Addition of 87000-87199 skills.
Contributed by fruit.
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							| @@ -2,57 +2,468 @@ | ||||
| <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> | ||||
| 	<skill id="87101" toLevel="1" name="Amadeus"> | ||||
| 		<!-- A beautiful melody flows from the string instrument and covers all battlefield. For $s1, the character gets Max HP $s2 P. Atk. $s3 P. Def. $s4 M. Def. $s5 Received P. Skill Critical Damage $s6 Speed $s7 <Use effect> For $s8, the character and their allies get P. Def. $s9 M. Def. $s10 Received P. Skill Critical Damage $s11 <Skill upgrade> Ultimate Defense ? Ultimate Defense: Bard Frantic Pace ? Rapid Frantic Pace When attacking with Rapid Frantic Pace, there is a certain chance to deliver an <font color="FFBB00">additional blow</font>. --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_amadeus_self</icon> | ||||
| 		<abnormalLevel>1</abnormalLevel> | ||||
| 		<abnormalTime>1200</abnormalTime> | ||||
| 		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>1200</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<itemConsumeCount>50</itemConsumeCount> | ||||
| 		<itemConsumeId>3031</itemConsumeId> | ||||
| 		<magicLevel>76</magicLevel> | ||||
| 		<mpConsume>375</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>60000</reuseDelay> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>500</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefencePhysicalSkillCriticalDamage"> | ||||
| 				<amount>-500</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>15</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87102</skillId> <!-- Amadeus - C --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<!-- Ultimate Defense --> | ||||
| 			<!-- Ultimate Defense: Bard --> | ||||
| 			<!-- <effect name="ReplaceSkillBySkill"> | ||||
| 				<existingSkillId>110</existingSkillId>  | ||||
| 				<replacementSkillId>87150</replacementSkillId> | ||||
| 			</effect> --> | ||||
| 			<effect name="ReplaceSkillBySkill"> | ||||
| 				<existingSkillId>45402</existingSkillId> <!-- Frantic Pace --> | ||||
| 				<replacementSkillId>87105</replacementSkillId> <!-- Rapid Frantic Pace: Sword Muse --> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<attackSkillId>87105</attackSkillId> <!-- Rapid Frantic Pace: Sword Muse --> | ||||
| 				<attackerType>Creature</attackerType> | ||||
| 				<minDamage>50</minDamage> | ||||
| 				<chance>15</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 				<allowWeapons>ALL</allowWeapons> | ||||
| 				<skillId>87107</skillId> <!-- Rapid Frantic Pace: Sword Muse --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87102" toLevel="2" name="Amadeus - C"> | ||||
| 		<!-- P. Def. $s1 M. Def. $s2 Received P. Skill Critical Damage $s3 --> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<effectPoint>600</effectPoint> | ||||
| 		<affectRange>700</affectRange> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<isMagic>2</isMagic> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>300</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>150</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefencePhysicalSkillCriticalDamage"> | ||||
| 				<amount>-2000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87103" toLevel="1" name="Flamenco"> | ||||
| 		<!-- A colorful flower springs up on the battlefield. For $s1, the character gets Max HP $s2 P. Atk. $s3 P. Def. $s4 M. Def. $s5 Received P. Skill Critical Rate $s6 Speed $s7 <Use effect> For $s8, the character and their allies get P. Atk. $s9 M. Atk. $s10 Received P. Skill Critical Damage $s11 <Skill upgrade> Ultimate Defense ? Ultimate Defense: Bard Frantic Pace ? Rapid Frantic Pace When attacking with Rapid Frantic Pace, there is a certain chance to deliver an <font color="FFBB00">additional blow</font>. --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_flamenco_self</icon> | ||||
| 		<abnormalLevel>1</abnormalLevel> | ||||
| 		<abnormalTime>1200</abnormalTime> | ||||
| 		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>1200</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<itemConsumeCount>50</itemConsumeCount> | ||||
| 		<itemConsumeId>3031</itemConsumeId> | ||||
| 		<magicLevel>76</magicLevel> | ||||
| 		<mpConsume>375</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>60000</reuseDelay> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>500</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefencePhysicalSkillCriticalDamage"> | ||||
| 				<amount>-500</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>15</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87104</skillId> <!-- Flamenco - C --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<!-- Ultimate Defense --> | ||||
