Improved alchemy conversion packet.
This commit is contained in:
parent
686d068dc4
commit
7d4c482eb4
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -16,9 +16,6 @@
|
||||
*/
|
||||
package com.l2jmobius.gameserver.network.clientpackets.alchemy;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.l2jmobius.commons.network.PacketReader;
|
||||
import com.l2jmobius.commons.util.Rnd;
|
||||
import com.l2jmobius.gameserver.data.xml.impl.AlchemyData;
|
||||
@ -43,22 +40,20 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
private int _craftTimes;
|
||||
private int _skillId;
|
||||
private int _skillLevel;
|
||||
|
||||
private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
// private final Set<ItemHolder> _ingredients = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public boolean read(L2GameClient client, PacketReader packet)
|
||||
{
|
||||
_craftTimes = packet.readD();
|
||||
packet.readH(); // TODO: Find me
|
||||
packet.readH();
|
||||
_skillId = packet.readD();
|
||||
_skillLevel = packet.readD();
|
||||
|
||||
final int ingredientsSize = packet.readD();
|
||||
for (int i = 0; i < ingredientsSize; i++)
|
||||
{
|
||||
_ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
}
|
||||
// final int ingredientsSize = packet.readD();
|
||||
// for (int i = 0; i < ingredientsSize; i++)
|
||||
// {
|
||||
// _ingredients.add(new ItemHolder(packet.readD(), packet.readQ()));
|
||||
// }
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,14 +94,13 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO : Implement this
|
||||
// if (!_ingredients.equals(data.getIngredients()))
|
||||
// {
|
||||
// LOGGER.warning("Client ingredients are not same as server ingredients for alchemy conversion player: "+ +"", player);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// TODO: Figure out the chance
|
||||
// Chance based on grade.
|
||||
final int baseChance;
|
||||
switch (data.getGrade())
|
||||
{
|
||||
@ -132,30 +126,11 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate success and failure count.
|
||||
int successCount = 0;
|
||||
int failureCount = 0;
|
||||
|
||||
// Run _craftItems iteration of item craft
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
CRAFTLOOP: for (int i = 0; i < _craftTimes; i++)
|
||||
for (int i = 0; i < _craftTimes; i++)
|
||||
{
|
||||
// for each tries, check if player have enough items and destroy
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
if (item == null)
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
if (item.getCount() < ingredient.getCount())
|
||||
{
|
||||
break CRAFTLOOP;
|
||||
}
|
||||
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount(), player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
if (Rnd.get(100) < baseChance)
|
||||
{
|
||||
successCount++;
|
||||
@ -166,12 +141,31 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
if (player.getInventory().getInventoryItemCount(ingredient.getId(), -1) < (ingredient.getCount() * _craftTimes))
|
||||
{
|
||||
player.sendPacket(SystemMessageId.NOT_ENOUGH_INGREDIENTS);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final InventoryUpdate ui = new InventoryUpdate();
|
||||
|
||||
// Destroy ingredients.
|
||||
for (ItemHolder ingredient : data.getIngredients())
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().getItemByItemId(ingredient.getId());
|
||||
ui.addItem(item);
|
||||
player.getInventory().destroyItem("Alchemy", item, ingredient.getCount() * _craftTimes, player, null);
|
||||
}
|
||||
// Add success items.
|
||||
if (successCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionSuccess().getId(), data.getProductionSuccess().getCount() * successCount, player, null);
|
||||
ui.addItem(item);
|
||||
}
|
||||
|
||||
// Add failed items.
|
||||
if (failureCount > 0)
|
||||
{
|
||||
final L2ItemInstance item = player.getInventory().addItem("Alchemy", data.getProductionFailure().getId(), data.getProductionFailure().getCount() * failureCount, player, null);
|
||||
@ -180,6 +174,5 @@ public class RequestAlchemyConversion implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExAlchemyConversion(successCount, failureCount));
|
||||
player.sendInventoryUpdate(ui);
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user