Addition of 87000-87199 skills.

Contributed by fruit.
This commit is contained in:
MobiusDevelopment 2022-12-28 22:39:34 +00:00
parent 745737a185
commit 7c32b53e63
4 changed files with 2313 additions and 52 deletions

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@ -2,57 +2,468 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="87101" toLevel="1" name="Amadeus">
<!-- A beautiful melody flows from the string instrument and covers all battlefield. For $s1, the character gets Max HP $s2 P. Atk. $s3 P. Def. $s4 M. Def. $s5 Received P. Skill Critical Damage $s6 Speed $s7 <Use effect> For $s8, the character and their allies get P. Def. $s9 M. Def. $s10 Received P. Skill Critical Damage $s11 <Skill upgrade> Ultimate Defense ? Ultimate Defense: Bard Frantic Pace ? Rapid Frantic Pace When attacking with Rapid Frantic Pace, there is a certain chance to deliver an <font color="FFBB00">additional blow</font>. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_amadeus_self</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<hitTime>2000</hitTime>
<effectPoint>1200</effectPoint>
<isMagic>1</isMagic>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>76</magicLevel>
<mpConsume>375</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CallSkill">
<skillId>87102</skillId> <!-- Amadeus - C -->
<skillLevel>1</skillLevel>
</effect>
<!-- Ultimate Defense -->
<!-- Ultimate Defense: Bard -->
<!-- <effect name="ReplaceSkillBySkill">
<existingSkillId>110</existingSkillId>
<replacementSkillId>87150</replacementSkillId>
</effect> -->
<effect name="ReplaceSkillBySkill">
<existingSkillId>45402</existingSkillId> <!-- Frantic Pace -->
<replacementSkillId>87105</replacementSkillId> <!-- Rapid Frantic Pace: Sword Muse -->
</effect>
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>87105</attackSkillId> <!-- Rapid Frantic Pace: Sword Muse -->
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<chance>15</chance>
<targetType>ENEMY</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>87107</skillId> <!-- Rapid Frantic Pace: Sword Muse -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="87102" toLevel="2" name="Amadeus - C">
<!-- P. Def. $s1 M. Def. $s2 Received P. Skill Critical Damage $s3 -->
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effectPoint>600</effectPoint>
<affectRange>700</affectRange>
<abnormalTime>8</abnormalTime>
<isMagic>2</isMagic>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PhysicalDefence">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-2000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="87103" toLevel="1" name="Flamenco">
<!-- A colorful flower springs up on the battlefield. For $s1, the character gets Max HP $s2 P. Atk. $s3 P. Def. $s4 M. Def. $s5 Received P. Skill Critical Rate $s6 Speed $s7 <Use effect> For $s8, the character and their allies get P. Atk. $s9 M. Atk. $s10 Received P. Skill Critical Damage $s11 <Skill upgrade> Ultimate Defense ? Ultimate Defense: Bard Frantic Pace ? Rapid Frantic Pace When attacking with Rapid Frantic Pace, there is a certain chance to deliver an <font color="FFBB00">additional blow</font>. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_flamenco_self</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<hitTime>2000</hitTime>
<effectPoint>1200</effectPoint>
<isMagic>1</isMagic>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>76</magicLevel>
<mpConsume>375</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-500</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CallSkill">
<skillId>87104</skillId> <!-- Flamenco - C -->
<skillLevel>1</skillLevel>
</effect>
<!-- Ultimate Defense -->
<!-- Ultimate Defense: Bard -->
<!-- <effect name="ReplaceSkillBySkill">
<existingSkillId>110</existingSkillId>
<replacementSkillId>87150</replacementSkillId>
</effect> -->
<effect name="ReplaceSkillBySkill">
<existingSkillId>45402</existingSkillId> <!-- Frantic Pace -->
<replacementSkillId>87106</replacementSkillId> <!-- Rapid Frantic Pace: Dancer -->
</effect>
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>87106</attackSkillId> <!-- Rapid Frantic Pace: Dancer -->
<attackerType>Creature</attackerType>
<minDamage>50</minDamage>
<chance>15</chance>
<targetType>ENEMY</targetType>
<allowWeapons>ALL</allowWeapons>
<skillId>87108</skillId> <!-- Rapid Frantic Pace: Dancer -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="87104" toLevel="2" name="Flamenco - C">
<!-- P. Atk. $s1 M. Atk. $s2 Received P. Skill Critical Rate $s3 -->
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effectPoint>600</effectPoint>
<affectRange>700</affectRange>
<abnormalTime>8</abnormalTime>
<isMagic>2</isMagic>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="87105" toLevel="10" name="Rapid Frantic Pace: Sword Muse">
<!-- Attacks the enemy with $s1 power. The skill's power $s2 if the target is inflicted with Hold. Deals damage to the target that is able, with a certain chance, to deliver an <font color="FFBB00">additional blow</font> -->
<icon>icon.skill0000</icon>
<icon>icon.s_rextemp_sodmz</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-450</value>
<value level="2">-450</value>
<value level="3">-460</value>