| 			<!-- Ultimate Defense: Bard --> | ||||
| 			<!-- <effect name="ReplaceSkillBySkill"> | ||||
| 				<existingSkillId>110</existingSkillId>  | ||||
| 				<replacementSkillId>87150</replacementSkillId>  | ||||
| 			</effect> --> | ||||
| 			<effect name="ReplaceSkillBySkill"> | ||||
| 				<existingSkillId>45402</existingSkillId> <!-- Frantic Pace --> | ||||
| 				<replacementSkillId>87106</replacementSkillId> <!-- Rapid Frantic Pace: Dancer --> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<attackSkillId>87106</attackSkillId> <!-- Rapid Frantic Pace: Dancer --> | ||||
| 				<attackerType>Creature</attackerType> | ||||
| 				<minDamage>50</minDamage> | ||||
| 				<chance>15</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 				<allowWeapons>ALL</allowWeapons> | ||||
| 				<skillId>87108</skillId> <!-- Rapid Frantic Pace: Dancer --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87104" toLevel="2" name="Flamenco - C"> | ||||
| 		<!-- P. Atk. $s1 M. Atk. $s2 Received P. Skill Critical Rate $s3 --> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<effectPoint>600</effectPoint> | ||||
| 		<affectRange>700</affectRange> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<isMagic>2</isMagic> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>300</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>300</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefencePhysicalSkillCriticalDamage"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87105" toLevel="10" name="Rapid Frantic Pace: Sword Muse"> | ||||
| 		<!-- Attacks the enemy with $s1 power. The skill's power $s2 if the target is inflicted with Hold. Deals damage to the target that is able, with a certain chance, to deliver an <font color="FFBB00">additional blow</font> --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<icon>icon.s_rextemp_sodmz</icon> | ||||
| 		<castRange>40</castRange> | ||||
| 		<effectPoint> | ||||
| 			<value level="1">-450</value> | ||||
| 			<value level="2">-450</value> | ||||
| 			<value level="3">-460</value> | ||||
| 			<value level="4">-470</value> | ||||
| 			<value level="5">-480</value> | ||||
| 			<value level="6">-490</value> | ||||
| 			<value level="7">-500</value> | ||||
| 			<value level="8">-510</value> | ||||
| 			<value level="9">-520</value> | ||||
| 			<value level="10">-530</value> | ||||
| 		</effectPoint> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">82</value> | ||||
| 			<value level="2">84</value> | ||||
| 			<value level="3">86</value> | ||||
| 			<value level="4">88</value> | ||||
| 			<value level="5">90</value> | ||||
| 			<value level="6">91</value> | ||||
| 			<value level="7">92</value> | ||||
| 			<value level="8">93</value> | ||||
| 			<value level="9">94</value> | ||||
| 			<value level="10">95</value> | ||||
| 		</magicLevel> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">64</value> | ||||
| 			<value level="2">66</value> | ||||
| 			<value level="3">67</value> | ||||
| 			<value level="4">69</value> | ||||
| 			<value level="5">70</value> | ||||
| 			<value level="6">72</value> | ||||
| 			<value level="7">74</value> | ||||
| 			<value level="8">76</value> | ||||
| 			<value level="9">78</value> | ||||
| 			<value level="10">80</value> | ||||
| 		</mpConsume> | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<reuseDelay>1000</reuseDelay> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<isMagic>0</isMagic> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">6267</value> | ||||
| 					<value level="2">6347</value> | ||||
| 					<value level="3">6425</value> | ||||
| 					<value level="4">6505</value> | ||||
| 					<value level="5">6583</value> | ||||
| 					<value level="6">6801</value> | ||||
| 					<value level="7">6984</value> | ||||
| 					<value level="8">7193</value> | ||||
| 					<value level="9">7408</value> | ||||
| 					<value level="10">7630</value> | ||||
| 				</power> | ||||
| 				<ignoreShieldDefence>true</ignoreShieldDefence> | ||||
| 				<pDefMod>0.9</pDefMod> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType> | ||||
| 				<powerModifier>1.5</powerModifier> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87106" toLevel="10" name="Rapid Frantic Pace: Dancer"> | ||||
| 		<!-- Attacks the enemy with $s1 power. The skill's power $s2 if the target is inflicted with Hold. Deals damage to the target that is able, with a certain chance, to deliver an <font color="FFBB00">additional blow</font> --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<icon>icon.s_rextemp_sptdan</icon> | ||||
| 		<castRange>40</castRange> | ||||
