RelationChanged packet related adjustments.
Contributed by iDesy.
This commit is contained in:
parent
d10102ecba
commit
2a47b926ed
@ -21,16 +21,16 @@ package org.l2jmobius.gameserver.cache;
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*/
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public final class RelationCache
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{
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private final int _relation;
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private final long _relation;
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private final boolean _isAutoAttackable;
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public RelationCache(int relation, boolean isAutoAttackable)
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public RelationCache(long relation, boolean isAutoAttackable)
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{
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_relation = relation;
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_isAutoAttackable = isAutoAttackable;
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}
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public int getRelation()
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public long getRelation()
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{
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return _relation;
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}
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@ -987,12 +987,12 @@ public class PlayerInstance extends Playable
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return _chars;
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}
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public int getRelation(PlayerInstance target)
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public long getRelation(PlayerInstance target)
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{
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final Clan clan = getClan();
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final Party party = getParty();
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final Clan targetClan = target.getClan();
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int result = 0;
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long result = 0;
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if (clan != null)
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{
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result |= RelationChanged.RELATION_CLAN_MEMBER;
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@ -1094,12 +1094,14 @@ public class PlayerInstance extends Playable
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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@ -1796,7 +1798,7 @@ public class PlayerInstance extends Playable
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return;
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}
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -4089,7 +4091,7 @@ public class PlayerInstance extends Playable
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}
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// Update relation.
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -6361,7 +6363,7 @@ public class PlayerInstance extends Playable
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return;
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}
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -12397,7 +12399,7 @@ public class PlayerInstance extends Playable
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player.sendPacket(new CharInfo(this, isInvisible() && player.canOverrideCond(PlayerCondOverride.SEE_ALL_PLAYERS)));
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}
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final int relation1 = getRelation(player);
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final long relation1 = getRelation(player);
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final RelationChanged rc1 = new RelationChanged();
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rc1.addRelation(this, relation1, !isInsideZone(ZoneId.PEACE) || !isInsideZone(ZoneId.NO_PVP));
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if (hasSummon())
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@ -12413,7 +12415,7 @@ public class PlayerInstance extends Playable
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}
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player.sendPacket(rc1);
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final int relation2 = player.getRelation(this);
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final long relation2 = player.getRelation(this);
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final RelationChanged rc2 = new RelationChanged();
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rc2.addRelation(player, relation2, !player.isInsideZone(ZoneId.PEACE));
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if (player.hasSummon())
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@ -594,7 +594,7 @@ public class Siege implements Siegable
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return;
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}
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final int relation = member.getRelation(player);
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final long relation = member.getRelation(player);
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final boolean isAutoAttackable = member.isAutoAttackable(player);
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final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -654,7 +654,7 @@ public class Siege implements Siegable
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return;
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}
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final int relation = member.getRelation(player);
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final long relation = member.getRelation(player);
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final boolean isAutoAttackable = member.isAutoAttackable(player);
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final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -29,33 +29,32 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00080; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00100; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00200; // true if in siege
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public static final int RELATION_ATTACKER = 0x00400; // true when attacker
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public static final int RELATION_ALLY = 0x00800; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x01000; // true when red icon, doesn't matter with blue
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public static final int RELATION_DECLARED_WAR = 0x04000; // single sword
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public static final int RELATION_MUTUAL_WAR = 0x08000; // double swords
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // double swords
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // single sword
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// Masks
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public static final byte SEND_ONE = 0x00;
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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protected static class Relation
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{
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int _objId;
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int _relation;
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long _relation;
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int _autoAttackable;
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int _reputation;
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int _pvpFlag;
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@ -65,7 +64,7 @@ public class RelationChanged implements IClientOutgoingPacket
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private final List<Relation> _multi;
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private byte _mask = 0x00;
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public RelationChanged(Playable activeChar, int relation, boolean autoattackable)
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public RelationChanged(Playable activeChar, long relation, boolean autoattackable)
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{
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_mask |= SEND_ONE;
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_singled = new Relation();
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@ -83,7 +82,7 @@ public class RelationChanged implements IClientOutgoingPacket
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_multi = new LinkedList<>();
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}
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public void addRelation(Playable activeChar, int relation, boolean autoattackable)
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public void addRelation(Playable activeChar, long relation, boolean autoattackable)
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{
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if (activeChar.isInvisible())
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{
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@ -124,9 +123,9 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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packet.writeD(relation._objId);
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if ((_mask & SEND_DEFAULT) == 0)
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if ((_mask & SEND_DEFAULT) != SEND_DEFAULT)
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{
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packet.writeD(relation._relation);
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packet.writeQ(relation._relation);
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packet.writeC(relation._autoAttackable);
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packet.writeD(relation._reputation);
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packet.writeC(relation._pvpFlag);
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@ -82,7 +82,7 @@ public class Broadcast
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player.sendPacket(mov);
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if ((mov instanceof CharInfo) && (creature.isPlayer()))
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{
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final int relation = ((PlayerInstance) creature).getRelation(player);
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final long relation = ((PlayerInstance) creature).getRelation(player);
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final boolean isAutoAttackable = creature.isAutoAttackable(player);
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final RelationCache oldrelation = creature.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -21,16 +21,16 @@ package org.l2jmobius.gameserver.cache;
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*/
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public final class RelationCache
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{
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private final int _relation;
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private final long _relation;
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private final boolean _isAutoAttackable;
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public RelationCache(int relation, boolean isAutoAttackable)
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public RelationCache(long relation, boolean isAutoAttackable)
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{
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_relation = relation;
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_isAutoAttackable = isAutoAttackable;
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}
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public int getRelation()
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public long getRelation()
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{
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return _relation;
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}
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@ -1010,12 +1010,12 @@ public class PlayerInstance extends Playable
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return _chars;
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}
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public int getRelation(PlayerInstance target)
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public long getRelation(PlayerInstance target)
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{
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final Clan clan = getClan();
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final Party party = getParty();
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final Clan targetClan = target.getClan();
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int result = 0;
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long result = 0;
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if (clan != null)
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{
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result |= RelationChanged.RELATION_CLAN_MEMBER;
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@ -1117,12 +1117,14 @@ public class PlayerInstance extends Playable
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case DECLARATION:
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case BLOOD_DECLARATION:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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if (war.getAttackerClanId() == target.getClanId())
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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}
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break;
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}
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case MUTUAL:
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{
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result |= RelationChanged.RELATION_DECLARED_WAR;
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result |= RelationChanged.RELATION_MUTUAL_WAR;
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break;
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}
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@ -1819,7 +1821,7 @@ public class PlayerInstance extends Playable
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return;
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}
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -4131,7 +4133,7 @@ public class PlayerInstance extends Playable
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}
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// Update relation.