<value level="4">-470</value>
<value level="5">-480</value>
<value level="6">-490</value>
<value level="7">-500</value>
<value level="8">-510</value>
<value level="9">-520</value>
<value level="10">-530</value>
</effectPoint>
<magicLevel>
<value level="1">82</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">88</value>
<value level="5">90</value>
<value level="6">91</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">67</value>
<value level="4">69</value>
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
<value level="8">76</value>
<value level="9">78</value>
<value level="10">80</value>
</mpConsume>
<hitTime>1500</hitTime>
<effectRange>400</effectRange>
<reuseDelay>1000</reuseDelay>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6267</value>
<value level="2">6347</value>
<value level="3">6425</value>
<value level="4">6505</value>
<value level="5">6583</value>
<value level="6">6801</value>
<value level="7">6984</value>
<value level="8">7193</value>
<value level="9">7408</value>
<value level="10">7630</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
<powerModifier>1.5</powerModifier>
</effect>
</effects>
</skill>
<skill id="87106" toLevel="10" name="Rapid Frantic Pace: Dancer">
<!-- Attacks the enemy with $s1 power. The skill's power $s2 if the target is inflicted with Hold. Deals damage to the target that is able, with a certain chance, to deliver an <font color="FFBB00">additional blow</font> -->
<icon>icon.skill0000</icon>
<icon>icon.s_rextemp_sptdan</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-450</value>
<value level="2">-450</value>
<value level="3">-460</value>
<value level="4">-470</value>
<value level="5">-480</value>
<value level="6">-490</value>
<value level="7">-500</value>
<value level="8">-510</value>
<value level="9">-520</value>
<value level="10">-530</value>
</effectPoint>
<magicLevel>
<value level="1">82</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">88</value>
<value level="5">90</value>
<value level="6">91</value>
<value level="7">92</value>
<value level="8">93</value>
<value level="9">94</value>
<value level="10">95</value>
</magicLevel>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">67</value>
<value level="4">69</value>
<value level="5">70</value>
<value level="6">72</value>
<value level="7">74</value>
<value level="8">76</value>
<value level="9">78</value>
<value level="10">80</value>
</mpConsume>
<hitTime>1500</hitTime>
<effectRange>400</effectRange>
<reuseDelay>1000</reuseDelay>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6539</value>
<value level="2">6622</value>
<value level="3">6703</value>
<value level="4">6787</value>
<value level="5">6869</value>
<value level="6">7099</value>
<value level="7">7286</value>
<value level="8">7504</value>
<value level="9">7729</value>
<value level="10">7960</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
<powerModifier>1.5</powerModifier>
</effect>
</effects>
</skill>
<skill id="87107" toLevel="1" name="Rapid Frantic Pace: Sword Muse">
<!-- Sword Muse's Stigma is applied -->
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.s_rextemp_sodmz</icon>
<operateType>A1</operateType>
<effectPoint>-225</effectPoint>
<reuseDelay>2000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>0.5</pAtkMod>
</effect>
</effects>
<pvpEffects>
<effect name="CallSkill">
<skillId>87109</skillId> <!-- Sword Muse's Stigma -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>87111</skillId> <!-- Stigma Explosion -->
<skillLevel>1</skillLevel>
</effect>
</pvpEffects>
</skill>
<skill id="87108" toLevel="1" name="Rapid Frantic Pace: Dancer">
<!-- Dancer's Stigma is applied -->
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<icon>icon.s_rextemp_sptdan</icon>
<operateType>A1</operateType>
<effectPoint>-225</effectPoint>
<reuseDelay>2000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>0.5</pAtkMod>
</effect>
</effects>
<pvpEffects>
<effect name="CallSkill">
<skillId>87110</skillId> <!-- Dancer's Stigma -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>87111</skillId> <!-- Stigma Explosion -->
<skillLevel>1</skillLevel>
</effect>
</pvpEffects>
</skill>
<skill id="87109" toLevel="1" name="Sword Muse's Stigma">
<!-- A stigma that was applied by Sword Muse. P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_stigma_of_sodmz</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<abnormalType>SM_STIGMA</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<effectPoint>-250</effectPoint>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="87110" toLevel="1" name="Dancer's Stigma">
<!-- A stigma that was applied by Dancer. P. Atk. $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_stigma_of_sptdan</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<abnormalType>SD_STIGMA</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<effectPoint>-250</effectPoint>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="87111" toLevel="1" name="Stigma Explosion">
<icon>icon.skill0000</icon>
<icon>Icon.skill1050</icon>
<operateType>A1</operateType>
<effectPoint>-500</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>SM_STIGMA</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="OpCheckAbnormal">
