-02.htm">"I'll do anything to get stronger!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10322_SearchingForTheMysteriousPower 32981-02.html">"I'll do anything to get stronger!"</Button>
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</body></html>
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@ -85,8 +85,8 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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addStartNpc(SHANNON);
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addTalkId(SHANNON, ADVENTURERS_GUIDE, EVAIN);
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addKillId(SCARECROW);
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addCondMaxLevel(MAX_LEVEL, "32974-01a.htm");
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addCondCompletedQuest(Q10321_QualificationsOfTheSeeker.class.getSimpleName(), "32974-01a.htm");
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addCondMaxLevel(MAX_LEVEL, "32974-01a.html");
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addCondCompletedQuest(Q10321_QualificationsOfTheSeeker.class.getSimpleName(), "32974-01a.html");
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}
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@Override
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@ -101,7 +101,7 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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String htmltext = null;
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switch (event)
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{
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case "32974-03.htm":
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case "32974-03.html":
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{
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qs.startQuest();
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htmltext = event;
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@ -112,7 +112,7 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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htmltext = event;
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break;
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}
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case "32981-02.htm":
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case "32981-02.html":
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{
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if (qs.isCond(4))
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{
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@ -170,12 +170,12 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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}
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else if (npc.getId() == EVAIN)
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{
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htmltext = "33464-07.htm";
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htmltext = "33464-07.html";
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break;
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}
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else if (npc.getId() == ADVENTURERS_GUIDE)
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{
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htmltext = "32981-04.htm";
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htmltext = "32981-04.html";
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break;
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}
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}
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@ -185,7 +185,7 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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{
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if (qs.isCond(1))
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{
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htmltext = "32974-04.htm";
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htmltext = "32974-04.html";
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break;
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}
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}
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@ -193,12 +193,12 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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{
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if (qs.isCond(4))
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{
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htmltext = "32981-01.htm";
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htmltext = "32981-01.html";
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break;
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}
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else if (qs.isCond(5))
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{
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htmltext = "32981-03.htm";
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htmltext = "32981-03.html";
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break;
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}
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}
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@ -209,33 +209,33 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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case 1:
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{
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qs.setCond(2, true);
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htmltext = "33464-01.htm";
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htmltext = "33464-01.html";
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break;
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}
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case 2:
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{
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htmltext = "33464-02.htm";
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htmltext = "33464-02.html";
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break;
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}
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case 3:
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{
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qs.setCond(4, true);
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htmltext = "33464-03.htm";
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htmltext = "33464-03.html";
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break;
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}
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case 4:
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{
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htmltext = "33464-04.htm";
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htmltext = "33464-04.html";
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break;
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}
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case 5:
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{
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htmltext = "33464-05.htm";
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htmltext = "33464-05.html";
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break;
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}
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case 6:
