Added Conquest Guide Chloe dialog and multisell from retail.
Contributed by CostyKiller.
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L2J_Mobius_10.1_MasterClass/dist/game/data/html/merchant/34600.htm
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L2J_Mobius_10.1_MasterClass/dist/game/data/html/merchant/34600.htm
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<html><body>Conquest Guide Chloe:<br>
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Hello! I take it, you've already been to the Conquest world. I bet it impressed you as much as your world impressed me once. But I haven't come here for sightseeing. I have some things that can be bought with <font color="LEVEL">Bloody Coins</font>.<br>
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By the way, you aren't the <font color="LEVEL">Conquest Leader</font>, aren't you? If you are, then I have a special reward for you, keep that in mind. The Conquest Leader reward can also be received via a <font color="LEVEL">special UI window</font>.<br>
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Not the Conquest Leader after all? Don't feel bad. I can always sell you some useful things for Bloody Coins. What do you say?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 346000001">Buy items with Bloody Coins</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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L2J_Mobius_10.1_MasterClass/dist/game/data/multisell/346000001.xml
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L2J_Mobius_10.1_MasterClass/dist/game/data/multisell/346000001.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<npcs>
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<npc>34600</npc> <!-- Conquest Guide Chloe -->
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</npcs>
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<item>
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<ingredient id="80306" count="5000" /> <!-- Bloody Coin -->
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<production id="81981" count="1" /> <!-- Dimensional Chain -->
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</item>
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<item>
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<ingredient id="80306" count="54000" /> <!-- Bloody Coin -->
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<production id="82084" count="1" /> <!-- Soul Shard -->
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</item>
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<item>
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<ingredient id="80306" count="6000" /> <!-- Bloody Coin -->
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<production id="82082" count="1" /> <!-- Soul Potion -->
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</item>
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<item>
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<ingredient id="80306" count="40000" /> <!-- Bloody Coin -->
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<production id="48831" count="1" /> <!-- Jewel Energy -->
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</item>
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<item>
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<ingredient id="80306" count="52000" /> <!-- Bloody Coin -->
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<production id="81134" count="1" /> <!-- Crystal of Dyes -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48677" count="1" /> <!-- High-grade Skill Power Talisman Pack - Skill Critical Damage -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48678" count="1" /> <!-- High-grade Talisman of Attribute Attack Pack - Critical Damage for basic attacks -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48679" count="1" /> <!-- High-grade Skill Cooldown Talisman Pack - P./M. Def. -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80996" count="1" /> <!-- Storm Isle's Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80997" count="1" /> <!-- Primeval Isle's Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80998" count="1" /> <!-- Isle of Souls' Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="6000" /> <!-- Bloody Coin -->
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<production id="81358" count="1" /> <!-- Abandoned Coal Mines' Time Stone -->
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</item>
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</list>
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L2J_Mobius_10.2_MasterClass/dist/game/data/html/merchant/34600.htm
vendored
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7
L2J_Mobius_10.2_MasterClass/dist/game/data/html/merchant/34600.htm
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<html><body>Conquest Guide Chloe:<br>
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Hello! I take it, you've already been to the Conquest world. I bet it impressed you as much as your world impressed me once. But I haven't come here for sightseeing. I have some things that can be bought with <font color="LEVEL">Bloody Coins</font>.<br>
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By the way, you aren't the <font color="LEVEL">Conquest Leader</font>, aren't you? If you are, then I have a special reward for you, keep that in mind. The Conquest Leader reward can also be received via a <font color="LEVEL">special UI window</font>.<br>
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Not the Conquest Leader after all? Don't feel bad. I can always sell you some useful things for Bloody Coins. What do you say?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 346000001">Buy items with Bloody Coins</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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L2J_Mobius_10.2_MasterClass/dist/game/data/multisell/346000001.xml
vendored
Normal file
54
L2J_Mobius_10.2_MasterClass/dist/game/data/multisell/346000001.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<npcs>
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<npc>34600</npc> <!-- Conquest Guide Chloe -->
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</npcs>
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<item>
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<ingredient id="80306" count="5000" /> <!-- Bloody Coin -->
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<production id="81981" count="1" /> <!-- Dimensional Chain -->
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</item>
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<item>
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<ingredient id="80306" count="54000" /> <!-- Bloody Coin -->
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<production id="82084" count="1" /> <!-- Soul Shard -->
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</item>
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<item>
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<ingredient id="80306" count="6000" /> <!-- Bloody Coin -->
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<production id="82082" count="1" /> <!-- Soul Potion -->
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</item>
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<item>
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<ingredient id="80306" count="40000" /> <!-- Bloody Coin -->
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<production id="48831" count="1" /> <!-- Jewel Energy -->
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</item>
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<item>
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<ingredient id="80306" count="52000" /> <!-- Bloody Coin -->
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<production id="81134" count="1" /> <!-- Crystal of Dyes -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48677" count="1" /> <!-- High-grade Skill Power Talisman Pack - Skill Critical Damage -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48678" count="1" /> <!-- High-grade Talisman of Attribute Attack Pack - Critical Damage for basic attacks -->
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</item>
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<item>
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<ingredient id="80306" count="72000" /> <!-- Bloody Coin -->
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<production id="48679" count="1" /> <!-- High-grade Skill Cooldown Talisman Pack - P./M. Def. -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80996" count="1" /> <!-- Storm Isle's Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80997" count="1" /> <!-- Primeval Isle's Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="17600" /> <!-- Bloody Coin -->
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<production id="80998" count="1" /> <!-- Isle of Souls' Time Stone -->
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</item>
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<item>
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<ingredient id="80306" count="6000" /> <!-- Bloody Coin -->
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<production id="81358" count="1" /> <!-- Abandoned Coal Mines' Time Stone -->
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</item>
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</list>
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