| 		<effectPoint> | ||||
| 			<value level="1">-450</value> | ||||
| 			<value level="2">-450</value> | ||||
| 			<value level="3">-460</value> | ||||
| 			<value level="4">-470</value> | ||||
| 			<value level="5">-480</value> | ||||
| 			<value level="6">-490</value> | ||||
| 			<value level="7">-500</value> | ||||
| 			<value level="8">-510</value> | ||||
| 			<value level="9">-520</value> | ||||
| 			<value level="10">-530</value> | ||||
| 		</effectPoint> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">82</value> | ||||
| 			<value level="2">84</value> | ||||
| 			<value level="3">86</value> | ||||
| 			<value level="4">88</value> | ||||
| 			<value level="5">90</value> | ||||
| 			<value level="6">91</value> | ||||
| 			<value level="7">92</value> | ||||
| 			<value level="8">93</value> | ||||
| 			<value level="9">94</value> | ||||
| 			<value level="10">95</value> | ||||
| 		</magicLevel> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">64</value> | ||||
| 			<value level="2">66</value> | ||||
| 			<value level="3">67</value> | ||||
| 			<value level="4">69</value> | ||||
| 			<value level="5">70</value> | ||||
| 			<value level="6">72</value> | ||||
| 			<value level="7">74</value> | ||||
| 			<value level="8">76</value> | ||||
| 			<value level="9">78</value> | ||||
| 			<value level="10">80</value> | ||||
| 		</mpConsume> | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<reuseDelay>1000</reuseDelay> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<isMagic>0</isMagic> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>DUAL</item> | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">6539</value> | ||||
| 					<value level="2">6622</value> | ||||
| 					<value level="3">6703</value> | ||||
| 					<value level="4">6787</value> | ||||
| 					<value level="5">6869</value> | ||||
| 					<value level="6">7099</value> | ||||
| 					<value level="7">7286</value> | ||||
| 					<value level="8">7504</value> | ||||
| 					<value level="9">7729</value> | ||||
| 					<value level="10">7960</value> | ||||
| 				</power> | ||||
| 				<ignoreShieldDefence>true</ignoreShieldDefence> | ||||
| 				<pDefMod>0.9</pDefMod> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType> | ||||
| 				<powerModifier>1.5</powerModifier> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87107" toLevel="1" name="Rapid Frantic Pace: Sword Muse"> | ||||
| 		<!-- Sword Muse's Stigma is applied --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<icon>icon.s_rextemp_sodmz</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<effectPoint>-225</effectPoint> | ||||
| 		<reuseDelay>2000</reuseDelay> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<isMagic>0</isMagic> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<pAtkMod>0.5</pAtkMod> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<pvpEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87109</skillId> <!-- Sword Muse's Stigma --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87111</skillId> <!-- Stigma Explosion --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| 	</skill> | ||||
| 	<skill id="87108" toLevel="1" name="Rapid Frantic Pace: Dancer"> | ||||
| 		<!-- Dancer's Stigma is applied --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<icon>icon.s_rextemp_sptdan</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<effectPoint>-225</effectPoint> | ||||
| 		<reuseDelay>2000</reuseDelay> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<isMagic>0</isMagic> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<pAtkMod>0.5</pAtkMod> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<pvpEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87110</skillId> <!-- Dancer's Stigma --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>87111</skillId> <!-- Stigma Explosion --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| 	</skill> | ||||
| 	<skill id="87109" toLevel="1" name="Sword Muse's Stigma"> | ||||
| 		<!-- A stigma that was applied by Sword Muse. P. Atk. $s1 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_stigma_of_sodmz</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalType>SM_STIGMA</abnormalType> | ||||
| 		<abnormalLevel>1</abnormalLevel> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<effectPoint>-250</effectPoint> | ||||
| 		<targetType>ENEMY_ONLY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87110" toLevel="1" name="Dancer's Stigma"> | ||||
| 		<!-- A stigma that was applied by Dancer. P. Atk. $s1 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_stigma_of_sptdan</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalType>SD_STIGMA</abnormalType> | ||||