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{
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htmltext = "33464-06.htm";
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htmltext = "33464-06.html";
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showOnScreenMsg(player, NpcStringId.WEAPONS_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
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giveItems(player, WOODEN_ARROW, 500);
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giveItems(player, ADENA, 70);
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@ -259,18 +259,18 @@ public final class Q10322_SearchingForTheMysteriousPower extends Quest
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{
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if (npc.getId() == SHANNON)
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{
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htmltext = "32974-05.htm";
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htmltext = "32974-05.html";
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break;
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}
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else if (npc.getId() == EVAIN)
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{
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htmltext = "33464-08.htm";
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htmltext = "33464-08.html";
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break;
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}
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// Official is using same html for created/completed
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else if (npc.getId() == ADVENTURERS_GUIDE)
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{
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htmltext = "32981-04.htm";
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htmltext = "32981-04.html";
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break;
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}
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}
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<html><body>Shannon:<br>
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Did you learn a lot from Evain? Fight off the hordes of scarecrows? Travel to any exotic underground locations? Ha ha ha. You need to learn from the field! Did you learn ANYTHING there?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 32974-02.htm">"I can use shots now... that's pretty cool."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 32974-02.html">"I can use shots now... that's pretty cool."</button>
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</body></html>
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<html><body>Holden:<br>
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Evain sent you? That means you only had practice against a dummy. That's not enough. Wouldn't you agree that your training will only be effective if you train as if it were real combat?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-02.htm">"Sound reasonable!"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-02.html">"Sound reasonable!"</button>
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</body></html>
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@ -1,5 +1,5 @@
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<html><body>Holden:<br>
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That's why we made a Training Golem. It's designed to attack you, but won't be dangerous.<br>
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Can you show me what you're capable of?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-03.htm">"All right"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-03.html">"All right"</button>
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</body></html>
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@ -3,5 +3,5 @@ Good job.<br>
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Good work. But I noticed that there wasn't any light of spirits when you were fighting. Using
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<font color=LEVEL>Soulshots or Spiritshots</font> will empower you weapons temporarily to deal powerful attacks<br>
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Do you know how to use Soulshots?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-05.htm">"No, please tell me."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-05.html">"No, please tell me."</button>
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</body></html>
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<html><body>Holden:<br>
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You're done. How was it? Isn't it more efficient?<br>
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Make sure to use what you've learned in battle later.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-08.htm">All right</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-08.html">All right</button>
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</body></html>
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@ -2,5 +2,5 @@
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Good. After all, a dummy is an easy opponent.<br>
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We wanted to prepare something a little more challenging for you. You know, something that actually moves?<br>
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This training is to prepare you for battle, not to knock down straw dolls.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-03.htm">Give me the task</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-03.html">Give me the task</button>
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</body></html>
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@ -58,8 +58,8 @@ public class Q10323_TrainLikeItsReal extends Quest
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addStartNpc(EVAIN);
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addTalkId(HOLDEN, EVAIN, SHANNON);
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addKillId(TRAINING_GOLEM);
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addCondMaxLevel(MAX_LEVEL, "33464-05.htm");
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addCondCompletedQuest(Q10322_SearchingForTheMysteriousPower.class.getSimpleName(), "33464-05.htm");
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addCondMaxLevel(MAX_LEVEL, "33464-05.html");
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addCondCompletedQuest(Q10322_SearchingForTheMysteriousPower.class.getSimpleName(), "33464-05.html");
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}
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@Override
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@ -76,7 +76,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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switch (event)
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{
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case "33464-02.htm":
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case "33194-02.htm":
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case "33194-02.html":
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{
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htmltext = event;
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break;
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@ -91,13 +91,13 @@ public class Q10323_TrainLikeItsReal extends Quest