<type>SD_STIGMA</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="Hp">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="87112" toLevel="1" name="Petrification Removal">
<icon>icon.skill0000</icon>
@ -144,28 +555,412 @@
</skill>
<skill id="87130" toLevel="12" name="Bard's Weapon Mastery">
<!-- <Basic effect> P. Atk. $s1 Shock Atk. Rate $s2 <When using swords/ blunt weapon> P. Atk. $s3 <When using dual swords> P. Atk. $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_bard_weapon_mastery</icon>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">76</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
<value level="10">86</value>
<value level="11">88</value>
<value level="12">90</value>
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<SHOCK>15</SHOCK>
</effect>
<effect name="PAtk">
<amount>
<value level="1">325</value>
<value level="2">425</value>
<value level="3">600</value>
<value level="4">625</value>
<value level="5">650</value>
<value level="6">800</value>
<value level="7">825</value>
<value level="8">845</value>
<value level="9">860</value>
<value level="10">870</value>
<value level="11">875</value>
<value level="12">880</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">335</value>
<value level="2">410</value>
<value level="3">560</value>
<value level="4">585</value>
<value level="5">610</value>
<value level="6">735</value>
<value level="7">760</value>
<value level="8">780</value>
<value level="9">795</value>
<value level="10">805</value>
<value level="11">810</value>
<value level="12">815</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="87131" toLevel="12" name="Bard's Armor Mastery">
<!-- <When using heavy armor> P. Def. $s1 M. Def. $s3 Received P. Critical Damage $s2 M. Damage Resistance $s4 Bow Resistance $s5 <Power Stance> When receiving damage, increases P. Atk. (Cooldown: 10 sec.) -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_bard_armour_mastery</icon>
<magicLevel>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">76</value>
<value level="7">80</value>
<value level="8">82</value>
<value level="9">84</value>
<value level="10">86</value>
<value level="11">88</value>
<value level="12">90</value>
</magicLevel>
<operateType>P</operateType>
<passiveConditions>
<condition name="EquipArmor">
<armorType>
<item>HEAVY</item>
</armorType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">200</value>
<value level="2">230</value>
<value level="3">250</value>
<value level="4">265</value>
<value level="5">285</value>
<value level="6">300</value>
<value level="7">310</value>
<value level="8">320</value>
<value level="9">320</value>
<value level="10">330</value>
<value level="11">335</value>
<value level="12">340</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">130</value>
<value level="2">155</value>
<value level="3">165</value>
<value level="4">180</value>
<value level="5">190</value>
<value level="6">200</value>
<value level="7">210</value>
<value level="8">220</value>
<value level="9">225</value>
<value level="10">230</value>
<value level="11">235</value>
<value level="12">240</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-25</value>
<value fromLevel="2" toLevel="12">-35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDDMagic">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
<value level="12">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>40</BOW>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>50</chance>
<targetType>SELF</targetType>
<minDamage>50</minDamage>
<skillId>53007</skillId> <!-- Power Stance -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>4</skillLevelScaleTo>
</effect>
</effects>
</skill>
<skill id="87132" toLevel="14" name="Bard's Recovery Mastery">
<!-- HP Recovery Rate $s1 MP Recovery Rate $s2 MP Recovery Rate $s3 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_bard_recovery_mastery</icon>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">53</value>
<value level="5">57</value>
<value level="6">63</value>
<value level="7">67</value>
<value level="8">73</value>
<value level="9">78</value>
<value level="10">81</value>
<value level="11">83</value>
<value level="12">85</value>
<value level="13">87</value>
<value level="14">89</value>
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5.5</value>
<value level="4">6.5</value>
<value level="5">8</value>
<value level="6">9.25</value>
<value level="7">10.5</value>
<value level="8">11.75</value>
<value level="9">12.5</value>
<value level="10">13</value>
<value level="11">13.5</value>
<value level="12">14</value>
<value level="13">14.5</value>
<value level="14">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">3.25</value>
<value level="2">3.5</value>
<value level="3">4</value>
<value level="4">4.5</value>
<value level="5">4.5</value>
<value level="6">4.7</value>
<value level="7">5.1</value>
<value level="8">5.15</value>
<value level="9">5.2</value>
<value level="10">5.25</value>
<value level="11">5.3</value>
<value level="12">5.35</value>
<value level="13">5.4</value>
<value level="14">5.45</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="87133" toLevel="8" name="Additional Strain">
