Reverted follow while target is running changes.

Contributed by Trance.
This commit is contained in:
MobiusDevelopment
2021-11-02 14:44:03 +00:00
parent 0b9006f5c4
commit 79e4b4024a
94 changed files with 211 additions and 1453 deletions
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2857,12 +2856,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2876,12 +2869,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2895,12 +2882,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3085,27 +3066,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3160,15 +3126,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3304,11 +3263,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3334,13 +3288,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3567,7 +3520,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2857,12 +2856,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2876,12 +2869,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2895,12 +2882,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3085,27 +3066,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3160,15 +3126,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3304,11 +3263,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3334,13 +3288,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3567,7 +3520,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2857,12 +2856,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2876,12 +2869,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2895,12 +2882,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3085,27 +3066,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3160,15 +3126,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3304,11 +3263,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3334,13 +3288,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3567,7 +3520,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -474,7 +474,7 @@ abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_accessor.moveTo(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI
return true;
}
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -4056,15 +4056,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
/**
* Accessor to Creature moveToLocation() method with an interaction area.
* @param target The target to follow, if any.
* @param x the x
* @param y the y
* @param z the z
* @param offset the offset
*/
public void moveTo(WorldObject target, int x, int y, int z, int offset)
public void moveTo(int x, int y, int z, int offset)
{
moveToLocation(target, x, y, z, offset);
moveToLocation(x, y, z, offset);
}
/**
@@ -4142,7 +4141,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
public int _moveStartTime;
public int _moveTimestamp;
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -4665,12 +4663,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -4685,12 +4677,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -4705,12 +4691,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -4916,28 +4896,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
double distFraction;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
float speed;
if (this instanceof BoatInstance)
{
@@ -4979,6 +4944,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
}
double distFraction;
final double distPassed = (speed * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
if ((((dx * dx) + (dy * dy)) < 10000) && ((dz * dz) > 2500)) // close enough, allows error between client and server geodata if it cannot be avoided
{
@@ -4992,14 +4958,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
if (isBoat())
{
@@ -5182,11 +5141,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return _target;
}
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -5207,13 +5161,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
* <b><u>Example of use</u>:</b><br>
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li><br>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
protected void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
protected void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final float speed = getStat().getMoveSpeed();
@@ -5466,7 +5419,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -92,7 +92,7 @@ public class DoorInstance extends Creature
}
@Override
public void moveTo(WorldObject target, int x, int y, int z, int offset)
public void moveTo(int x, int y, int z, int offset)
{
}
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -474,7 +474,7 @@ abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_accessor.moveTo(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI
return true;
}
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -4102,15 +4102,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
/**
* Accessor to Creature moveToLocation() method with an interaction area.
* @param target The target to follow, if any.
* @param x the x
* @param y the y
* @param z the z
* @param offset the offset
*/
public void moveTo(WorldObject target, int x, int y, int z, int offset)
public void moveTo(int x, int y, int z, int offset)
{
moveToLocation(target, x, y, z, offset);
moveToLocation(x, y, z, offset);
}
/**
@@ -4188,7 +4187,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
public int _moveStartTime;
public int _moveTimestamp;
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -4711,12 +4709,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -4731,12 +4723,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -4751,12 +4737,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -4962,28 +4942,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
double distFraction;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
float speed;
if (this instanceof BoatInstance)
{
@@ -5025,6 +4990,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
}
}
double distFraction;
final double distPassed = (speed * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
if ((((dx * dx) + (dy * dy)) < 10000) && ((dz * dz) > 2500)) // close enough, allows error between client and server geodata if it cannot be avoided
{
@@ -5038,14 +5004,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
if (isBoat())
{
@@ -5228,11 +5187,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return _target;
}
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -5253,13 +5207,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
* <b><u>Example of use</u>:</b><br>
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li><br>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
protected void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
protected void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final float speed = getStat().getMoveSpeed();
@@ -5512,7 +5465,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -92,7 +92,7 @@ public class DoorInstance extends Creature
}
@Override
public void moveTo(WorldObject target, int x, int y, int z, int offset)
public void moveTo(int x, int y, int z, int offset)
{
}
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -545,7 +545,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -3445,7 +3445,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -3811,12 +3810,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -3830,12 +3823,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -3849,12 +3836,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -4044,27 +4025,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -4119,15 +4085,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -4261,11 +4220,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return _target;
}
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -4291,13 +4245,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -4524,7 +4477,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -545,7 +545,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -3447,7 +3447,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -3813,12 +3812,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -3832,12 +3825,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -3851,12 +3838,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -4046,27 +4027,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -4121,15 +4087,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -4263,11 +4222,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return _target;
}
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -4293,13 +4247,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -4526,7 +4479,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2629,7 +2629,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2871,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2890,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2909,12 +2896,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3099,27 +3080,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3174,15 +3140,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3318,11 +3277,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3348,13 +3302,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3581,7 +3534,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2629,7 +2629,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2871,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2890,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2909,12 +2896,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3099,27 +3080,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3174,15 +3140,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3318,11 +3277,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3348,13 +3302,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3581,7 +3534,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2629,7 +2629,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2870,12 +2869,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2889,12 +2882,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2908,12 +2895,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3098,27 +3079,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3173,15 +3139,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3317,11 +3276,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3347,13 +3301,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3580,7 +3533,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,15 +3127,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2632,7 +2632,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2873,12 +2872,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2892,12 +2885,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2911,12 +2898,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3101,27 +3082,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3176,15 +3142,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3320,11 +3279,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3350,13 +3304,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3583,7 +3536,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{
@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())
@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}
@@ -2639,7 +2639,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2880,12 +2879,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2899,12 +2892,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2918,12 +2905,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3108,27 +3089,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3183,15 +3149,8 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
}
else
{
m._xAccurate += dx * distFraction;
@@ -3327,11 +3286,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3357,13 +3311,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3590,7 +3543,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client
@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{