Addition of ReuseSkillById amount parameter.
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		| @@ -30,10 +30,12 @@ import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime; | ||||
| public class ReuseSkillById extends AbstractEffect | ||||
| { | ||||
| 	private final int _skillId; | ||||
| 	private final int _amount; | ||||
| 	 | ||||
| 	public ReuseSkillById(StatSet params) | ||||
| 	{ | ||||
| 		_skillId = params.getInt("skillId", 0); | ||||
| 		_amount = params.getInt("amount", 0); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| @@ -51,9 +53,22 @@ public class ReuseSkillById extends AbstractEffect | ||||
| 			final Skill s = player.getKnownSkill(_skillId); | ||||
| 			if (s != null) | ||||
| 			{ | ||||
| 				player.removeTimeStamp(s); | ||||
| 				player.enableSkill(s); | ||||
| 				player.sendPacket(new SkillCoolTime(player)); | ||||
| 				if (_amount > 0) | ||||
| 				{ | ||||
| 					final long reuse = player.getSkillRemainingReuseTime(s.getReuseHashCode()); | ||||
| 					if (reuse > 0) | ||||
| 					{ | ||||
| 						player.removeTimeStamp(s); | ||||
| 						player.addTimeStamp(s, Math.max(0, reuse - _amount)); | ||||
| 						player.sendPacket(new SkillCoolTime(player)); | ||||
| 					} | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					player.removeTimeStamp(s); | ||||
| 					player.enableSkill(s); | ||||
| 					player.sendPacket(new SkillCoolTime(player)); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
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