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2a47b926ed
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80d9daf414
@ -1039,27 +1039,27 @@ public class PlayerInstance extends Playable
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result |= RelationChanged.RELATION_ATTACKER;
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}
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}
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if ((clan != null) && (targetClan != null))
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if ((clan != null) && (targetClan != null) && (target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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{
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if ((target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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final ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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{
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ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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switch (war.getState())
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{
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switch (war.getState())
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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case DECLARATION:
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case BLOOD_DECLARATION:
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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}
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}
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@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00080; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00200; // true if in siege
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public static final int RELATION_ATTACKER = 0x00400; // true when attacker
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public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x80; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00; // true if in siege
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public static final int RELATION_ATTACKER = 0x400; // true when attacker
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public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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// Masks
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public static final byte SEND_ONE = 0x00;
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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protected static class Relation
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@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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if (activeChar.isInvisible())
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{
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// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
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return;
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}
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final Relation r = new Relation();
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r._objId = activeChar.getObjectId();
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r._relation = relation;
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@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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packet.writeD(relation._objId);
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if ((_mask & SEND_DEFAULT) == 0)
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if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
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{
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packet.writeD(relation._relation);
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packet.writeC(relation._autoAttackable);
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@ -1045,27 +1045,27 @@ public class PlayerInstance extends Playable
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result |= RelationChanged.RELATION_ATTACKER;
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}
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}
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if ((clan != null) && (targetClan != null))
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if ((clan != null) && (targetClan != null) && (target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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{
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if ((target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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final ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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{
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ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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switch (war.getState())
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{
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switch (war.getState())
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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case DECLARATION:
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case BLOOD_DECLARATION:
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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}
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}
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@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00080; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00200; // true if in siege
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public static final int RELATION_ATTACKER = 0x00400; // true when attacker
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public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x80; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00; // true if in siege
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public static final int RELATION_ATTACKER = 0x400; // true when attacker
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public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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// Masks
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public static final byte SEND_ONE = 0x00;
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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protected static class Relation
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@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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if (activeChar.isInvisible())
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{
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// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
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return;
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}
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final Relation r = new Relation();
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r._objId = activeChar.getObjectId();
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r._relation = relation;