<!-- For 8 sec., the target gets P. Skill Cooldown $s1 M. Skill Cooldown $s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_walkout</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>
<value level="1">-400</value>
<value level="2">-840</value>
<value level="3">-850</value>
<value level="4">-860</value>
<value level="5">-870</value>
<value level="6">-880</value>
<value level="7">-890</value>
<value level="8">-900</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<hitCancelTime>0.5</hitCancelTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">87</value>
<value level="7">90</value>
<value level="8">92</value>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">25</value>
<value level="3">45</value>
<value level="4">70</value>
<value level="5">100</value>
<value level="6">135</value>
<value level="7">175</value>
<value level="8">220</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Reuse">
<amount>3</amount>
<mode>DIFF</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>3</amount>
<mode>DIFF</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="87134" toLevel="8" name="Break">
<!-- For 8 sec., decreases the target's P. Atk. and P. Def. <PvP effect> P. Atk. $s1 P. Def. $s2 <PvE effect> P. Atk. $s3 P. Def. $s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.s_break</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>PA_PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<effectPoint>
<value level="1">-400</value>
<value level="2">-840</value>
<value level="3">-850</value>
<value level="4">-860</value>
<value level="5">-870</value>
<value level="6">-880</value>
<value level="7">-890</value>
<value level="8">-900</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<hitCancelTime>0.5</hitCancelTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">76</value>
<value level="4">80</value>
<value level="5">83</value>
<value level="6">87</value>
<value level="7">90</value>
<value level="8">92</value>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">25</value>
<value level="3">45</value>
<value level="4">70</value>
<value level="5">100</value>
<value level="6">135</value>
<value level="7">175</value>
<value level="8">220</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>40000</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<pvpEffects>
<effect name="PAtk">
<amount>
<value level="1">-740</value>
<value level="2">-800</value>
<value level="3">-860</value>
<value level="4">-940</value>
<value level="5">-1000</value>
<value level="6">-1060</value>
<value level="7">-1140</value>
<value level="8">-1200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-740</value>
<value level="2">-800</value>
<value level="3">-860</value>
<value level="4">-940</value>
<value level="5">-1000</value>
<value level="6">-1060</value>
<value level="7">-1140</value>
<value level="8">-1200</value>
</amount>
<mode>DIFF</mode>
</effect>
</pvpEffects>
<pveEffects>
<effect name="PAtk">
<amount>
<value level="1">-100</value>
<value level="2">-140</value>
<value level="3">-170</value>
<value level="4">-200</value>
<value level="5">-240</value>
<value level="6">-270</value>
<value level="7">-300</value>
<value level="8">-340</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-300</value>
<value level="2">-340</value>
<value level="3">-370</value>
<value level="4">-400</value>
<value level="5">-440</value>
<value level="6">-470</value>
<value level="7">-500</value>
<value level="8">-540</value>
</amount>
<mode>DIFF</mode>
</effect>
</pveEffects>
</skill>
<skill id="87135" toLevel="2" name="Song of Hunter">
<!-- Elven hunters' song. P. Critical Rate $s1 -->

View File

@ -1742,7 +1742,7 @@
<xs:element name="instanceId" type="xs:string" />
<xs:element name="skills" type="xs:string" />
<xs:element name="level" type="xs:string" />
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="attackSkillId" type="xs:unsignedInt" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="damageModifier" type="xs:decimal" />
<xs:element name="optionalSlots" type="xs:string" />
@ -1754,8 +1754,8 @@
<xs:element name="percentFrom" type="xs:unsignedByte" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="existingSkillId" type="xs:unsignedShort" />
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
<xs:element name="existingSkillId" type="xs:unsignedInt" />
<xs:element name="replacementSkillId" type="xs:unsignedInt" />
<xs:element name="IMPRISON">
<xs:complexType>
<xs:sequence>
@ -2026,7 +2026,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:extension base="xs:short">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@ -2250,6 +2250,22 @@
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedInt" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
@ -2260,7 +2276,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:extension base="xs:short">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>

View File

@ -262,6 +262,10 @@ public enum AbnormalType
DEADLY_SHOOTER(-1),
LEGENDARY_ARCHER(-1),
ROLLING_DICE(-1),
CRUSADER_ENERGY(-1),
PA_PD_DOWN(-1),
SM_STIGMA(-1),
SD_STIGMA(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),