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showOnScreenMsg(player, NpcStringId.AUTOMATE_SOULSHOT_AS_SHOWN_IN_THE_TUTORIAL, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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case "33464-03.htm":
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case "33464-03.html":
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{
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qs.startQuest();
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htmltext = event;
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break;
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}
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case "33194-03.htm":
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case "33194-03.html":
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{
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if (qs.isCond(1))
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{
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@ -106,7 +106,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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}
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break;
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}
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case "33194-05.htm":
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case "33194-05.html":
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{
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if (qs.isCond(3))
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{
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@ -131,7 +131,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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}
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break;
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}
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case "33194-08.htm":
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case "33194-08.html":
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{
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if (qs.isCond(8))
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{
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@ -140,7 +140,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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}
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break;
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}
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case "32974-02.htm":
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case "32974-02.html":
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{
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if (qs.isCond(9))
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{
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@ -173,7 +173,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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}
|
||||
else if (npc.getId() == SHANNON)
|
||||
{
|
||||
htmltext = "32974-03.htm";
|
||||
htmltext = "32974-03.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -181,7 +181,7 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
{
|
||||
if (npc.getId() == EVAIN)
|
||||
{
|
||||
htmltext = "33464-03.htm";
|
||||
htmltext = "33464-03.html";
|
||||
break;
|
||||
}
|
||||
else if (npc.getId() == HOLDEN)
|
||||
@ -190,29 +190,29 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
htmltext = "33194-01.htm";
|
||||
htmltext = "33194-01.html";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
htmltext = "33194-04.htm";
|
||||
htmltext = "33194-04.html";
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
htmltext = "33194-06.htm";
|
||||
htmltext = "33194-06.html";
|
||||
qs.setCond(6, true);
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
htmltext = "33194-06.htm";
|
||||
htmltext = "33194-06.html";
|
||||
qs.setCond(7, true);
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
htmltext = "33194-07.htm";
|
||||
htmltext = "33194-07.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -222,7 +222,7 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
{
|
||||
if (qs.isCond(9))
|
||||
{
|
||||
htmltext = "32974-01.htm";
|
||||
htmltext = "32974-01.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -231,12 +231,12 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
{
|
||||
if (npc.getId() == EVAIN)
|
||||
{
|
||||
htmltext = "33464-04.htm";
|
||||
htmltext = "33464-04.html";
|
||||
break;
|
||||
}
|
||||
else if (npc.getId() == SHANNON)
|
||||
{
|
||||
htmltext = "32974-05.htm";
|
||||
htmltext = "32974-05.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<html><body>Shannon:<br>
|
||||
Can I? No, but I know who can.<br>
|
||||
I will introduce you to a teacher, if you're willing to learn.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10324_FindingMagisterGallint 32974-03.htm">"I am!"</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10324_FindingMagisterGallint 32974-03.html">"I am!"</Button>
|
||||
</body></html>
|
@ -1,4 +1,4 @@
|
||||
<html><body>Gallint:<br>
|
||||
I'm very busy! I haven't gotten a single day's rest since I was dropped off on Talking Island! Why did you come?
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10324_FindingMagisterGallint 32980-02.htm">"Shannon told me about you."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10324_FindingMagisterGallint 32980-02.html">"Shannon told me about you."</Button>
|
||||
</body></html>
|
@ -44,8 +44,8 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
super(10324, Q10324_FindingMagisterGallint.class.getSimpleName(), "Finding Magister Gallint");
|
||||
addStartNpc(SHANNON);
|
||||
addTalkId(SHANNON, GALLINT);
|
||||
addCondMaxLevel(MAX_LEVEL, "32974-01a.htm");
|
||||
addCondCompletedQuest(Q10323_TrainLikeItsReal.class.getSimpleName(), "32974-01a.htm");
|
||||
addCondMaxLevel(MAX_LEVEL, "32974-01a.html");
|
||||
addCondCompletedQuest(Q10323_TrainLikeItsReal.class.getSimpleName(), "32974-01a.html");
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -60,7 +60,7 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
case "32974-03.htm":
|
||||
case "32974-03.html":
|
||||
{
|
||||
qs.startQuest();
|
||||
htmltext = event;
|
||||
@ -71,7 +71,7 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "32980-02.htm":
|
||||
case "32980-02.html":
|
||||
{
|
||||
player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_004_skill_01.htm", TutorialShowHtml.LARGE_WINDOW));
|
||||
giveAdena(player, 110, true);
|
||||
@ -101,7 +101,7 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
}
|
||||
else if (npc.getId() == GALLINT)
|
||||
{
|
||||
htmltext = "32980-04.htm";
|
||||
htmltext = "32980-04.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -109,12 +109,12 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
{
|
||||
if (npc.getId() == SHANNON)
|
||||
{
|
||||
htmltext = "32974-04.htm";
|
||||
htmltext = "32974-04.html";
|
||||
break;
|
||||
}
|
||||
else if (npc.getId() == GALLINT)
|
||||
{
|
||||
htmltext = "32980-01.htm";
|
||||
htmltext = "32980-01.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -122,12 +122,12 @@ public final class Q10324_FindingMagisterGallint extends Quest
|
||||
{
|
||||
if (npc.getId() == SHANNON)
|
||||
{
|
||||
htmltext = "32974-05.htm";
|
||||
htmltext = "32974-05.html";
|
||||
break;
|
||||
}
|
||||
else if (npc.getId() == GALLINT)
|
||||
{
|
||||
htmltext = "32980-03.htm";
|
||||
htmltext = "32980-03.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user