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@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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packet.writeD(relation._objId);
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if ((_mask & SEND_DEFAULT) == 0)
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if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
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{
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packet.writeD(relation._relation);
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packet.writeC(relation._autoAttackable);
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@ -1047,27 +1047,27 @@ public class PlayerInstance extends Playable
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result |= RelationChanged.RELATION_ATTACKER;
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}
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}
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if ((clan != null) && (targetClan != null))
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if ((clan != null) && (targetClan != null) && (target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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{
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if ((target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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final ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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{
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ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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switch (war.getState())
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{
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switch (war.getState())
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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case DECLARATION:
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case BLOOD_DECLARATION:
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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}
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}
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@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00080; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00200; // true if in siege
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public static final int RELATION_ATTACKER = 0x00400; // true when attacker
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public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x80; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00; // true if in siege
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public static final int RELATION_ATTACKER = 0x400; // true when attacker
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public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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// Masks
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public static final byte SEND_ONE = 0x00;
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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protected static class Relation
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@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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if (activeChar.isInvisible())
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{
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// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
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return;
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}
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final Relation r = new Relation();
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r._objId = activeChar.getObjectId();
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r._relation = relation;
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@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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packet.writeD(relation._objId);
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if ((_mask & SEND_DEFAULT) == 0)
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if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
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{
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packet.writeD(relation._relation);
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packet.writeC(relation._autoAttackable);
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@ -1057,27 +1057,27 @@ public class PlayerInstance extends Playable
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result |= RelationChanged.RELATION_ATTACKER;
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}
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}
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if ((clan != null) && (targetClan != null))
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if ((clan != null) && (targetClan != null) && (target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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{
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if ((target.getPledgeType() != Clan.SUBUNIT_ACADEMY) && (getPledgeType() != Clan.SUBUNIT_ACADEMY))
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final ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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{
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ClanWar war = clan.getWarWith(target.getClan().getId());
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if (war != null)
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switch (war.getState())
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{
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switch (war.getState())
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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case DECLARATION:
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case BLOOD_DECLARATION:
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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}
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}
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@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00080; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00200; // true if in siege
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public static final int RELATION_ATTACKER = 0x00400; // true when attacker
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public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1063,7 +1063,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1063,7 +1063,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1063,7 +1063,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1079,7 +1079,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -21,16 +21,16 @@ package org.l2jmobius.gameserver.cache;
|
||||
*/
|
||||
public final class RelationCache
|
||||
{
|
||||
private final int _relation;
|
||||
private final long _relation;
|
||||
private final boolean _isAutoAttackable;
|
||||
|
||||
public RelationCache(int relation, boolean isAutoAttackable)
|
||||
public RelationCache(long relation, boolean isAutoAttackable)
