Disconnect player after being dead for 1 hour.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-06-28 11:44:04 +00:00
parent 38eab09619
commit 7c3f8bf3b7
130 changed files with 1185 additions and 380 deletions

View File

@@ -301,6 +301,7 @@ public class Config
public static int MAX_PETITIONS_PENDING;
public static int MAX_FREE_TELEPORT_LEVEL;
public static int DELETE_DAYS;
public static boolean DISCONNECT_AFTER_DEATH;
public static String PARTY_XP_CUTOFF_METHOD;
public static double PARTY_XP_CUTOFF_PERCENT;
public static int PARTY_XP_CUTOFF_LEVEL;
@@ -1937,6 +1938,7 @@ public class Config
MAX_PETITIONS_PENDING = characterConfig.getInt("MaxPetitionsPending", 25);
MAX_FREE_TELEPORT_LEVEL = characterConfig.getInt("MaxFreeTeleportLevel", 99);
DELETE_DAYS = characterConfig.getInt("DeleteCharAfterDays", 1);
DISCONNECT_AFTER_DEATH = characterConfig.getBoolean("DisconnectAfterDeath", true);
PARTY_XP_CUTOFF_METHOD = characterConfig.getString("PartyXpCutoffMethod", "level").toLowerCase();
PARTY_XP_CUTOFF_PERCENT = characterConfig.getDouble("PartyXpCutoffPercent", 3);
PARTY_XP_CUTOFF_LEVEL = characterConfig.getInt("PartyXpCutoffLevel", 20);

View File

@@ -140,6 +140,7 @@ import org.l2jmobius.gameserver.model.stats.MoveType;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.model.zone.ZoneRegion;
import org.l2jmobius.gameserver.network.Disconnection;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.Attack;
@@ -566,26 +567,33 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
*/
public void onDecay()
{
decayMe();
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
if (region != null)
if (Config.DISCONNECT_AFTER_DEATH && isPlayer())
{
region.removeFromZones(this);
Disconnection.of(getActingPlayer()).deleteMe().defaultSequence(new SystemMessage(SystemMessageId.SIXTY_MIN_HAVE_PASSED_AFTER_THE_DEATH_OF_YOUR_CHARACTER_SO_YOU_WERE_DISCONNECTED_FROM_THE_GAME));
}
// Removes itself from the summoned list.
if ((_summoner != null))
else
{
_summoner.removeSummonedNpc(getObjectId());
decayMe();
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
if (region != null)
{
region.removeFromZones(this);
}
// Removes itself from the summoned list.
if ((_summoner != null))
{
_summoner.removeSummonedNpc(getObjectId());
}
_onCreatureAttack = null;
_onCreatureAttacked = null;
_onCreatureDamageDealt = null;
_onCreatureDamageReceived = null;
_onCreatureAttackAvoid = null;
onCreatureSkillFinishCast = null;
onCreatureSkillUse = null;
}
_onCreatureAttack = null;
_onCreatureAttacked = null;
_onCreatureDamageDealt = null;
_onCreatureDamageReceived = null;
_onCreatureAttackAvoid = null;
onCreatureSkillFinishCast = null;
onCreatureSkillUse = null;
}
@Override

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@@ -368,6 +368,7 @@ import org.l2jmobius.gameserver.network.serverpackets.limitshop.ExBloodyCoinCoun
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.AutoPlayTaskManager;
import org.l2jmobius.gameserver.taskmanager.AutoUseTaskManager;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import org.l2jmobius.gameserver.taskmanager.ItemsAutoDestroyTaskManager;
import org.l2jmobius.gameserver.taskmanager.PlayerAutoSaveTaskManager;
@@ -5119,6 +5120,11 @@ public class Player extends Playable
setReputation(newRep < -20 ? newRep : 0);
}
if (Config.DISCONNECT_AFTER_DEATH)
{
DecayTaskManager.getInstance().add(this);
}
return true;
}
@@ -10482,6 +10488,11 @@ public class Player extends Playable
{
super.doRevive();
if (Config.DISCONNECT_AFTER_DEATH)
{
DecayTaskManager.getInstance().cancel(this);
}
sendPacket(new EtcStatusUpdate(this));
_revivePet = false;
_reviveRequested = 0;

View File

@@ -89,6 +89,11 @@ public class DecayTaskManager implements Runnable
delay += Config.SPOILED_CORPSE_EXTEND_TIME;
}
if (Config.DISCONNECT_AFTER_DEATH && creature.isPlayer())
{
delay = 3600; // 1 hour
}
// Add to decay schedules.
DECAY_SCHEDULES.put(creature, System.currentTimeMillis() + (delay * 1000));
}