Jewel slot fix.
Contributed by Sdw-.
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a7db2a938b
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@ -161,6 +161,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new);
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EffectHandler.getInstance().registerHandler("IgnoreDeath", IgnoreDeath::new);
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EffectHandler.getInstance().registerHandler("ImmobilePetBuff", ImmobilePetBuff::new);
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EffectHandler.getInstance().registerHandler("ImmobilePetBuff", ImmobilePetBuff::new);
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EffectHandler.getInstance().registerHandler("InstantKillResist", InstantKillResist::new);
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EffectHandler.getInstance().registerHandler("InstantKillResist", InstantKillResist::new);
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EffectHandler.getInstance().registerHandler("JewelSlot", JewelSlot::new);
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EffectHandler.getInstance().registerHandler("KarmaCount", KarmaCount::new);
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EffectHandler.getInstance().registerHandler("KarmaCount", KarmaCount::new);
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EffectHandler.getInstance().registerHandler("KnockBack", KnockBack::new);
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EffectHandler.getInstance().registerHandler("KnockBack", KnockBack::new);
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EffectHandler.getInstance().registerHandler("Lethal", Lethal::new);
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EffectHandler.getInstance().registerHandler("Lethal", Lethal::new);
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31
trunk/dist/game/data/scripts/handlers/effecthandlers/JewelSlot.java
vendored
Normal file
31
trunk/dist/game/data/scripts/handlers/effecthandlers/JewelSlot.java
vendored
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class JewelSlot extends AbstractStatAddEffect
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{
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public JewelSlot(StatsSet params)
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{
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super(params, Stats.BROOCH_JEWELS);
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}
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}
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@ -763,10 +763,13 @@
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<set name="is_commissionable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="10" />
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<set name="weight" val="10" />
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<skills>
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<skill id="13659" level="1" /> <!-- La Vie En Rose's Radiant Brooch -->
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<skill id="13924" level="1" /> <!-- La Vie En Rose's Radiant Brooch -->
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</skills>
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<stats>
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<stats>
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<stat type="mDef">101</stat>
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<stat type="mDef">101</stat>
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<stat type="broochJewels">5</stat>
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<stat type="pAtkRange">40</stat>
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<stat type="inventoryLimit">12</stat>
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</stats>
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</stats>
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</item>
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</item>
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<item id="26475" name="Radiant Gemstone Fragment" additionalName="" type="EtcItem">
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<item id="26475" name="Radiant Gemstone Fragment" additionalName="" type="EtcItem">
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@ -355,11 +355,16 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
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<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Updated to IO -->
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<!-- 5 Jewels can be equipped. -->
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<!-- 5 Jewels can be equipped. -->
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<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
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<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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<effects>
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<effect name="JewelSlot">
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<amount>5</amount>
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</effect>
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</effects>
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</skill>
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<skill id="13660" toLevel="1" name="Noble Top-grade Brooch">
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<skill id="13660" toLevel="1" name="Noble Top-grade Brooch">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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<!-- 6 Jewels can be equipped. -->
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<!-- 6 Jewels can be equipped. -->
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@ -163,9 +163,15 @@
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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</skill>
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<skill id="13924" toLevel="1" name="La Vie En Rose's Radiant Brooch">
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<skill id="13924" toLevel="1" name="La Vie En Rose's Radiant Brooch">
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<!-- AUTO GENERATED SKILL -->
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<!-- Updated to IO -->
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<!-- Expands inventory. -->
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<!-- Expands inventory. -->
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<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
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<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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</skill>
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<effects>
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<effect name="EnlargeSlot">
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<amount>12</amount>
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<type>INVENTORY_NORMAL</type>
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</effect>
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</effects>
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</skill>
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</list>
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</list>
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