| 		<abnormalLevel>1</abnormalLevel> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<effectPoint>-250</effectPoint> | ||||
| 		<targetType>ENEMY_ONLY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87111" toLevel="1" name="Stigma Explosion"> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<icon>Icon.skill1050</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<effectPoint>-500</effectPoint> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="OpCheckAbnormal"> | ||||
| 				<type>SM_STIGMA</type> | ||||
| 				<level>1</level> | ||||
| 				<hasAbnormal>true</hasAbnormal> | ||||
| 			</condition> | ||||
| 			<condition name="OpCheckAbnormal"> | ||||
| 				<type>SD_STIGMA</type> | ||||
| 				<level>1</level> | ||||
| 				<hasAbnormal>true</hasAbnormal> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="Hp"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87112" toLevel="1" name="Petrification Removal"> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| @@ -144,28 +555,412 @@ | ||||
| 	</skill> | ||||
| 	<skill id="87130" toLevel="12" name="Bard's Weapon Mastery"> | ||||
| 		<!-- <Basic effect> P. Atk. $s1 Shock Atk. Rate $s2 <When using swords/ blunt weapon> P. Atk. $s3 <When using dual swords> P. Atk. $s4 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_bard_weapon_mastery</icon> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">40</value> | ||||
| 			<value level="2">50</value> | ||||
| 			<value level="3">60</value> | ||||
| 			<value level="4">65</value> | ||||
| 			<value level="5">70</value> | ||||
| 			<value level="6">76</value> | ||||
| 			<value level="7">80</value> | ||||
| 			<value level="8">82</value> | ||||
| 			<value level="9">84</value> | ||||
| 			<value level="10">86</value> | ||||
| 			<value level="11">88</value> | ||||
| 			<value level="12">90</value> | ||||
| 		</magicLevel> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AttackTrait"> | ||||
| 				<SHOCK>15</SHOCK> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">325</value> | ||||
| 					<value level="2">425</value> | ||||
| 					<value level="3">600</value> | ||||
| 					<value level="4">625</value> | ||||
| 					<value level="5">650</value> | ||||
| 					<value level="6">800</value> | ||||
| 					<value level="7">825</value> | ||||
| 					<value level="8">845</value> | ||||
| 					<value level="9">860</value> | ||||
| 					<value level="10">870</value> | ||||
| 					<value level="11">875</value> | ||||
| 					<value level="12">880</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item>BLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">335</value> | ||||
| 					<value level="2">410</value> | ||||
| 					<value level="3">560</value> | ||||
| 					<value level="4">585</value> | ||||
| 					<value level="5">610</value> | ||||
| 					<value level="6">735</value> | ||||
| 					<value level="7">760</value> | ||||
| 					<value level="8">780</value> | ||||
| 					<value level="9">795</value> | ||||
| 					<value level="10">805</value> | ||||
| 					<value level="11">810</value> | ||||
| 					<value level="12">815</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUAL</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87131" toLevel="12" name="Bard's Armor Mastery"> | ||||
| 		<!-- <When using heavy armor> P. Def. $s1 M. Def. $s3 Received P. Critical Damage $s2 M. Damage Resistance $s4 Bow Resistance $s5 <Power Stance> When receiving damage, increases P. Atk. (Cooldown: 10 sec.) --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_bard_armour_mastery</icon> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">40</value> | ||||
| 			<value level="2">50</value> | ||||
| 			<value level="3">60</value> | ||||
| 			<value level="4">65</value> | ||||
| 			<value level="5">70</value> | ||||
| 			<value level="6">76</value> | ||||
| 			<value level="7">80</value> | ||||
| 			<value level="8">82</value> | ||||
| 			<value level="9">84</value> | ||||
| 			<value level="10">86</value> | ||||
| 			<value level="11">88</value> | ||||
| 			<value level="12">90</value> | ||||
| 		</magicLevel> | ||||
| 		<operateType>P</operateType> | ||||
| 		<passiveConditions> | ||||
| 			<condition name="EquipArmor"> | ||||
| 				<armorType> | ||||
| 					<item>HEAVY</item> | ||||
| 				</armorType> | ||||
| 			</condition> | ||||
| 		</passiveConditions> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">200</value> | ||||
| 					<value level="2">230</value> | ||||
| 					<value level="3">250</value> | ||||
| 					<value level="4">265</value> | ||||
| 					<value level="5">285</value> | ||||
| 					<value level="6">300</value> | ||||
| 					<value level="7">310</value> | ||||