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -6385,7 +6387,7 @@ public class PlayerInstance extends Playable
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return;
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}
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final int relation = getRelation(player);
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final long relation = getRelation(player);
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final boolean isAutoAttackable = isAutoAttackable(player);
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final RelationCache oldrelation = getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -12385,7 +12387,7 @@ public class PlayerInstance extends Playable
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player.sendPacket(new CharInfo(this, isInvisible() && player.canOverrideCond(PlayerCondOverride.SEE_ALL_PLAYERS)));
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}
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final int relation1 = getRelation(player);
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final long relation1 = getRelation(player);
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final RelationChanged rc1 = new RelationChanged();
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rc1.addRelation(this, relation1, !isInsideZone(ZoneId.PEACE) || !isInsideZone(ZoneId.NO_PVP));
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if (hasSummon())
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@ -12401,7 +12403,7 @@ public class PlayerInstance extends Playable
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}
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player.sendPacket(rc1);
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final int relation2 = player.getRelation(this);
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final long relation2 = player.getRelation(this);
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final RelationChanged rc2 = new RelationChanged();
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rc2.addRelation(player, relation2, !player.isInsideZone(ZoneId.PEACE));
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if (player.hasSummon())
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@ -594,7 +594,7 @@ public class Siege implements Siegable
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return;
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}
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final int relation = member.getRelation(player);
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final long relation = member.getRelation(player);
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final boolean isAutoAttackable = member.isAutoAttackable(player);
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final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -654,7 +654,7 @@ public class Siege implements Siegable
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return;
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}
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final int relation = member.getRelation(player);
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final long relation = member.getRelation(player);
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final boolean isAutoAttackable = member.isAutoAttackable(player);
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final RelationCache oldrelation = member.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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@ -29,27 +29,26 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
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public class RelationChanged implements IClientOutgoingPacket
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{
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// TODO: Enum
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public static final int RELATION_PARTY1 = 0x00001; // party member
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public static final int RELATION_PARTY2 = 0x00002; // party member
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public static final int RELATION_PARTY3 = 0x00004; // party member
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public static final int RELATION_PARTY4 = 0x00008; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x00010; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x00020; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x00040; // true if is in clan
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public static final int RELATION_LEADER = 0x00100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x00200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x00400; // true if in siege
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public static final int RELATION_ATTACKER = 0x00800; // true when attacker
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public static final int RELATION_ALLY = 0x04000; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x08000; // true when red icon, doesn't matter with blue
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public static final long RELATION_DECLARED_WAR = 0x040000000L; // single sword 1310720000L
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public static final long RELATION_MUTUAL_WAR = 1310720000L; // double swords 0x040000000L
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public static final int RELATION_PARTY1 = 0x1; // party member
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public static final int RELATION_PARTY2 = 0x2; // party member
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public static final int RELATION_PARTY3 = 0x4; // party member
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public static final int RELATION_PARTY4 = 0x8; // party member (for information, see PlayerInstance.getRelation())
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public static final int RELATION_PARTYLEADER = 0x10; // true if is party leader
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public static final int RELATION_HAS_PARTY = 0x20; // true if is in party
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public static final int RELATION_CLAN_MEMBER = 0x40; // true if is in clan
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public static final int RELATION_LEADER = 0x100; // true if is clan leader
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword 0x4E200000L
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords 0x40000000L
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// Masks
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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public static final byte SEND_MULTI = 0x04;
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protected static class Relation
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@ -87,9 +86,9 @@ public class RelationChanged implements IClientOutgoingPacket
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{
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if (activeChar.isInvisible())
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{
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// throw new IllegalArgumentException("Cannot add invisible character to multi relation packet");
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return;
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}
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final Relation r = new Relation();
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r._objId = activeChar.getObjectId();
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r._relation = relation;
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@ -82,7 +82,7 @@ public class Broadcast
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player.sendPacket(mov);
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if ((mov instanceof CharInfo) && (creature.isPlayer()))
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{
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final int relation = ((PlayerInstance) creature).getRelation(player);
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final long relation = ((PlayerInstance) creature).getRelation(player);
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final boolean isAutoAttackable = creature.isAutoAttackable(player);
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final RelationCache oldrelation = creature.getKnownRelations().get(player.getObjectId());
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if ((oldrelation == null) || (oldrelation.getRelation() != relation) || (oldrelation.isAutoAttackable() != isAutoAttackable))
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