|
||||
{
|
||||
_relation = relation;
|
||||
_isAutoAttackable = isAutoAttackable;
|
||||
}
|
||||
|
||||
public int getRelation()
|
||||
public long getRelation()
|
||||
{
|
||||
return _relation;
|
||||
}
|
||||
|
@ -971,12 +971,12 @@ public class PlayerInstance extends Playable
|
||||
return _chars;
|
||||
}
|
||||
|
||||
public int getRelation(PlayerInstance target)
|
||||
public long getRelation(PlayerInstance target)
|
||||
{
|
||||
final Clan clan = getClan();
|
||||
final Party party = getParty();
|
||||
final Clan targetClan = target.getClan();
|
||||
int result = 0;
|
||||
long result = 0;
|
||||
if (clan != null)
|
||||
{
|
||||
result |= RelationChanged.RELATION_CLAN_MEMBER;
|
||||
@ -1078,12 +1078,14 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
result |= RelationChanged.RELATION_MUTUAL_WAR;
|
||||
break;
|
||||
}
|
||||
@ -1780,7 +1782,7 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -4073,7 +4075,7 @@ public class PlayerInstance extends Playable
|
||||
}
|
||||
|
||||
// Update relation.
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -6345,7 +6347,7 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -12372,7 +12374,7 @@ public class PlayerInstance extends Playable
|
||||
player.sendPacket(new CharInfo(this, isInvisible() && player.canOverrideCond(PlayerCondOverride.SEE_ALL_PLAYERS)));
|
||||
}
|
||||
|
||||
final int relation1 = getRelation(player);
|
||||
final long relation1 = getRelation(player);
|
||||
final RelationChanged rc1 = new RelationChanged();
|
||||
rc1.addRelation(this, relation1, !isInsideZone(ZoneId.PEACE) || !isInsideZone(ZoneId.NO_PVP));
|
||||
if (hasSummon())
|
||||
@ -12388,7 +12390,7 @@ public class PlayerInstance extends Playable
|
||||
}
|
||||
player.sendPacket(rc1);
|
||||
|
||||
final int relation2 = player.getRelation(this);
|
||||
final long relation2 = player.getRelation(this);
|
||||
final RelationChanged rc2 = new RelationChanged();
|
||||
rc2.addRelation(player, relation2, !player.isInsideZone(ZoneId.PEACE));
|
||||
if (player.hasSummon())
|
||||
|
@ -594,7 +594,7 @@ public class Siege implements Siegable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = member.getRelation(player);
|
||||
final long relation = member.getRelation(player);
|
||||
final boolean isAutoAttackable = member.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -654,7 +654,7 @@ public class Siege implements Siegable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = member.getRelation(player);
|
||||
final long relation = member.getRelation(player);
|
||||
final boolean isAutoAttackable = member.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
|
@ -29,33 +29,32 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
|
||||
public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
int _objId;
|
||||
int _relation;
|
||||
long _relation;
|
||||
int _autoAttackable;
|
||||
int _reputation;
|
||||
int _pvpFlag;
|
||||
@ -65,7 +64,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
|
||||
public RelationChanged(Playable activeChar, int relation, boolean autoattackable)
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
_mask |= SEND_ONE;
|
||||
_singled = new Relation();
|
||||
@ -83,13 +82,13 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
_multi = new LinkedList<>();
|
||||
}
|
||||
|
||||
public void addRelation(Playable activeChar, int relation, boolean autoattackable)
|
||||
public void addRelation(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,9 +123,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeQ(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
packet.writeD(relation._reputation);
|
||||
packet.writeC(relation._pvpFlag);
|
||||
|
@ -82,7 +82,7 @@ public class Broadcast
|
||||
player.sendPacket(mov);
|
||||
if ((mov instanceof CharInfo) && (creature.isPlayer()))
|
||||
{
|
||||
final int relation = ((PlayerInstance) creature).getRelation(player);
|
||||
final long relation = ((PlayerInstance) creature).getRelation(player);
|
||||
final boolean isAutoAttackable = creature.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = creature.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
|
@ -1102,6 +1102,7 @@ public class PlayerInstance extends Playable
|
||||
}
|
||||
case MUTUAL:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
result |= RelationChanged.RELATION_MUTUAL_WAR;
|
||||
break;
|
||||
}
|
||||
|
@ -44,8 +44,8 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
public static final long RELATION_DECLARED_WAR = 0x40000000L; // double swords
|
||||
public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // single sword
|
||||
public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
|
||||
public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
|
||||
// Masks
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
@ -86,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
|
@ -1041,7 +1041,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1041,7 +1041,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1039,7 +1039,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1050,7 +1050,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1050,7 +1050,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1068,7 +1068,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -1038,7 +1038,10 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
|
@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x80; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x1000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x4000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x8000; // double swords
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,7 +123,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
|
@ -21,16 +21,16 @@ package org.l2jmobius.gameserver.cache;
|
||||
*/
|
||||
public final class RelationCache
|
||||
{
|
||||
private final int _relation;
|
||||
private final long _relation;
|
||||
private final boolean _isAutoAttackable;
|
||||
|
||||
public RelationCache(int relation, boolean isAutoAttackable)
|
||||
public RelationCache(long relation, boolean isAutoAttackable)
|
||||
{
|
||||
_relation = relation;
|
||||
_isAutoAttackable = isAutoAttackable;
|
||||
}
|
||||
|
||||
public int getRelation()
|
||||
public long getRelation()
|
||||
{
|
||||
return _relation;
|
||||
}
|
||||
|
@ -986,12 +986,12 @@ public class PlayerInstance extends Playable
|
||||
return _chars;
|
||||
}
|
||||
|
||||
public int getRelation(PlayerInstance target)
|
||||
public long getRelation(PlayerInstance target)
|
||||
{
|
||||
final Clan clan = getClan();
|
||||
final Party party = getParty();
|
||||
final Clan targetClan = target.getClan();
|
||||
int result = 0;
|
||||
long result = 0;
|
||||
if (clan != null)
|
||||
{
|
||||
result |= RelationChanged.RELATION_CLAN_MEMBER;
|
||||
@ -1093,12 +1093,14 @@ public class PlayerInstance extends Playable
|
||||
case DECLARATION:
|
||||
case BLOOD_DECLARATION:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
if (war.getAttackerClanId() == target.getClanId())
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MUTUAL:
|
||||
{
|
||||
result |= RelationChanged.RELATION_DECLARED_WAR;
|
||||
result |= RelationChanged.RELATION_MUTUAL_WAR;
|
||||
break;
|
||||
}
|
||||
@ -1795,7 +1797,7 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -4107,7 +4109,7 @@ public class PlayerInstance extends Playable
|
||||
}
|
||||
|
||||
// Update relation.