| 					<value level="8">320</value> | ||||
| 					<value level="9">320</value> | ||||
| 					<value level="10">330</value> | ||||
| 					<value level="11">335</value> | ||||
| 					<value level="12">340</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">130</value> | ||||
| 					<value level="2">155</value> | ||||
| 					<value level="3">165</value> | ||||
| 					<value level="4">180</value> | ||||
| 					<value level="5">190</value> | ||||
| 					<value level="6">200</value> | ||||
| 					<value level="7">210</value> | ||||
| 					<value level="8">220</value> | ||||
| 					<value level="9">225</value> | ||||
| 					<value level="10">230</value> | ||||
| 					<value level="11">235</value> | ||||
| 					<value level="12">240</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount> | ||||
| 					<value level="1">-25</value> | ||||
| 					<value fromLevel="2" toLevel="12">-35</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistDDMagic"> | ||||
| 				<amount> | ||||
| 					<value level="1">5</value> | ||||
| 					<value level="2">10</value> | ||||
| 					<value level="3">10</value> | ||||
| 					<value level="4">15</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">20</value> | ||||
| 					<value level="7">20</value> | ||||
| 					<value level="8">20</value> | ||||
| 					<value level="9">20</value> | ||||
| 					<value level="10">20</value> | ||||
| 					<value level="11">20</value> | ||||
| 					<value level="12">20</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<BOW>40</BOW> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillByDamage"> | ||||
| 				<attackerType>Creature</attackerType> | ||||
| 				<chance>50</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 				<minDamage>50</minDamage> | ||||
| 				<skillId>53007</skillId> <!-- Power Stance --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<skillLevelScaleTo>4</skillLevelScaleTo> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87132" toLevel="14" name="Bard's Recovery Mastery"> | ||||
| 		<!-- HP Recovery Rate $s1 MP Recovery Rate $s2 MP Recovery Rate $s3 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_bard_recovery_mastery</icon> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">40</value> | ||||
| 			<value level="2">43</value> | ||||
| 			<value level="3">47</value> | ||||
| 			<value level="4">53</value> | ||||
| 			<value level="5">57</value> | ||||
| 			<value level="6">63</value> | ||||
| 			<value level="7">67</value> | ||||
| 			<value level="8">73</value> | ||||
| 			<value level="9">78</value> | ||||
| 			<value level="10">81</value> | ||||
| 			<value level="11">83</value> | ||||
| 			<value level="12">85</value> | ||||
| 			<value level="13">87</value> | ||||
| 			<value level="14">89</value> | ||||
| 		</magicLevel> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount> | ||||
| 					<value level="1">3</value> | ||||
| 					<value level="2">4</value> | ||||
| 					<value level="3">5.5</value> | ||||
| 					<value level="4">6.5</value> | ||||
| 					<value level="5">8</value> | ||||
| 					<value level="6">9.25</value> | ||||
| 					<value level="7">10.5</value> | ||||
| 					<value level="8">11.75</value> | ||||
| 					<value level="9">12.5</value> | ||||
| 					<value level="10">13</value> | ||||
| 					<value level="11">13.5</value> | ||||
| 					<value level="12">14</value> | ||||
| 					<value level="13">14.5</value> | ||||
| 					<value level="14">15</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MpRegen"> | ||||
| 				<amount> | ||||
| 					<value level="1">3.25</value> | ||||
| 					<value level="2">3.5</value> | ||||
| 					<value level="3">4</value> | ||||
| 					<value level="4">4.5</value> | ||||
| 					<value level="5">4.5</value> | ||||
| 					<value level="6">4.7</value> | ||||
| 					<value level="7">5.1</value> | ||||
| 					<value level="8">5.15</value> | ||||
| 					<value level="9">5.2</value> | ||||
| 					<value level="10">5.25</value> | ||||
| 					<value level="11">5.3</value> | ||||
| 					<value level="12">5.35</value> | ||||
| 					<value level="13">5.4</value> | ||||
| 					<value level="14">5.45</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MpRegen"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87133" toLevel="8" name="Additional Strain"> | ||||
| 		<!-- For 8 sec., the target gets P. Skill Cooldown $s1 M. Skill Cooldown $s1 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_walkout</icon> | ||||
| 		<abnormalLevel>1</abnormalLevel> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<abnormalType>REUSE_DELAY_UP</abnormalType> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| 		<castRange>400</castRange> | ||||
