Reverted follow while target is running changes.

Contributed by Trance.
This commit is contained in:
MobiusDevelopment
2021-11-02 14:44:03 +00:00
parent 0b9006f5c4
commit 79e4b4024a
94 changed files with 211 additions and 1453 deletions

View File

@@ -182,7 +182,7 @@ public abstract class AbstractAI implements Ctrl
}
case AI_INTENTION_CAST:
{
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, args.length > 3 && (boolean) args[3], args.length > 4 && (boolean) args[4]);
onIntentionCast((Skill) args[0], (WorldObject) args[1], args.length > 2 ? (ItemInstance) args[2] : null, (args.length > 3) && (boolean) args[3], (args.length > 4) && (boolean) args[4]);
break;
}
case AI_INTENTION_MOVE_TO:
@@ -470,7 +470,7 @@ public abstract class AbstractAI implements Ctrl
}
// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeTaskManager
_actor.moveToLocation(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
// May result to make monsters stop moving.
// if (!_actor.isMoving())

View File

@@ -977,7 +977,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
{
return true;
}

View File

@@ -2628,7 +2628,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// to recalculate position
public int _moveStartTime;
public int _moveTimestamp; // last update
public WorldObject _target;
public int _xDestination;
public int _yDestination;
public int _zDestination;
@@ -2858,12 +2857,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getX();
}
return m._xDestination;
}
return getX();
@@ -2877,12 +2870,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getY();
}
return m._yDestination;
}
return getY();
@@ -2896,12 +2883,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
final MoveData m = _move;
if (m != null)
{
final WorldObject target = m._target;
if (target != null)
{
return target.getZ();
}
return m._zDestination;
}
return getZ();
@@ -3086,27 +3067,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
return false;
}
final WorldObject target = m._target;
final int xPrev = getX();
final int yPrev = getY();
final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
double dx;
double dy;
double dz;
// Save temporary values to avoid rounding errors.
if (target != null)
{
dx = target.getX() - m._xAccurate;
dy = target.getY() - m._yAccurate;
}
else
{
dx = m._xDestination - m._xAccurate;
dy = m._yDestination - m._yAccurate;
}
// Z coordinate will follow client values
dz = m._zDestination - zPrev;
double dx = m._xDestination - m._xAccurate;
double dy = m._yDestination - m._yAccurate;
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
if (isPlayer() && !_isFlying)
{
final double distance = Math.hypot(dx, dy);
@@ -3161,14 +3127,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
if (distFraction > 1)
{
// Set the position of the Creature to the destination
if (target != null)
{
super.setXYZ(target.getX(), target.getY(), target.getZ());
}
else
{
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
}
else
{
@@ -3305,11 +3264,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// called from AIAccessor only
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
moveToLocation(null, xValue, yValue, zValue, offsetValue);
}
/**
* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeTaskManager (only called by AI Accessor).<br>
* <br>
@@ -3335,13 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
* <li>FollowTask</li>
* </ul>
* @param target The target to follow, if any.
* @param xValue The X position of the destination
* @param yValue The Y position of the destination
* @param zValue The Y position of the destination
* @param offsetValue The size of the interaction area of the Creature targeted
*/
public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
{
// Get the Move Speed of the Creature
final double speed = _stat.getMoveSpeed();
@@ -3568,7 +3521,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Calculate the number of ticks between the current position and the destination
// One tick added for rounding reasons
final int ticksToMove = 1 + (int) ((GameTimeTaskManager.TICKS_PER_SECOND * distance) / speed);
m._target = target;
m._xDestination = x;
m._yDestination = y;
m._zDestination = z; // this is what was requested from client

View File

@@ -25,7 +25,6 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlEvent;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
@@ -107,8 +106,7 @@ public class CreatureFollowTaskManager
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
@@ -122,10 +120,6 @@ public class CreatureFollowTaskManager
}
ai.moveToPawn(followTarget, followRange);
}
else
{
ai.notifyEvent(CtrlEvent.EVT_ARRIVED);
}
}
else
{