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -6357,7 +6359,7 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = getRelation(player);
|
||||
final long relation = getRelation(player);
|
||||
final boolean isAutoAttackable = isAutoAttackable(player);
|
||||
final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -12343,7 +12345,7 @@ public class PlayerInstance extends Playable
|
||||
player.sendPacket(new CharInfo(this, isInvisible() && player.canOverrideCond(PlayerCondOverride.SEE_ALL_PLAYERS)));
|
||||
}
|
||||
|
||||
final int relation1 = getRelation(player);
|
||||
final long relation1 = getRelation(player);
|
||||
final RelationChanged rc1 = new RelationChanged();
|
||||
rc1.addRelation(this, relation1, !isInsideZone(ZoneId.PEACE) || !isInsideZone(ZoneId.NO_PVP));
|
||||
if (hasSummon())
|
||||
@ -12359,7 +12361,7 @@ public class PlayerInstance extends Playable
|
||||
}
|
||||
player.sendPacket(rc1);
|
||||
|
||||
final int relation2 = player.getRelation(this);
|
||||
final long relation2 = player.getRelation(this);
|
||||
final RelationChanged rc2 = new RelationChanged();
|
||||
rc2.addRelation(player, relation2, !player.isInsideZone(ZoneId.PEACE));
|
||||
if (player.hasSummon())
|
||||
|
@ -594,7 +594,7 @@ public class Siege implements Siegable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = member.getRelation(player);
|
||||
final long relation = member.getRelation(player);
|
||||
final boolean isAutoAttackable = member.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
@ -654,7 +654,7 @@ public class Siege implements Siegable
|
||||
return;
|
||||
}
|
||||
|
||||
final int relation = member.getRelation(player);
|
||||
final long relation = member.getRelation(player);
|
||||
final boolean isAutoAttackable = member.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
|
@ -29,33 +29,32 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
|
||||
public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
// TODO: Enum
|
||||
public static final int RELATION_PARTY1 = 0x00001; // party member
|
||||
public static final int RELATION_PARTY2 = 0x00002; // party member
|
||||
public static final int RELATION_PARTY3 = 0x00004; // party member
|
||||
public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x00080; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x00200; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x00400; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
|
||||
public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
|
||||
public static final int RELATION_PARTY1 = 0x1; // party member
|
||||
public static final int RELATION_PARTY2 = 0x2; // party member
|
||||
public static final int RELATION_PARTY3 = 0x4; // party member
|
||||
public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
|
||||
public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
|
||||
public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
|
||||
public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
|
||||
public static final int RELATION_LEADER = 0x100; // true if is clan leader
|
||||
public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
|
||||
public static final int RELATION_INSIEGE = 0x400; // true if in siege
|
||||
public static final int RELATION_ATTACKER = 0x800; // true when attacker
|
||||
public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
|
||||
public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
|
||||
public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
|
||||
public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
|
||||
|
||||
public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
|
||||
public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
|
||||
// Masks
|
||||
public static final byte SEND_ONE = 0x00;
|
||||
public static final byte SEND_DEFAULT = 0x01;
|
||||
public static final byte SEND_ONE = 0x02;
|
||||
public static final byte SEND_MULTI = 0x04;
|
||||
|
||||
protected static class Relation
|
||||
{
|
||||
int _objId;
|
||||
int _relation;
|
||||
long _relation;
|
||||
int _autoAttackable;
|
||||
int _reputation;
|
||||
int _pvpFlag;
|
||||
@ -65,7 +64,7 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
private final List<Relation> _multi;
|
||||
private byte _mask = 0x00;
|
||||
|
||||
public RelationChanged(Playable activeChar, int relation, boolean autoattackable)
|
||||
public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
_mask |= SEND_ONE;
|
||||
_singled = new Relation();
|
||||
@ -83,13 +82,13 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
_multi = new LinkedList<>();
|
||||
}
|
||||
|
||||
public void addRelation(Playable activeChar, int relation, boolean autoattackable)
|
||||
public void addRelation(Playable activeChar, long relation, boolean autoattackable)
|
||||
{
|
||||
if (activeChar.isInvisible())
|
||||
{
|
||||
// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
|
||||
return;
|
||||
}
|
||||
|
||||
final Relation r = new Relation();
|
||||
r._objId = activeChar.getObjectId();
|
||||
r._relation = relation;
|
||||
@ -124,9 +123,9 @@ public class RelationChanged implements IClientOutgoingPacket
|
||||
{
|
||||
packet.writeD(relation._objId);
|
||||
|
||||
if ((_mask & SEND_DEFAULT) == 0)
|
||||
if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
|
||||
{
|
||||
packet.writeD(relation._relation);
|
||||
packet.writeQ(relation._relation);
|
||||
packet.writeC(relation._autoAttackable);
|
||||
packet.writeD(relation._reputation);
|
||||
packet.writeC(relation._pvpFlag);
|
||||
|
@ -82,7 +82,7 @@ public class Broadcast
|
||||
player.sendPacket(mov);
|
||||
if ((mov instanceof CharInfo) && (creature.isPlayer()))
|
||||
{
|
||||
final int relation = ((PlayerInstance) creature).getRelation(player);
|
||||
final long relation = ((PlayerInstance) creature).getRelation(player);
|
||||
final boolean isAutoAttackable = creature.isAutoAttackable(player);
|
||||
final RelationCache oldrelation = creature.getKnownRelations().get(player.getObjectId());
|
||||
if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
|
||||
|
Loading…
Reference in New Issue
Block a user