| 		<effectPoint> | ||||
| 			<value level="1">-400</value> | ||||
| 			<value level="2">-840</value> | ||||
| 			<value level="3">-850</value> | ||||
| 			<value level="4">-860</value> | ||||
| 			<value level="5">-870</value> | ||||
| 			<value level="6">-880</value> | ||||
| 			<value level="7">-890</value> | ||||
| 			<value level="8">-900</value> | ||||
| 		</effectPoint> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<hitCancelTime>0.5</hitCancelTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<lvlBonusRate>30</lvlBonusRate> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">40</value> | ||||
| 			<value level="2">60</value> | ||||
| 			<value level="3">76</value> | ||||
| 			<value level="4">80</value> | ||||
| 			<value level="5">83</value> | ||||
| 			<value level="6">87</value> | ||||
| 			<value level="7">90</value> | ||||
| 			<value level="8">92</value> | ||||
| 		</magicLevel> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">10</value> | ||||
| 			<value level="2">25</value> | ||||
| 			<value level="3">45</value> | ||||
| 			<value level="4">70</value> | ||||
| 			<value level="5">100</value> | ||||
| 			<value level="6">135</value> | ||||
| 			<value level="7">175</value> | ||||
| 			<value level="8">220</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>40000</reuseDelay> | ||||
| 		<targetType>ENEMY_ONLY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="Reuse"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="Reuse"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="87134" toLevel="8" name="Break"> | ||||
| 		<!-- For 8 sec., decreases the target's P. Atk. and P. Def. <PvP effect> P. Atk. $s1 P. Def. $s2 <PvE effect> P. Atk. $s3 P. Def. $s4 --> | ||||
| 		<icon>icon.skill0000</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<icon>icon.s_break</icon> | ||||
| 		<abnormalLevel> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">1</value> | ||||
| 			<value level="3">1</value> | ||||
| 			<value level="4">2</value> | ||||
| 			<value level="5">2</value> | ||||
| 			<value level="6">2</value> | ||||
| 			<value level="7">3</value> | ||||
| 			<value level="8">3</value> | ||||
| 		</abnormalLevel> | ||||
| 		<abnormalTime>8</abnormalTime> | ||||
| 		<abnormalType>PA_PD_DOWN</abnormalType> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| 		<castRange>400</castRange> | ||||
| 		<effectPoint> | ||||
| 			<value level="1">-400</value> | ||||
| 			<value level="2">-840</value> | ||||
| 			<value level="3">-850</value> | ||||
| 			<value level="4">-860</value> | ||||
| 			<value level="5">-870</value> | ||||
| 			<value level="6">-880</value> | ||||
| 			<value level="7">-890</value> | ||||
| 			<value level="8">-900</value> | ||||
| 		</effectPoint> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<hitTime>1200</hitTime> | ||||
| 		<hitCancelTime>0.5</hitCancelTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<lvlBonusRate>30</lvlBonusRate> | ||||
| 		<magicLevel> | ||||
| 			<value level="1">40</value> | ||||
| 			<value level="2">60</value> | ||||
| 			<value level="3">76</value> | ||||
| 			<value level="4">80</value> | ||||
| 			<value level="5">83</value> | ||||
| 			<value level="6">87</value> | ||||
| 			<value level="7">90</value> | ||||
| 			<value level="8">92</value> | ||||
| 		</magicLevel> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">10</value> | ||||
| 			<value level="2">25</value> | ||||
| 			<value level="3">45</value> | ||||
| 			<value level="4">70</value> | ||||
| 			<value level="5">100</value> | ||||
| 			<value level="6">135</value> | ||||
| 			<value level="7">175</value> | ||||
| 			<value level="8">220</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>40000</reuseDelay> | ||||
| 		<targetType>ENEMY_ONLY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<pvpEffects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">-740</value> | ||||
| 					<value level="2">-800</value> | ||||
| 					<value level="3">-860</value> | ||||
| 					<value level="4">-940</value> | ||||
| 					<value level="5">-1000</value> | ||||
| 					<value level="6">-1060</value> | ||||
| 					<value level="7">-1140</value> | ||||
| 					<value level="8">-1200</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">-740</value> | ||||
| 					<value level="2">-800</value> | ||||
| 					<value level="3">-860</value> | ||||
| 					<value level="4">-940</value> | ||||
| 					<value level="5">-1000</value> | ||||
| 					<value level="6">-1060</value> | ||||
| 					<value level="7">-1140</value> | ||||
| 					<value level="8">-1200</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| 		<pveEffects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">-100</value> | ||||
| 					<value level="2">-140</value> | ||||
| 					<value level="3">-170</value> | ||||
| 					<value level="4">-200</value> | ||||
| 					<value level="5">-240</value> | ||||
| 					<value level="6">-270</value> | ||||
| 					<value level="7">-300</value> | ||||
| 					<value level="8">-340</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">-300</value> | ||||
| 					<value level="2">-340</value> | ||||
| 					<value level="3">-370</value> | ||||
| 					<value level="4">-400</value> | ||||
| 					<value level="5">-440</value> | ||||
| 					<value level="6">-470</value> | ||||
| 					<value level="7">-500</value> | ||||
| 					<value level="8">-540</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| 	</skill> | ||||
| 	<skill id="87135" toLevel="2" name="Song of Hunter"> | ||||
| 		<!-- Elven hunters' song. P. Critical Rate $s1 --> | ||||
|   | ||||
| @@ -1742,7 +1742,7 @@ | ||||
| 															<xs:element name="instanceId" type="xs:string" /> | ||||
| 															<xs:element name="skills" type="xs:string" /> | ||||
| 															<xs:element name="level" type="xs:string" /> | ||||
| 															<xs:element name="attackSkillId" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="attackSkillId" type="xs:unsignedInt" /> | ||||
| 															<xs:element name="adjustLevel" type="xs:boolean" /> | ||||
| 															<xs:element name="damageModifier" type="xs:decimal" /> | ||||
| 															<xs:element name="optionalSlots" type="xs:string" /> | ||||
| @@ -1754,8 +1754,8 @@ | ||||
| 															<xs:element name="percentFrom" type="xs:unsignedByte" /> | ||||
| 															<xs:element name="closeSkill" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="rangeSkill" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="existingSkillId" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="replacementSkillId" type="xs:unsignedShort" /> | ||||
| 															<xs:element name="existingSkillId" type="xs:unsignedInt" /> | ||||
| 															<xs:element name="replacementSkillId" type="xs:unsignedInt" /> | ||||
| 															<xs:element name="IMPRISON"> | ||||
| 																<xs:complexType> | ||||
| 																	<xs:sequence> | ||||
| @@ -2026,7 +2026,7 @@ | ||||
| 																	<xs:element maxOccurs="unbounded" name="value"> | ||||
| 																		<xs:complexType> | ||||
| 																			<xs:simpleContent> | ||||
| 																				<xs:extension base="xs:byte"> | ||||
| 																				<xs:extension base="xs:short"> | ||||
| 																					<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																				</xs:extension> | ||||
| 																			</xs:simpleContent> | ||||
| @@ -2250,6 +2250,22 @@ | ||||
| 											<xs:element maxOccurs="unbounded" name="effect"> | ||||
| 												<xs:complexType mixed="true"> | ||||
| 													<xs:sequence minOccurs="0"> | ||||
| 														<xs:element minOccurs="0" name="skillId" type="xs:unsignedInt" /> | ||||
| 														<xs:element minOccurs="0" name="skillLevel"> | ||||
| 															<xs:complexType mixed="true"> | ||||
| 																<xs:sequence minOccurs="0"> | ||||
| 																	<xs:element maxOccurs="unbounded" name="value"> | ||||
| 																		<xs:complexType> | ||||
| 																			<xs:simpleContent> | ||||
| 																				<xs:extension base="xs:unsignedByte"> | ||||
| 																					<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																				</xs:extension> | ||||
| 																			</xs:simpleContent> | ||||
| 																		</xs:complexType> | ||||
| 																	</xs:element> | ||||
| 																</xs:sequence> | ||||
| 															</xs:complexType> | ||||
| 														</xs:element> | ||||
| 														<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" /> | ||||
| 														<xs:element minOccurs="0" name="staticChance" type="xs:boolean" /> | ||||
| 														<xs:element minOccurs="0" name="magicTypes" type="xs:string" /> | ||||
| @@ -2260,7 +2276,7 @@ | ||||
| 																	<xs:element maxOccurs="unbounded" name="value"> | ||||
| 																		<xs:complexType> | ||||
| 																			<xs:simpleContent> | ||||
| 																				<xs:extension base="xs:byte"> | ||||
| 																				<xs:extension base="xs:short"> | ||||
| 																					<xs:attribute name="level" type="xs:unsignedByte" use="required" /> | ||||
| 																				</xs:extension> | ||||
| 																			</xs:simpleContent> | ||||
|   | ||||
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